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authorJonathan Buchanan <jonathan.russ.buchanan@gmail.com>2020-07-29 18:42:01 -0400
committerJonathan Buchanan <jonathan.russ.buchanan@gmail.com>2020-08-02 01:57:39 -0400
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tree5983fdc22f4439a6a52c444950e4a2448a873fdd /Taler/SceneDelegate.swift
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+//
+// SceneDelegate.swift
+// Taler
+//
+// Created by Jonathan Buchanan on 7/29/20.
+// Copyright © 2020 Taler. All rights reserved.
+//
+
+import UIKit
+import SwiftUI
+
+class SceneDelegate: UIResponder, UIWindowSceneDelegate {
+
+ var window: UIWindow?
+
+
+ func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
+ // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
+ // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
+ // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
+
+ // Create the SwiftUI view that provides the window contents.
+ let contentView = ContentView()
+
+ // Use a UIHostingController as window root view controller.
+ if let windowScene = scene as? UIWindowScene {
+ let window = UIWindow(windowScene: windowScene)
+ window.rootViewController = UIHostingController(rootView: contentView)
+ self.window = window
+ window.makeKeyAndVisible()
+ }
+ }
+
+ func sceneDidDisconnect(_ scene: UIScene) {
+ // Called as the scene is being released by the system.
+ // This occurs shortly after the scene enters the background, or when its session is discarded.
+ // Release any resources associated with this scene that can be re-created the next time the scene connects.
+ // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
+ }
+
+ func sceneDidBecomeActive(_ scene: UIScene) {
+ // Called when the scene has moved from an inactive state to an active state.
+ // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
+ }
+
+ func sceneWillResignActive(_ scene: UIScene) {
+ // Called when the scene will move from an active state to an inactive state.
+ // This may occur due to temporary interruptions (ex. an incoming phone call).
+ }
+
+ func sceneWillEnterForeground(_ scene: UIScene) {
+ // Called as the scene transitions from the background to the foreground.
+ // Use this method to undo the changes made on entering the background.
+ }
+
+ func sceneDidEnterBackground(_ scene: UIScene) {
+ // Called as the scene transitions from the foreground to the background.
+ // Use this method to save data, release shared resources, and store enough scene-specific state information
+ // to restore the scene back to its current state.
+ }
+
+
+}
+