/* This file is part of TALER (C) 2016 INRIA TALER is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version. TALER is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with TALER; see the file COPYING. If not, see */ import { isFirefox } from "./compat"; /** * Polyfill for requestAnimationFrame, which * doesn't work from a background page. */ function rAF(cb: (ts: number) => void): void { window.setTimeout(() => { cb(performance.now()); }, 100 /* 100 ms delay between frames */); } /** * Badge for Chrome that renders a Taler logo with a rotating ring if some * background activity is happening. */ export class ChromeBadge { private canvas: HTMLCanvasElement; private ctx: CanvasRenderingContext2D; /** * True if animation running. The animation * might still be running even if we're not busy anymore, * just to transition to the "normal" state in a animated way. */ private animationRunning = false; /** * Is the wallet still busy? Note that we do not stop the * animation immediately when the wallet goes idle, but * instead slowly close the gap. */ private isBusy = false; /** * Current rotation angle, ranges from 0 to rotationAngleMax. */ private rotationAngle = 0; /** * While animating, how wide is the current gap in the circle? * Ranges from 0 to openMax. */ private gapWidth = 0; /** * Should we show the notification dot? */ private hasNotification = false; /** * Maximum value for our rotationAngle, corresponds to 2 Pi. */ static rotationAngleMax = 1000; /** * How fast do we rotate? Given in rotation angle (relative to rotationAngleMax) per millisecond. */ static rotationSpeed = 0.5; /** * How fast to we open? Given in rotation angle (relative to rotationAngleMax) per millisecond. */ static openSpeed = 0.15; /** * How fast to we close? Given as a multiplication factor per frame update. */ static closeSpeed = 0.7; /** * How far do we open? Given relative to rotationAngleMax. */ static openMax = 100; constructor(window?: Window) { // Allow injecting another window for testing const bg = window || chrome.extension.getBackgroundPage(); if (!bg) { throw Error("no window available"); } this.canvas = bg.document.createElement("canvas"); // Note: changing the width here means changing the font // size in draw() as well! this.canvas.width = 32; this.canvas.height = 32; const ctx = this.canvas.getContext("2d"); if (!ctx) { throw Error("unable to get canvas context"); } this.ctx = ctx; this.draw(); } /** * Draw the badge based on the current state. */ private draw(): void { this.ctx.setTransform(1, 0, 0, 1, 0, 0); this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height); this.ctx.translate(this.canvas.width / 2, this.canvas.height / 2); this.ctx.beginPath(); this.ctx.arc(0, 0, this.canvas.width / 2 - 2, 0, 2 * Math.PI); this.ctx.fillStyle = "white"; this.ctx.fill(); // move into the center, off by 2 for aligning the "T" with the bottom // of the circle. this.ctx.translate(0, 2); // pick sans-serif font; note: 14px is based on the 32px width above! this.ctx.font = "bold 24px sans-serif"; // draw the "T" perfectly centered (x and y) to the current position this.ctx.textAlign = "center"; this.ctx.textBaseline = "middle"; this.ctx.fillStyle = "black"; this.ctx.fillText("T", 0, 0); // now move really into the center this.ctx.translate(0, -2); // start drawing the (possibly open) circle this.ctx.beginPath(); this.ctx.lineWidth = 2.5; if (this.animationRunning) { /* Draw circle around the "T" with an opening of this.gapWidth */ const aMax = ChromeBadge.rotationAngleMax; const startAngle = (this.rotationAngle / aMax) * Math.PI * 2; const stopAngle = ((this.rotationAngle + aMax - this.gapWidth) / aMax) * Math.PI * 2; this.ctx.arc( 0, 0, this.canvas.width / 2 - 2, /* radius */ startAngle, stopAngle, false, ); } else { /* Draw full circle */ this.ctx.arc( 0, 0, this.canvas.width / 2 - 2 /* radius */, 0, Math.PI * 2, false, ); } this.ctx.stroke(); // go back to the origin this.ctx.translate(-this.canvas.width / 2, -this.canvas.height / 2); if (this.hasNotification) { // We draw a circle with a soft border in the // lower right corner. const r = 8; const cw = this.canvas.width; const ch = this.canvas.height; this.ctx.beginPath(); this.ctx.arc(cw - r, ch - r, r, 0, 2 * Math.PI, false); const gradient = this.ctx.createRadialGradient( cw - r, ch - r, r, cw - r, ch - r, 5, ); gradient.addColorStop(0, "rgba(255, 255, 255, 1)"); gradient.addColorStop(1, "blue"); this.ctx.fillStyle = gradient; this.ctx.fill(); } // Allow running outside the extension for testing // tslint:disable-next-line:no-string-literal if (window["chrome"] && window.chrome["browserAction"]) { try { const imageData = this.ctx.getImageData( 0, 0, this.canvas.width, this.canvas.height, ); chrome.browserAction.setIcon({ imageData }); } catch (e) { // Might fail if browser has over-eager canvas fingerprinting countermeasures. // There's nothing we can do then ... } } } private animate(): void { if (this.animationRunning) { return; } if (isFirefox()) { // Firefox does not support badge animations properly return; } this.animationRunning = true; let start: number | undefined; const step = (timestamp: number): void => { if (!this.animationRunning) { return; } if (!start) { start = timestamp; } if (!this.isBusy && 0 === this.gapWidth) { // stop if we're close enough to origin this.rotationAngle = 0; } else { this.rotationAngle = (this.rotationAngle + (timestamp - start) * ChromeBadge.rotationSpeed) % ChromeBadge.rotationAngleMax; } if (this.isBusy) { if (this.gapWidth < ChromeBadge.openMax) { this.gapWidth += ChromeBadge.openSpeed * (timestamp - start); } if (this.gapWidth > ChromeBadge.openMax) { this.gapWidth = ChromeBadge.openMax; } } else { if (this.gapWidth > 0) { this.gapWidth--; this.gapWidth *= ChromeBadge.closeSpeed; } } if (this.isBusy || this.gapWidth > 0) { start = timestamp; rAF(step); } else { this.animationRunning = false; } this.draw(); }; rAF(step); } /** * Draw the badge such that it shows the * user that something happened (balance changed). */ showNotification(): void { this.hasNotification = true; this.draw(); } /** * Draw the badge without the notification mark. */ clearNotification(): void { this.hasNotification = false; this.draw(); } startBusy(): void { if (this.isBusy) { return; } this.isBusy = true; this.animate(); } stopBusy(): void { this.isBusy = false; } }