nonfree-games.html (7586B)
1 <!--#include virtual="/server/header.html" --> 2 <!-- Parent-Version: 1.96 --> 3 <!-- This page is derived from /server/standards/boilerplate.html --> 4 <!--#set var="TAGS" value="essays cultural drm" --> 5 <!--#set var="DISABLE_TOP_ADDENDUM" value="yes" --> 6 <title>Nonfree DRM'd Games on GNU/Linux: Good or Bad? 7 - GNU Project - Free Software Foundation</title> 8 <!--#include virtual="/philosophy/po/nonfree-games.translist" --> 9 <!--#include virtual="/server/banner.html" --> 10 <!--#include virtual="/philosophy/ph-breadcrumb.html" --> 11 <!--GNUN: OUT-OF-DATE NOTICE--> 12 <!--#include virtual="/server/top-addendum.html" --> 13 <div class="article reduced-width"> 14 <h2>Nonfree DRM'd Games on GNU/Linux: Good or Bad?</h2> 15 16 <address class="byline">by <a href="https://www.stallman.org/">Richard 17 Stallman</a></address> 18 19 <p>A well known company, Valve, that distributes nonfree computer games 20 with Digital Restrictions Management, recently announced it would 21 distribute these games for GNU/Linux. What good and bad effects can 22 this have?</p> 23 24 <p>I suppose that availability of popular nonfree programs on 25 the GNU/Linux system can boost adoption of the system. However, the aim of GNU 26 goes beyond “success”; its purpose is 27 to <a href="/philosophy/free-software-even-more-important.html"> bring 28 freedom to the users </a>. Thus, the larger question is how this 29 development affects users' freedom.</p> 30 31 <p>The problem with these games is <em>not</em> that 32 they are <a href="/philosophy/words-to-avoid.html#Commercial">commercial</a>. 33 (We see nothing wrong with that.) It 34 is <em>not</em> that <a href="/philosophy/selling.html"> the developers 35 sell copies</a>; that's not wrong either. The problem is that the 36 games contain software that is 37 <a href="/philosophy/free-sw.html">not free</a> 38 (free in the sense of freedom, of course).</p> 39 40 <p>Nonfree game programs (like other nonfree programs) are unethical 41 because they deny freedom to their users. (Game art is a different 42 issue, because 43 it <a href="/philosophy/copyright-versus-community.html">isn't 44 software</a>.) If you want freedom, one requisite for it is not 45 having or running nonfree programs on your computer. That much is 46 clear.</p> 47 48 <p>However, if you're going to use these games, you're better off using 49 them on GNU/Linux rather than on Microsoft Windows. At least you avoid 50 <a href="https://www.fsf.org/windows">the harm to your freedom that Windows 51 would do</a>.</p> 52 53 <p>Thus, in direct practical terms, this development can do both harm 54 and good. It might encourage GNU/Linux users to install these games, 55 and it might encourage users of the games to replace Windows with 56 GNU/Linux. My guess is that the direct good effect will be bigger than 57 the direct harm. But there is also an indirect effect: what does the 58 use of these games teach people in our community?</p> 59 60 <p>Any GNU/Linux distro that comes with software to offer these games 61 will teach users that the point is not freedom. <a 62 href="/distros/common-distros.html">Nonfree software in GNU/Linux 63 distros</a> already works against the goal of freedom. Adding these 64 games to a distro would augment that effect.</p> 65 66 <p>Free software is a matter of freedom, not price. A free game need 67 not be gratis. It is feasible to develop free games commercially, 68 while respecting your freedom to change the software you use. Since 69 the art in the game is not software, it is not ethically imperative to 70 make the art free—though free art is an additional 71 contribution. There is in fact free game software developed by 72 companies, as well as free games developed noncommercially by 73 volunteers. Crowdfunding development will only get easier.</p> 74 75 <p>But if we suppose that it is <em>not feasible</em> in the current 76 situation to develop a certain 77 kind of free game—what would follow then? There's no good in 78 writing it as a nonfree game. To have freedom in your computing, 79 requires rejecting nonfree software, pure and simple. 80 You as a freedom-lover won't use the nonfree game if it exists, so 81 you won't lose anything if it does not exist.</p> 82 83 <p>If you want to promote the cause of freedom in computing, please 84 take care not to talk about the availability of these games on 85 GNU/Linux as support for our cause. Instead you could tell people 86 about the <a href="https://libregamewiki.org/Main_Page">libre games 87 wiki</a> that attempts to catalog free 88 games, <a href="https://forum.freegamedev.net/index.php"> the Free Game 89 Dev Forum</a>, and the LibrePlanet Gaming 90 Collective's <a href="https://libreplanet.org/wiki/Group:LibrePlanet_Gaming_Collective"> 91 free gaming night.</a> </p> 92 93 <h3>Note</h3> 94 95 <p> 96 <a href="https://web.archive.org/web/20191125215630/http://onpon4.github.io/articles/gaming-trap.html"> 97 Watch out for 98 “nonfree game data” that actually contains software.</a></p> 99 </div> 100 101 </div><!-- for id="content", starts in the include above --> 102 <!--#include virtual="/server/footer.html" --> 103 <div id="footer" role="contentinfo"> 104 <div class="unprintable"> 105 106 <p>Please send general FSF & GNU inquiries to 107 <a href="mailto:gnu@gnu.org"><gnu@gnu.org></a>. 108 There are also <a href="/contact/">other ways to contact</a> 109 the FSF. 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