summaryrefslogtreecommitdiff
path: root/src/inspector_agent.cc
blob: 8d7aad70e600e404bee91ae6ba521db46a432403 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
#include "inspector_agent.h"

#include "inspector/main_thread_interface.h"
#include "inspector/node_string.h"
#include "inspector/tracing_agent.h"
#include "inspector/worker_agent.h"
#include "inspector/worker_inspector.h"
#include "inspector_io.h"
#include "node/inspector/protocol/Protocol.h"
#include "node_errors.h"
#include "node_internals.h"
#include "node_process.h"
#include "node_url.h"
#include "v8-inspector.h"
#include "v8-platform.h"

#include "libplatform/libplatform.h"

#include <string.h>
#include <sstream>
#include <unordered_map>
#include <vector>

#ifdef __POSIX__
#include <limits.h>  // PTHREAD_STACK_MIN
#include <pthread.h>
#endif  // __POSIX__

namespace node {
namespace inspector {
namespace {

using node::FatalError;

using v8::Context;
using v8::Function;
using v8::HandleScope;
using v8::Isolate;
using v8::Local;
using v8::Message;
using v8::Object;
using v8::String;
using v8::Task;
using v8::TaskRunner;
using v8::Value;

using v8_inspector::StringBuffer;
using v8_inspector::StringView;
using v8_inspector::V8Inspector;
using v8_inspector::V8InspectorClient;

static uv_sem_t start_io_thread_semaphore;
static uv_async_t start_io_thread_async;
// This is just an additional check to make sure start_io_thread_async
// is not accidentally re-used or used when uninitialized.
static std::atomic_bool start_io_thread_async_initialized { false };

class StartIoTask : public Task {
 public:
  explicit StartIoTask(Agent* agent) : agent(agent) {}

  void Run() override {
    agent->StartIoThread();
  }

 private:
  Agent* agent;
};

std::unique_ptr<StringBuffer> ToProtocolString(Isolate* isolate,
                                               Local<Value> value) {
  TwoByteValue buffer(isolate, value);
  return StringBuffer::create(StringView(*buffer, buffer.length()));
}

// Called on the main thread.
void StartIoThreadAsyncCallback(uv_async_t* handle) {
  static_cast<Agent*>(handle->data)->StartIoThread();
}

void StartIoInterrupt(Isolate* isolate, void* agent) {
  static_cast<Agent*>(agent)->StartIoThread();
}


#ifdef __POSIX__
static void StartIoThreadWakeup(int signo) {
  uv_sem_post(&start_io_thread_semaphore);
}

inline void* StartIoThreadMain(void* unused) {
  for (;;) {
    uv_sem_wait(&start_io_thread_semaphore);
    CHECK(start_io_thread_async_initialized);
    Agent* agent = static_cast<Agent*>(start_io_thread_async.data);
    if (agent != nullptr)
      agent->RequestIoThreadStart();
  }
  return nullptr;
}

static int StartDebugSignalHandler() {
  // Start a watchdog thread for calling v8::Debug::DebugBreak() because
  // it's not safe to call directly from the signal handler, it can
  // deadlock with the thread it interrupts.
  CHECK_EQ(0, uv_sem_init(&start_io_thread_semaphore, 0));
  pthread_attr_t attr;
  CHECK_EQ(0, pthread_attr_init(&attr));
  // Don't shrink the thread's stack on FreeBSD.  Said platform decided to
  // follow the pthreads specification to the letter rather than in spirit:
  // https://lists.freebsd.org/pipermail/freebsd-current/2014-March/048885.html
#ifndef __FreeBSD__
  CHECK_EQ(0, pthread_attr_setstacksize(&attr, PTHREAD_STACK_MIN));
#endif  // __FreeBSD__
  CHECK_EQ(0, pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED));
  sigset_t sigmask;
  // Mask all signals.
  sigfillset(&sigmask);
  sigset_t savemask;
  CHECK_EQ(0, pthread_sigmask(SIG_SETMASK, &sigmask, &savemask));
  sigmask = savemask;
  pthread_t thread;
  const int err = pthread_create(&thread, &attr,
                                 StartIoThreadMain, nullptr);
  // Restore original mask
  CHECK_EQ(0, pthread_sigmask(SIG_SETMASK, &sigmask, nullptr));
  CHECK_EQ(0, pthread_attr_destroy(&attr));
  if (err != 0) {
    fprintf(stderr, "node[%u]: pthread_create: %s\n",
            uv_os_getpid(), strerror(err));
    fflush(stderr);
    // Leave SIGUSR1 blocked.  We don't install a signal handler,
    // receiving the signal would terminate the process.
    return -err;
  }
  RegisterSignalHandler(SIGUSR1, StartIoThreadWakeup);
  // Unblock SIGUSR1.  A pending SIGUSR1 signal will now be delivered.
  sigemptyset(&sigmask);
  sigaddset(&sigmask, SIGUSR1);
  CHECK_EQ(0, pthread_sigmask(SIG_UNBLOCK, &sigmask, nullptr));
  return 0;
}
#endif  // __POSIX__


#ifdef _WIN32
DWORD WINAPI StartIoThreadProc(void* arg) {
  CHECK(start_io_thread_async_initialized);
  Agent* agent = static_cast<Agent*>(start_io_thread_async.data);
  if (agent != nullptr)
    agent->RequestIoThreadStart();
  return 0;
}

static int GetDebugSignalHandlerMappingName(DWORD pid, wchar_t* buf,
                                            size_t buf_len) {
  return _snwprintf(buf, buf_len, L"node-debug-handler-%u", pid);
}

static int StartDebugSignalHandler() {
  wchar_t mapping_name[32];
  HANDLE mapping_handle;
  DWORD pid;
  LPTHREAD_START_ROUTINE* handler;

  pid = uv_os_getpid();

  if (GetDebugSignalHandlerMappingName(pid,
                                       mapping_name,
                                       arraysize(mapping_name)) < 0) {
    return -1;
  }

  mapping_handle = CreateFileMappingW(INVALID_HANDLE_VALUE,
                                      nullptr,
                                      PAGE_READWRITE,
                                      0,
                                      sizeof *handler,
                                      mapping_name);
  if (mapping_handle == nullptr) {
    return -1;
  }

  handler = reinterpret_cast<LPTHREAD_START_ROUTINE*>(
      MapViewOfFile(mapping_handle,
                    FILE_MAP_ALL_ACCESS,
                    0,
                    0,
                    sizeof *handler));
  if (handler == nullptr) {
    CloseHandle(mapping_handle);
    return -1;
  }

  *handler = StartIoThreadProc;

  UnmapViewOfFile(static_cast<void*>(handler));

  return 0;
}
#endif  // _WIN32


const int CONTEXT_GROUP_ID = 1;

std::string GetWorkerLabel(node::Environment* env) {
  std::ostringstream result;
  result << "Worker[" << env->thread_id() << "]";
  return result.str();
}

class ChannelImpl final : public v8_inspector::V8Inspector::Channel,
                          public protocol::FrontendChannel {
 public:
  explicit ChannelImpl(Environment* env,
                       const std::unique_ptr<V8Inspector>& inspector,
                       std::shared_ptr<WorkerManager> worker_manager,
                       std::unique_ptr<InspectorSessionDelegate> delegate,
                       std::shared_ptr<MainThreadHandle> main_thread_,
                       bool prevent_shutdown)
      : delegate_(std::move(delegate)), prevent_shutdown_(prevent_shutdown) {
    session_ = inspector->connect(1, this, StringView());
    node_dispatcher_ = std::make_unique<protocol::UberDispatcher>(this);
    tracing_agent_ =
        std::make_unique<protocol::TracingAgent>(env, main_thread_);
    tracing_agent_->Wire(node_dispatcher_.get());
    worker_agent_ = std::make_unique<protocol::WorkerAgent>(worker_manager);
    worker_agent_->Wire(node_dispatcher_.get());
  }

  virtual ~ChannelImpl() {
    tracing_agent_->disable();
    tracing_agent_.reset();  // Dispose before the dispatchers
    worker_agent_->disable();
    worker_agent_.reset();  // Dispose before the dispatchers
  }

  std::string dispatchProtocolMessage(const StringView& message) {
    std::unique_ptr<protocol::DictionaryValue> parsed;
    std::string method;
    node_dispatcher_->getCommandName(
        protocol::StringUtil::StringViewToUtf8(message), &method, &parsed);
    if (v8_inspector::V8InspectorSession::canDispatchMethod(
            Utf8ToStringView(method)->string())) {
      session_->dispatchProtocolMessage(message);
    } else {
      node_dispatcher_->dispatch(std::move(parsed));
    }
    return method;
  }

  void schedulePauseOnNextStatement(const std::string& reason) {
    std::unique_ptr<StringBuffer> buffer = Utf8ToStringView(reason);
    session_->schedulePauseOnNextStatement(buffer->string(), buffer->string());
  }

  bool preventShutdown() {
    return prevent_shutdown_;
  }

 private:
  void sendResponse(
      int callId,
      std::unique_ptr<v8_inspector::StringBuffer> message) override {
    sendMessageToFrontend(message->string());
  }

  void sendNotification(
      std::unique_ptr<v8_inspector::StringBuffer> message) override {
    sendMessageToFrontend(message->string());
  }

  void flushProtocolNotifications() override { }

  void sendMessageToFrontend(const StringView& message) {
    delegate_->SendMessageToFrontend(message);
  }

  void sendMessageToFrontend(const std::string& message) {
    sendMessageToFrontend(Utf8ToStringView(message)->string());
  }

  using Serializable = protocol::Serializable;

  void sendProtocolResponse(int callId,
                            std::unique_ptr<Serializable> message) override {
    sendMessageToFrontend(message->serialize());
  }
  void sendProtocolNotification(
      std::unique_ptr<Serializable> message) override {
    sendMessageToFrontend(message->serialize());
  }

  std::unique_ptr<protocol::TracingAgent> tracing_agent_;
  std::unique_ptr<protocol::WorkerAgent> worker_agent_;
  std::unique_ptr<InspectorSessionDelegate> delegate_;
  std::unique_ptr<v8_inspector::V8InspectorSession> session_;
  std::unique_ptr<protocol::UberDispatcher> node_dispatcher_;
  bool prevent_shutdown_;
};

class InspectorTimer {
 public:
  InspectorTimer(uv_loop_t* loop,
                 double interval_s,
                 V8InspectorClient::TimerCallback callback,
                 void* data) : timer_(),
                               callback_(callback),
                               data_(data) {
    uv_timer_init(loop, &timer_);
    int64_t interval_ms = 1000 * interval_s;
    uv_timer_start(&timer_, OnTimer, interval_ms, interval_ms);
  }

  InspectorTimer(const InspectorTimer&) = delete;

  void Stop() {
    uv_timer_stop(&timer_);
    uv_close(reinterpret_cast<uv_handle_t*>(&timer_), TimerClosedCb);
  }

 private:
  static void OnTimer(uv_timer_t* uvtimer) {
    InspectorTimer* timer = node::ContainerOf(&InspectorTimer::timer_, uvtimer);
    timer->callback_(timer->data_);
  }

  static void TimerClosedCb(uv_handle_t* uvtimer) {
    std::unique_ptr<InspectorTimer> timer(
        node::ContainerOf(&InspectorTimer::timer_,
                          reinterpret_cast<uv_timer_t*>(uvtimer)));
    // Unique_ptr goes out of scope here and pointer is deleted.
  }

  ~InspectorTimer() {}

  uv_timer_t timer_;
  V8InspectorClient::TimerCallback callback_;
  void* data_;

  friend std::unique_ptr<InspectorTimer>::deleter_type;
};

class InspectorTimerHandle {
 public:
  InspectorTimerHandle(uv_loop_t* loop, double interval_s,
                       V8InspectorClient::TimerCallback callback, void* data) {
    timer_ = new InspectorTimer(loop, interval_s, callback, data);
  }

  InspectorTimerHandle(const InspectorTimerHandle&) = delete;

  ~InspectorTimerHandle() {
    CHECK_NOT_NULL(timer_);
    timer_->Stop();
    timer_ = nullptr;
  }
 private:
  InspectorTimer* timer_;
};

class SameThreadInspectorSession : public InspectorSession {
 public:
  SameThreadInspectorSession(
      int session_id, std::shared_ptr<NodeInspectorClient> client)
      : session_id_(session_id), client_(client) {}
  ~SameThreadInspectorSession() override;
  void Dispatch(const v8_inspector::StringView& message) override;

 private:
  int session_id_;
  std::weak_ptr<NodeInspectorClient> client_;
};

void NotifyClusterWorkersDebugEnabled(Environment* env) {
  Isolate* isolate = env->isolate();
  HandleScope handle_scope(isolate);
  Local<Context> context = env->context();

  // Send message to enable debug in cluster workers
  Local<Object> message = Object::New(isolate);
  message->Set(context, FIXED_ONE_BYTE_STRING(isolate, "cmd"),
               FIXED_ONE_BYTE_STRING(isolate, "NODE_DEBUG_ENABLED")).FromJust();
  ProcessEmit(env, "internalMessage", message);
}

#ifdef _WIN32
bool IsFilePath(const std::string& path) {
  // '\\'
  if (path.length() > 2 && path[0] == '\\' && path[1] == '\\')
    return true;
  // '[A-Z]:[/\\]'
  if (path.length() < 3)
    return false;
  if ((path[0] >= 'A' && path[0] <= 'Z') || (path[0] >= 'a' && path[0] <= 'z'))
    return path[1] == ':' && (path[2] == '/' || path[2] == '\\');
  return false;
}
#else
bool IsFilePath(const std::string& path) {
  return path.length() && path[0] == '/';
}
#endif  // __POSIX__

}  // namespace

class NodeInspectorClient : public V8InspectorClient {
 public:
  explicit NodeInspectorClient(node::Environment* env, bool is_main)
      : env_(env), is_main_(is_main) {
    client_ = V8Inspector::create(env->isolate(), this);
    // TODO(bnoordhuis) Make name configurable from src/node.cc.
    std::string name =
        is_main_ ? GetHumanReadableProcessName() : GetWorkerLabel(env);
    ContextInfo info(name);
    info.is_default = true;
    contextCreated(env->context(), info);
  }

  void runMessageLoopOnPause(int context_group_id) override {
    waiting_for_resume_ = true;
    runMessageLoop();
  }

  void waitForIoShutdown() {
    waiting_for_io_shutdown_ = true;
    runMessageLoop();
  }

  void waitForFrontend() {
    waiting_for_frontend_ = true;
    runMessageLoop();
  }

  void maxAsyncCallStackDepthChanged(int depth) override {
    if (auto agent = env_->inspector_agent()) {
      if (depth == 0) {
        agent->DisableAsyncHook();
      } else {
        agent->EnableAsyncHook();
      }
    }
  }

  void contextCreated(Local<Context> context, const ContextInfo& info) {
    auto name_buffer = Utf8ToStringView(info.name);
    auto origin_buffer = Utf8ToStringView(info.origin);
    std::unique_ptr<StringBuffer> aux_data_buffer;

    v8_inspector::V8ContextInfo v8info(
        context, CONTEXT_GROUP_ID, name_buffer->string());
    v8info.origin = origin_buffer->string();

    if (info.is_default) {
      aux_data_buffer = Utf8ToStringView("{\"isDefault\":true}");
    } else {
      aux_data_buffer = Utf8ToStringView("{\"isDefault\":false}");
    }
    v8info.auxData = aux_data_buffer->string();

    client_->contextCreated(v8info);
  }

  void contextDestroyed(Local<Context> context) {
    client_->contextDestroyed(context);
  }

  void quitMessageLoopOnPause() override {
    waiting_for_resume_ = false;
  }

  int connectFrontend(std::unique_ptr<InspectorSessionDelegate> delegate,
                      bool prevent_shutdown) {
    events_dispatched_ = true;
    int session_id = next_session_id_++;
    channels_[session_id] = std::make_unique<ChannelImpl>(env_,
                                                          client_,
                                                          getWorkerManager(),
                                                          std::move(delegate),
                                                          getThreadHandle(),
                                                          prevent_shutdown);
    return session_id;
  }

  void disconnectFrontend(int session_id) {
    events_dispatched_ = true;
    channels_.erase(session_id);
  }

  void dispatchMessageFromFrontend(int session_id, const StringView& message) {
    events_dispatched_ = true;
    std::string method =
        channels_[session_id]->dispatchProtocolMessage(message);
    if (waiting_for_frontend_)
      waiting_for_frontend_ = method != "Runtime.runIfWaitingForDebugger";
  }

  Local<Context> ensureDefaultContextInGroup(int contextGroupId) override {
    return env_->context();
  }

  void installAdditionalCommandLineAPI(Local<Context> context,
                                       Local<Object> target) override {
    Local<Function> installer = env_->inspector_console_extension_installer();
    if (!installer.IsEmpty()) {
      Local<Value> argv[] = {target};
      // If there is an exception, proceed in JS land
      USE(installer->Call(context, target, arraysize(argv), argv));
    }
  }

  void FatalException(Local<Value> error, Local<Message> message) {
    Isolate* isolate = env_->isolate();
    Local<Context> context = env_->context();

    int script_id = message->GetScriptOrigin().ScriptID()->Value();

    Local<v8::StackTrace> stack_trace = message->GetStackTrace();

    if (!stack_trace.IsEmpty() && stack_trace->GetFrameCount() > 0 &&
        script_id == stack_trace->GetFrame(isolate, 0)->GetScriptId()) {
      script_id = 0;
    }

    const uint8_t DETAILS[] = "Uncaught";

    client_->exceptionThrown(
        context,
        StringView(DETAILS, sizeof(DETAILS) - 1),
        error,
        ToProtocolString(isolate, message->Get())->string(),
        ToProtocolString(isolate, message->GetScriptResourceName())->string(),
        message->GetLineNumber(context).FromMaybe(0),
        message->GetStartColumn(context).FromMaybe(0),
        client_->createStackTrace(stack_trace),
        script_id);
  }

  void startRepeatingTimer(double interval_s,
                           TimerCallback callback,
                           void* data) override {
    timers_.emplace(std::piecewise_construct, std::make_tuple(data),
                    std::make_tuple(env_->event_loop(), interval_s, callback,
                                    data));
  }

  void cancelTimer(void* data) override {
    timers_.erase(data);
  }

  // Async stack traces instrumentation.
  void AsyncTaskScheduled(const StringView& task_name, void* task,
                          bool recurring) {
    client_->asyncTaskScheduled(task_name, task, recurring);
  }

  void AsyncTaskCanceled(void* task) {
    client_->asyncTaskCanceled(task);
  }

  void AsyncTaskStarted(void* task) {
    client_->asyncTaskStarted(task);
  }

  void AsyncTaskFinished(void* task) {
    client_->asyncTaskFinished(task);
  }

  void AllAsyncTasksCanceled() {
    client_->allAsyncTasksCanceled();
  }

  void schedulePauseOnNextStatement(const std::string& reason) {
    for (const auto& id_channel : channels_) {
      id_channel.second->schedulePauseOnNextStatement(reason);
    }
  }

  bool hasConnectedSessions() {
    for (const auto& id_channel : channels_) {
      // Other sessions are "invisible" more most purposes
      if (id_channel.second->preventShutdown())
        return true;
    }
    return false;
  }

  std::shared_ptr<MainThreadHandle> getThreadHandle() {
    if (interface_ == nullptr) {
      interface_.reset(new MainThreadInterface(
          env_->inspector_agent(), env_->event_loop(), env_->isolate(),
          env_->isolate_data()->platform()));
    }
    return interface_->GetHandle();
  }

  std::shared_ptr<WorkerManager> getWorkerManager() {
    if (worker_manager_ == nullptr) {
      worker_manager_ =
          std::make_shared<WorkerManager>(getThreadHandle());
    }
    return worker_manager_;
  }

  bool IsActive() {
    return !channels_.empty();
  }

 private:
  bool shouldRunMessageLoop() {
    if (waiting_for_frontend_)
      return true;
    if (waiting_for_io_shutdown_ || waiting_for_resume_)
      return hasConnectedSessions();
    return false;
  }

  void runMessageLoop() {
    if (running_nested_loop_)
      return;

    running_nested_loop_ = true;

    MultiIsolatePlatform* platform = env_->isolate_data()->platform();
    while (shouldRunMessageLoop()) {
      if (interface_ && hasConnectedSessions())
        interface_->WaitForFrontendEvent();
      while (platform->FlushForegroundTasks(env_->isolate())) {}
    }
    running_nested_loop_ = false;
  }

  double currentTimeMS() override {
    return env_->isolate_data()->platform()->CurrentClockTimeMillis();
  }

  std::unique_ptr<StringBuffer> resourceNameToUrl(
      const StringView& resource_name_view) override {
    std::string resource_name =
        protocol::StringUtil::StringViewToUtf8(resource_name_view);
    if (!IsFilePath(resource_name))
      return nullptr;
    node::url::URL url = node::url::URL::FromFilePath(resource_name);
    // TODO(ak239spb): replace this code with url.href().
    // Refs: https://github.com/nodejs/node/issues/22610
    return Utf8ToStringView(url.protocol() + "//" + url.path());
  }

  node::Environment* env_;
  bool is_main_;
  bool running_nested_loop_ = false;
  std::unique_ptr<V8Inspector> client_;
  std::unordered_map<int, std::unique_ptr<ChannelImpl>> channels_;
  std::unordered_map<void*, InspectorTimerHandle> timers_;
  int next_session_id_ = 1;
  bool events_dispatched_ = false;
  bool waiting_for_resume_ = false;
  bool waiting_for_frontend_ = false;
  bool waiting_for_io_shutdown_ = false;
  // Allows accessing Inspector from non-main threads
  std::unique_ptr<MainThreadInterface> interface_;
  std::shared_ptr<WorkerManager> worker_manager_;
};

Agent::Agent(Environment* env)
    : parent_env_(env),
      debug_options_(env->options()->debug_options()),
      host_port_(env->inspector_host_port()) {}

Agent::~Agent() {
  if (start_io_thread_async.data == this) {
    CHECK(start_io_thread_async_initialized.exchange(false));
    start_io_thread_async.data = nullptr;
    // This is global, will never get freed
    uv_close(reinterpret_cast<uv_handle_t*>(&start_io_thread_async), nullptr);
  }
}

bool Agent::Start(const std::string& path,
                  const DebugOptions& options,
                  std::shared_ptr<HostPort> host_port,
                  bool is_main) {
  path_ = path;
  debug_options_ = options;
  CHECK_NOT_NULL(host_port);
  host_port_ = host_port;

  client_ = std::make_shared<NodeInspectorClient>(parent_env_, is_main);
  if (parent_env_->owns_inspector()) {
    CHECK_EQ(start_io_thread_async_initialized.exchange(true), false);
    CHECK_EQ(0, uv_async_init(parent_env_->event_loop(),
                              &start_io_thread_async,
                              StartIoThreadAsyncCallback));
    uv_unref(reinterpret_cast<uv_handle_t*>(&start_io_thread_async));
    start_io_thread_async.data = this;
    // Ignore failure, SIGUSR1 won't work, but that should not block node start.
    StartDebugSignalHandler();
  }

  bool wait_for_connect = options.wait_for_connect();
  if (parent_handle_) {
    wait_for_connect = parent_handle_->WaitForConnect();
    parent_handle_->WorkerStarted(client_->getThreadHandle(), wait_for_connect);
  } else if (!options.inspector_enabled || !StartIoThread()) {
    return false;
  }

  // TODO(joyeecheung): we should not be using process as a global object
  // to transport --inspect-brk. Instead, the JS land can get this through
  // require('internal/options') since it should be set once CLI parsing
  // is done.
  if (wait_for_connect) {
    HandleScope scope(parent_env_->isolate());
    parent_env_->process_object()->DefineOwnProperty(
        parent_env_->context(),
        FIXED_ONE_BYTE_STRING(parent_env_->isolate(), "_breakFirstLine"),
        True(parent_env_->isolate()),
        static_cast<v8::PropertyAttribute>(v8::ReadOnly | v8::DontEnum))
        .FromJust();
    client_->waitForFrontend();
  }
  return true;
}

bool Agent::StartIoThread() {
  if (io_ != nullptr)
    return true;

  CHECK_NOT_NULL(client_);

  io_ = InspectorIo::Start(client_->getThreadHandle(), path_, host_port_);
  if (io_ == nullptr) {
    return false;
  }
  NotifyClusterWorkersDebugEnabled(parent_env_);
  return true;
}

void Agent::Stop() {
  io_.reset();
}

std::unique_ptr<InspectorSession> Agent::Connect(
    std::unique_ptr<InspectorSessionDelegate> delegate,
    bool prevent_shutdown) {
  CHECK_NOT_NULL(client_);
  int session_id = client_->connectFrontend(std::move(delegate),
                                            prevent_shutdown);
  return std::unique_ptr<InspectorSession>(
      new SameThreadInspectorSession(session_id, client_));
}

void Agent::WaitForDisconnect() {
  CHECK_NOT_NULL(client_);
  bool is_worker = parent_handle_ != nullptr;
  parent_handle_.reset();
  if (client_->hasConnectedSessions() && !is_worker) {
    fprintf(stderr, "Waiting for the debugger to disconnect...\n");
    fflush(stderr);
  }
  // TODO(addaleax): Maybe this should use an at-exit hook for the Environment
  // or something similar?
  client_->contextDestroyed(parent_env_->context());
  if (io_ != nullptr) {
    io_->StopAcceptingNewConnections();
    client_->waitForIoShutdown();
  }
}

void Agent::FatalException(Local<Value> error, Local<Message> message) {
  if (!IsListening())
    return;
  client_->FatalException(error, message);
  WaitForDisconnect();
}

void Agent::PauseOnNextJavascriptStatement(const std::string& reason) {
  client_->schedulePauseOnNextStatement(reason);
}

void Agent::RegisterAsyncHook(Isolate* isolate,
                              Local<Function> enable_function,
                              Local<Function> disable_function) {
  enable_async_hook_function_.Reset(isolate, enable_function);
  disable_async_hook_function_.Reset(isolate, disable_function);
  if (pending_enable_async_hook_) {
    CHECK(!pending_disable_async_hook_);
    pending_enable_async_hook_ = false;
    EnableAsyncHook();
  } else if (pending_disable_async_hook_) {
    CHECK(!pending_enable_async_hook_);
    pending_disable_async_hook_ = false;
    DisableAsyncHook();
  }
}

void Agent::EnableAsyncHook() {
  if (!enable_async_hook_function_.IsEmpty()) {
    ToggleAsyncHook(parent_env_->isolate(), enable_async_hook_function_);
  } else if (pending_disable_async_hook_) {
    CHECK(!pending_enable_async_hook_);
    pending_disable_async_hook_ = false;
  } else {
    pending_enable_async_hook_ = true;
  }
}

void Agent::DisableAsyncHook() {
  if (!disable_async_hook_function_.IsEmpty()) {
    ToggleAsyncHook(parent_env_->isolate(), disable_async_hook_function_);
  } else if (pending_enable_async_hook_) {
    CHECK(!pending_disable_async_hook_);
    pending_enable_async_hook_ = false;
  } else {
    pending_disable_async_hook_ = true;
  }
}

void Agent::ToggleAsyncHook(Isolate* isolate,
                            const node::Persistent<Function>& fn) {
  HandleScope handle_scope(isolate);
  CHECK(!fn.IsEmpty());
  auto context = parent_env_->context();
  auto result = fn.Get(isolate)->Call(context, Undefined(isolate), 0, nullptr);
  if (result.IsEmpty()) {
    FatalError(
        "node::inspector::Agent::ToggleAsyncHook",
        "Cannot toggle Inspector's AsyncHook, please report this.");
  }
}

void Agent::AsyncTaskScheduled(const StringView& task_name, void* task,
                               bool recurring) {
  client_->AsyncTaskScheduled(task_name, task, recurring);
}

void Agent::AsyncTaskCanceled(void* task) {
  client_->AsyncTaskCanceled(task);
}

void Agent::AsyncTaskStarted(void* task) {
  client_->AsyncTaskStarted(task);
}

void Agent::AsyncTaskFinished(void* task) {
  client_->AsyncTaskFinished(task);
}

void Agent::AllAsyncTasksCanceled() {
  client_->AllAsyncTasksCanceled();
}

void Agent::RequestIoThreadStart() {
  // We need to attempt to interrupt V8 flow (in case Node is running
  // continuous JS code) and to wake up libuv thread (in case Node is waiting
  // for IO events)
  CHECK(start_io_thread_async_initialized);
  uv_async_send(&start_io_thread_async);
  Isolate* isolate = parent_env_->isolate();
  v8::Platform* platform = parent_env_->isolate_data()->platform();
  std::shared_ptr<TaskRunner> taskrunner =
    platform->GetForegroundTaskRunner(isolate);
  taskrunner->PostTask(std::make_unique<StartIoTask>(this));
  isolate->RequestInterrupt(StartIoInterrupt, this);
  CHECK(start_io_thread_async_initialized);
  uv_async_send(&start_io_thread_async);
}

void Agent::ContextCreated(Local<Context> context, const ContextInfo& info) {
  if (client_ == nullptr)  // This happens for a main context
    return;
  client_->contextCreated(context, info);
}

bool Agent::WillWaitForConnect() {
  if (debug_options_.wait_for_connect()) return true;
  if (parent_handle_)
    return parent_handle_->WaitForConnect();
  return false;
}

bool Agent::IsActive() {
  if (client_ == nullptr)
    return false;
  return io_ != nullptr || client_->IsActive();
}

void Agent::SetParentHandle(
    std::unique_ptr<ParentInspectorHandle> parent_handle) {
  parent_handle_ = std::move(parent_handle);
}

std::unique_ptr<ParentInspectorHandle> Agent::GetParentHandle(
    int thread_id, const std::string& url) {
  return client_->getWorkerManager()->NewParentHandle(thread_id, url);
}

void Agent::WaitForConnect() {
  CHECK_NOT_NULL(client_);
  client_->waitForFrontend();
}

std::shared_ptr<WorkerManager> Agent::GetWorkerManager() {
  CHECK_NOT_NULL(client_);
  return client_->getWorkerManager();
}

SameThreadInspectorSession::~SameThreadInspectorSession() {
  auto client = client_.lock();
  if (client)
    client->disconnectFrontend(session_id_);
}

void SameThreadInspectorSession::Dispatch(
    const v8_inspector::StringView& message) {
  auto client = client_.lock();
  if (client)
    client->dispatchMessageFromFrontend(session_id_, message);
}



}  // namespace inspector
}  // namespace node