#include "async-wrap.h" #include "async-wrap-inl.h" #include "env.h" #include "env-inl.h" #include "handle_wrap.h" #include "util.h" #include "util-inl.h" #include namespace node { using v8::Context; using v8::Function; using v8::FunctionCallbackInfo; using v8::FunctionTemplate; using v8::HandleScope; using v8::Integer; using v8::Local; using v8::Object; using v8::Value; const uint32_t kOnTimeout = 0; class TimerWrap : public HandleWrap { public: static void Initialize(Local target, Local unused, Local context) { Environment* env = Environment::GetCurrent(context); Local constructor = env->NewFunctionTemplate(New); constructor->InstanceTemplate()->SetInternalFieldCount(1); constructor->SetClassName(FIXED_ONE_BYTE_STRING(env->isolate(), "Timer")); constructor->Set(FIXED_ONE_BYTE_STRING(env->isolate(), "kOnTimeout"), Integer::New(env->isolate(), kOnTimeout)); env->SetTemplateMethod(constructor, "now", Now); env->SetProtoMethod(constructor, "close", HandleWrap::Close); env->SetProtoMethod(constructor, "ref", HandleWrap::Ref); env->SetProtoMethod(constructor, "unref", HandleWrap::Unref); env->SetProtoMethod(constructor, "hasRef", HandleWrap::HasRef); env->SetProtoMethod(constructor, "start", Start); env->SetProtoMethod(constructor, "stop", Stop); target->Set(FIXED_ONE_BYTE_STRING(env->isolate(), "Timer"), constructor->GetFunction()); } size_t self_size() const override { return sizeof(*this); } private: static void New(const FunctionCallbackInfo& args) { // This constructor should not be exposed to public javascript. // Therefore we assert that we are not trying to call this as a // normal function. CHECK(args.IsConstructCall()); Environment* env = Environment::GetCurrent(args); new TimerWrap(env, args.This()); } TimerWrap(Environment* env, Local object) : HandleWrap(env, object, reinterpret_cast(&handle_), AsyncWrap::PROVIDER_TIMERWRAP) { int r = uv_timer_init(env->event_loop(), &handle_); CHECK_EQ(r, 0); } static void Start(const FunctionCallbackInfo& args) { TimerWrap* wrap = Unwrap(args.Holder()); CHECK(HandleWrap::IsAlive(wrap)); int64_t timeout = args[0]->IntegerValue(); int64_t repeat = args[1]->IntegerValue(); int err = uv_timer_start(&wrap->handle_, OnTimeout, timeout, repeat); args.GetReturnValue().Set(err); } static void Stop(const FunctionCallbackInfo& args) { TimerWrap* wrap = Unwrap(args.Holder()); CHECK(HandleWrap::IsAlive(wrap)); int err = uv_timer_stop(&wrap->handle_); args.GetReturnValue().Set(err); } static void OnTimeout(uv_timer_t* handle) { TimerWrap* wrap = static_cast(handle->data); Environment* env = wrap->env(); HandleScope handle_scope(env->isolate()); Context::Scope context_scope(env->context()); wrap->MakeCallback(kOnTimeout, 0, nullptr); } static void Now(const FunctionCallbackInfo& args) { Environment* env = Environment::GetCurrent(args); uv_update_time(env->event_loop()); uint64_t now = uv_now(env->event_loop()); CHECK(now >= env->timer_base()); now -= env->timer_base(); if (now <= 0xfffffff) args.GetReturnValue().Set(static_cast(now)); else args.GetReturnValue().Set(static_cast(now)); } uv_timer_t handle_; }; } // namespace node NODE_MODULE_CONTEXT_AWARE_BUILTIN(timer_wrap, node::TimerWrap::Initialize)