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/*
* This file is part of GNU Taler
* (C) 2021 Taler Systems S.A.
*
* GNU Taler is free software; you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation; either version 3, or (at your option) any later version.
*
* GNU Taler is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* GNU Taler; see the file COPYING. If not, see <http://www.gnu.org/licenses/>
*/
import UIKit
import iono
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
// TODO: generate 'taler-wallet-ios.js' from wallet-core instead of pasting it in.
let js_path = URL(fileURLWithPath: Bundle.main.path(forResource: "taler-wallet-ios", ofType: "js")!)
let nodeInstance = Iono()
do {
let js = try String(contentsOf: js_path, encoding: .utf8)
nodeInstance.putModuleCode(modName: "@gnu-taler/taler-wallet-ios", code: js)
nodeInstance.evalNodeCode(source: "require('iono');")
nodeInstance.evalNodeCode(source: "tw = require('@gnu-taler/taler-wallet-ios');")
nodeInstance.evalNodeCode(source: "tw.installIosWalletListener();")
} catch {
}
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}
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