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<title>The Anatomy of a Trivial Patent - GNU project - Free Software Foundation</title>

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<h2>The Anatomy of a Trivial Patent</h2>

<p>by <a href="http://www.stallman.org/"><strong>Richard Stallman</strong></a></p>

<p>Programmers are well aware that many of the existing software patents 
cover laughably obvious ideas. Yet the patent system's defenders often
argue that these ideas are nontrivial, obvious only in hindsight. And
it is surprisingly difficult to defeat them in debate. Why is that?</p>

<p>One reason is that any idea can be made to look complex when
analyzed to death. Another reason is that these trivial ideas often look 
quite complex as described in the patents themselves. The patent 
system's defenders can point to the complex description and say,
&ldquo;How can anything this complex be obvious?&rdquo;</p>

<p>I will use an example to show you how. Here's claim number one
from US patent number 5,963,916, applied for in October 1996:</p>

<blockquote>
<p>1. A method for enabling a remote user to preview a portion of a
pre-recorded music product from a network web site containing
pre-selected portions of different pre-recorded music products, using
a computer, a computer display and a telecommunications link between
the remote user's computer and the network web site, the method
comprising the steps of:</p>

<ul>
<li>a) using the remote user's computer to establish a telecommunications
link to the network web site wherein the network web site comprises
(i) a central host server coupled to a communications network for
retrieving and transmitting the pre-selected portion of the
pre-recorded music product upon request by a remote user and (ii) a
central storage device for storing pre-selected portions of a
plurality of different pre-recorded music products;</li>
</ul>

<ul>
<li>b) transmitting user identification data from the remote user's
computer to the central host server thereby allowing the central host
server to identify and track the user's progress through the network
web site;</li>
</ul>

<ul>
<li>c) choosing at least one pre-selected portion of the pre-recorded
music products from the central host server;</li>
</ul>

<ul>
<li>d) receiving the chosen pre-selected portion of the pre-recorded
products; and</li>
</ul>

<ul>
<li>e) interactively previewing the received chosen pre-selected portion
of the pre-recorded music product.</li>
</ul>
</blockquote>

<p>That sure looks like a complex system, right?  Surely it took a real
clever guy to think of this?  No, but it took cleverness to make it seem 
so complex. Let's analyze where the complexity comes from:</p>

<blockquote>
<p>1. A method for enabling a remote user to preview a portion of a
pre-recorded music product from a network web site containing
pre-selected portions</p>
</blockquote>

<p>That states the principal part of their idea.  They put selections
from certain pieces of music on a server so a user can listen to
them.</p>

<blockquote>
<p>of different pre-recorded music products,</p>
</blockquote>

<p>This emphasizes their server stores selections from more than one
piece of music.</p>

<p>It is a basic principle of computer science that if a computer can do 
a thing once, it can do that thing many times, on different data each 
time. Many patents pretend that applying this principle to a specific 
case makes an &ldquo;invention&rdquo;.</p>

<blockquote>
<p>using a computer, a computer display and a telecommunications
link between the remote user's computer and the network web
site,</p>
</blockquote>

<p>This says they are using a server on a network.</p>

<blockquote>
<p>the method comprising the steps of:</p> 
<p>a) using the remote user's computer to establish a telecommunications link to the network web site</p>
</blockquote>

<p>This says that the user connects to the server over the network.
(That's the way one uses a server.)</p>

<blockquote>
<p>wherein the network web site comprises (i) a central host server
coupled to a communications network</p>
</blockquote>

<p>This informs us that the server is on the net.  (That is typical of
servers.)</p>

<blockquote>
<p>for retrieving and transmitting the pre-selected portion of the
pre-recorded music product upon request by a remote user</p>
</blockquote>

<p>This repeats the general idea stated in the first two lines.</p>

<blockquote>
<p>and (ii) a central storage device for storing pre-selected
portions of a plurality of different pre-recorded music
products;</p>
</blockquote>

<p>They have decided to put a hard disk (or equivalent) in their
computer and store the music samples on that.  Ever since around 1980,
this has been the normal way to store anything on a computer for rapid
access.</p>

<p>Note how they emphasize once again the fact that they can store
more than one selection on this disk.  Of course, every file system
will let you store more than one file.</p>

<blockquote>
<p>b) transmitting user identification data from the remote
user's computer to the central host server thereby allowing the
central host server to identify and track the user's progress through
the network web site;</p>
</blockquote>

<p>This says that they keep track of who you are and what you
access&mdash;a common (though nasty) thing for web servers to do.  I
believe it was common already in 1996.</p>

<blockquote>
<p>c) choosing at least one pre-selected portion of the
pre-recorded music products from the central host server;</p>
</blockquote>

<p>In other words, the user clicks to say which link to follow.  That
is typical for web servers; if they had found another way to do it,
that might have been an invention.</p>

<blockquote>
<p>d) receiving the chosen pre-selected portion of the
pre-recorded products; and</p>
</blockquote>

<p>When you follow a link, your browser reads the contents.  This is
typical behavior for a web browser.</p>

<blockquote>
<p>e) interactively previewing the received chosen pre-selected
portion of the pre-recorded music product.</p>
</blockquote>

<p>This says that your browser plays the music for you.  (That is what
many browsers do, when you follow a link to an audio file.)</p>

<p>Now you see how they padded this claim to make it into a complex
idea: they combined their own idea (stated in two lines of text) with
important aspects of what computers, networks, web servers, and web
browsers do.  This adds up to the so-called invention
for which they received the patent.</p>

<p>This example is typical of software patents. Even the occasional
patent whose idea is nontrivial has the same sort of added
complication.</p>

<p>Now look at a subsequent claim:</p>

<blockquote>
<p>3. The method of claim 1 wherein the central memory device
comprises a plurality of compact disc-read only memory
(CD-ROMs).</p>
</blockquote>

<p>What they are saying here is, &ldquo;Even if you don't think that
claim 1 is really an invention, using CD-ROMs to store the data makes
it an invention for sure.  An average system designer would never have
thought of storing data on a CD.&rdquo;</p>

<p>Now look at the next claim:</p>

<blockquote>
<p>4. The method of claim 1 wherein the central memory device
comprises a RAID array drive.</p>
</blockquote>

<p>A RAID array is a group of disks set up to work like one big disk,
with the special feature that, even if one of the disks in the array
has a failure and stops working, all the data are still available on
the other disks in the group.  Such arrays have been commercially
available since long before 1996, and are a standard way of storing
data for high availability.  But these brilliant inventors have
patented the use of a RAID array for this particular purpose.</p>

<p>Trivial as it is, this patent would not necessarily be found
legally invalid if there is a lawsuit about it.  Not only the US
Patent Office but the courts as well tend to apply a very low standard
when judging whether a patent is &ldquo;unobvious&rdquo;.  This patent
might pass muster, according to them.</p>

<p>What's more, the courts are reluctant to overrule the Patent
Office, so there is a better chance of getting a patent overturned if
you can show a court prior art that the Patent Office did not
consider.  If the courts are willing to entertain a higher standard in
judging unobviousness, it helps to save the prior art for them.  Thus,
the proposals to &ldquo;make the system work better&rdquo; by
providing the Patent Office with a better database of prior art could
instead make things worse.</p>

<p>It is very hard to make a patent system behave reasonably; it is a
complex bureaucracy and tends to follow its structural imperatives
regardless of what it is &ldquo;supposed&rdquo; to do.  The only
practical way to get rid of the many obvious patents on software
features and business practices is to get rid of all patents in those
fields.  Fortunately, that would be no loss: the unobvious patents in
the software field do no good either.  What software patents do is put
software developers and users under threat.</p>

<p>The patent system is supposed, intended, to promote progress, and those who
benefit from software patents ask us to believe without question that they do
have that effect. But programmers' experience shows otherwise. New theoretical
analysis shows that this is no paradox. (See <a
href="https://web.archive.org/web/20000815064858/http://www.researchoninnovation.org/patent.pdf">researchoninnovation.org/patent.pdf</a>
on web.archive.org.) There is no reason why society should expose software
developers and users to the danger of software patents.</p>

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<p>Copyright &copy; 2006, 2016 Richard Stallman</p>

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<p class="unprintable">Updated:
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