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+/*
+******************************************************************************
+*
+* Copyright (C) 1996-2015, International Business Machines
+* Corporation and others. All Rights Reserved.
+*
+******************************************************************************
+*
+* File locid.h
+*
+* Created by: Helena Shih
+*
+* Modification History:
+*
+* Date Name Description
+* 02/11/97 aliu Changed gLocPath to fgLocPath and added methods to
+* get and set it.
+* 04/02/97 aliu Made operator!= inline; fixed return value of getName().
+* 04/15/97 aliu Cleanup for AIX/Win32.
+* 04/24/97 aliu Numerous changes per code review.
+* 08/18/98 stephen Added tokenizeString(),changed getDisplayName()
+* 09/08/98 stephen Moved definition of kEmptyString for Mac Port
+* 11/09/99 weiv Added const char * getName() const;
+* 04/12/00 srl removing unicodestring api's and cached hash code
+* 08/10/01 grhoten Change the static Locales to accessor functions
+******************************************************************************
+*/
+
+#ifndef LOCID_H
+#define LOCID_H
+
+#include "unicode/utypes.h"
+#include "unicode/uobject.h"
+#include "unicode/unistr.h"
+#include "unicode/putil.h"
+#include "unicode/uloc.h"
+#include "unicode/strenum.h"
+
+/**
+ * \file
+ * \brief C++ API: Locale ID object.
+ */
+
+U_NAMESPACE_BEGIN
+
+// Forward Declarations
+void U_CALLCONV locale_available_init(); /**< @internal */
+
+/**
+ * A <code>Locale</code> object represents a specific geographical, political,
+ * or cultural region. An operation that requires a <code>Locale</code> to perform
+ * its task is called <em>locale-sensitive</em> and uses the <code>Locale</code>
+ * to tailor information for the user. For example, displaying a number
+ * is a locale-sensitive operation--the number should be formatted
+ * according to the customs/conventions of the user's native country,
+ * region, or culture.
+ *
+ * The Locale class is not suitable for subclassing.
+ *
+ * <P>
+ * You can create a <code>Locale</code> object using the constructor in
+ * this class:
+ * \htmlonly<blockquote>\endhtmlonly
+ * <pre>
+ * Locale( const char* language,
+ * const char* country,
+ * const char* variant);
+ * </pre>
+ * \htmlonly</blockquote>\endhtmlonly
+ * The first argument to the constructors is a valid <STRONG>ISO
+ * Language Code.</STRONG> These codes are the lower-case two-letter
+ * codes as defined by ISO-639.
+ * You can find a full list of these codes at:
+ * <BR><a href ="http://www.loc.gov/standards/iso639-2/">
+ * http://www.loc.gov/standards/iso639-2/</a>
+ *
+ * <P>
+ * The second argument to the constructors is a valid <STRONG>ISO Country
+ * Code.</STRONG> These codes are the upper-case two-letter codes
+ * as defined by ISO-3166.
+ * You can find a full list of these codes at a number of sites, such as:
+ * <BR><a href="http://www.iso.org/iso/en/prods-services/iso3166ma/index.html">
+ * http://www.iso.org/iso/en/prods-services/iso3166ma/index.html</a>
+ *
+ * <P>
+ * The third constructor requires a third argument--the <STRONG>Variant.</STRONG>
+ * The Variant codes are vendor and browser-specific.
+ * For example, use REVISED for a langauge's revised script orthography, and POSIX for POSIX.
+ * Where there are two variants, separate them with an underscore, and
+ * put the most important one first. For
+ * example, a Traditional Spanish collation might be referenced, with
+ * "ES", "ES", "Traditional_POSIX".
+ *
+ * <P>
+ * Because a <code>Locale</code> object is just an identifier for a region,
+ * no validity check is performed when you construct a <code>Locale</code>.
+ * If you want to see whether particular resources are available for the
+ * <code>Locale</code> you construct, you must query those resources. For
+ * example, ask the <code>NumberFormat</code> for the locales it supports
+ * using its <code>getAvailableLocales</code> method.
+ * <BR><STRONG>Note:</STRONG> When you ask for a resource for a particular
+ * locale, you get back the best available match, not necessarily
+ * precisely what you asked for. For more information, look at
+ * <code>ResourceBundle</code>.
+ *
+ * <P>
+ * The <code>Locale</code> class provides a number of convenient constants
+ * that you can use to create <code>Locale</code> objects for commonly used
+ * locales. For example, the following refers to a <code>Locale</code> object
+ * for the United States:
+ * \htmlonly<blockquote>\endhtmlonly
+ * <pre>
+ * Locale::getUS()
+ * </pre>
+ * \htmlonly</blockquote>\endhtmlonly
+ *
+ * <P>
+ * Once you've created a <code>Locale</code> you can query it for information about
+ * itself. Use <code>getCountry</code> to get the ISO Country Code and
+ * <code>getLanguage</code> to get the ISO Language Code. You can
+ * use <code>getDisplayCountry</code> to get the
+ * name of the country suitable for displaying to the user. Similarly,
+ * you can use <code>getDisplayLanguage</code> to get the name of
+ * the language suitable for displaying to the user. Interestingly,
+ * the <code>getDisplayXXX</code> methods are themselves locale-sensitive
+ * and have two versions: one that uses the default locale and one
+ * that takes a locale as an argument and displays the name or country in
+ * a language appropriate to that locale.
+ *
+ * <P>
+ * ICU provides a number of classes that perform locale-sensitive
+ * operations. For example, the <code>NumberFormat</code> class formats
+ * numbers, currency, or percentages in a locale-sensitive manner. Classes
+ * such as <code>NumberFormat</code> have a number of convenience methods
+ * for creating a default object of that type. For example, the
+ * <code>NumberFormat</code> class provides these three convenience methods
+ * for creating a default <code>NumberFormat</code> object:
+ * \htmlonly<blockquote>\endhtmlonly
+ * <pre>
+ * UErrorCode success = U_ZERO_ERROR;
+ * Locale myLocale;
+ * NumberFormat *nf;
+ *
+ * nf = NumberFormat::createInstance( success ); delete nf;
+ * nf = NumberFormat::createCurrencyInstance( success ); delete nf;
+ * nf = NumberFormat::createPercentInstance( success ); delete nf;
+ * </pre>
+ * \htmlonly</blockquote>\endhtmlonly
+ * Each of these methods has two variants; one with an explicit locale
+ * and one without; the latter using the default locale.
+ * \htmlonly<blockquote>\endhtmlonly
+ * <pre>
+ * nf = NumberFormat::createInstance( myLocale, success ); delete nf;
+ * nf = NumberFormat::createCurrencyInstance( myLocale, success ); delete nf;
+ * nf = NumberFormat::createPercentInstance( myLocale, success ); delete nf;
+ * </pre>
+ * \htmlonly</blockquote>\endhtmlonly
+ * A <code>Locale</code> is the mechanism for identifying the kind of object
+ * (<code>NumberFormat</code>) that you would like to get. The locale is
+ * <STRONG>just</STRONG> a mechanism for identifying objects,
+ * <STRONG>not</STRONG> a container for the objects themselves.
+ *
+ * <P>
+ * Each class that performs locale-sensitive operations allows you
+ * to get all the available objects of that type. You can sift
+ * through these objects by language, country, or variant,
+ * and use the display names to present a menu to the user.
+ * For example, you can create a menu of all the collation objects
+ * suitable for a given language. Such classes implement these
+ * three class methods:
+ * \htmlonly<blockquote>\endhtmlonly
+ * <pre>
+ * static Locale* getAvailableLocales(int32_t& numLocales)
+ * static UnicodeString& getDisplayName(const Locale& objectLocale,
+ * const Locale& displayLocale,
+ * UnicodeString& displayName)
+ * static UnicodeString& getDisplayName(const Locale& objectLocale,
+ * UnicodeString& displayName)
+ * </pre>
+ * \htmlonly</blockquote>\endhtmlonly
+ *
+ * @stable ICU 2.0
+ * @see ResourceBundle
+ */
+class U_COMMON_API Locale : public UObject {
+public:
+ /** Useful constant for the Root locale. @stable ICU 4.4 */
+ static const Locale &U_EXPORT2 getRoot(void);
+ /** Useful constant for this language. @stable ICU 2.0 */
+ static const Locale &U_EXPORT2 getEnglish(void);
+ /** Useful constant for this language. @stable ICU 2.0 */
+ static const Locale &U_EXPORT2 getFrench(void);
+ /** Useful constant for this language. @stable ICU 2.0 */
+ static const Locale &U_EXPORT2 getGerman(void);
+ /** Useful constant for this language. @stable ICU 2.0 */
+ static const Locale &U_EXPORT2 getItalian(void);
+ /** Useful constant for this language. @stable ICU 2.0 */
+ static const Locale &U_EXPORT2 getJapanese(void);
+ /** Useful constant for this language. @stable ICU 2.0 */
+ static const Locale &U_EXPORT2 getKorean(void);
+ /** Useful constant for this language. @stable ICU 2.0 */
+ static const Locale &U_EXPORT2 getChinese(void);
+ /** Useful constant for this language. @stable ICU 2.0 */
+ static const Locale &U_EXPORT2 getSimplifiedChinese(void);
+ /** Useful constant for this language. @stable ICU 2.0 */
+ static const Locale &U_EXPORT2 getTraditionalChinese(void);
+
+ /** Useful constant for this country/region. @stable ICU 2.0 */
+ static const Locale &U_EXPORT2 getFrance(void);
+ /** Useful constant for this country/region. @stable ICU 2.0 */
+ static const Locale &U_EXPORT2 getGermany(void);
+ /** Useful constant for this country/region. @stable ICU 2.0 */
+ static const Locale &U_EXPORT2 getItaly(void);
+ /** Useful constant for this country/region. @stable ICU 2.0 */
+ static const Locale &U_EXPORT2 getJapan(void);
+ /** Useful constant for this country/region. @stable ICU 2.0 */
+ static const Locale &U_EXPORT2 getKorea(void);
+ /** Useful constant for this country/region. @stable ICU 2.0 */
+ static const Locale &U_EXPORT2 getChina(void);
+ /** Useful constant for this country/region. @stable ICU 2.0 */
+ static const Locale &U_EXPORT2 getPRC(void);
+ /** Useful constant for this country/region. @stable ICU 2.0 */
+ static const Locale &U_EXPORT2 getTaiwan(void);
+ /** Useful constant for this country/region. @stable ICU 2.0 */
+ static const Locale &U_EXPORT2 getUK(void);
+ /** Useful constant for this country/region. @stable ICU 2.0 */
+ static const Locale &U_EXPORT2 getUS(void);
+ /** Useful constant for this country/region. @stable ICU 2.0 */
+ static const Locale &U_EXPORT2 getCanada(void);
+ /** Useful constant for this country/region. @stable ICU 2.0 */
+ static const Locale &U_EXPORT2 getCanadaFrench(void);
+
+
+ /**
+ * Construct a default locale object, a Locale for the default locale ID.
+ *
+ * @see getDefault
+ * @see uloc_getDefault
+ * @stable ICU 2.0
+ */
+ Locale();
+
+ /**
+ * Construct a locale from language, country, variant.
+ * If an error occurs, then the constructed object will be "bogus"
+ * (isBogus() will return TRUE).
+ *
+ * @param language Lowercase two-letter or three-letter ISO-639 code.
+ * This parameter can instead be an ICU style C locale (e.g. "en_US"),
+ * but the other parameters must not be used.
+ * This parameter can be NULL; if so,
+ * the locale is initialized to match the current default locale.
+ * (This is the same as using the default constructor.)
+ * Please note: The Java Locale class does NOT accept the form
+ * 'new Locale("en_US")' but only 'new Locale("en","US")'
+ *
+ * @param country Uppercase two-letter ISO-3166 code. (optional)
+ * @param variant Uppercase vendor and browser specific code. See class
+ * description. (optional)
+ * @param keywordsAndValues A string consisting of keyword/values pairs, such as
+ * "collation=phonebook;currency=euro"
+ *
+ * @see getDefault
+ * @see uloc_getDefault
+ * @stable ICU 2.0
+ */
+ Locale( const char * language,
+ const char * country = 0,
+ const char * variant = 0,
+ const char * keywordsAndValues = 0);
+
+ /**
+ * Initializes a Locale object from another Locale object.
+ *
+ * @param other The Locale object being copied in.
+ * @stable ICU 2.0
+ */
+ Locale(const Locale& other);
+
+
+ /**
+ * Destructor
+ * @stable ICU 2.0
+ */
+ virtual ~Locale() ;
+
+ /**
+ * Replaces the entire contents of *this with the specified value.
+ *
+ * @param other The Locale object being copied in.
+ * @return *this
+ * @stable ICU 2.0
+ */
+ Locale& operator=(const Locale& other);
+
+ /**
+ * Checks if two locale keys are the same.
+ *
+ * @param other The locale key object to be compared with this.
+ * @return True if the two locale keys are the same, false otherwise.
+ * @stable ICU 2.0
+ */
+ UBool operator==(const Locale& other) const;
+
+ /**
+ * Checks if two locale keys are not the same.
+ *
+ * @param other The locale key object to be compared with this.
+ * @return True if the two locale keys are not the same, false
+ * otherwise.
+ * @stable ICU 2.0
+ */
+ UBool operator!=(const Locale& other) const;
+
+ /**
+ * Clone this object.
+ * Clones can be used concurrently in multiple threads.
+ * If an error occurs, then NULL is returned.
+ * The caller must delete the clone.
+ *
+ * @return a clone of this object
+ *
+ * @see getDynamicClassID
+ * @stable ICU 2.8
+ */
+ Locale *clone() const;
+
+#ifndef U_HIDE_SYSTEM_API
+ /**
+ * Common methods of getting the current default Locale. Used for the
+ * presentation: menus, dialogs, etc. Generally set once when your applet or
+ * application is initialized, then never reset. (If you do reset the
+ * default locale, you probably want to reload your GUI, so that the change
+ * is reflected in your interface.)
+ *
+ * More advanced programs will allow users to use different locales for
+ * different fields, e.g. in a spreadsheet.
+ *
+ * Note that the initial setting will match the host system.
+ * @return a reference to the Locale object for the default locale ID
+ * @system
+ * @stable ICU 2.0
+ */
+ static const Locale& U_EXPORT2 getDefault(void);
+
+ /**
+ * Sets the default. Normally set once at the beginning of a process,
+ * then never reset.
+ * setDefault() only changes ICU's default locale ID, <strong>not</strong>
+ * the default locale ID of the runtime environment.
+ *
+ * @param newLocale Locale to set to. If NULL, set to the value obtained
+ * from the runtime environement.
+ * @param success The error code.
+ * @system
+ * @stable ICU 2.0
+ */
+ static void U_EXPORT2 setDefault(const Locale& newLocale,
+ UErrorCode& success);
+#endif /* U_HIDE_SYSTEM_API */
+
+ /**
+ * Creates a locale which has had minimal canonicalization
+ * as per uloc_getName().
+ * @param name The name to create from. If name is null,
+ * the default Locale is used.
+ * @return new locale object
+ * @stable ICU 2.0
+ * @see uloc_getName
+ */
+ static Locale U_EXPORT2 createFromName(const char *name);
+
+ /**
+ * Creates a locale from the given string after canonicalizing
+ * the string by calling uloc_canonicalize().
+ * @param name the locale ID to create from. Must not be NULL.
+ * @return a new locale object corresponding to the given name
+ * @stable ICU 3.0
+ * @see uloc_canonicalize
+ */
+ static Locale U_EXPORT2 createCanonical(const char* name);
+
+ /**
+ * Returns the locale's ISO-639 language code.
+ * @return An alias to the code
+ * @stable ICU 2.0
+ */
+ inline const char * getLanguage( ) const;
+
+ /**
+ * Returns the locale's ISO-15924 abbreviation script code.
+ * @return An alias to the code
+ * @see uscript_getShortName
+ * @see uscript_getCode
+ * @stable ICU 2.8
+ */
+ inline const char * getScript( ) const;
+
+ /**
+ * Returns the locale's ISO-3166 country code.
+ * @return An alias to the code
+ * @stable ICU 2.0
+ */
+ inline const char * getCountry( ) const;
+
+ /**
+ * Returns the locale's variant code.
+ * @return An alias to the code
+ * @stable ICU 2.0
+ */
+ inline const char * getVariant( ) const;
+
+ /**
+ * Returns the programmatic name of the entire locale, with the language,
+ * country and variant separated by underbars. If a field is missing, up
+ * to two leading underbars will occur. Example: "en", "de_DE", "en_US_WIN",
+ * "de__POSIX", "fr__MAC", "__MAC", "_MT", "_FR_EURO"
+ * @return A pointer to "name".
+ * @stable ICU 2.0
+ */
+ inline const char * getName() const;
+
+ /**
+ * Returns the programmatic name of the entire locale as getName() would return,
+ * but without keywords.
+ * @return A pointer to "name".
+ * @see getName
+ * @stable ICU 2.8
+ */
+ const char * getBaseName() const;
+
+
+ /**
+ * Gets the list of keywords for the specified locale.
+ *
+ * @param status the status code
+ * @return pointer to StringEnumeration class, or NULL if there are no keywords.
+ * Client must dispose of it by calling delete.
+ * @stable ICU 2.8
+ */
+ StringEnumeration * createKeywords(UErrorCode &status) const;
+
+ /**
+ * Gets the value for a keyword.
+ *
+ * @param keywordName name of the keyword for which we want the value. Case insensitive.
+ * @param buffer The buffer to receive the keyword value.
+ * @param bufferCapacity The capacity of receiving buffer
+ * @param status Returns any error information while performing this operation.
+ * @return the length of the keyword value
+ *
+ * @stable ICU 2.8
+ */
+ int32_t getKeywordValue(const char* keywordName, char *buffer, int32_t bufferCapacity, UErrorCode &status) const;
+
+ /**
+ * Sets or removes the value for a keyword.
+ *
+ * For removing all keywords, use getBaseName(),
+ * and construct a new Locale if it differs from getName().
+ *
+ * @param keywordName name of the keyword to be set. Case insensitive.
+ * @param keywordValue value of the keyword to be set. If 0-length or
+ * NULL, will result in the keyword being removed. No error is given if
+ * that keyword does not exist.
+ * @param status Returns any error information while performing this operation.
+ *
+ * @stable ICU 49
+ */
+ void setKeywordValue(const char* keywordName, const char* keywordValue, UErrorCode &status);
+
+ /**
+ * returns the locale's three-letter language code, as specified
+ * in ISO draft standard ISO-639-2.
+ * @return An alias to the code, or an empty string
+ * @stable ICU 2.0
+ */
+ const char * getISO3Language() const;
+
+ /**
+ * Fills in "name" with the locale's three-letter ISO-3166 country code.
+ * @return An alias to the code, or an empty string
+ * @stable ICU 2.0
+ */
+ const char * getISO3Country() const;
+
+ /**
+ * Returns the Windows LCID value corresponding to this locale.
+ * This value is stored in the resource data for the locale as a one-to-four-digit
+ * hexadecimal number. If the resource is missing, in the wrong format, or
+ * there is no Windows LCID value that corresponds to this locale, returns 0.
+ * @stable ICU 2.0
+ */
+ uint32_t getLCID(void) const;
+
+ /**
+ * Returns whether this locale's script is written right-to-left.
+ * If there is no script subtag, then the likely script is used, see uloc_addLikelySubtags().
+ * If no likely script is known, then FALSE is returned.
+ *
+ * A script is right-to-left according to the CLDR script metadata
+ * which corresponds to whether the script's letters have Bidi_Class=R or AL.
+ *
+ * Returns TRUE for "ar" and "en-Hebr", FALSE for "zh" and "fa-Cyrl".
+ *
+ * @return TRUE if the locale's script is written right-to-left
+ * @stable ICU 54
+ */
+ UBool isRightToLeft() const;
+
+ /**
+ * Fills in "dispLang" with the name of this locale's language in a format suitable for
+ * user display in the default locale. For example, if the locale's language code is
+ * "fr" and the default locale's language code is "en", this function would set
+ * dispLang to "French".
+ * @param dispLang Receives the language's display name.
+ * @return A reference to "dispLang".
+ * @stable ICU 2.0
+ */
+ UnicodeString& getDisplayLanguage(UnicodeString& dispLang) const;
+
+ /**
+ * Fills in "dispLang" with the name of this locale's language in a format suitable for
+ * user display in the locale specified by "displayLocale". For example, if the locale's
+ * language code is "en" and displayLocale's language code is "fr", this function would set
+ * dispLang to "Anglais".
+ * @param displayLocale Specifies the locale to be used to display the name. In other words,
+ * if the locale's language code is "en", passing Locale::getFrench() for
+ * displayLocale would result in "Anglais", while passing Locale::getGerman()
+ * for displayLocale would result in "Englisch".
+ * @param dispLang Receives the language's display name.
+ * @return A reference to "dispLang".
+ * @stable ICU 2.0
+ */
+ UnicodeString& getDisplayLanguage( const Locale& displayLocale,
+ UnicodeString& dispLang) const;
+
+ /**
+ * Fills in "dispScript" with the name of this locale's script in a format suitable
+ * for user display in the default locale. For example, if the locale's script code
+ * is "LATN" and the default locale's language code is "en", this function would set
+ * dispScript to "Latin".
+ * @param dispScript Receives the scripts's display name.
+ * @return A reference to "dispScript".
+ * @stable ICU 2.8
+ */
+ UnicodeString& getDisplayScript( UnicodeString& dispScript) const;
+
+ /**
+ * Fills in "dispScript" with the name of this locale's country in a format suitable
+ * for user display in the locale specified by "displayLocale". For example, if the locale's
+ * script code is "LATN" and displayLocale's language code is "en", this function would set
+ * dispScript to "Latin".
+ * @param displayLocale Specifies the locale to be used to display the name. In other
+ * words, if the locale's script code is "LATN", passing
+ * Locale::getFrench() for displayLocale would result in "", while
+ * passing Locale::getGerman() for displayLocale would result in
+ * "".
+ * @param dispScript Receives the scripts's display name.
+ * @return A reference to "dispScript".
+ * @stable ICU 2.8
+ */
+ UnicodeString& getDisplayScript( const Locale& displayLocale,
+ UnicodeString& dispScript) const;
+
+ /**
+ * Fills in "dispCountry" with the name of this locale's country in a format suitable
+ * for user display in the default locale. For example, if the locale's country code
+ * is "FR" and the default locale's language code is "en", this function would set
+ * dispCountry to "France".
+ * @param dispCountry Receives the country's display name.
+ * @return A reference to "dispCountry".
+ * @stable ICU 2.0
+ */
+ UnicodeString& getDisplayCountry( UnicodeString& dispCountry) const;
+
+ /**
+ * Fills in "dispCountry" with the name of this locale's country in a format suitable
+ * for user display in the locale specified by "displayLocale". For example, if the locale's
+ * country code is "US" and displayLocale's language code is "fr", this function would set
+ * dispCountry to "&Eacute;tats-Unis".
+ * @param displayLocale Specifies the locale to be used to display the name. In other
+ * words, if the locale's country code is "US", passing
+ * Locale::getFrench() for displayLocale would result in "&Eacute;tats-Unis", while
+ * passing Locale::getGerman() for displayLocale would result in
+ * "Vereinigte Staaten".
+ * @param dispCountry Receives the country's display name.
+ * @return A reference to "dispCountry".
+ * @stable ICU 2.0
+ */
+ UnicodeString& getDisplayCountry( const Locale& displayLocale,
+ UnicodeString& dispCountry) const;
+
+ /**
+ * Fills in "dispVar" with the name of this locale's variant code in a format suitable
+ * for user display in the default locale.
+ * @param dispVar Receives the variant's name.
+ * @return A reference to "dispVar".
+ * @stable ICU 2.0
+ */
+ UnicodeString& getDisplayVariant( UnicodeString& dispVar) const;
+
+ /**
+ * Fills in "dispVar" with the name of this locale's variant code in a format
+ * suitable for user display in the locale specified by "displayLocale".
+ * @param displayLocale Specifies the locale to be used to display the name.
+ * @param dispVar Receives the variant's display name.
+ * @return A reference to "dispVar".
+ * @stable ICU 2.0
+ */
+ UnicodeString& getDisplayVariant( const Locale& displayLocale,
+ UnicodeString& dispVar) const;
+
+ /**
+ * Fills in "name" with the name of this locale in a format suitable for user display
+ * in the default locale. This function uses getDisplayLanguage(), getDisplayCountry(),
+ * and getDisplayVariant() to do its work, and outputs the display name in the format
+ * "language (country[,variant])". For example, if the default locale is en_US, then
+ * fr_FR's display name would be "French (France)", and es_MX_Traditional's display name
+ * would be "Spanish (Mexico,Traditional)".
+ * @param name Receives the locale's display name.
+ * @return A reference to "name".
+ * @stable ICU 2.0
+ */
+ UnicodeString& getDisplayName( UnicodeString& name) const;
+
+ /**
+ * Fills in "name" with the name of this locale in a format suitable for user display
+ * in the locale specfied by "displayLocale". This function uses getDisplayLanguage(),
+ * getDisplayCountry(), and getDisplayVariant() to do its work, and outputs the display
+ * name in the format "language (country[,variant])". For example, if displayLocale is
+ * fr_FR, then en_US's display name would be "Anglais (&Eacute;tats-Unis)", and no_NO_NY's
+ * display name would be "norv&eacute;gien (Norv&egrave;ge,NY)".
+ * @param displayLocale Specifies the locale to be used to display the name.
+ * @param name Receives the locale's display name.
+ * @return A reference to "name".
+ * @stable ICU 2.0
+ */
+ UnicodeString& getDisplayName( const Locale& displayLocale,
+ UnicodeString& name) const;
+
+ /**
+ * Generates a hash code for the locale.
+ * @stable ICU 2.0
+ */
+ int32_t hashCode(void) const;
+
+ /**
+ * Sets the locale to bogus
+ * A bogus locale represents a non-existing locale associated
+ * with services that can be instantiated from non-locale data
+ * in addition to locale (for example, collation can be
+ * instantiated from a locale and from a rule set).
+ * @stable ICU 2.1
+ */
+ void setToBogus();
+
+ /**
+ * Gets the bogus state. Locale object can be bogus if it doesn't exist
+ * @return FALSE if it is a real locale, TRUE if it is a bogus locale
+ * @stable ICU 2.1
+ */
+ UBool isBogus(void) const;
+
+ /**
+ * Returns a list of all installed locales.
+ * @param count Receives the number of locales in the list.
+ * @return A pointer to an array of Locale objects. This array is the list
+ * of all locales with installed resource files. The called does NOT
+ * get ownership of this list, and must NOT delete it.
+ * @stable ICU 2.0
+ */
+ static const Locale* U_EXPORT2 getAvailableLocales(int32_t& count);
+
+ /**
+ * Gets a list of all available 2-letter country codes defined in ISO 3166. This is a
+ * pointer to an array of pointers to arrays of char. All of these pointers are
+ * owned by ICU-- do not delete them, and do not write through them. The array is
+ * terminated with a null pointer.
+ * @return a list of all available country codes
+ * @stable ICU 2.0
+ */
+ static const char* const* U_EXPORT2 getISOCountries();
+
+ /**
+ * Gets a list of all available language codes defined in ISO 639. This is a pointer
+ * to an array of pointers to arrays of char. All of these pointers are owned
+ * by ICU-- do not delete them, and do not write through them. The array is
+ * terminated with a null pointer.
+ * @return a list of all available language codes
+ * @stable ICU 2.0
+ */
+ static const char* const* U_EXPORT2 getISOLanguages();
+
+ /**
+ * ICU "poor man's RTTI", returns a UClassID for this class.
+ *
+ * @stable ICU 2.2
+ */
+ static UClassID U_EXPORT2 getStaticClassID();
+
+ /**
+ * ICU "poor man's RTTI", returns a UClassID for the actual class.
+ *
+ * @stable ICU 2.2
+ */
+ virtual UClassID getDynamicClassID() const;
+
+protected: /* only protected for testing purposes. DO NOT USE. */
+#ifndef U_HIDE_INTERNAL_API
+ /**
+ * Set this from a single POSIX style locale string.
+ * @internal
+ */
+ void setFromPOSIXID(const char *posixID);
+#endif /* U_HIDE_INTERNAL_API */
+
+private:
+ /**
+ * Initialize the locale object with a new name.
+ * Was deprecated - used in implementation - moved internal
+ *
+ * @param cLocaleID The new locale name.
+ * @param canonicalize whether to call uloc_canonicalize on cLocaleID
+ */
+ Locale& init(const char* cLocaleID, UBool canonicalize);
+
+ /*
+ * Internal constructor to allow construction of a locale object with
+ * NO side effects. (Default constructor tries to get
+ * the default locale.)
+ */
+ enum ELocaleType {
+ eBOGUS
+ };
+ Locale(ELocaleType);
+
+ /**
+ * Initialize the locale cache for commonly used locales
+ */
+ static Locale *getLocaleCache(void);
+
+ char language[ULOC_LANG_CAPACITY];
+ char script[ULOC_SCRIPT_CAPACITY];
+ char country[ULOC_COUNTRY_CAPACITY];
+ int32_t variantBegin;
+ char* fullName;
+ char fullNameBuffer[ULOC_FULLNAME_CAPACITY];
+ // name without keywords
+ char* baseName;
+ void initBaseName(UErrorCode& status);
+
+ UBool fIsBogus;
+
+ static const Locale &getLocale(int locid);
+
+ /**
+ * A friend to allow the default locale to be set by either the C or C++ API.
+ * @internal
+ */
+ friend Locale *locale_set_default_internal(const char *, UErrorCode& status);
+
+ /**
+ * @internal
+ */
+ friend void U_CALLCONV locale_available_init();
+};
+
+inline UBool
+Locale::operator!=(const Locale& other) const
+{
+ return !operator==(other);
+}
+
+inline const char *
+Locale::getCountry() const
+{
+ return country;
+}
+
+inline const char *
+Locale::getLanguage() const
+{
+ return language;
+}
+
+inline const char *
+Locale::getScript() const
+{
+ return script;
+}
+
+inline const char *
+Locale::getVariant() const
+{
+ return &baseName[variantBegin];
+}
+
+inline const char *
+Locale::getName() const
+{
+ return fullName;
+}
+
+inline UBool
+Locale::isBogus(void) const {
+ return fIsBogus;
+}
+
+U_NAMESPACE_END
+
+#endif