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2019-01-30process: split execution into main scriptsJoyee Cheung
This patch splits the execution mode selection from the environment setup in `lib/internal/bootstrap/node.js`, and split the entry point of different execution mode into main scripts under `lib/internal/main`: - `check_syntax.js`: used when `-c`/`--check` which only checks the syntax of the input instead of executing it. - `eval_stdin.js`: used when `-e` is passed without value and stdin is not a TTY (e.g. something is piped). - `eval_string`: used when `-e` is passed along with a string argument - `inspect.js`: for `node inspect`/`node debug` - `print_bash_completion.js`: for `--completion-bash` - `print_help.js`: for `--help` - `prof_process.js`: for `--prof-process` - `repl.js`: for the REPL - `run_main_module.js`: used when a main module is passed - `run_third_party_main.js`: for the legacy `_third_party_main.js` support - `worker_thread.js`: for workers This makes the entry points easier to navigate and paves the way for customized v8 snapshots (that do not need to deserialize execution mode setup) and better embedder APIs. As an example, after this patch, for the most common case where Node.js executes a user module as an entry point, it essentially goes through: - `lib/internal/per_context.js` to setup the v8 Context (which is also run when setting up contexts for the `vm` module) - `lib/internal/bootstrap/loaders.js` to set up internal binding and builtin module loaders (that are separate from the loaders accessible in the user land). - `lib/internal/bootstrap/node.js`: to set up the rest of the environment, including various globals and the process object - `lib/internal/main/run_main_module.js`: which is selected from C++ to prepare execution of the user module. This patch also removes `NativeModuleLoader::CompileAndCall` and exposes `NativeModuleLoader::LookupAndCompile` directly so that we can handle syntax errors and runtime errors of bootstrap scripts differently. PR-URL: https://github.com/nodejs/node/pull/25667 Reviewed-By: Anna Henningsen <anna@addaleax.net>
2019-01-12src: simplify NativeModule caching and remove redundant dataJoyee Cheung
- Remove `NativeModule._source` - the compilation is now entirely done in C++ and `process.binding('natives')` is implemented directly in the binding loader so there is no need to store additional source code strings. - Instead of using an object as `NativeModule._cached` and insert into it after compilation of each native module, simply prebuild a JS map filled with all the native modules and infer the state of compilation through `mod.loading`/`mod.loaded`. - Rename `NativeModule.nonInternalExists` to `NativeModule.canBeRequiredByUsers` and precompute that property for all the native modules during bootstrap instead of branching in every require call during runtime. This also fixes the bug where `worker_threads` can be made available with `--expose-internals`. - Rename `NativeModule.requireForDeps` to `NativeModule.requireWithFallbackInDeps`. - Add a test to make sure we do not accidentally leak any module to the global namespace. PR-URL: https://github.com/nodejs/node/pull/25352 Reviewed-By: Anna Henningsen <anna@addaleax.net>
2018-12-18src: always compile and store code cache for native modulesJoyee Cheung
This patch changes the NativeModuleLoader to always try to find code cache for native modules when it compiles them, and always produce and store the code cache after compilation. The cache map is protected by a mutex and can be accessed by different threads - including the worker threads and the main thread. Hence any thread can reuse the code cache if the native module has already been compiled by another thread - in particular the cache of the bootstrappers and per_context.js will always be hit when a new thread is spun. This results in a ~6% startup overhead in the worst case (when only the main thread is launched without requiring any additional native module - it now needs to do the extra work of finding and storing caches), which balances out the recent improvements by moving the compilation to C++, but it also leads to a ~60% improvement in the best case (when a worker thread is spun and requires a lot of native modules thus hitting the cache compiled by the main thread). PR-URL: https://github.com/nodejs/node/pull/24950 Reviewed-By: Anna Henningsen <anna@addaleax.net>
2018-12-18src: remove code cache integrity checkJoyee Cheung
In preparation of sharing code cache among different threads - we simply rely on v8 to reject invalid cache, since there isn't any serious consequence when the cache is invalid anyway. PR-URL: https://github.com/nodejs/node/pull/24950 Reviewed-By: Anna Henningsen <anna@addaleax.net>
2018-11-20src: use STL containers instead of v8 values for static module dataJoyee Cheung
Instead of putting the source code and the cache in v8::Objects, put them in per-process std::maps. This has the following benefits: - It's slightly lighter in weight compared to storing things on the v8 heap. Also it may be slightly faster since the preivous v8::Object is already in dictionary mode - though the difference is very small given the number of native modules is limited. - The source and code cache generation templates are now much simpler since they just initialize static arrays and manipulate STL constructs. - The static native module data can be accessed independently of any Environment or Isolate, and it's easy to look them up from the C++'s side. - It's now impossible to mutate the source code used to compile native modules from the JS land since it's completely separate from the v8 heap. We can still get the constant strings from process.binding('natives') but that's all. A few drive-by fixes: - Remove DecorateErrorStack in LookupAndCompile - We don't need to capture the exception to decorate when we encounter errors during native module compilation, as those errors should be syntax errors and v8 is able to decorate them well. We use CompileFunctionInContext so there is no need to worry about wrappers either. - The code cache could be rejected when node is started with v8 flags. Instead of aborting in that case, simply keep a record in the native_module_without_cache set. - Refactor js2c.py a bit, reduce code duplication and inline Render() to make the one-byte/two-byte special treatment easier to read. PR-URL: https://github.com/nodejs/node/pull/24384 Fixes: https://github.com/Remove Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Franziska Hinkelmann <franziska.hinkelmann@gmail.com> Reviewed-By: Tiancheng "Timothy" Gu <timothygu99@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
2018-11-15src: compile native modules and their code cache in C++Joyee Cheung
This patch refactors out a part of NativeModule.prototype.compile (in JS land) into a C++ NativeModule class, this enables a couple of possibilities: 1. By moving the code to the C++ land, we have more opportunity to specialize the compilation process of the native modules (e.g. compilation options, code cache) that is orthogonal to how user land modules are compiled 2. We can reuse the code to compile bootstrappers and context fixers and enable them to be compiled with the code cache later, since they are not loaded by NativeModule in the JS land their caching must be done in C++. 3. Since there is no need to pass the static data to JS for compilation anymore, this enables us to use (std::map<std::string, const char*>) in the generated node_code_cache.cc and node_javascript.cc later, and scope every actual access to the source of native modules to a std::map lookup instead of a lookup on a v8::Object in dictionary mode. This patch also refactor the code cache generator and tests a bit and trace the `withCodeCache` and `withoutCodeCache` in a Set instead of an Array, and makes sure that all the cachable builtins are tested. PR-URL: https://github.com/nodejs/node/pull/24221 Reviewed-By: Refael Ackermann <refack@gmail.com> Reviewed-By: Anna Henningsen <anna@addaleax.net>
2018-10-30test: run code cache test by default and test generatorJoyee Cheung
- Add the code cache tests to the default test suite, and test the bookkeeping when the binary is not built with the code cache. - Test the code cache generator to make sure we do not accidentally break it - until we enable code cache in the CI. Refs: https://github.com/nodejs/node/issues/21563 PR-URL: https://github.com/nodejs/node/pull/23855 Reviewed-By: Michaƫl Zasso <targos@protonmail.com> Reviewed-By: Refael Ackermann <refack@gmail.com> Reviewed-By: Colin Ihrig <cjihrig@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
2018-07-27build: create V8 code cache after script is runJoyee Cheung
This patch makes it possible to generate the code cache for the builtins directly from the original script object (instead of compiling a new one) and after the script has been run (via `NativeModule.require`). Before this patch only the top level functions (the wrapped ones) are included in the cache, after this patch the inner functions in those modules will be included as well. Also blacklists modules from dependencies like V8 and node-inspect since we cannot guarantee that they are suitable to be executed directly. PR-URL: https://github.com/nodejs/node/pull/21567 Refs: https://github.com/nodejs/node/issues/21563 Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Tiancheng "Timothy" Gu <timothygu99@gmail.com> Reviewed-By: Gus Caplan <me@gus.host> Reviewed-By: John-David Dalton <john.david.dalton@gmail.com> Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
2018-06-27build: speed up startup with V8 code cacheJoyee Cheung
This patch speeds up the startup time and reduce the startup memory footprint by using V8 code cache when comiling builtin modules. The current approach is demonstrated in the `with-code-cache` Makefile target (no corresponding Windows target at the moment). 1. Build the binary normally (`src/node_code_cache_stub.cc` is used), by now `internalBinding('code_cache')` is an empty object 2. Run `tools/generate_code_cache.js` with the binary, which generates the code caches by reading source code of builtin modules off source code exposed by `require('internal/bootstrap/cache').builtinSource` and then generate a C++ file containing static char arrays of the code cache, using a format similar to `node_javascript.cc` 3. Run `configure` with the `--code-cache-path` option so that the newly generated C++ file will be used when compiling the new binary. The generated C++ file will put the cache into the `internalBinding('code_cache')` object with the module ids as keys 4. The new binary tries to read the code cache from `internalBinding('code_cache')` and use it to compile builtin modules. If the cache is used, it will put the id into `require('internal/bootstrap/cache').compiledWithCache` for bookkeeping, otherwise the id will be pushed into `require('internal/bootstrap/cache').compiledWithoutCache` This patch also added tests that verify the code cache is generated and used when compiling builtin modules. The binary with code cache: - Is ~1MB bigger than the binary without code cahe - Consumes ~1MB less memory during start up - Starts up about 60% faster PR-URL: https://github.com/nodejs/node/pull/21405 Reviewed-By: John-David Dalton <john.david.dalton@gmail.com> Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Gus Caplan <me@gus.host>