// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. var assert = require('assert'); var common = require('../common'); var fork = require('child_process').fork; var net = require('net'); // progress tracker function ProgressTracker(missing, callback) { this.missing = missing; this.callback = callback; } ProgressTracker.prototype.done = function() { this.missing -= 1; this.check(); }; ProgressTracker.prototype.check = function() { if (this.missing === 0) this.callback(); }; if (process.argv[2] === 'child') { var serverScope; process.on('message', function onServer(msg, server) { if (msg.what !== 'server') return; process.removeListener('message', onServer); serverScope = server; server.on('connection', function(socket) { console.log('CHILD: got connection'); process.send({what: 'connection'}); socket.destroy(); }); // start making connection from parent console.log('CHILD: server listening'); process.send({what: 'listening'}); }); process.on('message', function onClose(msg) { if (msg.what !== 'close') return; process.removeListener('message', onClose); serverScope.on('close', function() { process.send({what: 'close'}); }); serverScope.close(); }); process.on('message', function onSocket(msg, socket) { if (msg.what !== 'socket') return; process.removeListener('message', onSocket); socket.end('echo'); console.log('CHILD: got socket'); }); process.send({what: 'ready'}); } else { var child = fork(process.argv[1], ['child']); child.on('exit', function() { console.log('CHILD: died'); }); // send net.Server to child and test by connecting var testServer = function(callback) { // destroy server execute callback when done var progress = new ProgressTracker(2, function() { server.on('close', function() { console.log('PARENT: server closed'); child.send({what: 'close'}); }); server.close(); }); // we expect 10 connections and close events var connections = new ProgressTracker(10, progress.done.bind(progress)); var closed = new ProgressTracker(10, progress.done.bind(progress)); // create server and send it to child var server = net.createServer(); server.on('connection', function(socket) { console.log('PARENT: got connection'); socket.destroy(); connections.done(); }); server.on('listening', function() { console.log('PARENT: server listening'); child.send({what: 'server'}, server); }); server.listen(common.PORT); // handle client messages var messageHandlers = function(msg) { if (msg.what === 'listening') { // make connections var socket; for (var i = 0; i < 10; i++) { socket = net.connect(common.PORT, function() { console.log('CLIENT: connected'); }); socket.on('close', function() { closed.done(); console.log('CLIENT: closed'); }); } } else if (msg.what === 'connection') { // child got connection connections.done(); } else if (msg.what === 'close') { child.removeListener('message', messageHandlers); callback(); } }; child.on('message', messageHandlers); }; // send net.Socket to child var testSocket = function(callback) { // create a new server and connect to it, // but the socket will be handled by the child var server = net.createServer(); server.on('connection', function(socket) { socket.on('close', function() { console.log('CLIENT: socket closed'); }); child.send({what: 'socket'}, socket); }); server.on('close', function() { console.log('PARENT: server closed'); callback(); }); // don't listen on the same port, because SmartOS sometimes says // that the server's fd is closed, but it still cannot listen // on the same port again. // // An isolated test for this would be lovely, but for now, this // will have to do. server.listen(common.PORT + 1, function() { console.error('testSocket, listening'); var connect = net.connect(common.PORT + 1); var store = ''; connect.on('data', function(chunk) { store += chunk; console.log('CLIENT: got data'); }); connect.on('close', function() { console.log('CLIENT: closed'); assert.equal(store, 'echo'); server.close(); }); }); }; // create server and send it to child var serverSucess = false; var socketSucess = false; child.on('message', function onReady(msg) { if (msg.what !== 'ready') return; child.removeListener('message', onReady); testServer(function() { serverSucess = true; testSocket(function() { socketSucess = true; child.kill(); }); }); }); process.on('exit', function() { assert.ok(serverSucess); assert.ok(socketSucess); }); }