taler-merchant-demos

Python-based Frontends for the Demonstration Web site
Log | Files | Refs | Submodules | README | LICENSE

free-hardware-designs.html (26722B)


      1 <!--#include virtual="/server/header.html" -->
      2 <!-- Parent-Version: 1.96 -->
      3 <!-- This page is derived from /server/standards/boilerplate.html -->
      4 <!--#set var="TAGS" value="essays aboutfs extension" -->
      5 <!--#set var="DISABLE_TOP_ADDENDUM" value="yes" -->
      6 <title>Free Hardware and Free Hardware Designs
      7 - GNU Project - Free Software Foundation</title>
      8  <!--#include virtual="/philosophy/po/free-hardware-designs.translist" -->
      9 <!--#include virtual="/server/banner.html" -->
     10 <!--#include virtual="/philosophy/ph-breadcrumb.html" -->
     11 <!--GNUN: OUT-OF-DATE NOTICE-->
     12 <!--#include virtual="/server/top-addendum.html" -->
     13 <div class="article reduced-width">
     14 <h2>Free Hardware and Free Hardware Designs</h2>
     15 
     16 <address class="byline">by <a href="https://www.stallman.org/">Richard 
     17 Stallman</a></address>
     18 
     19 <div class="introduction">
     20 <p>To what extent do the ideas of free software extend to hardware?
     21 Is it a moral obligation to make our hardware designs free, just as it
     22 is to make our software free?  Does maintaining our freedom require
     23 rejecting hardware made from nonfree designs?</p>
     24 </div>
     25 
     26 <h3 id="definitions">Definitions</h3>
     27 
     28 <p><em>Free software</em> is a matter of freedom, not price; broadly
     29 speaking, it means that users are free to use the software and to copy
     30 and redistribute the software, with or without changes.  More
     31 precisely, the definition is formulated in terms of <a
     32 href="/philosophy/free-sw.html">the four essential freedoms</a>.  To
     33 emphasize that &ldquo;free&rdquo;refers to freedom, not price, we
     34 often use the French or Spanish word &ldquo;libre&rdquo; along with
     35 &ldquo;free.&rdquo;</p>
     36 
     37 <p>Applying the same concept directly to hardware, <em>free
     38 hardware</em> means hardware that users are free to use and to copy
     39 and redistribute with or without changes.  However, there are no
     40 copiers for hardware, aside from keys, DNA, and plastic objects'
     41 exterior shapes.  Most hardware is made by fabrication from some sort
     42 of design.  The design comes before the hardware.</p>
     43 
     44 <p>Thus, the concept we really need is that of a <em>free hardware
     45 design</em>.  That's simple: it means a design that permits users to
     46 use the design (i.e., fabricate hardware from it) and to copy and
     47 redistribute it, with or without changes.  The design must provide the
     48 same four freedoms that define free software.</p>
     49 
     50 <p>Then we can refer to hardware made from a free design as
     51 &ldquo;free hardware,&rdquo; but &ldquo;free-design hardware&rdquo; is
     52 a clearer term since it avoids possible misunderstanding.</p>
     53 
     54 <p>People first encountering the idea of free software often think it
     55 means you can get a copy gratis.  Many free programs are available for
     56 zero price, since it costs you nothing to download your own copy, but
     57 that's not what &ldquo;free&rdquo; means here.  (In fact, some spyware
     58 programs such as <a
     59 href="/proprietary/proprietary-surveillance.html">Flash
     60 Player and Angry Birds</a> are gratis although they are not free.)
     61 Saying &ldquo;libre&rdquo; along with &ldquo;free&rdquo; helps clarify
     62 the point.</p>
     63 
     64 <p>For hardware, this confusion tends to go in the other direction;
     65 hardware costs money to produce, so commercially made hardware won't
     66 be gratis (unless it is a loss-leader or a tie-in), but that does not
     67 prevent its design from being free/libre.  Things you make in your own
     68 3D printer can be quite cheap to make, but not exactly gratis since
     69 the raw materials will typically cost something.  In ethical terms, the
     70 freedom issue trumps the price issue totally, since a device that
     71 denies freedom to its users is worth less than nothing.</p>
     72 
     73 <p>We can use the term &ldquo;libre hardware&rdquo; as a concise
     74 equivalent for &ldquo;hardware made from a free (libre)
     75 design.&rdquo;</p>
     76 
     77 <p>The terms &ldquo;open hardware&rdquo; and &ldquo;open source
     78 hardware&rdquo; are used by some with the same concrete meaning as
     79 &ldquo;free-design hardware,&rdquo; but those terms downplay freedom as an
     80 issue.  They were derived from the term &ldquo;open source
     81 software,&rdquo; which refers more or less to free software but <a
     82 href="/philosophy/open-source-misses-the-point.html">without talking
     83 about freedom or presenting the issue as a matter of right or
     84 wrong</a>.  To underline the importance of freedom, we make a point of
     85 referring to freedom whenever it is pertinent; since
     86 &ldquo;open&rdquo; fails to do that, let's not substitute it for
     87 &ldquo;free.&rdquo;</p>
     88 
     89 <h3 id="hw-and-sw">Hardware and Software</h3>
     90 
     91 <p>Hardware and software are fundamentally different.  A program, even
     92 in compiled executable form, is a collection of data which can be
     93 interpreted as instructions for a computer.  Like any other digital
     94 work, it can be copied and changed using a computer.  A copy of a
     95 program has no inherent preferred physical form or embodiment.</p>
     96 
     97 <p>By contrast, hardware is a physical structure and its physicality
     98 is crucial.  While the hardware's design might be represented as data,
     99 in some cases even as a program, the design is not the hardware.  A
    100 design for a CPU can't execute a program.  You won't get very far
    101 trying to type on a design for a keyboard or display pixels on a
    102 design for a screen.</p>
    103 
    104 <p>Furthermore, while you can use a computer to modify or copy the
    105 hardware design, a computer can't convert the design into the physical
    106 structure it describes.  That requires fabrication equipment.</p>
    107 
    108 <h3 id="boundary">The Boundary between Hardware and Software</h3>
    109 
    110 <p>What is the boundary, in digital devices, between hardware and
    111 software?  It follows from the definitions.  Software is the
    112 operational part of a device that can be copied and changed in a
    113 computer; hardware is the operational part that can't be.  This is the
    114 right way to make the distinction because it relates to the practical
    115 consequences.</p>
    116 
    117 <p>There is a gray area between hardware and software that contains
    118 firmware that <em>can</em> be upgraded or replaced, but is not meant
    119 ever to be upgraded or replaced once the product is sold.  Or perhaps
    120 it is possible but unusual, or the manufacturer can release a
    121 replacement but you can't.  In conceptual terms, the gray area is
    122 rather narrow.  In practice, it is important because many products
    123 fall in it.  Indeed, nowadays keyboards, cameras, disk drives and USB
    124 memories typically contain an embedded nonfree program that could be
    125 replaced by the manufacturer.</p>
    126 
    127 <p>We can treat that firmware as hardware with a small stretch, but we
    128 must not try to have it both ways.  If we treat certain firmware as
    129 impossible to change, since it is not realistically possible to avoid
    130 that firmware, we must also treat it as impossible to change when we
    131 might wish it could be changed.  That entails refusing all upgrades or
    132 patches to that firmware.  That is what I do, and this is the reason I
    133 do it.  Until we can get computers with entirely free firmware, there
    134 is no feasible way to do better than this.</p>
    135 
    136 <p>Some have said that preinstalled firmware programs and
    137 Field-Programmable Gate Array chips (FPGAs) &ldquo;blur the boundary
    138 between hardware and software,&rdquo; but I think that is a
    139 misinterpretation of the facts.  Firmware that is installed during use
    140 is software; firmware that is delivered inside the device and can't be
    141 changed is software by nature, but we can treat it as if it were a
    142 circuit.  As for FPGAs, the FPGA itself is hardware, but the gate
    143 pattern that is loaded into the FPGA is a kind of firmware.</p>
    144 
    145 <p>Running free gate patterns on FPGAs could potentially be a useful
    146 method for making digital devices that are free at the circuit level.
    147 However, to make FPGAs usable in the free world, we need free
    148 development tools for them.  The obstacle is that the format of the
    149 gate pattern file that gets loaded into the FPGA is secret.  For many
    150 years there was no model of FPGA for which those files could be
    151 produced without nonfree (proprietary) tools.</p>
    152 
    153 <p>As of 2015, free software tools are available for <a
    154 href="https://web.archive.org/web/20211106213411/http://www.clifford.at/icestorm/">
    155 programming the Lattice
    156 iCE40</a>, a common model of FPGA, from input written in a hardware
    157 description language (HDL).  It is also possible to compile C programs
    158 and run them on the Xilinx Spartan 6 LX9 FPGA
    159 with <a href="https://github.com/Wolfgang-Spraul/fpgatools">free
    160 tools</a>, but those do not support HDL input.  We recommend that you
    161 reject other FPGA models until they too are supported by free
    162 tools.</p>
    163 
    164 <p>As for the HDL code itself, it can act as software (when it is run
    165 on an emulator or loaded into an FPGA) or as a hardware design (when
    166 it is realized in immutable silicon or a circuit board).</p>
    167 
    168 <h3 id="ethical-3d-printers">The Ethical Question for 3D Printers</h3>
    169 
    170 <p>Ethically, <a
    171 href="/philosophy/free-software-even-more-important.html">software
    172 must be free</a>; a nonfree program is an injustice.  Should we take
    173 the same view for hardware designs?</p>
    174 
    175 <p>We certainly should, in the fields that 3D printing (or, more
    176 generally, any sort of personal fabrication) can handle.  Printer
    177 patterns to make a useful, practical object (i.e., functional rather
    178 than decorative) <em>must</em> be free because they are works made for
    179 practical use.  Users deserve control over these works, just as they
    180 deserve control over the software they use.  Distributing a nonfree
    181 functional object design is as wrong as distributing a nonfree
    182 program.</p>
    183 
    184 <p>Be careful to choose 3D printers that work with exclusively free
    185 software; the Free Software Foundation <a
    186 href="https://ryf.fsf.org/">endorses such
    187 printers</a>.  Some 3D printers are made from free hardware designs,
    188 but <a
    189 href="https://www.cnet.com/tech/tech-industry/pulling-back-from-open-source-hardware-makerbot-angers-some-adherents/">Makerbot's
    190 hardware designs are nonfree</a>.</p>
    191 
    192 <h3 id="reject-nonfree">Must We Reject Nonfree Digital Hardware?</h3>
    193 
    194 <p>Is a nonfree digital <a href="#fn1">[1]</a> hardware design an
    195 injustice?  Must we, for our freedom's sake, reject all digital
    196 hardware made from nonfree designs, as we must reject nonfree
    197 software?</p>
    198 
    199 <p>Due to the conceptual parallel between hardware designs and
    200 software source code, many hardware hackers are quick to condemn
    201 nonfree hardware designs just like nonfree software.  I disagree
    202 because the circumstances for hardware and software are different.</p>
    203 
    204 <p>Present-day chip and board fabrication technology resembles the
    205 printing press: it lends itself to mass production in a factory.  It
    206 is more like copying books in 1950 than like copying software
    207 today.</p>
    208 
    209 <p>Freedom to copy and change software is an ethical imperative
    210 because those activities are feasible for those who use software: the
    211 equipment that enables you to use the software (a computer) is also
    212 sufficient to copy and change it.  Today's mobile computers are too
    213 weak to be good for this, but anyone can find a computer that's
    214 powerful enough.</p>
    215 
    216 <p>Moreover, a computer suffices to download and run a version changed
    217 by someone else who knows how, even if you are not a programmer.
    218 Indeed, nonprogrammers download software and run it every day.  This
    219 is why free software makes a real difference to nonprogrammers.</p>
    220 
    221 <p>How much of this applies to hardware?  Not everyone who can use
    222 digital hardware knows how to change a circuit design, or a chip
    223 design, but anyone who has a PC has the equipment needed to do so.
    224 Thus far, hardware is parallel to software, but next comes the big
    225 difference.</p>
    226 
    227 <p>You can't build and run a circuit design or a chip design in your
    228 computer.  Constructing a big circuit is a lot of painstaking work,
    229 and that's once you have the circuit board.  Fabricating a chip is not
    230 feasible for individuals today; only mass production can make them
    231 cheap enough.  With today's hardware technology, users can't download
    232 and run a modified version of a widely used digital hardware design,
    233 as they could run a modified version of a widely used program.
    234 Thus, the four freedoms don't give users today collective control over
    235 a hardware design as they give users collective control over a
    236 program.  That's where the reasoning showing that all software must be
    237 free fails to apply to today's hardware technology.</p>
    238 
    239 <p>In 1983 there was no free operating system, but it was clear that
    240 if we had one, we could immediately use it and get software freedom.
    241 All that was missing was the code for one.</p>
    242 
    243 <p>In 2014, if we had a free design for a CPU chip suitable for a PC,
    244 mass-produced chips made from that design would not give us the same
    245 freedom in the hardware domain.  If we're going to buy a product mass
    246 produced in a factory, this dependence on the factory causes most of
    247 the same problems as a nonfree design.  For free designs to give us
    248 hardware freedom, we need future fabrication technology.</p>
    249 
    250 <p>We can envision a future in which our personal fabricators can make
    251 chips, and our robots can assemble and solder them together with
    252 transformers, switches, keys, displays, fans and so on.  In that
    253 future we will all make our own computers (and fabricators and
    254 robots), and we will all be able to take advantage of modified designs
    255 made by those who know hardware.  The arguments for rejecting nonfree
    256 software will then apply to nonfree hardware designs too.</p>
    257 
    258 <p>That future is years away, at least.  In the meantime, there is no
    259 need to reject hardware with nonfree designs on principle.</p>
    260 
    261 <h3 id="free-designs">We Need Free Digital Hardware Designs</h3>
    262 
    263 <p>Although we need not reject digital hardware made from nonfree
    264 designs in today's circumstances, we need to develop free designs and
    265 should use them when feasible.  They provide advantages today, and in
    266 the future they may be the only way to use free software.</p>
    267 
    268 <p>Free hardware designs offer practical advantages.  Multiple
    269 companies can fabricate one, which reduces dependence on a single
    270 vendor.  Groups can arrange to fabricate them in quantity.  Having
    271 circuit diagrams or HDL code makes it possible to study the design to
    272 look for errors or malicious functionalities (it is known that the NSA
    273 has procured malicious weaknesses in some computing hardware).
    274 Furthermore, free designs can serve as building blocks to design
    275 computers and other complex devices, whose specs will be published and
    276 which will have fewer parts that could be used against us.</p>
    277 
    278 <p>Free hardware designs may become usable for some parts of our
    279 computers and networks, and for embedded systems, before we are able
    280 to make entire computers this way.</p>
    281 
    282 <p>Free hardware designs may become essential even before we can
    283 fabricate the hardware personally, if they become the only way to
    284 avoid nonfree software.  As common commercial hardware is increasingly
    285 designed to subjugate users, it becomes increasingly incompatible with
    286 free software, because of secret specifications and requirements for
    287 code to be signed by someone other than you.  Cell phone modem chips
    288 and even some graphics accelerators already require firmware to be
    289 signed by the manufacturer.  Any program in your computer, that
    290 someone else is allowed to change but you're not, is an instrument of
    291 unjust power over you; hardware that imposes that requirement is
    292 malicious hardware.  In the case of cell phone modem chips, all the
    293 models now available are malicious.</p>
    294 
    295 <p>Some day, free-design digital hardware may be the only platform
    296 that permits running a free system at all.  Let us aim to have the
    297 necessary free digital designs before then, and hope that we have the
    298 means to fabricate them cheaply enough for all users.</p>
    299 
    300 <p>If you design hardware, please make your designs free.  If you use
    301 hardware, please join in urging and pressuring companies to make
    302 hardware designs free.</p>
    303 
    304 <h3 id="levels-of-design">Levels of Design</h3>
    305 
    306 <p>Software has levels of implementation; a package might include
    307 libraries, commands and scripts, for instance.  But these levels don't
    308 make a significant difference for software freedom because it is
    309 feasible to make all the levels free.  Designing components of a
    310 program is the same sort of work as designing the code that combines
    311 them; likewise, building the components from source is the same sort
    312 of operation as building the combined program from source.  To make
    313 the whole thing free simply requires continuing the work until we have
    314 done the whole job.</p>
    315 
    316 <p>Therefore, we insist that a program be free at all levels.  For a
    317 program to qualify as free, every line of the source code that
    318 composes it must be free, so that you can rebuild the program out of
    319 free source code alone.</p>
    320 
    321 <p>Physical objects, by contrast, are often built out of components
    322 that are designed and build in a different kind of factory.  For
    323 instance, a computer is made from chips, but designing (or
    324 fabricating) chips is very different from designing (or fabricating)
    325 the computer out of chips.</p>
    326 
    327 <p>Thus, we need to distinguish <em>levels</em> in the design of a
    328 digital product (and maybe some other kinds of products).  The circuit
    329 that connects the chips is one level; each chip's design is another
    330 level.  In an FPGA, the interconnection of primitive cells is one
    331 level, while the primitive cells themselves are another level.  In the
    332 ideal future we will want the design be free at all levels.  Under
    333 present circumstances, just making one level free is a significant
    334 advance.</p>
    335 
    336 <p>However, if a design at one level combines free and nonfree
    337 parts&mdash;for example, a &ldquo;free&rdquo; HDL circuit that
    338 incorporates proprietary &ldquo;soft cores&rdquo;&mdash;we must
    339 conclude that the design as a whole is nonfree at that level.
    340 Likewise for nonfree &ldquo;wizards&rdquo; or &ldquo;macros,&rdquo; if
    341 they specify part of the interconnections of chips or programmably
    342 connected parts of chips.  The free parts may be a step towards the
    343 future goal of a free design, but reaching that goal entails replacing
    344 the nonfree parts.  They can never be admissible in the free
    345 world.</p>
    346 
    347 <h3 id="licenses">Licenses and Copyright for Free Hardware Designs</h3>
    348 
    349 <p>You make a hardware design free by releasing it under a free
    350 license.  We recommend using the GNU General Public License, version 3
    351 or later.  We designed GPL version 3 with a view to such use.</p>
    352 
    353 <p>Copyleft on circuits, and on nondecorative object shapes, doesn't
    354 go as far as one might suppose.  The copyright on these designs only
    355 applies to the way the design is drawn or written.  Copyleft is a way
    356 of using copyright law, so its effect carries only as far as copyright
    357 law carries.</p>
    358 
    359 <p>For instance, a circuit, as a topology, cannot be copyrighted (and
    360 therefore cannot be copylefted).  Definitions of circuits written in
    361 HDL can be copyrighted (and therefore copylefted), but the copyleft
    362 covers only the details of expression of the HDL code, not the circuit
    363 topology it generates.  Likewise, a drawing or layout of a circuit can
    364 be copyrighted, so it can be copylefted, but this only covers the
    365 drawing or layout, not the circuit topology.  Anyone can legally draw
    366 the same circuit topology in a different-looking way, or write a
    367 different HDL definition that produces the same circuit.</p>
    368 
    369 <p>Copyright doesn't cover physical circuits, so when people build
    370 instances of the circuit, the design's license will have no legal
    371 effect on what they do with the devices they have built.</p>
    372 
    373 <p>For drawings of objects, and 3D printer models, copyright doesn't
    374 cover making a different drawing of the same purely functional object
    375 shape.  It also doesn't cover the functional physical objects made
    376 from the drawing.  As far as copyright is concerned, everyone is free
    377 to make them and use them (and that's a freedom we need very much).
    378 In the US, copyright does not cover the functional aspects that the
    379 design describes, but <a
    380 href="https://www.copyright.gov/title17/92chap13.html#1301">does cover decorative
    381 aspects</a>.  When one object has decorative aspects and functional
    382 aspects, you get into tricky ground <a href="#fn2">[2]</a>.</p>
    383 
    384 <p>All this may be true in your country as well, or it may not.
    385 Before producing objects commercially or in quantity, you should
    386 consult a local lawyer.  Copyright is not the only issue you need to
    387 be concerned with.  You might be attacked using patents, most likely
    388 held by entities that had nothing to do with making the design you're
    389 using, and there may be other legal issues as well.</p>
    390 
    391 <p>Keep in mind that copyright law and patent law are totally
    392 different.  It is a mistake to suppose that they have anything in
    393 common.  This is why the term &ldquo;<a
    394 href="/philosophy/not-ipr.html">intellectual property</a>&rdquo; is
    395 pure confusion and should be totally rejected.</p>
    396 
    397 <h3 id="promoting">Promoting Free Hardware Designs Through Repositories</h3>
    398 
    399 <p>The most effective way to push for published hardware designs to be
    400 free is through rules in the repositories where they are published.
    401 Repository operators should place the freedom of the people who will
    402 use the designs above the preferences of people who make the designs.
    403 This means requiring designs of useful objects to be free, as a
    404 condition for posting them.</p>
    405 
    406 <p>For decorative objects, that argument does not apply, so we don't
    407 have to insist they must be free.  However, we should insist that they
    408 be sharable.  Thus, a repository that handles both decorative object
    409 models and functional ones should have an appropriate license policy
    410 for each category.</p>
    411 
    412 <p>For digital designs, I suggest that the repository insist on GNU
    413 GPL v3-or-later, Apache 2.0, or CC0.  For functional 3D designs, the
    414 repository should ask the design's author to choose one of four
    415 licenses: GNU GPL v3-or-later, Apache 2.0, CC BY-SA, CC BY or CC0.  For
    416 decorative designs, it should suggest GNU GPL v3-or-later, Apache 2.0, CC0,
    417 or any of the CC licenses.</p>
    418 
    419 <p>The repository should require all designs to be published as source
    420 code, and source code in secret formats usable only by proprietary
    421 design programs is not really adequate.  For a 3D model, the <a
    422 href="https://en.wikipedia.org/wiki/STL_%28file_format%29">STL
    423 format</a> is not the preferred format for changing the design and
    424 thus is not source code, so the repository should not accept it,
    425 except perhaps accompanying real source code.</p>
    426 
    427 <p>There is no reason to choose one single format for the source code
    428 of hardware designs, but source formats that cannot yet be handled
    429 with free software should be accepted reluctantly at best.</p>
    430 
    431 <h3 id="warranties">Free Hardware Designs and Warranties</h3>
    432 
    433 <p>In general, the authors of free hardware designs have no moral
    434 obligation to offer a warranty to those that fabricate the design.
    435 This is a different issue from the sale of physical hardware, which
    436 ought to come with a warranty from the seller and/or the
    437 manufacturer.</p>
    438 
    439 <h3 id="conclusion">Conclusion</h3>
    440 
    441 <p>We already have suitable licenses to make our hardware designs
    442 free.  What we need is to recognize as a community that this is what
    443 we should do and to insist on free designs when we fabricate objects
    444 ourselves.</p>
    445 <div class="column-limit"></div>
    446 
    447 <h3 class="footnote">Footnotes</h3>
    448 <ol>
    449 <li id="fn1">As used here, &ldquo;digital hardware&rdquo; includes
    450 hardware with some analog circuits and components in addition to
    451 digital ones.</li>
    452 
    453 <li id="fn2">An article by Public Knowledge gives useful information
    454 about this <a
    455 href="https://web.archive.org/web/20211203021432/https://www.publicknowledge.org/assets/uploads/documents/3_Steps_for_Licensing_Your_3D_Printed_Stuff.pdf">
    456 complexity</a>, for the US, though it falls into the common mistake of
    457 using the bogus concept of &ldquo;intellectual property&rdquo; and the
    458 propaganda term &ldquo;<a
    459 href="/philosophy/words-to-avoid.html#Protection">protection</a>.&rdquo;</li>
    460 </ol>
    461 
    462 <!-- rms: I deleted the links because of Wired's announced
    463      anti-ad-block system -->
    464 <div class="infobox extra" role="complementary">
    465 <hr />
    466 <p>Most of this article was published in two parts in <cite>Wired</cite> in
    467 March 2015.</p>
    468 </div>
    469 </div>
    470 
    471 </div><!-- for id="content", starts in the include above -->
    472 <!--#include virtual="/server/footer.html" -->
    473 <div id="footer" role="contentinfo">
    474 <div class="unprintable">
    475 
    476 <p>Please send general FSF &amp; GNU inquiries to
    477 <a href="mailto:gnu@gnu.org">&lt;gnu@gnu.org&gt;</a>.
    478 There are also <a href="/contact/">other ways to contact</a>
    479 the FSF.  Broken links and other corrections or suggestions can be sent
    480 to <a href="mailto:webmasters@gnu.org">&lt;webmasters@gnu.org&gt;</a>.</p>
    481 
    482 <p><!-- TRANSLATORS: Ignore the original text in this paragraph,
    483         replace it with the translation of these two:
    484 
    485         We work hard and do our best to provide accurate, good quality
    486         translations.  However, we are not exempt from imperfection.
    487         Please send your comments and general suggestions in this regard
    488         to <a href="mailto:web-translators@gnu.org">
    489         &lt;web-translators@gnu.org&gt;</a>.</p>
    490 
    491         <p>For information on coordinating and contributing translations of
    492         our web pages, see <a
    493         href="/server/standards/README.translations.html">Translations
    494         README</a>. -->
    495 Please see the <a
    496 href="/server/standards/README.translations.html">Translations
    497 README</a> for information on coordinating and contributing translations
    498 of this article.</p>
    499 </div>
    500 
    501 <!-- Regarding copyright, in general, standalone pages (as opposed to
    502      files generated as part of manuals) on the GNU web server should
    503      be under CC BY-ND 4.0.  Please do NOT change or remove this
    504      without talking with the webmasters or licensing team first.
    505      Please make sure the copyright date is consistent with the
    506      document.  For web pages, it is ok to list just the latest year the
    507      document was modified, or published.
    508      
    509      If you wish to list earlier years, that is ok too.
    510      Either "2001, 2002, 2003" or "2001-2003" are ok for specifying
    511      years, as long as each year in the range is in fact a copyrightable
    512      year, i.e., a year in which the document was published (including
    513      being publicly visible on the web or in a revision control system).
    514      
    515      There is more detail about copyright years in the GNU Maintainers
    516      Information document, www.gnu.org/prep/maintain. -->
    517 
    518 <p>Copyright &copy; 2015, 2021, 2022 Richard Stallman</p>
    519 
    520 <p>This page is licensed under a <a rel="license"
    521 href="http://creativecommons.org/licenses/by-nd/4.0/">Creative
    522 Commons Attribution-NoDerivatives 4.0 International License</a>.</p>
    523 
    524 <!--#include virtual="/server/bottom-notes.html" -->
    525 
    526 <p class="unprintable">Updated:
    527 <!-- timestamp start -->
    528 $Date: 2022/03/05 13:35:13 $
    529 <!-- timestamp end -->
    530 </p>
    531 </div>
    532 </div><!-- for class="inner", starts in the banner include -->
    533 </body>
    534 </html>