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/*
 * This file is part of GNU Taler
 * (C) 2021 Taler Systems S.A.
 *
 * GNU Taler is free software; you can redistribute it and/or modify it under the
 * terms of the GNU General Public License as published by the Free Software
 * Foundation; either version 3, or (at your option) any later version.
 *
 * GNU Taler is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 * A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along with
 * GNU Taler; see the file COPYING.  If not, see <http://www.gnu.org/licenses/>
 */

import Foundation

public protocol IonoMessageHandler: AnyObject {
    func handleMessage(message: String)
}

func notification_callback(payload: Optional<UnsafePointer<Int8>>,
                           userdata: Optional<UnsafeMutableRawPointer>) {
    let native = Unmanaged<Iono>.fromOpaque(userdata!).takeUnretainedValue()
    let string = String(cString: payload!)
    native.internalOnNotify(payload: string)
}

struct Queue<T> {
    var contents: [T]

    init() {
        self.contents = []
    }

    mutating func push(_ element: T) {
        contents.append(element)
    }

    mutating func pop() -> T? {
        if (contents.isEmpty) {
            return nil
        } else {
            return contents.remove(at: 0)
        }
    }
}

class NodeThread: Thread {
    weak var iono: Iono!
    var workQueue: Queue<() -> ()>
    var initialized: Bool
    var initCondition: NSCondition

    override init() {
        self.workQueue = Queue<() -> ()>()
        self.initialized = false
        self.initCondition = NSCondition()
        super.init()
    }

    override func main() {
        iono.instance = __initNative()
        __setNotifyHandler(iono.instance, notification_callback, Unmanaged.passUnretained(iono).toOpaque())
        self.initialized = true
        initCondition.broadcast()
        while true {
            __runNode(iono.instance)
            while let workItem = workQueue.pop() {
                workItem()
            }
            if iono.stopped {
                break
            }
        }
    }

    func waitUntilInitialized(block: @escaping () -> ()) {
        if (self.initialized) {
            block()
            return
        }

        initCondition.lock()
        while (!self.initialized) {
            initCondition.wait()
        }

        block()

        initCondition.unlock()
    }
}

public class Iono {
    var stopped: Bool
    var thread: NodeThread

    var instance: OpaquePointer!
    public weak var messageHandler: IonoMessageHandler?

    public init() {
        self.stopped = false
        self.thread = NodeThread()
        self.thread.iono = self

        self.thread.start()
    }

    deinit {
        __destroyNative(instance)
    }

    private func scheduleNodeThreadAsync(block: @escaping () -> ()) {
        thread.waitUntilInitialized {
            self.thread.workQueue.push(block)
            self.notifyNative()
        }
    }

    private func scheduleNodeThreadSync(block: @escaping () -> Void) {
        var hasExecuted = false
        let executeCondition = NSCondition()

        executeCondition.lock()
        thread.waitUntilInitialized {
            self.thread.workQueue.push {
                block()
                hasExecuted = true
                executeCondition.broadcast()
            }
            self.notifyNative()
        }
        while (!hasExecuted) {
            executeCondition.wait()
        }
        executeCondition.unlock()
    }

    public func internalOnNotify(payload: String) {
        if let handler = messageHandler {
            handler.handleMessage(message: payload)
        }
    }

    public func notifyNative() {
        __notifyNative(instance)
    }

    public func evalSimpleJs(source: String) -> String {
        var result: String?
        scheduleNodeThreadSync {
            let cResult = __evalJs(self.instance, source.cString(using: .utf8))
            if let cStr = cResult {
                result = String(cString: cStr)
                free(cResult)
            }
        }
        return result!
    }

    public func evalNodeCode(source: String) {
        scheduleNodeThreadAsync {
            __makeCallbackNative(self.instance, source.cString(using: .utf8))
        }
    }

    public func sendMessage(message: String) {
        let encoded = message.data(using: .utf8)!.base64EncodedString()
        let source = """
            if (global.__native_onMessage) {
                const msg = (new Buffer('\(encoded)', 'base64')).toString('ascii');
                global.__native_onMessage(msg);
            } else {
                console.log("WARN: no __native_onMessage defined");
            }
        """
        evalNodeCode(source: source)
    }

    /// Note: This *must* be called before releasing the object, or else the thread will keep going.
    public func waitStopped() {
        scheduleNodeThreadSync {
            self.stopped = true
        }
        thread.cancel()
    }

    public func putModuleCode(modName: String, code: String) {
        __putModuleCodeNative(self.instance, modName.cString(using: .utf8),
                              code.cString(using: .utf8))
    }
}