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author | Jonathan Buchanan <jonathan.russ.buchanan@gmail.com> | 2020-07-29 18:42:01 -0400 |
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committer | Jonathan Buchanan <jonathan.russ.buchanan@gmail.com> | 2020-08-02 01:57:39 -0400 |
commit | f8728874412137d30d5a1d38970ffaabf8fd6e95 (patch) | |
tree | 5983fdc22f4439a6a52c444950e4a2448a873fdd /Taler/SceneDelegate.swift | |
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Initial Commit
Diffstat (limited to 'Taler/SceneDelegate.swift')
-rw-r--r-- | Taler/SceneDelegate.swift | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/Taler/SceneDelegate.swift b/Taler/SceneDelegate.swift new file mode 100644 index 0000000..0bdc1e4 --- /dev/null +++ b/Taler/SceneDelegate.swift @@ -0,0 +1,64 @@ +// +// SceneDelegate.swift +// Taler +// +// Created by Jonathan Buchanan on 7/29/20. +// Copyright © 2020 Taler. All rights reserved. +// + +import UIKit +import SwiftUI + +class SceneDelegate: UIResponder, UIWindowSceneDelegate { + + var window: UIWindow? + + + func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { + // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. + // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. + // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). + + // Create the SwiftUI view that provides the window contents. + let contentView = ContentView() + + // Use a UIHostingController as window root view controller. + if let windowScene = scene as? UIWindowScene { + let window = UIWindow(windowScene: windowScene) + window.rootViewController = UIHostingController(rootView: contentView) + self.window = window + window.makeKeyAndVisible() + } + } + + func sceneDidDisconnect(_ scene: UIScene) { + // Called as the scene is being released by the system. + // This occurs shortly after the scene enters the background, or when its session is discarded. + // Release any resources associated with this scene that can be re-created the next time the scene connects. + // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead). + } + + func sceneDidBecomeActive(_ scene: UIScene) { + // Called when the scene has moved from an inactive state to an active state. + // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. + } + + func sceneWillResignActive(_ scene: UIScene) { + // Called when the scene will move from an active state to an inactive state. + // This may occur due to temporary interruptions (ex. an incoming phone call). + } + + func sceneWillEnterForeground(_ scene: UIScene) { + // Called as the scene transitions from the background to the foreground. + // Use this method to undo the changes made on entering the background. + } + + func sceneDidEnterBackground(_ scene: UIScene) { + // Called as the scene transitions from the foreground to the background. + // Use this method to save data, release shared resources, and store enough scene-specific state information + // to restore the scene back to its current state. + } + + +} + |