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authorTim Becker <tim@presseverykey.com>2022-07-11 09:54:18 +0200
committerTim Becker <tim@presseverykey.com>2022-07-12 07:54:17 +0200
commit1a4af14e335ea732fc9214af23cc0fda8a05778a (patch)
treee4490e2cfe80ba130473a3809e966a03090095ba
parent820f3c52b2fed7a31e5180e71bd28e18132455a5 (diff)
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edited comments in main.c
-rw-r--r--main/main.c59
1 files changed, 38 insertions, 21 deletions
diff --git a/main/main.c b/main/main.c
index 2278b16..c992765 100644
--- a/main/main.c
+++ b/main/main.c
@@ -5,14 +5,18 @@
* CONDITIONS OF ANY KIND, either express or implied.
*/
+// This file contains a simple Hello World app which you can base you own
+// native Badge apps on.
+
#include "main.h"
static pax_buf_t buf;
xQueueHandle buttonQueue;
+#include <esp_log.h>
static const char *TAG = "mch2022-demo-app";
-// Updates the screen with the last drawing.
+// Updates the screen with the latest buffer.
void disp_flush() {
ili9341_write(get_ili9341(), buf.buf);
}
@@ -24,20 +28,26 @@ void exit_to_launcher() {
}
void app_main() {
- // Init the screen, the I2C and the SPI busses.
+
+
+ ESP_LOGI(TAG, "Welcome to the template app!");
+
+ // Initialize the screen, the I2C and the SPI busses.
bsp_init();
- // Init the RP2040 (responsible for buttons among other important things).
+
+ // Initialize the RP2040 (responsible for buttons, etc).
bsp_rp2040_init();
- // This queue is used to await button presses.
+
+ // This queue is used to receive button presses.
buttonQueue = get_rp2040()->queue;
- // Init graphics for the screen.
+ // Initialize graphics for the screen.
pax_buf_init(&buf, NULL, 320, 240, PAX_BUF_16_565RGB);
- // Init NVS.
+ // Initialize NVS.
nvs_flash_init();
- // Init (but not connect to) WiFi.
+ // Initialize WiFi. This doesn't connect to Wifi yet.
wifi_init();
while (1) {
@@ -45,37 +55,44 @@ void app_main() {
int hue = esp_random() & 255;
pax_col_t col = pax_col_hsv(hue, 255 /*saturation*/, 255 /*brighness*/);
- // Show some random color hello world.
- // Draw the background with aforementioned random color.
+ // Greet the World in front of a random background color!
+ // Fill the background with the random color.
pax_background(&buf, col);
+
// This text is shown on screen.
- char *text = "Hello, World!";
- // Pick the font to draw in (this is the only one that looks nice this big).
+ char *text = "Hello, MCH2022!";
+
+ // Pick the font (Saira is the only one that looks nice in this size).
const pax_font_t *font = pax_font_saira_condensed;
- // Determine how large the text is so it can be centered.
+
+ // Determine how the text dimensions so we can display it centered on
+ // screen.
pax_vec1_t dims = pax_text_size(font, font->default_size, text);
- // Use info to draw the centered text.
+
+ // Draw the centered text.
pax_draw_text(
- // Buffer to draw to.
- &buf, 0xff000000,
- // Font and size to use.
- font, font->default_size,
+ &buf, // Buffer to draw to.
+ 0xff000000, // color
+ font, font->default_size, // Font and size to use.
// Position (top left corner) of the app.
(buf.width - dims.x) / 2.0,
(buf.height - dims.y) / 2.0,
- // The text to be shown.
+ // The text to be rendered.
text
);
+
// Draws the entire graphics buffer to the screen.
disp_flush();
- // Await any button press and do another cycle.
+ // Wait for button presses and do another cycle.
+
// Structure used to receive data.
rp2040_input_message_t message;
- // Await forever (because of portMAX_DELAY), a button press.
+
+ // Wait forever for a button press (because of portMAX_DELAY)
xQueueReceive(buttonQueue, &message, portMAX_DELAY);
- // Is the home button currently pressed?
+ // Which button is currently pressed?
if (message.input == RP2040_INPUT_BUTTON_HOME && message.state) {
// If home is pressed, exit to launcher.
exit_to_launcher();