cash2ecash

cash2ecash: cash acceptor that issues digital cash (experimental)
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CMakeLists.txt (1731B)


      1 project(lvgl)
      2 foreach(BACKEND_NAME "SDL" "LINUX_DRM" "LINUX_FBDEV" "X11" "WAYLAND")
      3     execute_process(COMMAND "${PROJECT_SOURCE_DIR}/scripts/backend_conf.sh" ${BACKEND_NAME} OUTPUT_VARIABLE IS_BACKEND_ENABLED)
      4     set("LV_USE_${BACKEND_NAME}" ${IS_BACKEND_ENABLED})
      5 endforeach()
      6 
      7 # Uncomment if the program needs debugging
      8 #set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O0 -ggdb")
      9 
     10 set(CMAKE_C_STANDARD 99) # LVGL officially supports C99 and above
     11 set(CMAKE_CXX_STANDARD 17) #C17
     12 set(CMAKE_CXX_STANDARD_REQUIRED ON)
     13 add_subdirectory(lvgl)
     14 target_include_directories(lvgl PUBLIC ${PROJECT_SOURCE_DIR})
     15 
     16 if (LV_USE_LINUX_DRM)
     17 
     18     find_package(PkgConfig REQUIRED)
     19     pkg_check_modules(LIBDRM REQUIRED libdrm)
     20 
     21     target_include_directories(lvgl PUBLIC ${LIBDRM_INCLUDE_DIRS})
     22 
     23 elseif (LV_USE_SDL)
     24 
     25     find_package(PkgConfig REQUIRED)
     26     pkg_check_modules(SDL2 REQUIRED sdl2)
     27     pkg_check_modules(SDL2_image REQUIRED SDL2_image)
     28 
     29     target_include_directories(lvgl PRIVATE ${SDL2_INCLUDE_DIRS})
     30     target_include_directories(lvgl PRIVATE ${SDL2_IMAGE_INCLUDE_DIRS})
     31 
     32 elseif (LV_USE_WAYLAND)
     33 
     34     find_package(PkgConfig REQUIRED)
     35     pkg_check_modules(wayland-client REQUIRED wayland-client)
     36     pkg_check_modules(wayland-cursor REQUIRED wayland-cursor)
     37     pkg_check_modules(xkbcommon REQUIRED xkbcommon)
     38 
     39     # Wayland protocols
     40     pkg_check_modules(WAYLAND_PROTOCOLS REQUIRED wayland-protocols>=1.25)
     41     pkg_get_variable(WAYLAND_PROTOCOLS_BASE wayland-protocols pkgdatadir)
     42 
     43     execute_process(COMMAND "scripts/gen_wl_protocols.sh" OUTPUT_VARIABLE WAYLAND_PROTOCOLS_SRC)
     44 
     45     target_include_directories(lvgl PRIVATE ${PROJECT_SOURCE_DIR}
     46                                             "${PROJECT_SOURCE_DIR}/wl_protocols")
     47 endif()
     48