#include "uv.h" #include "node.h" #include "env.h" #include "env-inl.h" namespace node { namespace uv { using v8::Context; using v8::FunctionCallbackInfo; using v8::FunctionTemplate; using v8::Local; using v8::Integer; using v8::Object; using v8::String; using v8::Value; void ErrName(const FunctionCallbackInfo& args) { Environment* env = Environment::GetCurrent(args); int err = args[0]->Int32Value(); if (err >= 0) return env->ThrowError("err >= 0"); const char* name = uv_err_name(err); args.GetReturnValue().Set(OneByteString(env->isolate(), name)); } void Initialize(Local target, Local unused, Local context) { Environment* env = Environment::GetCurrent(context); target->Set(FIXED_ONE_BYTE_STRING(env->isolate(), "errname"), env->NewFunctionTemplate(ErrName)->GetFunction()); #define V(name, _) \ target->Set(FIXED_ONE_BYTE_STRING(env->isolate(), "UV_" # name), \ Integer::New(env->isolate(), UV_ ## name)); UV_ERRNO_MAP(V) #undef V } } // namespace uv } // namespace node NODE_MODULE_CONTEXT_AWARE_BUILTIN(uv, node::uv::Initialize)