summaryrefslogtreecommitdiff
path: root/deps/node/benchmark/net/tcp-raw-c2s.js
blob: fe320ddaa2716b80f039b7cee9447dd48460cb8f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
// In this benchmark, we connect a client to the server, and write
// as many bytes as we can in the specified time (default = 10s)
'use strict';

const common = require('../common.js');
const util = require('util');

// If there are --dur=N and --len=N args, then
// run the function with those settings.
// if not, then queue up a bunch of child processes.
const bench = common.createBenchmark(main, {
  len: [102400, 1024 * 1024 * 16],
  type: ['utf', 'asc', 'buf'],
  dur: [5]
}, { flags: [ '--expose-internals', '--no-warnings' ] });

function main({ dur, len, type }) {
  const {
    TCP,
    TCPConnectWrap,
    constants: TCPConstants
  } = common.binding('tcp_wrap');
  const { WriteWrap } = common.binding('stream_wrap');
  const PORT = common.PORT;

  const serverHandle = new TCP(TCPConstants.SERVER);
  var err = serverHandle.bind('127.0.0.1', PORT);
  if (err)
    fail(err, 'bind');

  err = serverHandle.listen(511);
  if (err)
    fail(err, 'listen');

  serverHandle.onconnection = function(err, clientHandle) {
    if (err)
      fail(err, 'connect');

    // The meat of the benchmark is right here:
    bench.start();
    var bytes = 0;

    setTimeout(() => {
      // report in Gb/sec
      bench.end((bytes * 8) / (1024 * 1024 * 1024));
      process.exit(0);
    }, dur * 1000);

    clientHandle.onread = function(buffer) {
      // We're not expecting to ever get an EOF from the client.
      // Just lots of data forever.
      if (!buffer)
        fail('read');

      // Don't slice the buffer. The point of this is to isolate, not
      // simulate real traffic.
      bytes += buffer.byteLength;
    };

    clientHandle.readStart();
  };

  client(type, len);

  function fail(err, syscall) {
    throw util._errnoException(err, syscall);
  }

  function client(type, len) {
    var chunk;
    switch (type) {
      case 'buf':
        chunk = Buffer.alloc(len, 'x');
        break;
      case 'utf':
        chunk = 'ü'.repeat(len / 2);
        break;
      case 'asc':
        chunk = 'x'.repeat(len);
        break;
      default:
        throw new Error(`invalid type: ${type}`);
    }

    const clientHandle = new TCP(TCPConstants.SOCKET);
    const connectReq = new TCPConnectWrap();
    const err = clientHandle.connect(connectReq, '127.0.0.1', PORT);

    if (err)
      fail(err, 'connect');

    clientHandle.readStart();

    connectReq.oncomplete = function(err) {
      if (err)
        fail(err, 'connect');

      while (clientHandle.writeQueueSize === 0)
        write();
    };

    function write() {
      const writeReq = new WriteWrap();
      writeReq.oncomplete = afterWrite;
      var err;
      switch (type) {
        case 'buf':
          err = clientHandle.writeBuffer(writeReq, chunk);
          break;
        case 'utf':
          err = clientHandle.writeUtf8String(writeReq, chunk);
          break;
        case 'asc':
          err = clientHandle.writeAsciiString(writeReq, chunk);
          break;
      }

      if (err)
        fail(err, 'write');
    }

    function afterWrite(err, handle) {
      if (err)
        fail(err, 'write');

      while (clientHandle.writeQueueSize === 0)
        write();
    }
  }
}