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+# Copyright (c) 2013 The Chromium Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+import("//build/config/clang/clang.gni")
+import("//build/config/compiler/compiler.gni")
+import("//build/config/sanitizers/sanitizers.gni")
+import("//build/config/win/visual_studio_version.gni")
+import("//build/toolchain/cc_wrapper.gni")
+import("//build/toolchain/goma.gni")
+import("//build/toolchain/toolchain.gni")
+
+# Should only be running on Windows.
+assert(is_win)
+
+# Setup the Visual Studio state.
+#
+# Its arguments are the VS path and the compiler wrapper tool. It will write
+# "environment.x86" and "environment.x64" to the build directory and return a
+# list to us.
+
+# This tool will is used as a wrapper for various commands below.
+tool_wrapper_path = rebase_path("tool_wrapper.py", root_build_dir)
+
+if (use_goma) {
+ if (host_os == "win") {
+ goma_prefix = "$goma_dir/gomacc.exe "
+ } else {
+ goma_prefix = "$goma_dir/gomacc "
+ }
+ clang_prefix = goma_prefix
+} else {
+ goma_prefix = ""
+ if (cc_wrapper != "") {
+ clang_prefix = cc_wrapper + " "
+ } else {
+ clang_prefix = ""
+ }
+}
+
+# Copy the VS runtime DLL for the default toolchain to the root build directory
+# so things will run.
+if (current_toolchain == default_toolchain) {
+ if (is_debug) {
+ configuration_name = "Debug"
+ } else {
+ configuration_name = "Release"
+ }
+ exec_script("../../vs_toolchain.py",
+ [
+ "copy_dlls",
+ rebase_path(root_build_dir),
+ configuration_name,
+ target_cpu,
+ ])
+}
+
+if (host_os == "win") {
+ clang_cl = "clang-cl.exe"
+} else {
+ clang_cl = "clang-cl"
+}
+
+# Parameters:
+# environment: File name of environment file.
+#
+# You would also define a toolchain_args variable with at least these set:
+# current_cpu: current_cpu to pass as a build arg
+# current_os: current_os to pass as a build arg
+template("msvc_toolchain") {
+ toolchain(target_name) {
+ # When invoking this toolchain not as the default one, these args will be
+ # passed to the build. They are ignored when this is the default toolchain.
+ assert(defined(invoker.toolchain_args))
+ toolchain_args = {
+ if (defined(invoker.toolchain_args)) {
+ forward_variables_from(invoker.toolchain_args, "*")
+ }
+
+ # This value needs to be passed through unchanged.
+ host_toolchain = host_toolchain
+ }
+
+ # Make these apply to all tools below.
+ lib_switch = ""
+ lib_dir_switch = "/LIBPATH:"
+
+ # Object files go in this directory.
+ object_subdir = "{{target_out_dir}}/{{label_name}}"
+
+ env = invoker.environment
+
+ cl = invoker.cl
+
+ if (use_lld) {
+ if (host_os == "win") {
+ lld_link = "lld-link.exe"
+ } else {
+ lld_link = "lld-link"
+ }
+ prefix = rebase_path("$clang_base_path/bin", root_build_dir)
+
+ # lld-link includes a replacement for lib.exe that can produce thin
+ # archives and understands bitcode (for lto builds).
+ lib = "$prefix/$lld_link /lib"
+ link = "$prefix/$lld_link"
+ if (host_os != "win") {
+ # See comment adding --rsp-quoting to $cl above for more information.
+ link = "$link --rsp-quoting=posix"
+ }
+ } else {
+ lib = "lib.exe"
+ link = "link.exe"
+ }
+
+ # If possible, pass system includes as flags to the compiler. When that's
+ # not possible, load a full environment file (containing %INCLUDE% and
+ # %PATH%) -- e.g. 32-bit MSVS builds require %PATH% to be set and just
+ # passing in a list of include directories isn't enough.
+ if (defined(invoker.sys_include_flags)) {
+ env_wrapper = ""
+ sys_include_flags = "${invoker.sys_include_flags} " # Note trailing space.
+ } else {
+ # clang-cl doesn't need this env hoop, so omit it there.
+ assert((defined(toolchain_args.is_clang) && !toolchain_args.is_clang) ||
+ !is_clang)
+ env_wrapper = "ninja -t msvc -e $env -- " # Note trailing space.
+ sys_include_flags = ""
+ }
+
+ # ninja does not have -t msvc other than windows, and lld doesn't depend on
+ # mt.exe in PATH on non-Windows, so it's not needed there anyways.
+ if (defined(invoker.sys_lib_flags)) {
+ linker_wrapper = ""
+ sys_lib_flags = "${invoker.sys_lib_flags} " # Note trailing space
+ } else if (use_lld) {
+ # Invoke ninja as wrapper instead of tool wrapper, because python
+ # invocation requires higher cpu usage compared to ninja invocation, and
+ # the python wrapper is only needed to work around link.exe problems.
+ # TODO(thakis): Remove wrapper once lld-link can merge manifests without
+ # relying on mt.exe being in %PATH% on Windows, https://crbug.com/872740
+ linker_wrapper = "ninja -t msvc -e $env -- " # Note trailing space.
+ sys_lib_flags = ""
+ } else {
+ linker_wrapper =
+ "$python_path $tool_wrapper_path link-wrapper $env False " # Note trailing space.
+ sys_lib_flags = ""
+ }
+
+ tool("cc") {
+ precompiled_header_type = "msvc"
+ pdbname = "{{target_out_dir}}/{{label_name}}_c.pdb"
+
+ # Label names may have spaces in them so the pdbname must be quoted. The
+ # source and output don't need to be quoted because GN knows they're a
+ # full file name and will quote automatically when necessary.
+ depsformat = "msvc"
+ description = "CC {{output}}"
+ outputs = [
+ "$object_subdir/{{source_name_part}}.obj",
+ ]
+
+ command = "$env_wrapper$cl /nologo /showIncludes $sys_include_flags{{defines}} {{include_dirs}} {{cflags}} {{cflags_c}} /c {{source}} /Fo{{output}} /Fd\"$pdbname\""
+ }
+
+ tool("cxx") {
+ precompiled_header_type = "msvc"
+
+ # The PDB name needs to be different between C and C++ compiled files.
+ pdbname = "{{target_out_dir}}/{{label_name}}_cc.pdb"
+
+ # See comment in CC tool about quoting.
+ depsformat = "msvc"
+ description = "CXX {{output}}"
+ outputs = [
+ "$object_subdir/{{source_name_part}}.obj",
+ ]
+
+ command = "$env_wrapper$cl /nologo /showIncludes $sys_include_flags{{defines}} {{include_dirs}} {{cflags}} {{cflags_cc}} /c {{source}} /Fo{{output}} /Fd\"$pdbname\""
+ }
+
+ tool("rc") {
+ command = "$python_path $tool_wrapper_path rc-wrapper $env rc.exe /nologo {{defines}} {{include_dirs}} /fo{{output}} {{source}}"
+ depsformat = "msvc"
+ outputs = [
+ "$object_subdir/{{source_name_part}}.res",
+ ]
+ description = "RC {{output}}"
+ }
+
+ tool("asm") {
+ if (toolchain_args.current_cpu == "arm64") {
+ prefix = rebase_path("$clang_base_path/bin", root_build_dir)
+ ml = "${clang_prefix}${prefix}/${clang_cl} --target=arm64-windows"
+ ml += " -c -o{{output}}"
+ } else {
+ if (toolchain_args.current_cpu == "x64") {
+ ml = "ml64.exe"
+ } else {
+ ml = "ml.exe"
+ }
+ ml += " /nologo /c /Fo{{output}}"
+ if (use_lld) {
+ # Wrap ml(64).exe with a script that makes its output deterministic.
+ # It's lld only because the script zaps obj Timestamp which
+ # link.exe /incremental looks at.
+ # TODO(https://crbug.com/762167): If we end up writing an llvm-ml64,
+ # make sure it has deterministic output (maybe with /Brepro or
+ # something) and remove this wrapper.
+ ml_py = rebase_path("ml.py", root_build_dir)
+ ml = "$python_path $ml_py $ml"
+ }
+ }
+ command = "$python_path $tool_wrapper_path asm-wrapper $env $ml {{defines}} {{include_dirs}} {{asmflags}} {{source}}"
+ description = "ASM {{output}}"
+ outputs = [
+ "$object_subdir/{{source_name_part}}.obj",
+ ]
+ }
+
+ tool("alink") {
+ rspfile = "{{output}}.rsp"
+ command = "$linker_wrapper$lib /nologo ${sys_lib_flags}{{arflags}} /OUT:{{output}} @$rspfile"
+ description = "LIB {{output}}"
+ outputs = [
+ # Ignore {{output_extension}} and always use .lib, there's no reason to
+ # allow targets to override this extension on Windows.
+ "{{output_dir}}/{{target_output_name}}.lib",
+ ]
+ default_output_extension = ".lib"
+ default_output_dir = "{{target_out_dir}}"
+
+ # The use of inputs_newline is to work around a fixed per-line buffer
+ # size in the linker.
+ rspfile_content = "{{inputs_newline}}"
+ }
+
+ tool("solink") {
+ dllname = "{{output_dir}}/{{target_output_name}}{{output_extension}}" # e.g. foo.dll
+ libname = "${dllname}.lib" # e.g. foo.dll.lib
+ pdbname = "${dllname}.pdb"
+ rspfile = "${dllname}.rsp"
+ pool = "//build/toolchain:link_pool($default_toolchain)"
+
+ command = "$linker_wrapper$link /nologo ${sys_lib_flags}/IMPLIB:$libname /DLL /OUT:$dllname /PDB:$pdbname @$rspfile"
+
+ default_output_extension = ".dll"
+ default_output_dir = "{{root_out_dir}}"
+ description = "LINK(DLL) {{output}}"
+ outputs = [
+ dllname,
+ libname,
+ ]
+ link_output = libname
+ depend_output = libname
+ runtime_outputs = [ dllname ]
+ if (symbol_level != 0) {
+ outputs += [ pdbname ]
+ runtime_outputs += [ pdbname ]
+ }
+
+ # Since the above commands only updates the .lib file when it changes, ask
+ # Ninja to check if the timestamp actually changed to know if downstream
+ # dependencies should be recompiled.
+ restat = true
+
+ # The use of inputs_newline is to work around a fixed per-line buffer
+ # size in the linker.
+ rspfile_content = "{{libs}} {{solibs}} {{inputs_newline}} {{ldflags}}"
+ }
+
+ tool("solink_module") {
+ dllname = "{{output_dir}}/{{target_output_name}}{{output_extension}}" # e.g. foo.dll
+ pdbname = "${dllname}.pdb"
+ rspfile = "${dllname}.rsp"
+ pool = "//build/toolchain:link_pool($default_toolchain)"
+
+ command = "$linker_wrapper$link /nologo ${sys_lib_flags}/DLL /OUT:$dllname /PDB:$pdbname @$rspfile"
+
+ default_output_extension = ".dll"
+ default_output_dir = "{{root_out_dir}}"
+ description = "LINK_MODULE(DLL) {{output}}"
+ outputs = [
+ dllname,
+ ]
+ if (symbol_level != 0) {
+ outputs += [ pdbname ]
+ }
+ runtime_outputs = outputs
+
+ # The use of inputs_newline is to work around a fixed per-line buffer
+ # size in the linker.
+ rspfile_content = "{{libs}} {{solibs}} {{inputs_newline}} {{ldflags}}"
+ }
+
+ tool("link") {
+ exename = "{{output_dir}}/{{target_output_name}}{{output_extension}}"
+ pdbname = "$exename.pdb"
+ rspfile = "$exename.rsp"
+ pool = "//build/toolchain:link_pool($default_toolchain)"
+
+ command = "$linker_wrapper$link /nologo ${sys_lib_flags}/OUT:$exename /PDB:$pdbname @$rspfile"
+
+ default_output_extension = ".exe"
+ default_output_dir = "{{root_out_dir}}"
+ description = "LINK {{output}}"
+ outputs = [
+ exename,
+ ]
+ if (symbol_level != 0) {
+ outputs += [ pdbname ]
+ }
+ runtime_outputs = outputs
+
+ # The use of inputs_newline is to work around a fixed per-line buffer
+ # size in the linker.
+ rspfile_content = "{{inputs_newline}} {{libs}} {{solibs}} {{ldflags}}"
+ }
+
+ # These two are really entirely generic, but have to be repeated in
+ # each toolchain because GN doesn't allow a template to be used here.
+ # See //build/toolchain/toolchain.gni for details.
+ tool("stamp") {
+ command = stamp_command
+ description = stamp_description
+ pool = "//build/toolchain:action_pool($default_toolchain)"
+ }
+ tool("copy") {
+ command = copy_command
+ description = copy_description
+ pool = "//build/toolchain:action_pool($default_toolchain)"
+ }
+
+ tool("action") {
+ pool = "//build/toolchain:action_pool($default_toolchain)"
+ }
+ }
+}
+
+if (target_cpu == "x86" || target_cpu == "x64") {
+ win_build_host_cpu = target_cpu
+} else {
+ win_build_host_cpu = host_cpu
+}
+
+# x86, arm and arm64 build cpu toolchains for Windows (not WinUWP). Only
+# define when the build cpu is one of these architectures since we don't
+# do any cross compiles when targeting x64-bit (the build does generate
+# some 64-bit stuff from x86/arm/arm64 target builds).
+if (win_build_host_cpu != "x64") {
+ build_cpu_toolchain_data = exec_script("setup_toolchain.py",
+ [
+ visual_studio_path,
+ windows_sdk_path,
+ visual_studio_runtime_dirs,
+ host_os,
+ win_build_host_cpu,
+ "environment." + win_build_host_cpu,
+ ],
+ "scope")
+
+ msvc_toolchain(win_build_host_cpu) {
+ environment = "environment." + win_build_host_cpu
+ cl = "${goma_prefix}\"${build_cpu_toolchain_data.vc_bin_dir}/cl.exe\""
+ if (host_os != "win") {
+ # For win cross build.
+ sys_lib_flags = "${build_cpu_toolchain_data.libpath_flags}"
+ }
+ toolchain_args = {
+ current_os = "win"
+ current_cpu = win_build_host_cpu
+ is_clang = false
+ }
+ }
+
+ msvc_toolchain("win_clang_" + win_build_host_cpu) {
+ environment = "environment." + win_build_host_cpu
+ prefix = rebase_path("$clang_base_path/bin", root_build_dir)
+ cl = "${clang_prefix}$prefix/${clang_cl}"
+ sys_include_flags = "${build_cpu_toolchain_data.include_flags_imsvc}"
+ if (host_os != "win") {
+ # For win cross build.
+ sys_lib_flags = "${build_cpu_toolchain_data.libpath_flags}"
+ }
+
+ toolchain_args = {
+ current_os = "win"
+ current_cpu = win_build_host_cpu
+ is_clang = true
+ }
+ }
+}
+
+# 64-bit toolchains, including x64 and arm64.
+template("win_64bit_toolchains") {
+ assert(defined(invoker.toolchain_arch))
+ toolchain_arch = invoker.toolchain_arch
+
+ win_64bit_toolchain_data = exec_script("setup_toolchain.py",
+ [
+ visual_studio_path,
+ windows_sdk_path,
+ visual_studio_runtime_dirs,
+ "win",
+ toolchain_arch,
+ "environment." + toolchain_arch,
+ ],
+ "scope")
+
+ msvc_toolchain(target_name) {
+ environment = "environment." + toolchain_arch
+ cl = "${goma_prefix}\"${win_64bit_toolchain_data.vc_bin_dir}/cl.exe\""
+ if (host_os != "win") {
+ # For win cross build
+ sys_lib_flags = "${win_64bit_toolchain_data.libpath_flags}"
+ }
+
+ toolchain_args = {
+ if (defined(invoker.toolchain_args)) {
+ forward_variables_from(invoker.toolchain_args, "*")
+ }
+ is_clang = false
+ current_os = "win"
+ current_cpu = toolchain_arch
+ }
+ }
+
+ msvc_toolchain("win_clang_" + target_name) {
+ environment = "environment." + toolchain_arch
+ prefix = rebase_path("$clang_base_path/bin", root_build_dir)
+ cl = "${clang_prefix}$prefix/${clang_cl}"
+ sys_include_flags = "${win_64bit_toolchain_data.include_flags_imsvc}"
+ if (host_os != "win") {
+ # For win cross build
+ sys_lib_flags = "${win_64bit_toolchain_data.libpath_flags}"
+ }
+
+ toolchain_args = {
+ if (defined(invoker.toolchain_args)) {
+ forward_variables_from(invoker.toolchain_args, "*")
+ }
+ is_clang = true
+ current_os = "win"
+ current_cpu = toolchain_arch
+ }
+ }
+}
+
+win_64bit_toolchains("x64") {
+ toolchain_arch = "x64"
+}
+
+if (target_cpu == "arm64") {
+ win_64bit_toolchains("arm64") {
+ toolchain_arch = "arm64"
+ }
+}
+
+# The nacl_win64 toolchain is nearly identical to the plain x64 toolchain.
+# It's used solely for building nacl64.exe (//components/nacl/broker:nacl64).
+# The only reason it's a separate toolchain is so that it can force
+# is_component_build to false in the toolchain_args() block, because
+# building nacl64.exe in component style does not work.
+win_64bit_toolchains("nacl_win64") {
+ toolchain_arch = "x64"
+ toolchain_args = {
+ is_component_build = false
+ }
+}
+
+# WinUWP toolchains. Only define these when targeting them.
+
+if (target_os == "winuwp") {
+ assert(target_cpu == "x64" || target_cpu == "x86" || target_cpu == "arm" ||
+ target_cpu == "arm64")
+ store_cpu_toolchain_data = exec_script("setup_toolchain.py",
+ [
+ visual_studio_path,
+ windows_sdk_path,
+ visual_studio_runtime_dirs,
+ target_os,
+ target_cpu,
+ "environment.store_" + target_cpu,
+ ],
+ "scope")
+
+ msvc_toolchain("uwp_" + target_cpu) {
+ environment = "environment.store_" + target_cpu
+ cl = "${goma_prefix}\"${store_cpu_toolchain_data.vc_bin_dir}/cl.exe\""
+ toolchain_args = {
+ current_os = "winuwp"
+ current_cpu = target_cpu
+ is_clang = false
+ }
+ }
+}