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path: root/src/util.h
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// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.

#ifndef SRC_UTIL_H_
#define SRC_UTIL_H_

#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS

#include "node_persistent.h"
#include "v8.h"

#include <assert.h>
#include <signal.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include <functional>  // std::function
#include <limits>
#include <set>
#include <string>
#include <array>
#include <unordered_map>

namespace node {

// These should be used in our code as opposed to the native
// versions as they abstract out some platform and or
// compiler version specific functionality
// malloc(0) and realloc(ptr, 0) have implementation-defined behavior in
// that the standard allows them to either return a unique pointer or a
// nullptr for zero-sized allocation requests.  Normalize by always using
// a nullptr.
template <typename T>
inline T* UncheckedRealloc(T* pointer, size_t n);
template <typename T>
inline T* UncheckedMalloc(size_t n);
template <typename T>
inline T* UncheckedCalloc(size_t n);

// Same things, but aborts immediately instead of returning nullptr when
// no memory is available.
template <typename T>
inline T* Realloc(T* pointer, size_t n);
template <typename T>
inline T* Malloc(size_t n);
template <typename T>
inline T* Calloc(size_t n);

inline char* Malloc(size_t n);
inline char* Calloc(size_t n);
inline char* UncheckedMalloc(size_t n);
inline char* UncheckedCalloc(size_t n);

template <typename T>
inline T MultiplyWithOverflowCheck(T a, T b);

namespace per_process {
// Tells whether the per-process V8::Initialize() is called and
// if it is safe to call v8::Isolate::GetCurrent().
extern bool v8_initialized;
}  // namespace per_process

// Used by the allocation functions when allocation fails.
// Thin wrapper around v8::Isolate::LowMemoryNotification() that checks
// whether V8 is initialized.
void LowMemoryNotification();

// The reason that Assert() takes a struct argument instead of individual
// const char*s is to ease instruction cache pressure in calls from CHECK.
struct AssertionInfo {
  const char* file_line;  // filename:line
  const char* message;
  const char* function;
};
[[noreturn]] void Assert(const AssertionInfo& info);
[[noreturn]] void Abort();
void DumpBacktrace(FILE* fp);

#define DISALLOW_COPY_AND_ASSIGN(TypeName)                                    \
  TypeName(const TypeName&) = delete;                                         \
  TypeName& operator=(const TypeName&) = delete

// Windows 8+ does not like abort() in Release mode
#ifdef _WIN32
#define ABORT_NO_BACKTRACE() _exit(134)
#else
#define ABORT_NO_BACKTRACE() abort()
#endif

#define ABORT() node::Abort()

#ifdef __GNUC__
#define LIKELY(expr) __builtin_expect(!!(expr), 1)
#define UNLIKELY(expr) __builtin_expect(!!(expr), 0)
#define PRETTY_FUNCTION_NAME __PRETTY_FUNCTION__
#else
#define LIKELY(expr) expr
#define UNLIKELY(expr) expr
#define PRETTY_FUNCTION_NAME ""
#endif

#define STRINGIFY_(x) #x
#define STRINGIFY(x) STRINGIFY_(x)

#define CHECK(expr)                                                           \
  do {                                                                        \
    if (UNLIKELY(!(expr))) {                                                  \
      /* Make sure that this struct does not end up in inline code, but    */ \
      /* rather in a read-only data section when modifying this code.      */ \
      static const node::AssertionInfo args = {                               \
        __FILE__ ":" STRINGIFY(__LINE__), #expr, PRETTY_FUNCTION_NAME         \
      };                                                                      \
      node::Assert(args);                                                     \
    }                                                                         \
  } while (0)

#define CHECK_EQ(a, b) CHECK((a) == (b))
#define CHECK_GE(a, b) CHECK((a) >= (b))
#define CHECK_GT(a, b) CHECK((a) > (b))
#define CHECK_LE(a, b) CHECK((a) <= (b))
#define CHECK_LT(a, b) CHECK((a) < (b))
#define CHECK_NE(a, b) CHECK((a) != (b))
#define CHECK_NULL(val) CHECK((val) == nullptr)
#define CHECK_NOT_NULL(val) CHECK((val) != nullptr)
#define CHECK_IMPLIES(a, b) CHECK(!(a) || (b))

#ifdef DEBUG
  #define DCHECK(expr) CHECK(expr)
  #define DCHECK_EQ(a, b) CHECK((a) == (b))
  #define DCHECK_GE(a, b) CHECK((a) >= (b))
  #define DCHECK_GT(a, b) CHECK((a) > (b))
  #define DCHECK_LE(a, b) CHECK((a) <= (b))
  #define DCHECK_LT(a, b) CHECK((a) < (b))
  #define DCHECK_NE(a, b) CHECK((a) != (b))
  #define DCHECK_NULL(val) CHECK((val) == nullptr)
  #define DCHECK_NOT_NULL(val) CHECK((val) != nullptr)
  #define DCHECK_IMPLIES(a, b) CHECK(!(a) || (b))
#else
  #define DCHECK(expr)
  #define DCHECK_EQ(a, b)
  #define DCHECK_GE(a, b)
  #define DCHECK_GT(a, b)
  #define DCHECK_LE(a, b)
  #define DCHECK_LT(a, b)
  #define DCHECK_NE(a, b)
  #define DCHECK_NULL(val)
  #define DCHECK_NOT_NULL(val)
  #define DCHECK_IMPLIES(a, b)
#endif


#define UNREACHABLE() ABORT()

// TAILQ-style intrusive list node.
template <typename T>
class ListNode;

// TAILQ-style intrusive list head.
template <typename T, ListNode<T> (T::*M)>
class ListHead;

template <typename T>
class ListNode {
 public:
  inline ListNode();
  inline ~ListNode();
  inline void Remove();
  inline bool IsEmpty() const;

 private:
  template <typename U, ListNode<U> (U::*M)> friend class ListHead;
  friend int GenDebugSymbols();
  ListNode* prev_;
  ListNode* next_;
  DISALLOW_COPY_AND_ASSIGN(ListNode);
};

template <typename T, ListNode<T> (T::*M)>
class ListHead {
 public:
  class Iterator {
   public:
    inline T* operator*() const;
    inline const Iterator& operator++();
    inline bool operator!=(const Iterator& that) const;

   private:
    friend class ListHead;
    inline explicit Iterator(ListNode<T>* node);
    ListNode<T>* node_;
  };

  inline ListHead() = default;
  inline ~ListHead();
  inline void PushBack(T* element);
  inline void PushFront(T* element);
  inline bool IsEmpty() const;
  inline T* PopFront();
  inline Iterator begin() const;
  inline Iterator end() const;

 private:
  friend int GenDebugSymbols();
  ListNode<T> head_;
  DISALLOW_COPY_AND_ASSIGN(ListHead);
};

// The helper is for doing safe downcasts from base types to derived types.
template <typename Inner, typename Outer>
class ContainerOfHelper {
 public:
  inline ContainerOfHelper(Inner Outer::*field, Inner* pointer);
  template <typename TypeName>
  inline operator TypeName*() const;
 private:
  Outer* const pointer_;
};

// Calculate the address of the outer (i.e. embedding) struct from
// the interior pointer to a data member.
template <typename Inner, typename Outer>
constexpr ContainerOfHelper<Inner, Outer> ContainerOf(Inner Outer::*field,
                                                      Inner* pointer);

// Convenience wrapper around v8::String::NewFromOneByte().
inline v8::Local<v8::String> OneByteString(v8::Isolate* isolate,
                                           const char* data,
                                           int length = -1);

// For the people that compile with -funsigned-char.
inline v8::Local<v8::String> OneByteString(v8::Isolate* isolate,
                                           const signed char* data,
                                           int length = -1);

inline v8::Local<v8::String> OneByteString(v8::Isolate* isolate,
                                           const unsigned char* data,
                                           int length = -1);

// Used to be a macro, hence the uppercase name.
template <int N>
inline v8::Local<v8::String> FIXED_ONE_BYTE_STRING(
    v8::Isolate* isolate,
    const char(&data)[N]) {
  return OneByteString(isolate, data, N - 1);
}

template <std::size_t N>
inline v8::Local<v8::String> FIXED_ONE_BYTE_STRING(
    v8::Isolate* isolate,
    const std::array<char, N>& arr) {
  return OneByteString(isolate, arr.data(), N - 1);
}



// Swaps bytes in place. nbytes is the number of bytes to swap and must be a
// multiple of the word size (checked by function).
inline void SwapBytes16(char* data, size_t nbytes);
inline void SwapBytes32(char* data, size_t nbytes);
inline void SwapBytes64(char* data, size_t nbytes);

// tolower() is locale-sensitive.  Use ToLower() instead.
inline char ToLower(char c);
inline std::string ToLower(const std::string& in);

// strcasecmp() is locale-sensitive.  Use StringEqualNoCase() instead.
inline bool StringEqualNoCase(const char* a, const char* b);

// strncasecmp() is locale-sensitive.  Use StringEqualNoCaseN() instead.
inline bool StringEqualNoCaseN(const char* a, const char* b, size_t length);

// Allocates an array of member type T. For up to kStackStorageSize items,
// the stack is used, otherwise malloc().
template <typename T, size_t kStackStorageSize = 1024>
class MaybeStackBuffer {
 public:
  const T* out() const {
    return buf_;
  }

  T* out() {
    return buf_;
  }

  // operator* for compatibility with `v8::String::(Utf8)Value`
  T* operator*() {
    return buf_;
  }

  const T* operator*() const {
    return buf_;
  }

  T& operator[](size_t index) {
    CHECK_LT(index, length());
    return buf_[index];
  }

  const T& operator[](size_t index) const {
    CHECK_LT(index, length());
    return buf_[index];
  }

  size_t length() const {
    return length_;
  }

  // Current maximum capacity of the buffer with which SetLength() can be used
  // without first calling AllocateSufficientStorage().
  size_t capacity() const {
    return IsAllocated() ? capacity_ :
                           IsInvalidated() ? 0 : kStackStorageSize;
  }

  // Make sure enough space for `storage` entries is available.
  // This method can be called multiple times throughout the lifetime of the
  // buffer, but once this has been called Invalidate() cannot be used.
  // Content of the buffer in the range [0, length()) is preserved.
  void AllocateSufficientStorage(size_t storage) {
    CHECK(!IsInvalidated());
    if (storage > capacity()) {
      bool was_allocated = IsAllocated();
      T* allocated_ptr = was_allocated ? buf_ : nullptr;
      buf_ = Realloc(allocated_ptr, storage);
      capacity_ = storage;
      if (!was_allocated && length_ > 0)
        memcpy(buf_, buf_st_, length_ * sizeof(buf_[0]));
    }

    length_ = storage;
  }

  void SetLength(size_t length) {
    // capacity() returns how much memory is actually available.
    CHECK_LE(length, capacity());
    length_ = length;
  }

  void SetLengthAndZeroTerminate(size_t length) {
    // capacity() returns how much memory is actually available.
    CHECK_LE(length + 1, capacity());
    SetLength(length);

    // T() is 0 for integer types, nullptr for pointers, etc.
    buf_[length] = T();
  }

  // Make derefencing this object return nullptr.
  // This method can be called multiple times throughout the lifetime of the
  // buffer, but once this has been called AllocateSufficientStorage() cannot
  // be used.
  void Invalidate() {
    CHECK(!IsAllocated());
    length_ = 0;
    buf_ = nullptr;
  }

  // If the buffer is stored in the heap rather than on the stack.
  bool IsAllocated() const {
    return !IsInvalidated() && buf_ != buf_st_;
  }

  // If Invalidate() has been called.
  bool IsInvalidated() const {
    return buf_ == nullptr;
  }

  // Release ownership of the malloc'd buffer.
  // Note: This does not free the buffer.
  void Release() {
    CHECK(IsAllocated());
    buf_ = buf_st_;
    length_ = 0;
    capacity_ = 0;
  }

  MaybeStackBuffer() : length_(0), capacity_(0), buf_(buf_st_) {
    // Default to a zero-length, null-terminated buffer.
    buf_[0] = T();
  }

  explicit MaybeStackBuffer(size_t storage) : MaybeStackBuffer() {
    AllocateSufficientStorage(storage);
  }

  ~MaybeStackBuffer() {
    if (IsAllocated())
      free(buf_);
  }

 private:
  size_t length_;
  // capacity of the malloc'ed buf_
  size_t capacity_;
  T* buf_;
  T buf_st_[kStackStorageSize];
};

class Utf8Value : public MaybeStackBuffer<char> {
 public:
  explicit Utf8Value(v8::Isolate* isolate, v8::Local<v8::Value> value);
};

class TwoByteValue : public MaybeStackBuffer<uint16_t> {
 public:
  explicit TwoByteValue(v8::Isolate* isolate, v8::Local<v8::Value> value);
};

class BufferValue : public MaybeStackBuffer<char> {
 public:
  explicit BufferValue(v8::Isolate* isolate, v8::Local<v8::Value> value);
};

#define SPREAD_BUFFER_ARG(val, name)                                          \
  CHECK((val)->IsArrayBufferView());                                          \
  v8::Local<v8::ArrayBufferView> name = (val).As<v8::ArrayBufferView>();      \
  v8::ArrayBuffer::Contents name##_c = name->Buffer()->GetContents();         \
  const size_t name##_offset = name->ByteOffset();                            \
  const size_t name##_length = name->ByteLength();                            \
  char* const name##_data =                                                   \
      static_cast<char*>(name##_c.Data()) + name##_offset;                    \
  if (name##_length > 0)                                                      \
    CHECK_NE(name##_data, nullptr);

// Use this when a variable or parameter is unused in order to explicitly
// silence a compiler warning about that.
template <typename T> inline void USE(T&&) {}

// Run a function when exiting the current scope.
struct OnScopeLeave {
  std::function<void()> fn_;

  explicit OnScopeLeave(std::function<void()> fn) : fn_(fn) {}
  ~OnScopeLeave() { fn_(); }
};

// Simple RAII wrapper for contiguous data that uses malloc()/free().
template <typename T>
struct MallocedBuffer {
  T* data;
  size_t size;

  T* release() {
    T* ret = data;
    data = nullptr;
    return ret;
  }

  void Truncate(size_t new_size) {
    CHECK(new_size <= size);
    size = new_size;
  }

  inline bool is_empty() const { return data == nullptr; }

  MallocedBuffer() : data(nullptr), size(0) {}
  explicit MallocedBuffer(size_t size) : data(Malloc<T>(size)), size(size) {}
  MallocedBuffer(T* data, size_t size) : data(data), size(size) {}
  MallocedBuffer(MallocedBuffer&& other) : data(other.data), size(other.size) {
    other.data = nullptr;
  }
  MallocedBuffer& operator=(MallocedBuffer&& other) {
    this->~MallocedBuffer();
    return *new(this) MallocedBuffer(std::move(other));
  }
  ~MallocedBuffer() {
    free(data);
  }
  MallocedBuffer(const MallocedBuffer&) = delete;
  MallocedBuffer& operator=(const MallocedBuffer&) = delete;
};

template <typename T>
class NonCopyableMaybe {
 public:
  NonCopyableMaybe() : empty_(true) {}
  explicit NonCopyableMaybe(T&& value)
      : empty_(false),
        value_(std::move(value)) {}

  bool IsEmpty() const {
    return empty_;
  }

  T&& Release() {
    CHECK_EQ(empty_, false);
    empty_ = true;
    return std::move(value_);
  }

 private:
  bool empty_;
  T value_;
};

// Test whether some value can be called with ().
template <typename T, typename = void>
struct is_callable : std::is_function<T> { };

template <typename T>
struct is_callable<T, typename std::enable_if<
    std::is_same<decltype(void(&T::operator())), void>::value
    >::type> : std::true_type { };

template <typename T, void (*function)(T*)>
struct FunctionDeleter {
  void operator()(T* pointer) const { function(pointer); }
  typedef std::unique_ptr<T, FunctionDeleter> Pointer;
};

template <typename T, void (*function)(T*)>
using DeleteFnPtr = typename FunctionDeleter<T, function>::Pointer;

std::vector<std::string> SplitString(const std::string& in, char delim);

inline v8::MaybeLocal<v8::Value> ToV8Value(v8::Local<v8::Context> context,
                                           const std::string& str,
                                           v8::Isolate* isolate = nullptr);
template <typename T, typename test_for_number =
    typename std::enable_if<std::numeric_limits<T>::is_specialized, bool>::type>
inline v8::MaybeLocal<v8::Value> ToV8Value(v8::Local<v8::Context> context,
                                           const T& number,
                                           v8::Isolate* isolate = nullptr);
template <typename T>
inline v8::MaybeLocal<v8::Value> ToV8Value(v8::Local<v8::Context> context,
                                           const std::vector<T>& vec,
                                           v8::Isolate* isolate = nullptr);
template <typename T, typename U>
inline v8::MaybeLocal<v8::Value> ToV8Value(v8::Local<v8::Context> context,
                                           const std::unordered_map<T, U>& map,
                                           v8::Isolate* isolate = nullptr);

// These macros expects a `Isolate* isolate` and a `Local<Context> context`
// to be in the scope.
#define READONLY_PROPERTY(obj, name, value)                                    \
  do {                                                                         \
    obj->DefineOwnProperty(                                                    \
           context, FIXED_ONE_BYTE_STRING(isolate, name), value, v8::ReadOnly) \
        .FromJust();                                                           \
  } while (0)

#define READONLY_DONT_ENUM_PROPERTY(obj, name, var)                            \
  do {                                                                         \
    obj->DefineOwnProperty(                                                    \
           context,                                                            \
           OneByteString(isolate, name),                                       \
           var,                                                                \
           static_cast<v8::PropertyAttribute>(v8::ReadOnly | v8::DontEnum))    \
        .FromJust();                                                           \
  } while (0)

#define READONLY_FALSE_PROPERTY(obj, name)                                     \
  READONLY_PROPERTY(obj, name, v8::False(isolate))

#define READONLY_TRUE_PROPERTY(obj, name)                                      \
  READONLY_PROPERTY(obj, name, v8::True(isolate))

#define READONLY_STRING_PROPERTY(obj, name, str)                               \
  READONLY_PROPERTY(obj, name, ToV8Value(context, str).ToLocalChecked())

// Variation on NODE_DEFINE_CONSTANT that sets a String value.
#define NODE_DEFINE_STRING_CONSTANT(target, name, constant)                    \
  do {                                                                         \
    v8::Isolate* isolate = target->GetIsolate();                               \
    v8::Local<v8::String> constant_name =                                      \
        v8::String::NewFromUtf8(isolate, name, v8::NewStringType::kNormal)     \
            .ToLocalChecked();                                                 \
    v8::Local<v8::String> constant_value =                                     \
        v8::String::NewFromUtf8(isolate, constant, v8::NewStringType::kNormal) \
            .ToLocalChecked();                                                 \
    v8::PropertyAttribute constant_attributes =                                \
        static_cast<v8::PropertyAttribute>(v8::ReadOnly | v8::DontDelete);     \
    target                                                                     \
        ->DefineOwnProperty(isolate->GetCurrentContext(),                      \
                            constant_name,                                     \
                            constant_value,                                    \
                            constant_attributes)                               \
        .FromJust();                                                           \
  } while (0)

enum Endianness {
  kLittleEndian,  // _Not_ LITTLE_ENDIAN, clashes with endian.h.
  kBigEndian
};

inline enum Endianness GetEndianness() {
  // Constant-folded by the compiler.
  const union {
    uint8_t u8[2];
    uint16_t u16;
  } u = {{1, 0}};
  return u.u16 == 1 ? kLittleEndian : kBigEndian;
}

inline bool IsLittleEndian() {
  return GetEndianness() == kLittleEndian;
}

inline bool IsBigEndian() {
  return GetEndianness() == kBigEndian;
}

template <typename T, size_t N>
constexpr size_t arraysize(const T (&)[N]) {
  return N;
}

// Round up a to the next highest multiple of b.
template <typename T>
constexpr T RoundUp(T a, T b) {
  return a % b != 0 ? a + b - (a % b) : a;
}

#ifdef __GNUC__
#define MUST_USE_RESULT __attribute__((warn_unused_result))
#else
#define MUST_USE_RESULT
#endif

class SlicedArguments : public MaybeStackBuffer<v8::Local<v8::Value>> {
 public:
  inline explicit SlicedArguments(
      const v8::FunctionCallbackInfo<v8::Value>& args, size_t start = 0);
};

}  // namespace node

#endif  // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS

#endif  // SRC_UTIL_H_