#ifndef SRC_DEBUG_UTILS_H_ #define SRC_DEBUG_UTILS_H_ #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #include "async_wrap.h" #include #include #include // Use FORCE_INLINE on functions that have a debug-category-enabled check first // and then ideally only a single function call following it, to maintain // performance for the common case (no debugging used). #ifdef __GNUC__ #define FORCE_INLINE __attribute__((always_inline)) #define COLD_NOINLINE __attribute__((cold, noinline)) #else #define FORCE_INLINE #define COLD_NOINLINE #endif namespace node { class Environment; template inline std::string ToString(const T& value); // C++-style variant of sprintf()/fprintf() that: // - Returns an std::string // - Handles \0 bytes correctly // - Supports %p and %s. %d, %i and %u are aliases for %s. // - Accepts any class that has a ToString() method for stringification. template inline std::string SPrintF(const char* format, Args&&... args); template inline void FPrintF(FILE* file, const char* format, Args&&... args); void FWrite(FILE* file, const std::string& str); // Listing the AsyncWrap provider types first enables us to cast directly // from a provider type to a debug category. #define DEBUG_CATEGORY_NAMES(V) \ NODE_ASYNC_PROVIDER_TYPES(V) \ V(DIAGNOSTICS) \ V(HUGEPAGES) \ V(INSPECTOR_SERVER) \ V(INSPECTOR_PROFILER) \ V(CODE_CACHE) \ V(NGTCP2_DEBUG) \ V(WASI) \ V(MKSNAPSHOT) enum class DebugCategory { #define V(name) name, DEBUG_CATEGORY_NAMES(V) #undef V CATEGORY_COUNT }; class EnabledDebugList { public: bool enabled(DebugCategory category) const { DCHECK_GE(static_cast(category), 0); DCHECK_LT(static_cast(category), static_cast(DebugCategory::CATEGORY_COUNT)); return enabled_[static_cast(category)]; } // Uses NODE_DEBUG_NATIVE to initialize the categories. When env is not a // nullptr, the environment variables set in the Environment are used. // Otherwise the system environment variables are used. void Parse(Environment* env); private: // Set all categories matching cats to the value of enabled. void Parse(const std::string& cats, bool enabled); void set_enabled(DebugCategory category, bool enabled) { DCHECK_GE(static_cast(category), 0); DCHECK_LT(static_cast(category), static_cast(DebugCategory::CATEGORY_COUNT)); enabled_[static_cast(category)] = true; } bool enabled_[static_cast(DebugCategory::CATEGORY_COUNT)] = {false}; }; template inline void FORCE_INLINE Debug(EnabledDebugList* list, DebugCategory cat, const char* format, Args&&... args); inline void FORCE_INLINE Debug(EnabledDebugList* list, DebugCategory cat, const char* message); template inline void FORCE_INLINE Debug(Environment* env, DebugCategory cat, const char* format, Args&&... args); inline void FORCE_INLINE Debug(Environment* env, DebugCategory cat, const char* message); template inline void Debug(Environment* env, DebugCategory cat, const std::string& format, Args&&... args); // Used internally by the 'real' Debug(AsyncWrap*, ...) functions below, so that // the FORCE_INLINE flag on them doesn't apply to the contents of this function // as well. // We apply COLD_NOINLINE to tell the compiler that it's not worth optimizing // this function for speed and it should rather focus on keeping it out of // hot code paths. In particular, we want to keep the string concatenating code // out of the function containing the original `Debug()` call. template void COLD_NOINLINE UnconditionalAsyncWrapDebug(AsyncWrap* async_wrap, const char* format, Args&&... args); template inline void FORCE_INLINE Debug(AsyncWrap* async_wrap, const char* format, Args&&... args); template inline void FORCE_INLINE Debug(AsyncWrap* async_wrap, const std::string& format, Args&&... args); // Debug helper for inspecting the currently running `node` executable. class NativeSymbolDebuggingContext { public: static std::unique_ptr New(); class SymbolInfo { public: std::string name; std::string filename; size_t line = 0; size_t dis = 0; std::string Display() const; }; NativeSymbolDebuggingContext() = default; virtual ~NativeSymbolDebuggingContext() = default; virtual SymbolInfo LookupSymbol(void* address) { return {}; } virtual bool IsMapped(void* address) { return false; } virtual int GetStackTrace(void** frames, int count) { return 0; } NativeSymbolDebuggingContext(const NativeSymbolDebuggingContext&) = delete; NativeSymbolDebuggingContext(NativeSymbolDebuggingContext&&) = delete; NativeSymbolDebuggingContext operator=(NativeSymbolDebuggingContext&) = delete; NativeSymbolDebuggingContext operator=(NativeSymbolDebuggingContext&&) = delete; static std::vector GetLoadedLibraries(); }; // Variant of `uv_loop_close` that tries to be as helpful as possible // about giving information on currently existing handles, if there are any, // but still aborts the process. void CheckedUvLoopClose(uv_loop_t* loop); void PrintLibuvHandleInformation(uv_loop_t* loop, FILE* stream); namespace per_process { extern EnabledDebugList enabled_debug_list; template inline void FORCE_INLINE Debug(DebugCategory cat, const char* format, Args&&... args); inline void FORCE_INLINE Debug(DebugCategory cat, const char* message); } // namespace per_process } // namespace node #endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #endif // SRC_DEBUG_UTILS_H_