// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. 'use strict'; const common = require('../common'); const assert = require('assert'); const fork = require('child_process').fork; const net = require('net'); const debug = require('util').debuglog('test'); const Countdown = require('../common/countdown'); if (process.argv[2] === 'child') { let serverScope; // TODO(@jasnell): The message event is not called consistently // across platforms. Need to investigate if it can be made // more consistent. const onServer = (msg, server) => { if (msg.what !== 'server') return; process.removeListener('message', onServer); serverScope = server; // TODO(@jasnell): This is apparently not called consistently // across platforms. Need to investigate if it can be made // more consistent. server.on('connection', (socket) => { debug('CHILD: got connection'); process.send({ what: 'connection' }); socket.destroy(); }); // Start making connection from parent. debug('CHILD: server listening'); process.send({ what: 'listening' }); }; process.on('message', onServer); // TODO(@jasnell): The close event is not called consistently // across platforms. Need to investigate if it can be made // more consistent. const onClose = (msg) => { if (msg.what !== 'close') return; process.removeListener('message', onClose); serverScope.on('close', common.mustCall(() => { process.send({ what: 'close' }); })); serverScope.close(); }; process.on('message', onClose); process.send({ what: 'ready' }); } else { const child = fork(process.argv[1], ['child']); child.on('exit', common.mustCall((code, signal) => { const message = `CHILD: died with ${code}, ${signal}`; assert.strictEqual(code, 0, message); })); // Send net.Server to child and test by connecting. function testServer(callback) { // Destroy server execute callback when done. const countdown = new Countdown(2, () => { server.on('close', common.mustCall(() => { debug('PARENT: server closed'); child.send({ what: 'close' }); })); server.close(); }); // We expect 4 connections and close events. const connections = new Countdown(4, () => countdown.dec()); const closed = new Countdown(4, () => countdown.dec()); // Create server and send it to child. const server = net.createServer(); // TODO(@jasnell): The specific number of times the connection // event is emitted appears to be variable across platforms. // Need to investigate why and whether it can be made // more consistent. server.on('connection', (socket) => { debug('PARENT: got connection'); socket.destroy(); connections.dec(); }); server.on('listening', common.mustCall(() => { debug('PARENT: server listening'); child.send({ what: 'server' }, server); })); server.listen(0); // Handle client messages. // TODO(@jasnell): The specific number of times the message // event is emitted appears to be variable across platforms. // Need to investigate why and whether it can be made // more consistent. const messageHandlers = (msg) => { if (msg.what === 'listening') { // Make connections. let socket; for (let i = 0; i < 4; i++) { socket = net.connect(server.address().port, common.mustCall(() => { debug('CLIENT: connected'); })); socket.on('close', common.mustCall(() => { closed.dec(); debug('CLIENT: closed'); })); } } else if (msg.what === 'connection') { // Child got connection connections.dec(); } else if (msg.what === 'close') { child.removeListener('message', messageHandlers); callback(); } }; child.on('message', messageHandlers); } const onReady = common.mustCall((msg) => { if (msg.what !== 'ready') return; child.removeListener('message', onReady); testServer(common.mustCall()); }); // Create server and send it to child. child.on('message', onReady); }