#include #include #include #include #include #include #include // Temporary hack: libuv should provide uv_inet_pton and uv_inet_ntop. #if defined(__MINGW32__) || defined(_MSC_VER) extern "C" { # include # include } # define uv_inet_pton ares_inet_pton # define uv_inet_ntop ares_inet_ntop #else // __POSIX__ # include # define uv_inet_pton inet_pton # define uv_inet_ntop inet_ntop #endif #define UNWRAP \ assert(!args.Holder().IsEmpty()); \ assert(args.Holder()->InternalFieldCount() > 0); \ TCPWrap* wrap = \ static_cast(args.Holder()->GetPointerFromInternalField(0)); \ if (!wrap) { \ uv_err_t err; \ err.code = UV_EBADF; \ SetErrno(err); \ return scope.Close(Integer::New(-1)); \ } namespace node { using v8::Object; using v8::Handle; using v8::Local; using v8::Persistent; using v8::Value; using v8::HandleScope; using v8::FunctionTemplate; using v8::String; using v8::Function; using v8::TryCatch; using v8::Context; using v8::Arguments; using v8::Integer; using v8::Undefined; static Persistent tcpConstructor; static Persistent family_symbol; static Persistent address_symbol; static Persistent port_symbol; typedef class ReqWrap ConnectWrap; Local TCPWrap::Instantiate() { // If this assert fire then process.binding('tcp_wrap') hasn't been // called yet. assert(tcpConstructor.IsEmpty() == false); HandleScope scope; Local obj = tcpConstructor->NewInstance(); return scope.Close(obj); } void TCPWrap::Initialize(Handle target) { HandleWrap::Initialize(target); StreamWrap::Initialize(target); HandleScope scope; Local t = FunctionTemplate::New(New); t->SetClassName(String::NewSymbol("TCP")); t->InstanceTemplate()->SetInternalFieldCount(1); NODE_SET_PROTOTYPE_METHOD(t, "close", HandleWrap::Close); NODE_SET_PROTOTYPE_METHOD(t, "readStart", StreamWrap::ReadStart); NODE_SET_PROTOTYPE_METHOD(t, "readStop", StreamWrap::ReadStop); NODE_SET_PROTOTYPE_METHOD(t, "write", StreamWrap::Write); NODE_SET_PROTOTYPE_METHOD(t, "shutdown", StreamWrap::Shutdown); NODE_SET_PROTOTYPE_METHOD(t, "bind", Bind); NODE_SET_PROTOTYPE_METHOD(t, "listen", Listen); NODE_SET_PROTOTYPE_METHOD(t, "connect", Connect); NODE_SET_PROTOTYPE_METHOD(t, "bind6", Bind6); NODE_SET_PROTOTYPE_METHOD(t, "connect6", Connect6); NODE_SET_PROTOTYPE_METHOD(t, "getsockname", GetSockName); NODE_SET_PROTOTYPE_METHOD(t, "getpeername", GetPeerName); NODE_SET_PROTOTYPE_METHOD(t, "setNoDelay", SetNoDelay); NODE_SET_PROTOTYPE_METHOD(t, "setKeepAlive", SetKeepAlive); #ifdef _WIN32 NODE_SET_PROTOTYPE_METHOD(t, "setSimultaneousAccepts", SetSimultaneousAccepts); #endif tcpConstructor = Persistent::New(t->GetFunction()); family_symbol = NODE_PSYMBOL("family"); address_symbol = NODE_PSYMBOL("address"); port_symbol = NODE_PSYMBOL("port"); target->Set(String::NewSymbol("TCP"), tcpConstructor); } Handle TCPWrap::New(const Arguments& args) { // This constructor should not be exposed to public javascript. // Therefore we assert that we are not trying to call this as a // normal function. assert(args.IsConstructCall()); HandleScope scope; TCPWrap* wrap = new TCPWrap(args.This()); assert(wrap); return scope.Close(args.This()); } TCPWrap::TCPWrap(Handle object) : StreamWrap(object, (uv_stream_t*) &handle_) { int r = uv_tcp_init(uv_default_loop(), &handle_); assert(r == 0); // How do we proxy this error up to javascript? // Suggestion: uv_tcp_init() returns void. UpdateWriteQueueSize(); } TCPWrap::~TCPWrap() { assert(object_.IsEmpty()); } Handle TCPWrap::GetSockName(const Arguments& args) { HandleScope scope; struct sockaddr_storage address; int family; int port; char ip[INET6_ADDRSTRLEN]; UNWRAP int addrlen = sizeof(address); int r = uv_tcp_getsockname(&wrap->handle_, reinterpret_cast(&address), &addrlen); Local sockname = Object::New(); if (r != 0) { SetErrno(uv_last_error(uv_default_loop())); } else { family = address.ss_family; if (family == AF_INET) { struct sockaddr_in* addrin = (struct sockaddr_in*)&address; uv_inet_ntop(AF_INET, &(addrin->sin_addr), ip, INET6_ADDRSTRLEN); port = ntohs(addrin->sin_port); } else if (family == AF_INET6) { struct sockaddr_in6* addrin6 = (struct sockaddr_in6*)&address; uv_inet_ntop(AF_INET6, &(addrin6->sin6_addr), ip, INET6_ADDRSTRLEN); port = ntohs(addrin6->sin6_port); } else { assert(0 && "bad address family"); abort(); } sockname->Set(port_symbol, Integer::New(port)); sockname->Set(family_symbol, Integer::New(family)); sockname->Set(address_symbol, String::New(ip)); } return scope.Close(sockname); } Handle TCPWrap::GetPeerName(const Arguments& args) { HandleScope scope; struct sockaddr_storage address; int family; int port; char ip[INET6_ADDRSTRLEN]; UNWRAP int addrlen = sizeof(address); int r = uv_tcp_getpeername(&wrap->handle_, reinterpret_cast(&address), &addrlen); Local sockname = Object::New(); if (r != 0) { SetErrno(uv_last_error(uv_default_loop())); } else { family = address.ss_family; if (family == AF_INET) { struct sockaddr_in* addrin = (struct sockaddr_in*)&address; uv_inet_ntop(AF_INET, &(addrin->sin_addr), ip, INET6_ADDRSTRLEN); port = ntohs(addrin->sin_port); } else if (family == AF_INET6) { struct sockaddr_in6* addrin6 = (struct sockaddr_in6*)&address; uv_inet_ntop(AF_INET6, &(addrin6->sin6_addr), ip, INET6_ADDRSTRLEN); port = ntohs(addrin6->sin6_port); } else { assert(0 && "bad address family"); abort(); } sockname->Set(port_symbol, Integer::New(port)); sockname->Set(family_symbol, Integer::New(family)); sockname->Set(address_symbol, String::New(ip)); } return scope.Close(sockname); } Handle TCPWrap::SetNoDelay(const Arguments& args) { HandleScope scope; UNWRAP int r = uv_tcp_nodelay(&wrap->handle_, 1); if (r) SetErrno(uv_last_error(uv_default_loop())); return Undefined(); } Handle TCPWrap::SetKeepAlive(const Arguments& args) { HandleScope scope; UNWRAP int enable = args[0]->Int32Value(); unsigned int delay = args[1]->Uint32Value(); int r = uv_tcp_keepalive(&wrap->handle_, enable, delay); if (r) SetErrno(uv_last_error(uv_default_loop())); return Undefined(); } #ifdef _WIN32 Handle TCPWrap::SetSimultaneousAccepts(const Arguments& args) { HandleScope scope; UNWRAP bool enable = args[0]->BooleanValue(); int r = uv_tcp_simultaneous_accepts(&wrap->handle_, enable ? 1 : 0); if (r) SetErrno(uv_last_error(uv_default_loop())); return Undefined(); } #endif Handle TCPWrap::Bind(const Arguments& args) { HandleScope scope; UNWRAP String::AsciiValue ip_address(args[0]->ToString()); int port = args[1]->Int32Value(); struct sockaddr_in address = uv_ip4_addr(*ip_address, port); int r = uv_tcp_bind(&wrap->handle_, address); // Error starting the tcp. if (r) SetErrno(uv_last_error(uv_default_loop())); return scope.Close(Integer::New(r)); } Handle TCPWrap::Bind6(const Arguments& args) { HandleScope scope; UNWRAP String::AsciiValue ip6_address(args[0]->ToString()); int port = args[1]->Int32Value(); struct sockaddr_in6 address = uv_ip6_addr(*ip6_address, port); int r = uv_tcp_bind6(&wrap->handle_, address); // Error starting the tcp. if (r) SetErrno(uv_last_error(uv_default_loop())); return scope.Close(Integer::New(r)); } Handle TCPWrap::Listen(const Arguments& args) { HandleScope scope; UNWRAP int backlog = args[0]->Int32Value(); int r = uv_listen((uv_stream_t*)&wrap->handle_, backlog, OnConnection); // Error starting the tcp. if (r) SetErrno(uv_last_error(uv_default_loop())); return scope.Close(Integer::New(r)); } void TCPWrap::OnConnection(uv_stream_t* handle, int status) { HandleScope scope; TCPWrap* wrap = static_cast(handle->data); assert(&wrap->handle_ == (uv_tcp_t*)handle); // We should not be getting this callback if someone as already called // uv_close() on the handle. assert(wrap->object_.IsEmpty() == false); Handle argv[1]; if (status == 0) { // Instantiate the client javascript object and handle. Local client_obj = Instantiate(); // Unwrap the client javascript object. assert(client_obj->InternalFieldCount() > 0); TCPWrap* client_wrap = static_cast(client_obj->GetPointerFromInternalField(0)); int r = uv_accept(handle, (uv_stream_t*)&client_wrap->handle_); // uv_accept should always work. assert(r == 0); // Successful accept. Call the onconnection callback in JavaScript land. argv[0] = client_obj; } else { SetErrno(uv_last_error(uv_default_loop())); argv[0] = v8::Null(); } MakeCallback(wrap->object_, "onconnection", 1, argv); } void TCPWrap::AfterConnect(uv_connect_t* req, int status) { ConnectWrap* req_wrap = (ConnectWrap*) req->data; TCPWrap* wrap = (TCPWrap*) req->handle->data; HandleScope scope; // The wrap and request objects should still be there. assert(req_wrap->object_.IsEmpty() == false); assert(wrap->object_.IsEmpty() == false); if (status) { SetErrno(uv_last_error(uv_default_loop())); } Local argv[3] = { Integer::New(status), Local::New(wrap->object_), Local::New(req_wrap->object_) }; MakeCallback(req_wrap->object_, "oncomplete", 3, argv); delete req_wrap; } Handle TCPWrap::Connect(const Arguments& args) { HandleScope scope; UNWRAP String::AsciiValue ip_address(args[0]->ToString()); int port = args[1]->Int32Value(); struct sockaddr_in address = uv_ip4_addr(*ip_address, port); // I hate when people program C++ like it was C, and yet I do it too. // I'm too lazy to come up with the perfect class hierarchy here. Let's // just do some type munging. ConnectWrap* req_wrap = new ConnectWrap(); int r = uv_tcp_connect(&req_wrap->req_, &wrap->handle_, address, AfterConnect); req_wrap->Dispatched(); if (r) { SetErrno(uv_last_error(uv_default_loop())); delete req_wrap; return scope.Close(v8::Null()); } else { return scope.Close(req_wrap->object_); } } Handle TCPWrap::Connect6(const Arguments& args) { HandleScope scope; UNWRAP String::AsciiValue ip_address(args[0]->ToString()); int port = args[1]->Int32Value(); struct sockaddr_in6 address = uv_ip6_addr(*ip_address, port); ConnectWrap* req_wrap = new ConnectWrap(); int r = uv_tcp_connect6(&req_wrap->req_, &wrap->handle_, address, AfterConnect); req_wrap->Dispatched(); if (r) { SetErrno(uv_last_error(uv_default_loop())); delete req_wrap; return scope.Close(v8::Null()); } else { return scope.Close(req_wrap->object_); } } } // namespace node NODE_MODULE(node_tcp_wrap, node::TCPWrap::Initialize);