summaryrefslogtreecommitdiff
path: root/deps/node/deps/npm/node_modules/sorted-union-stream/node_modules/readable-stream/lib/_stream_readable.js
diff options
context:
space:
mode:
Diffstat (limited to 'deps/node/deps/npm/node_modules/sorted-union-stream/node_modules/readable-stream/lib/_stream_readable.js')
-rw-r--r--deps/node/deps/npm/node_modules/sorted-union-stream/node_modules/readable-stream/lib/_stream_readable.js951
1 files changed, 0 insertions, 951 deletions
diff --git a/deps/node/deps/npm/node_modules/sorted-union-stream/node_modules/readable-stream/lib/_stream_readable.js b/deps/node/deps/npm/node_modules/sorted-union-stream/node_modules/readable-stream/lib/_stream_readable.js
deleted file mode 100644
index 19ab3588..00000000
--- a/deps/node/deps/npm/node_modules/sorted-union-stream/node_modules/readable-stream/lib/_stream_readable.js
+++ /dev/null
@@ -1,951 +0,0 @@
-// Copyright Joyent, Inc. and other Node contributors.
-//
-// Permission is hereby granted, free of charge, to any person obtaining a
-// copy of this software and associated documentation files (the
-// "Software"), to deal in the Software without restriction, including
-// without limitation the rights to use, copy, modify, merge, publish,
-// distribute, sublicense, and/or sell copies of the Software, and to permit
-// persons to whom the Software is furnished to do so, subject to the
-// following conditions:
-//
-// The above copyright notice and this permission notice shall be included
-// in all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
-// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
-// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-// USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-module.exports = Readable;
-
-/*<replacement>*/
-var isArray = require('isarray');
-/*</replacement>*/
-
-
-/*<replacement>*/
-var Buffer = require('buffer').Buffer;
-/*</replacement>*/
-
-Readable.ReadableState = ReadableState;
-
-var EE = require('events').EventEmitter;
-
-/*<replacement>*/
-if (!EE.listenerCount) EE.listenerCount = function(emitter, type) {
- return emitter.listeners(type).length;
-};
-/*</replacement>*/
-
-var Stream = require('stream');
-
-/*<replacement>*/
-var util = require('core-util-is');
-util.inherits = require('inherits');
-/*</replacement>*/
-
-var StringDecoder;
-
-
-/*<replacement>*/
-var debug = require('util');
-if (debug && debug.debuglog) {
- debug = debug.debuglog('stream');
-} else {
- debug = function () {};
-}
-/*</replacement>*/
-
-
-util.inherits(Readable, Stream);
-
-function ReadableState(options, stream) {
- var Duplex = require('./_stream_duplex');
-
- options = options || {};
-
- // the point at which it stops calling _read() to fill the buffer
- // Note: 0 is a valid value, means "don't call _read preemptively ever"
- var hwm = options.highWaterMark;
- var defaultHwm = options.objectMode ? 16 : 16 * 1024;
- this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm;
-
- // cast to ints.
- this.highWaterMark = ~~this.highWaterMark;
-
- this.buffer = [];
- this.length = 0;
- this.pipes = null;
- this.pipesCount = 0;
- this.flowing = null;
- this.ended = false;
- this.endEmitted = false;
- this.reading = false;
-
- // a flag to be able to tell if the onwrite cb is called immediately,
- // or on a later tick. We set this to true at first, because any
- // actions that shouldn't happen until "later" should generally also
- // not happen before the first write call.
- this.sync = true;
-
- // whenever we return null, then we set a flag to say
- // that we're awaiting a 'readable' event emission.
- this.needReadable = false;
- this.emittedReadable = false;
- this.readableListening = false;
-
-
- // object stream flag. Used to make read(n) ignore n and to
- // make all the buffer merging and length checks go away
- this.objectMode = !!options.objectMode;
-
- if (stream instanceof Duplex)
- this.objectMode = this.objectMode || !!options.readableObjectMode;
-
- // Crypto is kind of old and crusty. Historically, its default string
- // encoding is 'binary' so we have to make this configurable.
- // Everything else in the universe uses 'utf8', though.
- this.defaultEncoding = options.defaultEncoding || 'utf8';
-
- // when piping, we only care about 'readable' events that happen
- // after read()ing all the bytes and not getting any pushback.
- this.ranOut = false;
-
- // the number of writers that are awaiting a drain event in .pipe()s
- this.awaitDrain = 0;
-
- // if true, a maybeReadMore has been scheduled
- this.readingMore = false;
-
- this.decoder = null;
- this.encoding = null;
- if (options.encoding) {
- if (!StringDecoder)
- StringDecoder = require('string_decoder/').StringDecoder;
- this.decoder = new StringDecoder(options.encoding);
- this.encoding = options.encoding;
- }
-}
-
-function Readable(options) {
- var Duplex = require('./_stream_duplex');
-
- if (!(this instanceof Readable))
- return new Readable(options);
-
- this._readableState = new ReadableState(options, this);
-
- // legacy
- this.readable = true;
-
- Stream.call(this);
-}
-
-// Manually shove something into the read() buffer.
-// This returns true if the highWaterMark has not been hit yet,
-// similar to how Writable.write() returns true if you should
-// write() some more.
-Readable.prototype.push = function(chunk, encoding) {
- var state = this._readableState;
-
- if (util.isString(chunk) && !state.objectMode) {
- encoding = encoding || state.defaultEncoding;
- if (encoding !== state.encoding) {
- chunk = new Buffer(chunk, encoding);
- encoding = '';
- }
- }
-
- return readableAddChunk(this, state, chunk, encoding, false);
-};
-
-// Unshift should *always* be something directly out of read()
-Readable.prototype.unshift = function(chunk) {
- var state = this._readableState;
- return readableAddChunk(this, state, chunk, '', true);
-};
-
-function readableAddChunk(stream, state, chunk, encoding, addToFront) {
- var er = chunkInvalid(state, chunk);
- if (er) {
- stream.emit('error', er);
- } else if (util.isNullOrUndefined(chunk)) {
- state.reading = false;
- if (!state.ended)
- onEofChunk(stream, state);
- } else if (state.objectMode || chunk && chunk.length > 0) {
- if (state.ended && !addToFront) {
- var e = new Error('stream.push() after EOF');
- stream.emit('error', e);
- } else if (state.endEmitted && addToFront) {
- var e = new Error('stream.unshift() after end event');
- stream.emit('error', e);
- } else {
- if (state.decoder && !addToFront && !encoding)
- chunk = state.decoder.write(chunk);
-
- if (!addToFront)
- state.reading = false;
-
- // if we want the data now, just emit it.
- if (state.flowing && state.length === 0 && !state.sync) {
- stream.emit('data', chunk);
- stream.read(0);
- } else {
- // update the buffer info.
- state.length += state.objectMode ? 1 : chunk.length;
- if (addToFront)
- state.buffer.unshift(chunk);
- else
- state.buffer.push(chunk);
-
- if (state.needReadable)
- emitReadable(stream);
- }
-
- maybeReadMore(stream, state);
- }
- } else if (!addToFront) {
- state.reading = false;
- }
-
- return needMoreData(state);
-}
-
-
-
-// if it's past the high water mark, we can push in some more.
-// Also, if we have no data yet, we can stand some
-// more bytes. This is to work around cases where hwm=0,
-// such as the repl. Also, if the push() triggered a
-// readable event, and the user called read(largeNumber) such that
-// needReadable was set, then we ought to push more, so that another
-// 'readable' event will be triggered.
-function needMoreData(state) {
- return !state.ended &&
- (state.needReadable ||
- state.length < state.highWaterMark ||
- state.length === 0);
-}
-
-// backwards compatibility.
-Readable.prototype.setEncoding = function(enc) {
- if (!StringDecoder)
- StringDecoder = require('string_decoder/').StringDecoder;
- this._readableState.decoder = new StringDecoder(enc);
- this._readableState.encoding = enc;
- return this;
-};
-
-// Don't raise the hwm > 128MB
-var MAX_HWM = 0x800000;
-function roundUpToNextPowerOf2(n) {
- if (n >= MAX_HWM) {
- n = MAX_HWM;
- } else {
- // Get the next highest power of 2
- n--;
- for (var p = 1; p < 32; p <<= 1) n |= n >> p;
- n++;
- }
- return n;
-}
-
-function howMuchToRead(n, state) {
- if (state.length === 0 && state.ended)
- return 0;
-
- if (state.objectMode)
- return n === 0 ? 0 : 1;
-
- if (isNaN(n) || util.isNull(n)) {
- // only flow one buffer at a time
- if (state.flowing && state.buffer.length)
- return state.buffer[0].length;
- else
- return state.length;
- }
-
- if (n <= 0)
- return 0;
-
- // If we're asking for more than the target buffer level,
- // then raise the water mark. Bump up to the next highest
- // power of 2, to prevent increasing it excessively in tiny
- // amounts.
- if (n > state.highWaterMark)
- state.highWaterMark = roundUpToNextPowerOf2(n);
-
- // don't have that much. return null, unless we've ended.
- if (n > state.length) {
- if (!state.ended) {
- state.needReadable = true;
- return 0;
- } else
- return state.length;
- }
-
- return n;
-}
-
-// you can override either this method, or the async _read(n) below.
-Readable.prototype.read = function(n) {
- debug('read', n);
- var state = this._readableState;
- var nOrig = n;
-
- if (!util.isNumber(n) || n > 0)
- state.emittedReadable = false;
-
- // if we're doing read(0) to trigger a readable event, but we
- // already have a bunch of data in the buffer, then just trigger
- // the 'readable' event and move on.
- if (n === 0 &&
- state.needReadable &&
- (state.length >= state.highWaterMark || state.ended)) {
- debug('read: emitReadable', state.length, state.ended);
- if (state.length === 0 && state.ended)
- endReadable(this);
- else
- emitReadable(this);
- return null;
- }
-
- n = howMuchToRead(n, state);
-
- // if we've ended, and we're now clear, then finish it up.
- if (n === 0 && state.ended) {
- if (state.length === 0)
- endReadable(this);
- return null;
- }
-
- // All the actual chunk generation logic needs to be
- // *below* the call to _read. The reason is that in certain
- // synthetic stream cases, such as passthrough streams, _read
- // may be a completely synchronous operation which may change
- // the state of the read buffer, providing enough data when
- // before there was *not* enough.
- //
- // So, the steps are:
- // 1. Figure out what the state of things will be after we do
- // a read from the buffer.
- //
- // 2. If that resulting state will trigger a _read, then call _read.
- // Note that this may be asynchronous, or synchronous. Yes, it is
- // deeply ugly to write APIs this way, but that still doesn't mean
- // that the Readable class should behave improperly, as streams are
- // designed to be sync/async agnostic.
- // Take note if the _read call is sync or async (ie, if the read call
- // has returned yet), so that we know whether or not it's safe to emit
- // 'readable' etc.
- //
- // 3. Actually pull the requested chunks out of the buffer and return.
-
- // if we need a readable event, then we need to do some reading.
- var doRead = state.needReadable;
- debug('need readable', doRead);
-
- // if we currently have less than the highWaterMark, then also read some
- if (state.length === 0 || state.length - n < state.highWaterMark) {
- doRead = true;
- debug('length less than watermark', doRead);
- }
-
- // however, if we've ended, then there's no point, and if we're already
- // reading, then it's unnecessary.
- if (state.ended || state.reading) {
- doRead = false;
- debug('reading or ended', doRead);
- }
-
- if (doRead) {
- debug('do read');
- state.reading = true;
- state.sync = true;
- // if the length is currently zero, then we *need* a readable event.
- if (state.length === 0)
- state.needReadable = true;
- // call internal read method
- this._read(state.highWaterMark);
- state.sync = false;
- }
-
- // If _read pushed data synchronously, then `reading` will be false,
- // and we need to re-evaluate how much data we can return to the user.
- if (doRead && !state.reading)
- n = howMuchToRead(nOrig, state);
-
- var ret;
- if (n > 0)
- ret = fromList(n, state);
- else
- ret = null;
-
- if (util.isNull(ret)) {
- state.needReadable = true;
- n = 0;
- }
-
- state.length -= n;
-
- // If we have nothing in the buffer, then we want to know
- // as soon as we *do* get something into the buffer.
- if (state.length === 0 && !state.ended)
- state.needReadable = true;
-
- // If we tried to read() past the EOF, then emit end on the next tick.
- if (nOrig !== n && state.ended && state.length === 0)
- endReadable(this);
-
- if (!util.isNull(ret))
- this.emit('data', ret);
-
- return ret;
-};
-
-function chunkInvalid(state, chunk) {
- var er = null;
- if (!util.isBuffer(chunk) &&
- !util.isString(chunk) &&
- !util.isNullOrUndefined(chunk) &&
- !state.objectMode) {
- er = new TypeError('Invalid non-string/buffer chunk');
- }
- return er;
-}
-
-
-function onEofChunk(stream, state) {
- if (state.decoder && !state.ended) {
- var chunk = state.decoder.end();
- if (chunk && chunk.length) {
- state.buffer.push(chunk);
- state.length += state.objectMode ? 1 : chunk.length;
- }
- }
- state.ended = true;
-
- // emit 'readable' now to make sure it gets picked up.
- emitReadable(stream);
-}
-
-// Don't emit readable right away in sync mode, because this can trigger
-// another read() call => stack overflow. This way, it might trigger
-// a nextTick recursion warning, but that's not so bad.
-function emitReadable(stream) {
- var state = stream._readableState;
- state.needReadable = false;
- if (!state.emittedReadable) {
- debug('emitReadable', state.flowing);
- state.emittedReadable = true;
- if (state.sync)
- process.nextTick(function() {
- emitReadable_(stream);
- });
- else
- emitReadable_(stream);
- }
-}
-
-function emitReadable_(stream) {
- debug('emit readable');
- stream.emit('readable');
- flow(stream);
-}
-
-
-// at this point, the user has presumably seen the 'readable' event,
-// and called read() to consume some data. that may have triggered
-// in turn another _read(n) call, in which case reading = true if
-// it's in progress.
-// However, if we're not ended, or reading, and the length < hwm,
-// then go ahead and try to read some more preemptively.
-function maybeReadMore(stream, state) {
- if (!state.readingMore) {
- state.readingMore = true;
- process.nextTick(function() {
- maybeReadMore_(stream, state);
- });
- }
-}
-
-function maybeReadMore_(stream, state) {
- var len = state.length;
- while (!state.reading && !state.flowing && !state.ended &&
- state.length < state.highWaterMark) {
- debug('maybeReadMore read 0');
- stream.read(0);
- if (len === state.length)
- // didn't get any data, stop spinning.
- break;
- else
- len = state.length;
- }
- state.readingMore = false;
-}
-
-// abstract method. to be overridden in specific implementation classes.
-// call cb(er, data) where data is <= n in length.
-// for virtual (non-string, non-buffer) streams, "length" is somewhat
-// arbitrary, and perhaps not very meaningful.
-Readable.prototype._read = function(n) {
- this.emit('error', new Error('not implemented'));
-};
-
-Readable.prototype.pipe = function(dest, pipeOpts) {
- var src = this;
- var state = this._readableState;
-
- switch (state.pipesCount) {
- case 0:
- state.pipes = dest;
- break;
- case 1:
- state.pipes = [state.pipes, dest];
- break;
- default:
- state.pipes.push(dest);
- break;
- }
- state.pipesCount += 1;
- debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);
-
- var doEnd = (!pipeOpts || pipeOpts.end !== false) &&
- dest !== process.stdout &&
- dest !== process.stderr;
-
- var endFn = doEnd ? onend : cleanup;
- if (state.endEmitted)
- process.nextTick(endFn);
- else
- src.once('end', endFn);
-
- dest.on('unpipe', onunpipe);
- function onunpipe(readable) {
- debug('onunpipe');
- if (readable === src) {
- cleanup();
- }
- }
-
- function onend() {
- debug('onend');
- dest.end();
- }
-
- // when the dest drains, it reduces the awaitDrain counter
- // on the source. This would be more elegant with a .once()
- // handler in flow(), but adding and removing repeatedly is
- // too slow.
- var ondrain = pipeOnDrain(src);
- dest.on('drain', ondrain);
-
- function cleanup() {
- debug('cleanup');
- // cleanup event handlers once the pipe is broken
- dest.removeListener('close', onclose);
- dest.removeListener('finish', onfinish);
- dest.removeListener('drain', ondrain);
- dest.removeListener('error', onerror);
- dest.removeListener('unpipe', onunpipe);
- src.removeListener('end', onend);
- src.removeListener('end', cleanup);
- src.removeListener('data', ondata);
-
- // if the reader is waiting for a drain event from this
- // specific writer, then it would cause it to never start
- // flowing again.
- // So, if this is awaiting a drain, then we just call it now.
- // If we don't know, then assume that we are waiting for one.
- if (state.awaitDrain &&
- (!dest._writableState || dest._writableState.needDrain))
- ondrain();
- }
-
- src.on('data', ondata);
- function ondata(chunk) {
- debug('ondata');
- var ret = dest.write(chunk);
- if (false === ret) {
- debug('false write response, pause',
- src._readableState.awaitDrain);
- src._readableState.awaitDrain++;
- src.pause();
- }
- }
-
- // if the dest has an error, then stop piping into it.
- // however, don't suppress the throwing behavior for this.
- function onerror(er) {
- debug('onerror', er);
- unpipe();
- dest.removeListener('error', onerror);
- if (EE.listenerCount(dest, 'error') === 0)
- dest.emit('error', er);
- }
- // This is a brutally ugly hack to make sure that our error handler
- // is attached before any userland ones. NEVER DO THIS.
- if (!dest._events || !dest._events.error)
- dest.on('error', onerror);
- else if (isArray(dest._events.error))
- dest._events.error.unshift(onerror);
- else
- dest._events.error = [onerror, dest._events.error];
-
-
-
- // Both close and finish should trigger unpipe, but only once.
- function onclose() {
- dest.removeListener('finish', onfinish);
- unpipe();
- }
- dest.once('close', onclose);
- function onfinish() {
- debug('onfinish');
- dest.removeListener('close', onclose);
- unpipe();
- }
- dest.once('finish', onfinish);
-
- function unpipe() {
- debug('unpipe');
- src.unpipe(dest);
- }
-
- // tell the dest that it's being piped to
- dest.emit('pipe', src);
-
- // start the flow if it hasn't been started already.
- if (!state.flowing) {
- debug('pipe resume');
- src.resume();
- }
-
- return dest;
-};
-
-function pipeOnDrain(src) {
- return function() {
- var state = src._readableState;
- debug('pipeOnDrain', state.awaitDrain);
- if (state.awaitDrain)
- state.awaitDrain--;
- if (state.awaitDrain === 0 && EE.listenerCount(src, 'data')) {
- state.flowing = true;
- flow(src);
- }
- };
-}
-
-
-Readable.prototype.unpipe = function(dest) {
- var state = this._readableState;
-
- // if we're not piping anywhere, then do nothing.
- if (state.pipesCount === 0)
- return this;
-
- // just one destination. most common case.
- if (state.pipesCount === 1) {
- // passed in one, but it's not the right one.
- if (dest && dest !== state.pipes)
- return this;
-
- if (!dest)
- dest = state.pipes;
-
- // got a match.
- state.pipes = null;
- state.pipesCount = 0;
- state.flowing = false;
- if (dest)
- dest.emit('unpipe', this);
- return this;
- }
-
- // slow case. multiple pipe destinations.
-
- if (!dest) {
- // remove all.
- var dests = state.pipes;
- var len = state.pipesCount;
- state.pipes = null;
- state.pipesCount = 0;
- state.flowing = false;
-
- for (var i = 0; i < len; i++)
- dests[i].emit('unpipe', this);
- return this;
- }
-
- // try to find the right one.
- var i = indexOf(state.pipes, dest);
- if (i === -1)
- return this;
-
- state.pipes.splice(i, 1);
- state.pipesCount -= 1;
- if (state.pipesCount === 1)
- state.pipes = state.pipes[0];
-
- dest.emit('unpipe', this);
-
- return this;
-};
-
-// set up data events if they are asked for
-// Ensure readable listeners eventually get something
-Readable.prototype.on = function(ev, fn) {
- var res = Stream.prototype.on.call(this, ev, fn);
-
- // If listening to data, and it has not explicitly been paused,
- // then call resume to start the flow of data on the next tick.
- if (ev === 'data' && false !== this._readableState.flowing) {
- this.resume();
- }
-
- if (ev === 'readable' && this.readable) {
- var state = this._readableState;
- if (!state.readableListening) {
- state.readableListening = true;
- state.emittedReadable = false;
- state.needReadable = true;
- if (!state.reading) {
- var self = this;
- process.nextTick(function() {
- debug('readable nexttick read 0');
- self.read(0);
- });
- } else if (state.length) {
- emitReadable(this, state);
- }
- }
- }
-
- return res;
-};
-Readable.prototype.addListener = Readable.prototype.on;
-
-// pause() and resume() are remnants of the legacy readable stream API
-// If the user uses them, then switch into old mode.
-Readable.prototype.resume = function() {
- var state = this._readableState;
- if (!state.flowing) {
- debug('resume');
- state.flowing = true;
- if (!state.reading) {
- debug('resume read 0');
- this.read(0);
- }
- resume(this, state);
- }
- return this;
-};
-
-function resume(stream, state) {
- if (!state.resumeScheduled) {
- state.resumeScheduled = true;
- process.nextTick(function() {
- resume_(stream, state);
- });
- }
-}
-
-function resume_(stream, state) {
- state.resumeScheduled = false;
- stream.emit('resume');
- flow(stream);
- if (state.flowing && !state.reading)
- stream.read(0);
-}
-
-Readable.prototype.pause = function() {
- debug('call pause flowing=%j', this._readableState.flowing);
- if (false !== this._readableState.flowing) {
- debug('pause');
- this._readableState.flowing = false;
- this.emit('pause');
- }
- return this;
-};
-
-function flow(stream) {
- var state = stream._readableState;
- debug('flow', state.flowing);
- if (state.flowing) {
- do {
- var chunk = stream.read();
- } while (null !== chunk && state.flowing);
- }
-}
-
-// wrap an old-style stream as the async data source.
-// This is *not* part of the readable stream interface.
-// It is an ugly unfortunate mess of history.
-Readable.prototype.wrap = function(stream) {
- var state = this._readableState;
- var paused = false;
-
- var self = this;
- stream.on('end', function() {
- debug('wrapped end');
- if (state.decoder && !state.ended) {
- var chunk = state.decoder.end();
- if (chunk && chunk.length)
- self.push(chunk);
- }
-
- self.push(null);
- });
-
- stream.on('data', function(chunk) {
- debug('wrapped data');
- if (state.decoder)
- chunk = state.decoder.write(chunk);
- if (!chunk || !state.objectMode && !chunk.length)
- return;
-
- var ret = self.push(chunk);
- if (!ret) {
- paused = true;
- stream.pause();
- }
- });
-
- // proxy all the other methods.
- // important when wrapping filters and duplexes.
- for (var i in stream) {
- if (util.isFunction(stream[i]) && util.isUndefined(this[i])) {
- this[i] = function(method) { return function() {
- return stream[method].apply(stream, arguments);
- }}(i);
- }
- }
-
- // proxy certain important events.
- var events = ['error', 'close', 'destroy', 'pause', 'resume'];
- forEach(events, function(ev) {
- stream.on(ev, self.emit.bind(self, ev));
- });
-
- // when we try to consume some more bytes, simply unpause the
- // underlying stream.
- self._read = function(n) {
- debug('wrapped _read', n);
- if (paused) {
- paused = false;
- stream.resume();
- }
- };
-
- return self;
-};
-
-
-
-// exposed for testing purposes only.
-Readable._fromList = fromList;
-
-// Pluck off n bytes from an array of buffers.
-// Length is the combined lengths of all the buffers in the list.
-function fromList(n, state) {
- var list = state.buffer;
- var length = state.length;
- var stringMode = !!state.decoder;
- var objectMode = !!state.objectMode;
- var ret;
-
- // nothing in the list, definitely empty.
- if (list.length === 0)
- return null;
-
- if (length === 0)
- ret = null;
- else if (objectMode)
- ret = list.shift();
- else if (!n || n >= length) {
- // read it all, truncate the array.
- if (stringMode)
- ret = list.join('');
- else
- ret = Buffer.concat(list, length);
- list.length = 0;
- } else {
- // read just some of it.
- if (n < list[0].length) {
- // just take a part of the first list item.
- // slice is the same for buffers and strings.
- var buf = list[0];
- ret = buf.slice(0, n);
- list[0] = buf.slice(n);
- } else if (n === list[0].length) {
- // first list is a perfect match
- ret = list.shift();
- } else {
- // complex case.
- // we have enough to cover it, but it spans past the first buffer.
- if (stringMode)
- ret = '';
- else
- ret = new Buffer(n);
-
- var c = 0;
- for (var i = 0, l = list.length; i < l && c < n; i++) {
- var buf = list[0];
- var cpy = Math.min(n - c, buf.length);
-
- if (stringMode)
- ret += buf.slice(0, cpy);
- else
- buf.copy(ret, c, 0, cpy);
-
- if (cpy < buf.length)
- list[0] = buf.slice(cpy);
- else
- list.shift();
-
- c += cpy;
- }
- }
- }
-
- return ret;
-}
-
-function endReadable(stream) {
- var state = stream._readableState;
-
- // If we get here before consuming all the bytes, then that is a
- // bug in node. Should never happen.
- if (state.length > 0)
- throw new Error('endReadable called on non-empty stream');
-
- if (!state.endEmitted) {
- state.ended = true;
- process.nextTick(function() {
- // Check that we didn't get one last unshift.
- if (!state.endEmitted && state.length === 0) {
- state.endEmitted = true;
- stream.readable = false;
- stream.emit('end');
- }
- });
- }
-}
-
-function forEach (xs, f) {
- for (var i = 0, l = xs.length; i < l; i++) {
- f(xs[i], i);
- }
-}
-
-function indexOf (xs, x) {
- for (var i = 0, l = xs.length; i < l; i++) {
- if (xs[i] === x) return i;
- }
- return -1;
-}