auditor

Public Website for an auditor
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      1 {"version":3,"file":"qrious.js","sources":["../node_modules/nevis/src/extend.js","../node_modules/nevis/src/nevis.js","../node_modules/nevis/lite.js","../node_modules/qrious-core/src/renderer/Renderer.js","../node_modules/qrious-core/src/renderer/CanvasRenderer.js","../node_modules/qrious-core/src/Alignment.js","../node_modules/qrious-core/src/ErrorCorrection.js","../node_modules/qrious-core/src/Galois.js","../node_modules/qrious-core/src/Version.js","../node_modules/qrious-core/src/Frame.js","../node_modules/qrious-core/src/renderer/ImageRenderer.js","../node_modules/qrious-core/src/option/Option.js","../node_modules/qrious-core/src/util/Utilities.js","../node_modules/qrious-core/src/option/OptionManager.js","../node_modules/qrious-core/src/service/ServiceManager.js","../node_modules/qrious-core/src/QRious.js","../node_modules/qrious-core/index.js","../node_modules/qrious-core/src/service/Service.js","../node_modules/qrious-core/src/service/element/ElementService.js","../src/service/element/BrowserElementService.js","../src/QRious.js"],"sourcesContent":["/*\n * Copyright (C) 2017 Alasdair Mercer, !ninja\n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to deal\n * in the Software without restriction, including without limitation the rights\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n * copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all\n * copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n * SOFTWARE.\n */\n\n'use strict';\n\n/**\n * A bare-bones constructor for surrogate prototype swapping.\n *\n * @private\n * @constructor\n */\nvar Constructor = /* istanbul ignore next */ function() {};\n/**\n * A reference to <code>Object.prototype.hasOwnProperty</code>.\n *\n * @private\n * @type {Function}\n */\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n/**\n * A reference to <code>Array.prototype.slice</code>.\n *\n * @private\n * @type {Function}\n */\nvar slice = Array.prototype.slice;\n\n/**\n * Creates an object which inherits the given <code>prototype</code>.\n *\n * Optionally, the created object can be extended further with the specified <code>properties</code>.\n *\n * @param {Object} prototype - the prototype to be inherited by the created object\n * @param {Object} [properties] - the optional properties to be extended by the created object\n * @return {Object} The newly created object.\n * @private\n */\nfunction createObject(prototype, properties) {\n  var result;\n  /* istanbul ignore next */\n  if (typeof Object.create === 'function') {\n    result = Object.create(prototype);\n  } else {\n    Constructor.prototype = prototype;\n    result = new Constructor();\n    Constructor.prototype = null;\n  }\n\n  if (properties) {\n    extendObject(true, result, properties);\n  }\n\n  return result;\n}\n\n/**\n * Extends the constructor to which this method is associated with the <code>prototype</code> and/or\n * <code>statics</code> provided.\n *\n * If <code>name</code> is provided, it will be used as the class name and can be accessed via a special\n * <code>class_</code> property on the child constructor, otherwise the class name of the super constructor will be used\n * instead. The class name may also be used string representation for instances of the child constructor (via\n * <code>toString</code>), but this is not applicable to the <i>lite</i> version of Nevis.\n *\n * If <code>constructor</code> is provided, it will be used as the constructor for the child, otherwise a simple\n * constructor which only calls the super constructor will be used instead.\n *\n * The super constructor can be accessed via a special <code>super_</code> property on the child constructor.\n *\n * @param {string} [name=this.class_] - the class name to be used for the child constructor\n * @param {Function} [constructor] - the constructor for the child\n * @param {Object} [prototype] - the prototype properties to be defined for the child\n * @param {Object} [statics] - the static properties to be defined for the child\n * @return {Function} The child <code>constructor</code> provided or the one created if none was given.\n * @public\n */\nfunction extend(name, constructor, prototype, statics) {\n  var superConstructor = this;\n\n  if (typeof name !== 'string') {\n    statics = prototype;\n    prototype = constructor;\n    constructor = name;\n    name = null;\n  }\n\n  if (typeof constructor !== 'function') {\n    statics = prototype;\n    prototype = constructor;\n    constructor = function() {\n      return superConstructor.apply(this, arguments);\n    };\n  }\n\n  extendObject(false, constructor, superConstructor, statics);\n\n  constructor.prototype = createObject(superConstructor.prototype, prototype);\n  constructor.prototype.constructor = constructor;\n\n  constructor.class_ = name || superConstructor.class_;\n  constructor.super_ = superConstructor;\n\n  return constructor;\n}\n\n/**\n * Extends the specified <code>target</code> object with the properties in each of the <code>sources</code> provided.\n *\n * if any source is <code>null</code> it will be ignored.\n *\n * @param {boolean} own - <code>true</code> to only copy <b>own</b> properties from <code>sources</code> onto\n * <code>target</code>; otherwise <code>false</code>\n * @param {Object} target - the target object which should be extended\n * @param {...Object} [sources] - the source objects whose properties are to be copied onto <code>target</code>\n * @return {void}\n * @private\n */\nfunction extendObject(own, target, sources) {\n  sources = slice.call(arguments, 2);\n\n  var property;\n  var source;\n\n  for (var i = 0, length = sources.length; i < length; i++) {\n    source = sources[i];\n\n    for (property in source) {\n      if (!own || hasOwnProperty.call(source, property)) {\n        target[property] = source[property];\n      }\n    }\n  }\n}\n\nmodule.exports = extend;\n","/*\n * Copyright (C) 2017 Alasdair Mercer, !ninja\n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to deal\n * in the Software without restriction, including without limitation the rights\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n * copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all\n * copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n * SOFTWARE.\n */\n\n'use strict';\n\nvar extend = require('./extend');\n\n/**\n * The base class from which all others should extend.\n *\n * @public\n * @constructor\n */\nfunction Nevis() {}\nNevis.class_ = 'Nevis';\nNevis.super_ = Object;\n\n/**\n * Extends the constructor to which this method is associated with the <code>prototype</code> and/or\n * <code>statics</code> provided.\n *\n * If <code>name</code> is provided, it will be used as the class name and can be accessed via a special\n * <code>class_</code> property on the child constructor, otherwise the class name of the super constructor will be used\n * instead. The class name may also be used string representation for instances of the child constructor (via\n * <code>toString</code>), but this is not applicable to the <i>lite</i> version of Nevis.\n *\n * If <code>constructor</code> is provided, it will be used as the constructor for the child, otherwise a simple\n * constructor which only calls the super constructor will be used instead.\n *\n * The super constructor can be accessed via a special <code>super_</code> property on the child constructor.\n *\n * @param {string} [name=this.class_] - the class name to be used for the child constructor\n * @param {Function} [constructor] - the constructor for the child\n * @param {Object} [prototype] - the prototype properties to be defined for the child\n * @param {Object} [statics] - the static properties to be defined for the child\n * @return {Function} The child <code>constructor</code> provided or the one created if none was given.\n * @public\n * @static\n * @memberof Nevis\n */\nNevis.extend = extend;\n\nmodule.exports = Nevis;\n","/*\n * Copyright (C) 2017 Alasdair Mercer, !ninja\n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to deal\n * in the Software without restriction, including without limitation the rights\n * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n * copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in all\n * copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\n * SOFTWARE.\n */\n\n'use strict';\n\nmodule.exports = require('./src/nevis');\n","/*\n * QRious\n * Copyright (C) 2017 Alasdair Mercer\n * Copyright (C) 2010 Tom Zerucha\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU General Public License as published by\n * the Free Software Foundation, either version 3 of the License, or\n * (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n * GNU General Public License for more details.\n *\n * You should have received a copy of the GNU General Public License\n * along with this program.  If not, see <http://www.gnu.org/licenses/>.\n */\n\n'use strict';\n\nvar Nevis = require('nevis/lite');\n\n/**\n * Responsible for rendering a QR code {@link Frame} on a specific type of element.\n *\n * A renderer may be dependant on the rendering of another element, so the ordering of their execution is important.\n *\n * The rendering of a element can be deferred by disabling the renderer initially, however, any attempt get the element\n * from the renderer will result in it being immediately enabled and the element being rendered.\n *\n * @param {QRious} qrious - the {@link QRious} instance to be used\n * @param {*} element - the element onto which the QR code is to be rendered\n * @param {boolean} [enabled] - <code>true</code> this {@link Renderer} is enabled; otherwise <code>false</code>.\n * @public\n * @class\n * @extends Nevis\n */\nvar Renderer = Nevis.extend(function(qrious, element, enabled) {\n  /**\n   * The {@link QRious} instance.\n   *\n   * @protected\n   * @type {QRious}\n   * @memberof Renderer#\n   */\n  this.qrious = qrious;\n\n  /**\n   * The element onto which this {@link Renderer} is rendering the QR code.\n   *\n   * @protected\n   * @type {*}\n   * @memberof Renderer#\n   */\n  this.element = element;\n  this.element.qrious = qrious;\n\n  /**\n   * Whether this {@link Renderer} is enabled.\n   *\n   * @protected\n   * @type {boolean}\n   * @memberof Renderer#\n   */\n  this.enabled = Boolean(enabled);\n}, {\n\n  /**\n   * Draws the specified QR code <code>frame</code> on the underlying element.\n   *\n   * Implementations of {@link Renderer} <b>must</b> override this method with their own specific logic.\n   *\n   * @param {Frame} frame - the {@link Frame} to be drawn\n   * @return {void}\n   * @protected\n   * @abstract\n   * @memberof Renderer#\n   */\n  draw: function(frame) {},\n\n  /**\n   * Returns the element onto which this {@link Renderer} is rendering the QR code.\n   *\n   * If this method is called while this {@link Renderer} is disabled, it will be immediately enabled and rendered\n   * before the element is returned.\n   *\n   * @return {*} The element.\n   * @public\n   * @memberof Renderer#\n   */\n  getElement: function() {\n    if (!this.enabled) {\n      this.enabled = true;\n      this.render();\n    }\n\n    return this.element;\n  },\n\n  /**\n   * Calculates the size (in pixel units) to represent an individual module within the QR code based on the\n   * <code>frame</code> provided.\n   *\n   * Any configured padding will be excluded from the returned size.\n   *\n   * The returned value will be at least one, even in cases where the size of the QR code does not fit its contents.\n   * This is done so that the inevitable clipping is handled more gracefully since this way at least something is\n   * displayed instead of just a blank space filled by the background color.\n   *\n   * @param {Frame} frame - the {@link Frame} from which the module size is to be derived\n   * @return {number} The pixel size for each module in the QR code which will be no less than one.\n   * @protected\n   * @memberof Renderer#\n   */\n  getModuleSize: function(frame) {\n    var qrious = this.qrious;\n    var padding = qrious.padding || 0;\n    var pixels = Math.floor((qrious.size - (padding * 2)) / frame.width);\n\n    return Math.max(1, pixels);\n  },\n\n  /**\n   * Calculates the offset/padding (in pixel units) to be inserted before the QR code based on the <code>frame</code>\n   * provided.\n   *\n   * The returned value will be zero if there is no available offset or if the size of the QR code does not fit its\n   * contents. It will never be a negative value. This is done so that the inevitable clipping appears more naturally\n   * and it is not clipped from all directions.\n   *\n   * @param {Frame} frame - the {@link Frame} from which the offset is to be derived\n   * @return {number} The pixel offset for the QR code which will be no less than zero.\n   * @protected\n   * @memberof Renderer#\n   */\n  getOffset: function(frame) {\n    var qrious = this.qrious;\n    var padding = qrious.padding;\n\n    if (padding != null) {\n      return padding;\n    }\n\n    var moduleSize = this.getModuleSize(frame);\n    var offset = Math.floor((qrious.size - (moduleSize * frame.width)) / 2);\n\n    return Math.max(0, offset);\n  },\n\n  /**\n   * Renders a QR code on the underlying element based on the <code>frame</code> provided.\n   *\n   * @param {Frame} frame - the {@link Frame} to be rendered\n   * @return {void}\n   * @public\n   * @memberof Renderer#\n   */\n  render: function(frame) {\n    if (this.enabled) {\n      this.resize();\n      this.reset();\n      this.draw(frame);\n    }\n  },\n\n  /**\n   * Resets the underlying element, effectively clearing any previously rendered QR code.\n   *\n   * Implementations of {@link Renderer} <b>must</b> override this method with their own specific logic.\n   *\n   * @return {void}\n   * @protected\n   * @abstract\n   * @memberof Renderer#\n   */\n  reset: function() {},\n\n  /**\n   * Ensures that the size of the underlying element matches that defined on the associated {@link QRious} instance.\n   *\n   * Implementations of {@link Renderer} <b>must</b> override this method with their own specific logic.\n   *\n   * @return {void}\n   * @protected\n   * @abstract\n   * @memberof Renderer#\n   */\n  resize: function() {}\n\n});\n\nmodule.exports = Renderer;\n","/*\n * QRious\n * Copyright (C) 2017 Alasdair Mercer\n * Copyright (C) 2010 Tom Zerucha\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU General Public License as published by\n * the Free Software Foundation, either version 3 of the License, or\n * (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n * GNU General Public License for more details.\n *\n * You should have received a copy of the GNU General Public License\n * along with this program.  If not, see <http://www.gnu.org/licenses/>.\n */\n\n'use strict';\n\nvar Renderer = require('./Renderer');\n\n/**\n * An implementation of {@link Renderer} for working with <code>canvas</code> elements.\n *\n * @public\n * @class\n * @extends Renderer\n */\nvar CanvasRenderer = Renderer.extend({\n\n  /**\n   * @override\n   */\n  draw: function(frame) {\n    var i, j;\n    var qrious = this.qrious;\n    var moduleSize = this.getModuleSize(frame);\n    var offset = this.getOffset(frame);\n    var context = this.element.getContext('2d');\n\n    context.fillStyle = qrious.foreground;\n    context.globalAlpha = qrious.foregroundAlpha;\n\n    for (i = 0; i < frame.width; i++) {\n      for (j = 0; j < frame.width; j++) {\n        if (frame.buffer[(j * frame.width) + i]) {\n          context.fillRect((moduleSize * i) + offset, (moduleSize * j) + offset, moduleSize, moduleSize);\n        }\n      }\n    }\n  },\n\n  /**\n   * @override\n   */\n  reset: function() {\n    var qrious = this.qrious;\n    var context = this.element.getContext('2d');\n    var size = qrious.size;\n\n    context.lineWidth = 1;\n    context.clearRect(0, 0, size, size);\n    context.fillStyle = qrious.background;\n    context.globalAlpha = qrious.backgroundAlpha;\n    context.fillRect(0, 0, size, size);\n  },\n\n  /**\n   * @override\n   */\n  resize: function() {\n    var element = this.element;\n\n    element.width = element.height = this.qrious.size;\n  }\n\n});\n\nmodule.exports = CanvasRenderer;\n","/*\n * QRious\n * Copyright (C) 2017 Alasdair Mercer\n * Copyright (C) 2010 Tom Zerucha\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU General Public License as published by\n * the Free Software Foundation, either version 3 of the License, or\n * (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n * GNU General Public License for more details.\n *\n * You should have received a copy of the GNU General Public License\n * along with this program.  If not, see <http://www.gnu.org/licenses/>.\n */\n\n'use strict';\n\n/* eslint no-multi-spaces: \"off\" */\n\nvar Nevis = require('nevis/lite');\n\n/**\n * Contains alignment pattern information.\n *\n * @public\n * @class\n * @extends Nevis\n */\nvar Alignment = Nevis.extend(null, {\n\n  /**\n   * The alignment pattern block.\n   *\n   * @public\n   * @static\n   * @type {number[]}\n   * @memberof Alignment\n   */\n  BLOCK: [\n    0,  11, 15, 19, 23, 27, 31,\n    16, 18, 20, 22, 24, 26, 28, 20, 22, 24, 24, 26, 28, 28, 22, 24, 24,\n    26, 26, 28, 28, 24, 24, 26, 26, 26, 28, 28, 24, 26, 26, 26, 28, 28\n  ]\n\n});\n\nmodule.exports = Alignment;\n","/*\n * QRious\n * Copyright (C) 2017 Alasdair Mercer\n * Copyright (C) 2010 Tom Zerucha\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU General Public License as published by\n * the Free Software Foundation, either version 3 of the License, or\n * (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n * GNU General Public License for more details.\n *\n * You should have received a copy of the GNU General Public License\n * along with this program.  If not, see <http://www.gnu.org/licenses/>.\n */\n\n'use strict';\n\n/* eslint no-multi-spaces: \"off\" */\n\nvar Nevis = require('nevis/lite');\n\n/**\n * Contains error correction information.\n *\n * @public\n * @class\n * @extends Nevis\n */\nvar ErrorCorrection = Nevis.extend(null, {\n\n  /**\n   * The error correction blocks.\n   *\n   * There are four elements per version. The first two indicate the number of blocks, then the data width, and finally\n   * the ECC width.\n   *\n   * @public\n   * @static\n   * @type {number[]}\n   * @memberof ErrorCorrection\n   */\n  BLOCKS: [\n    1,  0,  19,  7,     1,  0,  16,  10,    1,  0,  13,  13,    1,  0,  9,   17,\n    1,  0,  34,  10,    1,  0,  28,  16,    1,  0,  22,  22,    1,  0,  16,  28,\n    1,  0,  55,  15,    1,  0,  44,  26,    2,  0,  17,  18,    2,  0,  13,  22,\n    1,  0,  80,  20,    2,  0,  32,  18,    2,  0,  24,  26,    4,  0,  9,   16,\n    1,  0,  108, 26,    2,  0,  43,  24,    2,  2,  15,  18,    2,  2,  11,  22,\n    2,  0,  68,  18,    4,  0,  27,  16,    4,  0,  19,  24,    4,  0,  15,  28,\n    2,  0,  78,  20,    4,  0,  31,  18,    2,  4,  14,  18,    4,  1,  13,  26,\n    2,  0,  97,  24,    2,  2,  38,  22,    4,  2,  18,  22,    4,  2,  14,  26,\n    2,  0,  116, 30,    3,  2,  36,  22,    4,  4,  16,  20,    4,  4,  12,  24,\n    2,  2,  68,  18,    4,  1,  43,  26,    6,  2,  19,  24,    6,  2,  15,  28,\n    4,  0,  81,  20,    1,  4,  50,  30,    4,  4,  22,  28,    3,  8,  12,  24,\n    2,  2,  92,  24,    6,  2,  36,  22,    4,  6,  20,  26,    7,  4,  14,  28,\n    4,  0,  107, 26,    8,  1,  37,  22,    8,  4,  20,  24,    12, 4,  11,  22,\n    3,  1,  115, 30,    4,  5,  40,  24,    11, 5,  16,  20,    11, 5,  12,  24,\n    5,  1,  87,  22,    5,  5,  41,  24,    5,  7,  24,  30,    11, 7,  12,  24,\n    5,  1,  98,  24,    7,  3,  45,  28,    15, 2,  19,  24,    3,  13, 15,  30,\n    1,  5,  107, 28,    10, 1,  46,  28,    1,  15, 22,  28,    2,  17, 14,  28,\n    5,  1,  120, 30,    9,  4,  43,  26,    17, 1,  22,  28,    2,  19, 14,  28,\n    3,  4,  113, 28,    3,  11, 44,  26,    17, 4,  21,  26,    9,  16, 13,  26,\n    3,  5,  107, 28,    3,  13, 41,  26,    15, 5,  24,  30,    15, 10, 15,  28,\n    4,  4,  116, 28,    17, 0,  42,  26,    17, 6,  22,  28,    19, 6,  16,  30,\n    2,  7,  111, 28,    17, 0,  46,  28,    7,  16, 24,  30,    34, 0,  13,  24,\n    4,  5,  121, 30,    4,  14, 47,  28,    11, 14, 24,  30,    16, 14, 15,  30,\n    6,  4,  117, 30,    6,  14, 45,  28,    11, 16, 24,  30,    30, 2,  16,  30,\n    8,  4,  106, 26,    8,  13, 47,  28,    7,  22, 24,  30,    22, 13, 15,  30,\n    10, 2,  114, 28,    19, 4,  46,  28,    28, 6,  22,  28,    33, 4,  16,  30,\n    8,  4,  122, 30,    22, 3,  45,  28,    8,  26, 23,  30,    12, 28, 15,  30,\n    3,  10, 117, 30,    3,  23, 45,  28,    4,  31, 24,  30,    11, 31, 15,  30,\n    7,  7,  116, 30,    21, 7,  45,  28,    1,  37, 23,  30,    19, 26, 15,  30,\n    5,  10, 115, 30,    19, 10, 47,  28,    15, 25, 24,  30,    23, 25, 15,  30,\n    13, 3,  115, 30,    2,  29, 46,  28,    42, 1,  24,  30,    23, 28, 15,  30,\n    17, 0,  115, 30,    10, 23, 46,  28,    10, 35, 24,  30,    19, 35, 15,  30,\n    17, 1,  115, 30,    14, 21, 46,  28,    29, 19, 24,  30,    11, 46, 15,  30,\n    13, 6,  115, 30,    14, 23, 46,  28,    44, 7,  24,  30,    59, 1,  16,  30,\n    12, 7,  121, 30,    12, 26, 47,  28,    39, 14, 24,  30,    22, 41, 15,  30,\n    6,  14, 121, 30,    6,  34, 47,  28,    46, 10, 24,  30,    2,  64, 15,  30,\n    17, 4,  122, 30,    29, 14, 46,  28,    49, 10, 24,  30,    24, 46, 15,  30,\n    4,  18, 122, 30,    13, 32, 46,  28,    48, 14, 24,  30,    42, 32, 15,  30,\n    20, 4,  117, 30,    40, 7,  47,  28,    43, 22, 24,  30,    10, 67, 15,  30,\n    19, 6,  118, 30,    18, 31, 47,  28,    34, 34, 24,  30,    20, 61, 15,  30\n  ],\n\n  /**\n   * The final format bits with mask (level << 3 | mask).\n   *\n   * @public\n   * @static\n   * @type {number[]}\n   * @memberof ErrorCorrection\n   */\n  FINAL_FORMAT: [\n    // L\n    0x77c4, 0x72f3, 0x7daa, 0x789d, 0x662f, 0x6318, 0x6c41, 0x6976,\n    // M\n    0x5412, 0x5125, 0x5e7c, 0x5b4b, 0x45f9, 0x40ce, 0x4f97, 0x4aa0,\n    // Q\n    0x355f, 0x3068, 0x3f31, 0x3a06, 0x24b4, 0x2183, 0x2eda, 0x2bed,\n    // H\n    0x1689, 0x13be, 0x1ce7, 0x19d0, 0x0762, 0x0255, 0x0d0c, 0x083b\n  ],\n\n  /**\n   * A map of human-readable ECC levels.\n   *\n   * @public\n   * @static\n   * @type {Object.<string, number>}\n   * @memberof ErrorCorrection\n   */\n  LEVELS: {\n    L: 1,\n    M: 2,\n    Q: 3,\n    H: 4\n  }\n\n});\n\nmodule.exports = ErrorCorrection;\n","/*\n * QRious\n * Copyright (C) 2017 Alasdair Mercer\n * Copyright (C) 2010 Tom Zerucha\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU General Public License as published by\n * the Free Software Foundation, either version 3 of the License, or\n * (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n * GNU General Public License for more details.\n *\n * You should have received a copy of the GNU General Public License\n * along with this program.  If not, see <http://www.gnu.org/licenses/>.\n */\n\n'use strict';\n\nvar Nevis = require('nevis/lite');\n\n/**\n * Contains Galois field information.\n *\n * @public\n * @class\n * @extends Nevis\n */\nvar Galois = Nevis.extend(null, {\n\n  /**\n   * The Galois field exponent table.\n   *\n   * @public\n   * @static\n   * @type {number[]}\n   * @memberof Galois\n   */\n  EXPONENT: [\n    0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x1d, 0x3a, 0x74, 0xe8, 0xcd, 0x87, 0x13, 0x26,\n    0x4c, 0x98, 0x2d, 0x5a, 0xb4, 0x75, 0xea, 0xc9, 0x8f, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0,\n    0x9d, 0x27, 0x4e, 0x9c, 0x25, 0x4a, 0x94, 0x35, 0x6a, 0xd4, 0xb5, 0x77, 0xee, 0xc1, 0x9f, 0x23,\n    0x46, 0x8c, 0x05, 0x0a, 0x14, 0x28, 0x50, 0xa0, 0x5d, 0xba, 0x69, 0xd2, 0xb9, 0x6f, 0xde, 0xa1,\n    0x5f, 0xbe, 0x61, 0xc2, 0x99, 0x2f, 0x5e, 0xbc, 0x65, 0xca, 0x89, 0x0f, 0x1e, 0x3c, 0x78, 0xf0,\n    0xfd, 0xe7, 0xd3, 0xbb, 0x6b, 0xd6, 0xb1, 0x7f, 0xfe, 0xe1, 0xdf, 0xa3, 0x5b, 0xb6, 0x71, 0xe2,\n    0xd9, 0xaf, 0x43, 0x86, 0x11, 0x22, 0x44, 0x88, 0x0d, 0x1a, 0x34, 0x68, 0xd0, 0xbd, 0x67, 0xce,\n    0x81, 0x1f, 0x3e, 0x7c, 0xf8, 0xed, 0xc7, 0x93, 0x3b, 0x76, 0xec, 0xc5, 0x97, 0x33, 0x66, 0xcc,\n    0x85, 0x17, 0x2e, 0x5c, 0xb8, 0x6d, 0xda, 0xa9, 0x4f, 0x9e, 0x21, 0x42, 0x84, 0x15, 0x2a, 0x54,\n    0xa8, 0x4d, 0x9a, 0x29, 0x52, 0xa4, 0x55, 0xaa, 0x49, 0x92, 0x39, 0x72, 0xe4, 0xd5, 0xb7, 0x73,\n    0xe6, 0xd1, 0xbf, 0x63, 0xc6, 0x91, 0x3f, 0x7e, 0xfc, 0xe5, 0xd7, 0xb3, 0x7b, 0xf6, 0xf1, 0xff,\n    0xe3, 0xdb, 0xab, 0x4b, 0x96, 0x31, 0x62, 0xc4, 0x95, 0x37, 0x6e, 0xdc, 0xa5, 0x57, 0xae, 0x41,\n    0x82, 0x19, 0x32, 0x64, 0xc8, 0x8d, 0x07, 0x0e, 0x1c, 0x38, 0x70, 0xe0, 0xdd, 0xa7, 0x53, 0xa6,\n    0x51, 0xa2, 0x59, 0xb2, 0x79, 0xf2, 0xf9, 0xef, 0xc3, 0x9b, 0x2b, 0x56, 0xac, 0x45, 0x8a, 0x09,\n    0x12, 0x24, 0x48, 0x90, 0x3d, 0x7a, 0xf4, 0xf5, 0xf7, 0xf3, 0xfb, 0xeb, 0xcb, 0x8b, 0x0b, 0x16,\n    0x2c, 0x58, 0xb0, 0x7d, 0xfa, 0xe9, 0xcf, 0x83, 0x1b, 0x36, 0x6c, 0xd8, 0xad, 0x47, 0x8e, 0x00\n  ],\n\n  /**\n   * The Galois field log table.\n   *\n   * @public\n   * @static\n   * @type {number[]}\n   * @memberof Galois\n   */\n  LOG: [\n    0xff, 0x00, 0x01, 0x19, 0x02, 0x32, 0x1a, 0xc6, 0x03, 0xdf, 0x33, 0xee, 0x1b, 0x68, 0xc7, 0x4b,\n    0x04, 0x64, 0xe0, 0x0e, 0x34, 0x8d, 0xef, 0x81, 0x1c, 0xc1, 0x69, 0xf8, 0xc8, 0x08, 0x4c, 0x71,\n    0x05, 0x8a, 0x65, 0x2f, 0xe1, 0x24, 0x0f, 0x21, 0x35, 0x93, 0x8e, 0xda, 0xf0, 0x12, 0x82, 0x45,\n    0x1d, 0xb5, 0xc2, 0x7d, 0x6a, 0x27, 0xf9, 0xb9, 0xc9, 0x9a, 0x09, 0x78, 0x4d, 0xe4, 0x72, 0xa6,\n    0x06, 0xbf, 0x8b, 0x62, 0x66, 0xdd, 0x30, 0xfd, 0xe2, 0x98, 0x25, 0xb3, 0x10, 0x91, 0x22, 0x88,\n    0x36, 0xd0, 0x94, 0xce, 0x8f, 0x96, 0xdb, 0xbd, 0xf1, 0xd2, 0x13, 0x5c, 0x83, 0x38, 0x46, 0x40,\n    0x1e, 0x42, 0xb6, 0xa3, 0xc3, 0x48, 0x7e, 0x6e, 0x6b, 0x3a, 0x28, 0x54, 0xfa, 0x85, 0xba, 0x3d,\n    0xca, 0x5e, 0x9b, 0x9f, 0x0a, 0x15, 0x79, 0x2b, 0x4e, 0xd4, 0xe5, 0xac, 0x73, 0xf3, 0xa7, 0x57,\n    0x07, 0x70, 0xc0, 0xf7, 0x8c, 0x80, 0x63, 0x0d, 0x67, 0x4a, 0xde, 0xed, 0x31, 0xc5, 0xfe, 0x18,\n    0xe3, 0xa5, 0x99, 0x77, 0x26, 0xb8, 0xb4, 0x7c, 0x11, 0x44, 0x92, 0xd9, 0x23, 0x20, 0x89, 0x2e,\n    0x37, 0x3f, 0xd1, 0x5b, 0x95, 0xbc, 0xcf, 0xcd, 0x90, 0x87, 0x97, 0xb2, 0xdc, 0xfc, 0xbe, 0x61,\n    0xf2, 0x56, 0xd3, 0xab, 0x14, 0x2a, 0x5d, 0x9e, 0x84, 0x3c, 0x39, 0x53, 0x47, 0x6d, 0x41, 0xa2,\n    0x1f, 0x2d, 0x43, 0xd8, 0xb7, 0x7b, 0xa4, 0x76, 0xc4, 0x17, 0x49, 0xec, 0x7f, 0x0c, 0x6f, 0xf6,\n    0x6c, 0xa1, 0x3b, 0x52, 0x29, 0x9d, 0x55, 0xaa, 0xfb, 0x60, 0x86, 0xb1, 0xbb, 0xcc, 0x3e, 0x5a,\n    0xcb, 0x59, 0x5f, 0xb0, 0x9c, 0xa9, 0xa0, 0x51, 0x0b, 0xf5, 0x16, 0xeb, 0x7a, 0x75, 0x2c, 0xd7,\n    0x4f, 0xae, 0xd5, 0xe9, 0xe6, 0xe7, 0xad, 0xe8, 0x74, 0xd6, 0xf4, 0xea, 0xa8, 0x50, 0x58, 0xaf\n  ]\n\n});\n\nmodule.exports = Galois;\n","/*\n * QRious\n * Copyright (C) 2017 Alasdair Mercer\n * Copyright (C) 2010 Tom Zerucha\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU General Public License as published by\n * the Free Software Foundation, either version 3 of the License, or\n * (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n * GNU General Public License for more details.\n *\n * You should have received a copy of the GNU General Public License\n * along with this program.  If not, see <http://www.gnu.org/licenses/>.\n */\n\n'use strict';\n\nvar Nevis = require('nevis/lite');\n\n/**\n * Contains version pattern information.\n *\n * @public\n * @class\n * @extends Nevis\n */\nvar Version = Nevis.extend(null, {\n\n  /**\n   * The version pattern block.\n   *\n   * @public\n   * @static\n   * @type {number[]}\n   * @memberof Version\n   */\n  BLOCK: [\n    0xc94, 0x5bc, 0xa99, 0x4d3, 0xbf6, 0x762, 0x847, 0x60d, 0x928, 0xb78, 0x45d, 0xa17, 0x532,\n    0x9a6, 0x683, 0x8c9, 0x7ec, 0xec4, 0x1e1, 0xfab, 0x08e, 0xc1a, 0x33f, 0xd75, 0x250, 0x9d5,\n    0x6f0, 0x8ba, 0x79f, 0xb0b, 0x42e, 0xa64, 0x541, 0xc69\n  ]\n\n});\n\nmodule.exports = Version;\n","/*\n * QRious\n * Copyright (C) 2017 Alasdair Mercer\n * Copyright (C) 2010 Tom Zerucha\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU General Public License as published by\n * the Free Software Foundation, either version 3 of the License, or\n * (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n * GNU General Public License for more details.\n *\n * You should have received a copy of the GNU General Public License\n * along with this program.  If not, see <http://www.gnu.org/licenses/>.\n */\n\n'use strict';\n\nvar Nevis = require('nevis/lite');\n\nvar Alignment = require('./Alignment');\nvar ErrorCorrection = require('./ErrorCorrection');\nvar Galois = require('./Galois');\nvar Version = require('./Version');\n\n/**\n * Generates information for a QR code frame based on a specific value to be encoded.\n *\n * @param {Frame~Options} options - the options to be used\n * @public\n * @class\n * @extends Nevis\n */\nvar Frame = Nevis.extend(function(options) {\n  var dataBlock, eccBlock, index, neccBlock1, neccBlock2;\n  var valueLength = options.value.length;\n\n  this._badness = [];\n  this._level = ErrorCorrection.LEVELS[options.level];\n  this._polynomial = [];\n  this._value = options.value;\n  this._version = 0;\n  this._stringBuffer = [];\n\n  while (this._version < 40) {\n    this._version++;\n\n    index = ((this._level - 1) * 4) + ((this._version - 1) * 16);\n\n    neccBlock1 = ErrorCorrection.BLOCKS[index++];\n    neccBlock2 = ErrorCorrection.BLOCKS[index++];\n    dataBlock = ErrorCorrection.BLOCKS[index++];\n    eccBlock = ErrorCorrection.BLOCKS[index];\n\n    index = (dataBlock * (neccBlock1 + neccBlock2)) + neccBlock2 - 3 + (this._version <= 9);\n\n    if (valueLength <= index) {\n      break;\n    }\n  }\n\n  this._dataBlock = dataBlock;\n  this._eccBlock = eccBlock;\n  this._neccBlock1 = neccBlock1;\n  this._neccBlock2 = neccBlock2;\n\n  /**\n   * The data width is based on version.\n   *\n   * @public\n   * @type {number}\n   * @memberof Frame#\n   */\n  // FIXME: Ensure that it fits instead of being truncated.\n  var width = this.width = 17 + (4 * this._version);\n\n  /**\n   * The image buffer.\n   *\n   * @public\n   * @type {number[]}\n   * @memberof Frame#\n   */\n  this.buffer = Frame._createArray(width * width);\n\n  this._ecc = Frame._createArray(dataBlock + ((dataBlock + eccBlock) * (neccBlock1 + neccBlock2)) + neccBlock2);\n  this._mask = Frame._createArray(((width * (width + 1)) + 1) / 2);\n\n  this._insertFinders();\n  this._insertAlignments();\n\n  // Insert single foreground cell.\n  this.buffer[8 + (width * (width - 8))] = 1;\n\n  this._insertTimingGap();\n  this._reverseMask();\n  this._insertTimingRowAndColumn();\n  this._insertVersion();\n  this._syncMask();\n  this._convertBitStream(valueLength);\n  this._calculatePolynomial();\n  this._appendEccToData();\n  this._interleaveBlocks();\n  this._pack();\n  this._finish();\n}, {\n\n  _addAlignment: function(x, y) {\n    var i;\n    var buffer = this.buffer;\n    var width = this.width;\n\n    buffer[x + (width * y)] = 1;\n\n    for (i = -2; i < 2; i++) {\n      buffer[x + i + (width * (y - 2))] = 1;\n      buffer[x - 2 + (width * (y + i + 1))] = 1;\n      buffer[x + 2 + (width * (y + i))] = 1;\n      buffer[x + i + 1 + (width * (y + 2))] = 1;\n    }\n\n    for (i = 0; i < 2; i++) {\n      this._setMask(x - 1, y + i);\n      this._setMask(x + 1, y - i);\n      this._setMask(x - i, y - 1);\n      this._setMask(x + i, y + 1);\n    }\n  },\n\n  _appendData: function(data, dataLength, ecc, eccLength) {\n    var bit, i, j;\n    var polynomial = this._polynomial;\n    var stringBuffer = this._stringBuffer;\n\n    for (i = 0; i < eccLength; i++) {\n      stringBuffer[ecc + i] = 0;\n    }\n\n    for (i = 0; i < dataLength; i++) {\n      bit = Galois.LOG[stringBuffer[data + i] ^ stringBuffer[ecc]];\n\n      if (bit !== 255) {\n        for (j = 1; j < eccLength; j++) {\n          stringBuffer[ecc + j - 1] = stringBuffer[ecc + j] ^\n            Galois.EXPONENT[Frame._modN(bit + polynomial[eccLength - j])];\n        }\n      } else {\n        for (j = ecc; j < ecc + eccLength; j++) {\n          stringBuffer[j] = stringBuffer[j + 1];\n        }\n      }\n\n      stringBuffer[ecc + eccLength - 1] = bit === 255 ? 0 : Galois.EXPONENT[Frame._modN(bit + polynomial[0])];\n    }\n  },\n\n  _appendEccToData: function() {\n    var i;\n    var data = 0;\n    var dataBlock = this._dataBlock;\n    var ecc = this._calculateMaxLength();\n    var eccBlock = this._eccBlock;\n\n    for (i = 0; i < this._neccBlock1; i++) {\n      this._appendData(data, dataBlock, ecc, eccBlock);\n\n      data += dataBlock;\n      ecc += eccBlock;\n    }\n\n    for (i = 0; i < this._neccBlock2; i++) {\n      this._appendData(data, dataBlock + 1, ecc, eccBlock);\n\n      data += dataBlock + 1;\n      ecc += eccBlock;\n    }\n  },\n\n  _applyMask: function(mask) {\n    var r3x, r3y, x, y;\n    var buffer = this.buffer;\n    var width = this.width;\n\n    switch (mask) {\n    case 0:\n      for (y = 0; y < width; y++) {\n        for (x = 0; x < width; x++) {\n          if (!((x + y) & 1) && !this._isMasked(x, y)) {\n            buffer[x + (y * width)] ^= 1;\n          }\n        }\n      }\n\n      break;\n    case 1:\n      for (y = 0; y < width; y++) {\n        for (x = 0; x < width; x++) {\n          if (!(y & 1) && !this._isMasked(x, y)) {\n            buffer[x + (y * width)] ^= 1;\n          }\n        }\n      }\n\n      break;\n    case 2:\n      for (y = 0; y < width; y++) {\n        for (r3x = 0, x = 0; x < width; x++, r3x++) {\n          if (r3x === 3) {\n            r3x = 0;\n          }\n\n          if (!r3x && !this._isMasked(x, y)) {\n            buffer[x + (y * width)] ^= 1;\n          }\n        }\n      }\n\n      break;\n    case 3:\n      for (r3y = 0, y = 0; y < width; y++, r3y++) {\n        if (r3y === 3) {\n          r3y = 0;\n        }\n\n        for (r3x = r3y, x = 0; x < width; x++, r3x++) {\n          if (r3x === 3) {\n            r3x = 0;\n          }\n\n          if (!r3x && !this._isMasked(x, y)) {\n            buffer[x + (y * width)] ^= 1;\n          }\n        }\n      }\n\n      break;\n    case 4:\n      for (y = 0; y < width; y++) {\n        for (r3x = 0, r3y = (y >> 1) & 1, x = 0; x < width; x++, r3x++) {\n          if (r3x === 3) {\n            r3x = 0;\n            r3y = !r3y;\n          }\n\n          if (!r3y && !this._isMasked(x, y)) {\n            buffer[x + (y * width)] ^= 1;\n          }\n        }\n      }\n\n      break;\n    case 5:\n      for (r3y = 0, y = 0; y < width; y++, r3y++) {\n        if (r3y === 3) {\n          r3y = 0;\n        }\n\n        for (r3x = 0, x = 0; x < width; x++, r3x++) {\n          if (r3x === 3) {\n            r3x = 0;\n          }\n\n          if (!((x & y & 1) + !(!r3x | !r3y)) && !this._isMasked(x, y)) {\n            buffer[x + (y * width)] ^= 1;\n          }\n        }\n      }\n\n      break;\n    case 6:\n      for (r3y = 0, y = 0; y < width; y++, r3y++) {\n        if (r3y === 3) {\n          r3y = 0;\n        }\n\n        for (r3x = 0, x = 0; x < width; x++, r3x++) {\n          if (r3x === 3) {\n            r3x = 0;\n          }\n\n          if (!((x & y & 1) + (r3x && r3x === r3y) & 1) && !this._isMasked(x, y)) {\n            buffer[x + (y * width)] ^= 1;\n          }\n        }\n      }\n\n      break;\n    case 7:\n      for (r3y = 0, y = 0; y < width; y++, r3y++) {\n        if (r3y === 3) {\n          r3y = 0;\n        }\n\n        for (r3x = 0, x = 0; x < width; x++, r3x++) {\n          if (r3x === 3) {\n            r3x = 0;\n          }\n\n          if (!((r3x && r3x === r3y) + (x + y & 1) & 1) && !this._isMasked(x, y)) {\n            buffer[x + (y * width)] ^= 1;\n          }\n        }\n      }\n\n      break;\n    }\n  },\n\n  _calculateMaxLength: function() {\n    return (this._dataBlock * (this._neccBlock1 + this._neccBlock2)) + this._neccBlock2;\n  },\n\n  _calculatePolynomial: function() {\n    var i, j;\n    var eccBlock = this._eccBlock;\n    var polynomial = this._polynomial;\n\n    polynomial[0] = 1;\n\n    for (i = 0; i < eccBlock; i++) {\n      polynomial[i + 1] = 1;\n\n      for (j = i; j > 0; j--) {\n        polynomial[j] = polynomial[j] ? polynomial[j - 1] ^\n          Galois.EXPONENT[Frame._modN(Galois.LOG[polynomial[j]] + i)] : polynomial[j - 1];\n      }\n\n      polynomial[0] = Galois.EXPONENT[Frame._modN(Galois.LOG[polynomial[0]] + i)];\n    }\n\n    // Use logs for generator polynomial to save calculation step.\n    for (i = 0; i <= eccBlock; i++) {\n      polynomial[i] = Galois.LOG[polynomial[i]];\n    }\n  },\n\n  _checkBadness: function() {\n    var b, b1, h, x, y;\n    var bad = 0;\n    var badness = this._badness;\n    var buffer = this.buffer;\n    var width = this.width;\n\n    // Blocks of same colour.\n    for (y = 0; y < width - 1; y++) {\n      for (x = 0; x < width - 1; x++) {\n        // All foreground colour.\n        if ((buffer[x + (width * y)] &&\n          buffer[x + 1 + (width * y)] &&\n          buffer[x + (width * (y + 1))] &&\n          buffer[x + 1 + (width * (y + 1))]) ||\n          // All background colour.\n          !(buffer[x + (width * y)] ||\n          buffer[x + 1 + (width * y)] ||\n          buffer[x + (width * (y + 1))] ||\n          buffer[x + 1 + (width * (y + 1))])) {\n          bad += Frame.N2;\n        }\n      }\n    }\n\n    var bw = 0;\n\n    // X runs.\n    for (y = 0; y < width; y++) {\n      h = 0;\n\n      badness[0] = 0;\n\n      for (b = 0, x = 0; x < width; x++) {\n        b1 = buffer[x + (width * y)];\n\n        if (b === b1) {\n          badness[h]++;\n        } else {\n          badness[++h] = 1;\n        }\n\n        b = b1;\n        bw += b ? 1 : -1;\n      }\n\n      bad += this._getBadness(h);\n    }\n\n    if (bw < 0) {\n      bw = -bw;\n    }\n\n    var count = 0;\n    var big = bw;\n    big += big << 2;\n    big <<= 1;\n\n    while (big > width * width) {\n      big -= width * width;\n      count++;\n    }\n\n    bad += count * Frame.N4;\n\n    // Y runs.\n    for (x = 0; x < width; x++) {\n      h = 0;\n\n      badness[0] = 0;\n\n      for (b = 0, y = 0; y < width; y++) {\n        b1 = buffer[x + (width * y)];\n\n        if (b === b1) {\n          badness[h]++;\n        } else {\n          badness[++h] = 1;\n        }\n\n        b = b1;\n      }\n\n      bad += this._getBadness(h);\n    }\n\n    return bad;\n  },\n\n  _convertBitStream: function(length) {\n    var bit, i;\n    var ecc = this._ecc;\n    var version = this._version;\n\n    // Convert string to bit stream. 8-bit data to QR-coded 8-bit data (numeric, alphanumeric, or kanji not supported).\n    for (i = 0; i < length; i++) {\n      ecc[i] = this._value.charCodeAt(i);\n    }\n\n    var stringBuffer = this._stringBuffer = ecc.slice();\n    var maxLength = this._calculateMaxLength();\n\n    if (length >= maxLength - 2) {\n      length = maxLength - 2;\n\n      if (version > 9) {\n        length--;\n      }\n    }\n\n    // Shift and re-pack to insert length prefix.\n    var index = length;\n\n    if (version > 9) {\n      stringBuffer[index + 2] = 0;\n      stringBuffer[index + 3] = 0;\n\n      while (index--) {\n        bit = stringBuffer[index];\n\n        stringBuffer[index + 3] |= 255 & (bit << 4);\n        stringBuffer[index + 2] = bit >> 4;\n      }\n\n      stringBuffer[2] |= 255 & (length << 4);\n      stringBuffer[1] = length >> 4;\n      stringBuffer[0] = 0x40 | (length >> 12);\n    } else {\n      stringBuffer[index + 1] = 0;\n      stringBuffer[index + 2] = 0;\n\n      while (index--) {\n        bit = stringBuffer[index];\n\n        stringBuffer[index + 2] |= 255 & (bit << 4);\n        stringBuffer[index + 1] = bit >> 4;\n      }\n\n      stringBuffer[1] |= 255 & (length << 4);\n      stringBuffer[0] = 0x40 | (length >> 4);\n    }\n\n    // Fill to end with pad pattern.\n    index = length + 3 - (version < 10);\n\n    while (index < maxLength) {\n      stringBuffer[index++] = 0xec;\n      stringBuffer[index++] = 0x11;\n    }\n  },\n\n  _getBadness: function(length) {\n    var i;\n    var badRuns = 0;\n    var badness = this._badness;\n\n    for (i = 0; i <= length; i++) {\n      if (badness[i] >= 5) {\n        badRuns += Frame.N1 + badness[i] - 5;\n      }\n    }\n\n    // FBFFFBF as in finder.\n    for (i = 3; i < length - 1; i += 2) {\n      if (badness[i - 2] === badness[i + 2] &&\n        badness[i + 2] === badness[i - 1] &&\n        badness[i - 1] === badness[i + 1] &&\n        badness[i - 1] * 3 === badness[i] &&\n        // Background around the foreground pattern? Not part of the specs.\n        (badness[i - 3] === 0 || i + 3 > length ||\n        badness[i - 3] * 3 >= badness[i] * 4 ||\n        badness[i + 3] * 3 >= badness[i] * 4)) {\n        badRuns += Frame.N3;\n      }\n    }\n\n    return badRuns;\n  },\n\n  _finish: function() {\n    // Save pre-mask copy of frame.\n    this._stringBuffer = this.buffer.slice();\n\n    var currentMask, i;\n    var bit = 0;\n    var mask = 30000;\n\n    /*\n     * Using for instead of while since in original Arduino code if an early mask was \"good enough\" it wouldn't try for\n     * a better one since they get more complex and take longer.\n     */\n    for (i = 0; i < 8; i++) {\n      // Returns foreground-background imbalance.\n      this._applyMask(i);\n\n      currentMask = this._checkBadness();\n\n      // Is current mask better than previous best?\n      if (currentMask < mask) {\n        mask = currentMask;\n        bit = i;\n      }\n\n      // Don't increment \"i\" to a void redoing mask.\n      if (bit === 7) {\n        break;\n      }\n\n      // Reset for next pass.\n      this.buffer = this._stringBuffer.slice();\n    }\n\n    // Redo best mask as none were \"good enough\" (i.e. last wasn't bit).\n    if (bit !== i) {\n      this._applyMask(bit);\n    }\n\n    // Add in final mask/ECC level bytes.\n    mask = ErrorCorrection.FINAL_FORMAT[bit + (this._level - 1 << 3)];\n\n    var buffer = this.buffer;\n    var width = this.width;\n\n    // Low byte.\n    for (i = 0; i < 8; i++, mask >>= 1) {\n      if (mask & 1) {\n        buffer[width - 1 - i + (width * 8)] = 1;\n\n        if (i < 6) {\n          buffer[8 + (width * i)] = 1;\n        } else {\n          buffer[8 + (width * (i + 1))] = 1;\n        }\n      }\n    }\n\n    // High byte.\n    for (i = 0; i < 7; i++, mask >>= 1) {\n      if (mask & 1) {\n        buffer[8 + (width * (width - 7 + i))] = 1;\n\n        if (i) {\n          buffer[6 - i + (width * 8)] = 1;\n        } else {\n          buffer[7 + (width * 8)] = 1;\n        }\n      }\n    }\n  },\n\n  _interleaveBlocks: function() {\n    var i, j;\n    var dataBlock = this._dataBlock;\n    var ecc = this._ecc;\n    var eccBlock = this._eccBlock;\n    var k = 0;\n    var maxLength = this._calculateMaxLength();\n    var neccBlock1 = this._neccBlock1;\n    var neccBlock2 = this._neccBlock2;\n    var stringBuffer = this._stringBuffer;\n\n    for (i = 0; i < dataBlock; i++) {\n      for (j = 0; j < neccBlock1; j++) {\n        ecc[k++] = stringBuffer[i + (j * dataBlock)];\n      }\n\n      for (j = 0; j < neccBlock2; j++) {\n        ecc[k++] = stringBuffer[(neccBlock1 * dataBlock) + i + (j * (dataBlock + 1))];\n      }\n    }\n\n    for (j = 0; j < neccBlock2; j++) {\n      ecc[k++] = stringBuffer[(neccBlock1 * dataBlock) + i + (j * (dataBlock + 1))];\n    }\n\n    for (i = 0; i < eccBlock; i++) {\n      for (j = 0; j < neccBlock1 + neccBlock2; j++) {\n        ecc[k++] = stringBuffer[maxLength + i + (j * eccBlock)];\n      }\n    }\n\n    this._stringBuffer = ecc;\n  },\n\n  _insertAlignments: function() {\n    var i, x, y;\n    var version = this._version;\n    var width = this.width;\n\n    if (version > 1) {\n      i = Alignment.BLOCK[version];\n      y = width - 7;\n\n      for (;;) {\n        x = width - 7;\n\n        while (x > i - 3) {\n          this._addAlignment(x, y);\n\n          if (x < i) {\n            break;\n          }\n\n          x -= i;\n        }\n\n        if (y <= i + 9) {\n          break;\n        }\n\n        y -= i;\n\n        this._addAlignment(6, y);\n        this._addAlignment(y, 6);\n      }\n    }\n  },\n\n  _insertFinders: function() {\n    var i, j, x, y;\n    var buffer = this.buffer;\n    var width = this.width;\n\n    for (i = 0; i < 3; i++) {\n      j = 0;\n      y = 0;\n\n      if (i === 1) {\n        j = width - 7;\n      }\n      if (i === 2) {\n        y = width - 7;\n      }\n\n      buffer[y + 3 + (width * (j + 3))] = 1;\n\n      for (x = 0; x < 6; x++) {\n        buffer[y + x + (width * j)] = 1;\n        buffer[y + (width * (j + x + 1))] = 1;\n        buffer[y + 6 + (width * (j + x))] = 1;\n        buffer[y + x + 1 + (width * (j + 6))] = 1;\n      }\n\n      for (x = 1; x < 5; x++) {\n        this._setMask(y + x, j + 1);\n        this._setMask(y + 1, j + x + 1);\n        this._setMask(y + 5, j + x);\n        this._setMask(y + x + 1, j + 5);\n      }\n\n      for (x = 2; x < 4; x++) {\n        buffer[y + x + (width * (j + 2))] = 1;\n        buffer[y + 2 + (width * (j + x + 1))] = 1;\n        buffer[y + 4 + (width * (j + x))] = 1;\n        buffer[y + x + 1 + (width * (j + 4))] = 1;\n      }\n    }\n  },\n\n  _insertTimingGap: function() {\n    var x, y;\n    var width = this.width;\n\n    for (y = 0; y < 7; y++) {\n      this._setMask(7, y);\n      this._setMask(width - 8, y);\n      this._setMask(7, y + width - 7);\n    }\n\n    for (x = 0; x < 8; x++) {\n      this._setMask(x, 7);\n      this._setMask(x + width - 8, 7);\n      this._setMask(x, width - 8);\n    }\n  },\n\n  _insertTimingRowAndColumn: function() {\n    var x;\n    var buffer = this.buffer;\n    var width = this.width;\n\n    for (x = 0; x < width - 14; x++) {\n      if (x & 1) {\n        this._setMask(8 + x, 6);\n        this._setMask(6, 8 + x);\n      } else {\n        buffer[8 + x + (width * 6)] = 1;\n        buffer[6 + (width * (8 + x))] = 1;\n      }\n    }\n  },\n\n  _insertVersion: function() {\n    var i, j, x, y;\n    var buffer = this.buffer;\n    var version = this._version;\n    var width = this.width;\n\n    if (version > 6) {\n      i = Version.BLOCK[version - 7];\n      j = 17;\n\n      for (x = 0; x < 6; x++) {\n        for (y = 0; y < 3; y++, j--) {\n          if (1 & (j > 11 ? version >> j - 12 : i >> j)) {\n            buffer[5 - x + (width * (2 - y + width - 11))] = 1;\n            buffer[2 - y + width - 11 + (width * (5 - x))] = 1;\n          } else {\n            this._setMask(5 - x, 2 - y + width - 11);\n            this._setMask(2 - y + width - 11, 5 - x);\n          }\n        }\n      }\n    }\n  },\n\n  _isMasked: function(x, y) {\n    var bit = Frame._getMaskBit(x, y);\n\n    return this._mask[bit] === 1;\n  },\n\n  _pack: function() {\n    var bit, i, j;\n    var k = 1;\n    var v = 1;\n    var width = this.width;\n    var x = width - 1;\n    var y = width - 1;\n\n    // Interleaved data and ECC codes.\n    var length = ((this._dataBlock + this._eccBlock) * (this._neccBlock1 + this._neccBlock2)) + this._neccBlock2;\n\n    for (i = 0; i < length; i++) {\n      bit = this._stringBuffer[i];\n\n      for (j = 0; j < 8; j++, bit <<= 1) {\n        if (0x80 & bit) {\n          this.buffer[x + (width * y)] = 1;\n        }\n\n        // Find next fill position.\n        do {\n          if (v) {\n            x--;\n          } else {\n            x++;\n\n            if (k) {\n              if (y !== 0) {\n                y--;\n              } else {\n                x -= 2;\n                k = !k;\n\n                if (x === 6) {\n                  x--;\n                  y = 9;\n                }\n              }\n            } else if (y !== width - 1) {\n              y++;\n            } else {\n              x -= 2;\n              k = !k;\n\n              if (x === 6) {\n                x--;\n                y -= 8;\n              }\n            }\n          }\n\n          v = !v;\n        } while (this._isMasked(x, y));\n      }\n    }\n  },\n\n  _reverseMask: function() {\n    var x, y;\n    var width = this.width;\n\n    for (x = 0; x < 9; x++) {\n      this._setMask(x, 8);\n    }\n\n    for (x = 0; x < 8; x++) {\n      this._setMask(x + width - 8, 8);\n      this._setMask(8, x);\n    }\n\n    for (y = 0; y < 7; y++) {\n      this._setMask(8, y + width - 7);\n    }\n  },\n\n  _setMask: function(x, y) {\n    var bit = Frame._getMaskBit(x, y);\n\n    this._mask[bit] = 1;\n  },\n\n  _syncMask: function() {\n    var x, y;\n    var width = this.width;\n\n    for (y = 0; y < width; y++) {\n      for (x = 0; x <= y; x++) {\n        if (this.buffer[x + (width * y)]) {\n          this._setMask(x, y);\n        }\n      }\n    }\n  }\n\n}, {\n\n  _createArray: function(length) {\n    var i;\n    var array = [];\n\n    for (i = 0; i < length; i++) {\n      array[i] = 0;\n    }\n\n    return array;\n  },\n\n  _getMaskBit: function(x, y) {\n    var bit;\n\n    if (x > y) {\n      bit = x;\n      x = y;\n      y = bit;\n    }\n\n    bit = y;\n    bit += y * y;\n    bit >>= 1;\n    bit += x;\n\n    return bit;\n  },\n\n  _modN: function(x) {\n    while (x >= 255) {\n      x -= 255;\n      x = (x >> 8) + (x & 255);\n    }\n\n    return x;\n  },\n\n  // *Badness* coefficients.\n  N1: 3,\n  N2: 3,\n  N3: 40,\n  N4: 10\n\n});\n\nmodule.exports = Frame;\n\n/**\n * The options used by {@link Frame}.\n *\n * @typedef {Object} Frame~Options\n * @property {string} level - The ECC level to be used.\n * @property {string} value - The value to be encoded.\n */\n","/*\n * QRious\n * Copyright (C) 2017 Alasdair Mercer\n * Copyright (C) 2010 Tom Zerucha\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU General Public License as published by\n * the Free Software Foundation, either version 3 of the License, or\n * (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n * GNU General Public License for more details.\n *\n * You should have received a copy of the GNU General Public License\n * along with this program.  If not, see <http://www.gnu.org/licenses/>.\n */\n\n'use strict';\n\nvar Renderer = require('./Renderer');\n\n/**\n * An implementation of {@link Renderer} for working with <code>img</code> elements.\n *\n * This depends on {@link CanvasRenderer} being executed first as this implementation simply applies the data URL from\n * the rendered <code>canvas</code> element as the <code>src</code> for the <code>img</code> element being rendered.\n *\n * @public\n * @class\n * @extends Renderer\n */\nvar ImageRenderer = Renderer.extend({\n\n  /**\n   * @override\n   */\n  draw: function() {\n    this.element.src = this.qrious.toDataURL();\n  },\n\n  /**\n   * @override\n   */\n  reset: function() {\n    this.element.src = '';\n  },\n\n  /**\n   * @override\n   */\n  resize: function() {\n    var element = this.element;\n\n    element.width = element.height = this.qrious.size;\n  }\n\n});\n\nmodule.exports = ImageRenderer;\n","/*\n * QRious\n * Copyright (C) 2017 Alasdair Mercer\n * Copyright (C) 2010 Tom Zerucha\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU General Public License as published by\n * the Free Software Foundation, either version 3 of the License, or\n * (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n * GNU General Public License for more details.\n *\n * You should have received a copy of the GNU General Public License\n * along with this program.  If not, see <http://www.gnu.org/licenses/>.\n */\n\n'use strict';\n\nvar Nevis = require('nevis/lite');\n\n/**\n * Defines an available option while also configuring how values are applied to the target object.\n *\n * Optionally, a default value can be specified as well a value transformer for greater control over how the option\n * value is applied.\n *\n * If no value transformer is specified, then any specified option will be applied directly. All values are maintained\n * on the target object itself as a field using the option name prefixed with a single underscore.\n *\n * When an option is specified as modifiable, the {@link OptionManager} will be required to include a setter for the\n * property that is defined on the target object that uses the option name.\n *\n * @param {string} name - the name to be used\n * @param {boolean} [modifiable] - <code>true</code> if the property defined on target objects should include a setter;\n * otherwise <code>false</code>\n * @param {*} [defaultValue] - the default value to be used\n * @param {Option~ValueTransformer} [valueTransformer] - the value transformer to be used\n * @public\n * @class\n * @extends Nevis\n */\nvar Option = Nevis.extend(function(name, modifiable, defaultValue, valueTransformer) {\n  /**\n   * The name for this {@link Option}.\n   *\n   * @public\n   * @type {string}\n   * @memberof Option#\n   */\n  this.name = name;\n\n  /**\n   * Whether a setter should be included on the property defined on target objects for this {@link Option}.\n   *\n   * @public\n   * @type {boolean}\n   * @memberof Option#\n   */\n  this.modifiable = Boolean(modifiable);\n\n  /**\n   * The default value for this {@link Option}.\n   *\n   * @public\n   * @type {*}\n   * @memberof Option#\n   */\n  this.defaultValue = defaultValue;\n\n  this._valueTransformer = valueTransformer;\n}, {\n\n  /**\n   * Transforms the specified <code>value</code> so that it can be applied for this {@link Option}.\n   *\n   * If a value transformer has been specified for this {@link Option}, it will be called upon to transform\n   * <code>value</code>. Otherwise, <code>value</code> will be returned directly.\n   *\n   * @param {*} value - the value to be transformed\n   * @return {*} The transformed value or <code>value</code> if no value transformer is specified.\n   * @public\n   * @memberof Option#\n   */\n  transform: function(value) {\n    var transformer = this._valueTransformer;\n    if (typeof transformer === 'function') {\n      return transformer(value, this);\n    }\n\n    return value;\n  }\n\n});\n\nmodule.exports = Option;\n\n/**\n * Returns a transformed value for the specified <code>value</code> to be applied for the <code>option</code> provided.\n *\n * @callback Option~ValueTransformer\n * @param {*} value - the value to be transformed\n * @param {Option} option - the {@link Option} for which <code>value</code> is being transformed\n * @return {*} The transform value.\n */\n","/*\n * QRious\n * Copyright (C) 2017 Alasdair Mercer\n * Copyright (C) 2010 Tom Zerucha\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU General Public License as published by\n * the Free Software Foundation, either version 3 of the License, or\n * (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n * GNU General Public License for more details.\n *\n * You should have received a copy of the GNU General Public License\n * along with this program.  If not, see <http://www.gnu.org/licenses/>.\n */\n\n'use strict';\n\nvar Nevis = require('nevis/lite');\n\n/**\n * Contains utility methods that are useful throughout the library.\n *\n * @public\n * @class\n * @extends Nevis\n */\nvar Utilities = Nevis.extend(null, {\n\n  /**\n   * Returns the absolute value of a given number.\n   *\n   * This method is simply a convenient shorthand for <code>Math.abs</code> while ensuring that nulls are returned as\n   * <code>null</code> instead of zero.\n   *\n   * @param {number} value - the number whose absolute value is to be returned\n   * @return {number} The absolute value of <code>value</code> or <code>null</code> if <code>value</code> is\n   * <code>null</code>.\n   * @public\n   * @static\n   * @memberof Utilities\n   */\n  abs: function(value) {\n    return value != null ? Math.abs(value) : null;\n  },\n\n  /**\n   * Returns whether the specified <code>object</code> has a property with the specified <code>name</code> as an own\n   * (not inherited) property.\n   *\n   * @param {Object} object - the object on which the property is to be checked\n   * @param {string} name - the name of the property to be checked\n   * @return {boolean} <code>true</code> if <code>object</code> has an own property with <code>name</code>.\n   * @public\n   * @static\n   * @memberof Utilities\n   */\n  hasOwn: function(object, name) {\n    return Object.prototype.hasOwnProperty.call(object, name);\n  },\n\n  /**\n   * A non-operation method that does absolutely nothing.\n   *\n   * @return {void}\n   * @public\n   * @static\n   * @memberof Utilities\n   */\n  noop: function() {},\n\n  /**\n   * Transforms the specified <code>string</code> to upper case while remaining null-safe.\n   *\n   * @param {string} string - the string to be transformed to upper case\n   * @return {string} <code>string</code> transformed to upper case if <code>string</code> is not <code>null</code>.\n   * @public\n   * @static\n   * @memberof Utilities\n   */\n  toUpperCase: function(string) {\n    return string != null ? string.toUpperCase() : null;\n  }\n\n});\n\nmodule.exports = Utilities;\n","/*\n * QRious\n * Copyright (C) 2017 Alasdair Mercer\n * Copyright (C) 2010 Tom Zerucha\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU General Public License as published by\n * the Free Software Foundation, either version 3 of the License, or\n * (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n * GNU General Public License for more details.\n *\n * You should have received a copy of the GNU General Public License\n * along with this program.  If not, see <http://www.gnu.org/licenses/>.\n */\n\n'use strict';\n\nvar Nevis = require('nevis/lite');\n\nvar Utilities = require('../util/Utilities');\n\n/**\n * Manages multiple {@link Option} instances that are intended to be used by multiple implementations.\n *\n * Although the option definitions are shared between targets, the values are maintained on the targets themselves.\n *\n * @param {Option[]} options - the options to be used\n * @public\n * @class\n * @extends Nevis\n */\nvar OptionManager = Nevis.extend(function(options) {\n  /**\n   * The available options for this {@link OptionManager}.\n   *\n   * @public\n   * @type {Object.<string, Option>}\n   * @memberof OptionManager#\n   */\n  this.options = {};\n\n  options.forEach(function(option) {\n    this.options[option.name] = option;\n  }, this);\n}, {\n\n  /**\n   * Returns whether an option with the specified <code>name</code> is available.\n   *\n   * @param {string} name - the name of the {@link Option} whose existence is to be checked\n   * @return {boolean} <code>true</code> if an {@link Option} exists with <code>name</code>; otherwise\n   * <code>false</code>.\n   * @public\n   * @memberof OptionManager#\n   */\n  exists: function(name) {\n    return this.options[name] != null;\n  },\n\n  /**\n   * Returns the value of the option with the specified <code>name</code> on the <code>target</code> object provided.\n   *\n   * @param {string} name - the name of the {@link Option} whose value on <code>target</code> is to be returned\n   * @param {Object} target - the object from which the value of the named {@link Option} is to be returned\n   * @return {*} The value of the {@link Option} with <code>name</code> on <code>target</code>.\n   * @public\n   * @memberof OptionManager#\n   */\n  get: function(name, target) {\n    return OptionManager._get(this.options[name], target);\n  },\n\n  /**\n   * Returns a copy of all of the available options on the <code>target</code> object provided.\n   *\n   * @param {Object} target - the object from which the option name/value pairs are to be returned\n   * @return {Object.<string, *>} A hash containing the name/value pairs of all options on <code>target</code>.\n   * @public\n   * @memberof OptionManager#\n   */\n  getAll: function(target) {\n    var name;\n    var options = this.options;\n    var result = {};\n\n    for (name in options) {\n      if (Utilities.hasOwn(options, name)) {\n        result[name] = OptionManager._get(options[name], target);\n      }\n    }\n\n    return result;\n  },\n\n  /**\n   * Initializes the available options for the <code>target</code> object provided and then applies the initial values\n   * within the speciifed <code>options</code>.\n   *\n   * This method will throw an error if any of the names within <code>options</code> does not match an available option.\n   *\n   * This involves setting the default values and defining properties for all of the available options on\n   * <code>target</code> before finally calling {@link OptionMananger#setAll} with <code>options</code> and\n   * <code>target</code>. Any options that are configured to be modifiable will have a setter included in their defined\n   * property that will allow its corresponding value to be modified.\n   *\n   * If a change handler is specified, it will be called whenever the value changes on <code>target</code> for a\n   * modifiable option, but only when done so via the defined property's setter.\n   *\n   * @param {Object.<string, *>} options - the name/value pairs of the initial options to be set\n   * @param {Object} target - the object on which the options are to be initialized\n   * @param {Function} [changeHandler] - the function to be called whenever the value of an modifiable option changes on\n   * <code>target</code>\n   * @return {void}\n   * @throws {Error} If <code>options</code> contains an invalid option name.\n   * @public\n   * @memberof OptionManager#\n   */\n  init: function(options, target, changeHandler) {\n    if (typeof changeHandler !== 'function') {\n      changeHandler = Utilities.noop;\n    }\n\n    var name, option;\n\n    for (name in this.options) {\n      if (Utilities.hasOwn(this.options, name)) {\n        option = this.options[name];\n\n        OptionManager._set(option, option.defaultValue, target);\n        OptionManager._createAccessor(option, target, changeHandler);\n      }\n    }\n\n    this._setAll(options, target, true);\n  },\n\n  /**\n   * Sets the value of the option with the specified <code>name</code> on the <code>target</code> object provided to\n   * <code>value</code>.\n   *\n   * This method will throw an error if <code>name</code> does not match an available option or matches an option that\n   * cannot be modified.\n   *\n   * If <code>value</code> is <code>null</code> and the {@link Option} has a default value configured, then that default\n   * value will be used instead. If the {@link Option} also has a value transformer configured, it will be used to\n   * transform whichever value was determined to be used.\n   *\n   * This method returns whether the value of the underlying field on <code>target</code> was changed as a result.\n   *\n   * @param {string} name - the name of the {@link Option} whose value is to be set\n   * @param {*} value - the value to be set for the named {@link Option} on <code>target</code>\n   * @param {Object} target - the object on which <code>value</code> is to be set for the named {@link Option}\n   * @return {boolean} <code>true</code> if the underlying field on <code>target</code> was changed; otherwise\n   * <code>false</code>.\n   * @throws {Error} If <code>name</code> is invalid or is for an option that cannot be modified.\n   * @public\n   * @memberof OptionManager#\n   */\n  set: function(name, value, target) {\n    return this._set(name, value, target);\n  },\n\n  /**\n   * Sets all of the specified <code>options</code> on the <code>target</code> object provided to their corresponding\n   * values.\n   *\n   * This method will throw an error if any of the names within <code>options</code> does not match an available option\n   * or matches an option that cannot be modified.\n   *\n   * If any value within <code>options</code> is <code>null</code> and the corresponding {@link Option} has a default\n   * value configured, then that default value will be used instead. If an {@link Option} also has a value transformer\n   * configured, it will be used to transform whichever value was determined to be used.\n   *\n   * This method returns whether the value for any of the underlying fields on <code>target</code> were changed as a\n   * result.\n   *\n   * @param {Object.<string, *>} options - the name/value pairs of options to be set\n   * @param {Object} target - the object on which the options are to be set\n   * @return {boolean} <code>true</code> if any of the underlying fields on <code>target</code> were changed; otherwise\n   * <code>false</code>.\n   * @throws {Error} If <code>options</code> contains an invalid option name or an option that cannot be modiifed.\n   * @public\n   * @memberof OptionManager#\n   */\n  setAll: function(options, target) {\n    return this._setAll(options, target);\n  },\n\n  _set: function(name, value, target, allowUnmodifiable) {\n    var option = this.options[name];\n    if (!option) {\n      throw new Error('Invalid option: ' + name);\n    }\n    if (!option.modifiable && !allowUnmodifiable) {\n      throw new Error('Option cannot be modified: ' + name);\n    }\n\n    return OptionManager._set(option, value, target);\n  },\n\n  _setAll: function(options, target, allowUnmodifiable) {\n    if (!options) {\n      return false;\n    }\n\n    var name;\n    var changed = false;\n\n    for (name in options) {\n      if (Utilities.hasOwn(options, name) && this._set(name, options[name], target, allowUnmodifiable)) {\n        changed = true;\n      }\n    }\n\n    return changed;\n  }\n\n}, {\n\n  _createAccessor: function(option, target, changeHandler) {\n    var descriptor = {\n      get: function() {\n        return OptionManager._get(option, target);\n      }\n    };\n\n    if (option.modifiable) {\n      descriptor.set = function(value) {\n        if (OptionManager._set(option, value, target)) {\n          changeHandler(value, option);\n        }\n      };\n    }\n\n    Object.defineProperty(target, option.name, descriptor);\n  },\n\n  _get: function(option, target) {\n    return target['_' + option.name];\n  },\n\n  _set: function(option, value, target) {\n    var fieldName = '_' + option.name;\n    var oldValue = target[fieldName];\n    var newValue = option.transform(value != null ? value : option.defaultValue);\n\n    target[fieldName] = newValue;\n\n    return newValue !== oldValue;\n  }\n\n});\n\nmodule.exports = OptionManager;\n\n/**\n * Called whenever the value of a modifiable {@link Option} is changed on a target object via the defined property's\n * setter.\n *\n * @callback OptionManager~ChangeHandler\n * @param {*} value - the new value for <code>option</code> on the target object\n * @param {Option} option - the modifable {@link Option} whose value has changed on the target object.\n * @return {void}\n */\n","/*\n * QRious\n * Copyright (C) 2017 Alasdair Mercer\n * Copyright (C) 2010 Tom Zerucha\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU General Public License as published by\n * the Free Software Foundation, either version 3 of the License, or\n * (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n * GNU General Public License for more details.\n *\n * You should have received a copy of the GNU General Public License\n * along with this program.  If not, see <http://www.gnu.org/licenses/>.\n */\n\n'use strict';\n\nvar Nevis = require('nevis/lite');\n\n/**\n * A basic manager for {@link Service} implementations that are mapped to simple names.\n *\n * @public\n * @class\n * @extends Nevis\n */\nvar ServiceManager = Nevis.extend(function() {\n  this._services = {};\n}, {\n\n  /**\n   * Returns the {@link Service} being managed with the specified <code>name</code>.\n   *\n   * @param {string} name - the name of the {@link Service} to be returned\n   * @return {Service} The {@link Service} is being managed with <code>name</code>.\n   * @throws {Error} If no {@link Service} is being managed with <code>name</code>.\n   * @public\n   * @memberof ServiceManager#\n   */\n  getService: function(name) {\n    var service = this._services[name];\n    if (!service) {\n      throw new Error('Service is not being managed with name: ' + name);\n    }\n\n    return service;\n  },\n\n  /**\n   * Sets the {@link Service} implementation to be managed for the specified <code>name</code> to the\n   * <code>service</code> provided.\n   *\n   * @param {string} name - the name of the {@link Service} to be managed with <code>name</code>\n   * @param {Service} service - the {@link Service} implementation to be managed\n   * @return {void}\n   * @throws {Error} If a {@link Service} is already being managed with the same <code>name</code>.\n   * @public\n   * @memberof ServiceManager#\n   */\n  setService: function(name, service) {\n    if (this._services[name]) {\n      throw new Error('Service is already managed with name: ' + name);\n    }\n\n    if (service) {\n      this._services[name] = service;\n    }\n  }\n\n});\n\nmodule.exports = ServiceManager;\n","/*\n * QRious\n * Copyright (C) 2017 Alasdair Mercer\n * Copyright (C) 2010 Tom Zerucha\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU General Public License as published by\n * the Free Software Foundation, either version 3 of the License, or\n * (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n * GNU General Public License for more details.\n *\n * You should have received a copy of the GNU General Public License\n * along with this program.  If not, see <http://www.gnu.org/licenses/>.\n */\n\n'use strict';\n\nvar Nevis = require('nevis/lite');\n\nvar CanvasRenderer = require('./renderer/CanvasRenderer');\nvar Frame = require('./Frame');\nvar ImageRenderer = require('./renderer/ImageRenderer');\nvar Option = require('./option/Option');\nvar OptionManager = require('./option/OptionManager');\nvar ServiceManager = require('./service/ServiceManager');\nvar Utilities = require('./util/Utilities');\n\nvar optionManager = new OptionManager([\n  new Option('background', true, 'white'),\n  new Option('backgroundAlpha', true, 1, Utilities.abs),\n  new Option('element'),\n  new Option('foreground', true, 'black'),\n  new Option('foregroundAlpha', true, 1, Utilities.abs),\n  new Option('level', true, 'L', Utilities.toUpperCase),\n  new Option('mime', true, 'image/png'),\n  new Option('padding', true, null, Utilities.abs),\n  new Option('size', true, 100, Utilities.abs),\n  new Option('value', true, '')\n]);\nvar serviceManager = new ServiceManager();\n\n/**\n * Enables configuration of a QR code generator which uses HTML5 <code>canvas</code> for rendering.\n *\n * @param {QRious~Options} [options] - the options to be used\n * @throws {Error} If any <code>options</code> are invalid.\n * @public\n * @class\n * @extends Nevis\n */\nvar QRious = Nevis.extend(function(options) {\n  optionManager.init(options, this, this.update.bind(this));\n\n  var element = optionManager.get('element', this);\n  var elementService = serviceManager.getService('element');\n  var canvas = element && elementService.isCanvas(element) ? element : elementService.createCanvas();\n  var image = element && elementService.isImage(element) ? element : elementService.createImage();\n\n  this._canvasRenderer = new CanvasRenderer(this, canvas, true);\n  this._imageRenderer = new ImageRenderer(this, image, image === element);\n\n  this.update();\n}, {\n\n  /**\n   * Returns all of the options configured for this {@link QRious}.\n   *\n   * Any changes made to the returned object will not be reflected in the options themselves or their corresponding\n   * underlying fields.\n   *\n   * @return {Object.<string, *>} A copy of the applied options.\n   * @public\n   * @memberof QRious#\n   */\n  get: function() {\n    return optionManager.getAll(this);\n  },\n\n  /**\n   * Sets all of the specified <code>options</code> and automatically updates this {@link QRious} if any of the\n   * underlying fields are changed as a result.\n   *\n   * This is the preferred method for updating multiple options at one time to avoid unnecessary updates between\n   * changes.\n   *\n   * @param {QRious~Options} options - the options to be set\n   * @return {void}\n   * @throws {Error} If any <code>options</code> are invalid or cannot be modified.\n   * @public\n   * @memberof QRious#\n   */\n  set: function(options) {\n    if (optionManager.setAll(options, this)) {\n      this.update();\n    }\n  },\n\n  /**\n   * Returns the image data URI for the generated QR code using the <code>mime</code> provided.\n   *\n   * @param {string} [mime] - the MIME type for the image\n   * @return {string} The image data URI for the QR code.\n   * @public\n   * @memberof QRious#\n   */\n  toDataURL: function(mime) {\n    return this.canvas.toDataURL(mime || this.mime);\n  },\n\n  /**\n   * Updates this {@link QRious} by generating a new {@link Frame} and re-rendering the QR code.\n   *\n   * @return {void}\n   * @protected\n   * @memberof QRious#\n   */\n  update: function() {\n    var frame = new Frame({\n      level: this.level,\n      value: this.value\n    });\n\n    this._canvasRenderer.render(frame);\n    this._imageRenderer.render(frame);\n  }\n\n}, {\n\n  /**\n   * Configures the <code>service</code> provided to be used by all {@link QRious} instances.\n   *\n   * @param {Service} service - the {@link Service} to be configured\n   * @return {void}\n   * @throws {Error} If a {@link Service} has already been configured with the same name.\n   * @public\n   * @static\n   * @memberof QRious\n   */\n  use: function(service) {\n    serviceManager.setService(service.getName(), service);\n  }\n\n});\n\nObject.defineProperties(QRious.prototype, {\n\n  canvas: {\n    /**\n     * Returns the <code>canvas</code> element being used to render the QR code for this {@link QRious}.\n     *\n     * @return {*} The <code>canvas</code> element.\n     * @public\n     * @memberof QRious#\n     * @alias canvas\n     */\n    get: function() {\n      return this._canvasRenderer.getElement();\n    }\n  },\n\n  image: {\n    /**\n     * Returns the <code>img</code> element being used to render the QR code for this {@link QRious}.\n     *\n     * @return {*} The <code>img</code> element.\n     * @public\n     * @memberof QRious#\n     * @alias image\n     */\n    get: function() {\n      return this._imageRenderer.getElement();\n    }\n  }\n\n});\n\nmodule.exports = QRious;\n\n/**\n * The options used by {@link QRious}.\n *\n * @typedef {Object} QRious~Options\n * @property {string} [background=\"white\"] - The background color to be applied to the QR code.\n * @property {number} [backgroundAlpha=1] - The background alpha to be applied to the QR code.\n * @property {*} [element] - The element to be used to render the QR code which may either be an <code>canvas</code> or\n * <code>img</code>. The element(s) will be created if needed.\n * @property {string} [foreground=\"black\"] - The foreground color to be applied to the QR code.\n * @property {number} [foregroundAlpha=1] - The foreground alpha to be applied to the QR code.\n * @property {string} [level=\"L\"] - The error correction level to be applied to the QR code.\n * @property {string} [mime=\"image/png\"] - The MIME type to be used to render the image for the QR code.\n * @property {number} [padding] - The padding for the QR code in pixels.\n * @property {number} [size=100] - The size of the QR code in pixels.\n * @property {string} [value=\"\"] - The value to be encoded within the QR code.\n */\n","/*\n * QRious\n * Copyright (C) 2017 Alasdair Mercer\n * Copyright (C) 2010 Tom Zerucha\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU General Public License as published by\n * the Free Software Foundation, either version 3 of the License, or\n * (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n * GNU General Public License for more details.\n *\n * You should have received a copy of the GNU General Public License\n * along with this program.  If not, see <http://www.gnu.org/licenses/>.\n */\n\n'use strict';\n\nmodule.exports = require('./src/QRious');\n","/*\n * QRious\n * Copyright (C) 2017 Alasdair Mercer\n * Copyright (C) 2010 Tom Zerucha\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU General Public License as published by\n * the Free Software Foundation, either version 3 of the License, or\n * (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n * GNU General Public License for more details.\n *\n * You should have received a copy of the GNU General Public License\n * along with this program.  If not, see <http://www.gnu.org/licenses/>.\n */\n\n'use strict';\n\nvar Nevis = require('nevis/lite');\n\n/**\n * Defines a service contract that must be met by all implementations.\n *\n * @public\n * @class\n * @extends Nevis\n */\nvar Service = Nevis.extend({\n\n  /**\n   * Returns the name of this {@link Service}.\n   *\n   * @return {string} The service name.\n   * @public\n   * @abstract\n   * @memberof Service#\n   */\n  getName: function() {}\n\n});\n\nmodule.exports = Service;\n","/*\n * QRious\n * Copyright (C) 2017 Alasdair Mercer\n * Copyright (C) 2010 Tom Zerucha\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU General Public License as published by\n * the Free Software Foundation, either version 3 of the License, or\n * (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n * GNU General Public License for more details.\n *\n * You should have received a copy of the GNU General Public License\n * along with this program.  If not, see <http://www.gnu.org/licenses/>.\n */\n\n'use strict';\n\nvar Service = require('../Service');\n\n/**\n * A service for working with elements.\n *\n * @public\n * @class\n * @extends Service\n */\nvar ElementService = Service.extend({\n\n  /**\n   * Creates an instance of a canvas element.\n   *\n   * Implementations of {@link ElementService} <b>must</b> override this method with their own specific logic.\n   *\n   * @return {*} The newly created canvas element.\n   * @public\n   * @abstract\n   * @memberof ElementService#\n   */\n  createCanvas: function() {},\n\n  /**\n   * Creates an instance of a image element.\n   *\n   * Implementations of {@link ElementService} <b>must</b> override this method with their own specific logic.\n   *\n   * @return {*} The newly created image element.\n   * @public\n   * @abstract\n   * @memberof ElementService#\n   */\n  createImage: function() {},\n\n  /**\n   * @override\n   */\n  getName: function() {\n    return 'element';\n  },\n\n  /**\n   * Returns whether the specified <code>element</code> is a canvas.\n   *\n   * Implementations of {@link ElementService} <b>must</b> override this method with their own specific logic.\n   *\n   * @param {*} element - the element to be checked\n   * @return {boolean} <code>true</code> if <code>element</code> is a canvas; otherwise <code>false</code>.\n   * @public\n   * @abstract\n   * @memberof ElementService#\n   */\n  isCanvas: function(element) {},\n\n  /**\n   * Returns whether the specified <code>element</code> is an image.\n   *\n   * Implementations of {@link ElementService} <b>must</b> override this method with their own specific logic.\n   *\n   * @param {*} element - the element to be checked\n   * @return {boolean} <code>true</code> if <code>element</code> is an image; otherwise <code>false</code>.\n   * @public\n   * @abstract\n   * @memberof ElementService#\n   */\n  isImage: function(element) {}\n\n});\n\nmodule.exports = ElementService;\n","/*\n * QRious\n * Copyright (C) 2017 Alasdair Mercer\n * Copyright (C) 2010 Tom Zerucha\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU General Public License as published by\n * the Free Software Foundation, either version 3 of the License, or\n * (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n * GNU General Public License for more details.\n *\n * You should have received a copy of the GNU General Public License\n * along with this program.  If not, see <http://www.gnu.org/licenses/>.\n */\n\n'use strict';\n\nvar ElementService = require('qrious-core/src/service/element/ElementService');\n\n/**\n * An implementation of {@link ElementService} intended for use within a browser environment.\n *\n * @public\n * @class\n * @extends ElementService\n */\nvar BrowserElementService = ElementService.extend({\n\n  /**\n   * @override\n   */\n  createCanvas: function() {\n    return document.createElement('canvas');\n  },\n\n  /**\n   * @override\n   */\n  createImage: function() {\n    return document.createElement('img');\n  },\n\n  /**\n   * @override\n   */\n  isCanvas: function(element) {\n    return element instanceof HTMLCanvasElement;\n  },\n\n  /**\n   * @override\n   */\n  isImage: function(element) {\n    return element instanceof HTMLImageElement;\n  }\n\n});\n\nmodule.exports = BrowserElementService;\n","/*\n * QRious\n * Copyright (C) 2017 Alasdair Mercer\n * Copyright (C) 2010 Tom Zerucha\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU General Public License as published by\n * the Free Software Foundation, either version 3 of the License, or\n * (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n * GNU General Public License for more details.\n *\n * You should have received a copy of the GNU General Public License\n * along with this program.  If not, see <http://www.gnu.org/licenses/>.\n */\n\n'use strict';\n\nvar QRious = require('qrious-core');\n\nvar BrowserElementService = require('./service/element/BrowserElementService');\n\nQRious.use(new BrowserElementService());\n\nmodule.exports = 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