#ifndef SRC_STRING_BYTES_H_ #define SRC_STRING_BYTES_H_ #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS // Decodes a v8::Local or Buffer to a raw char* #include "v8.h" #include "node.h" #include "env.h" #include "env-inl.h" #include "util.h" namespace node { class StringBytes { public: class InlineDecoder : public MaybeStackBuffer { public: inline bool Decode(Environment* env, v8::Local string, v8::Local encoding, enum encoding _default) { enum encoding enc = ParseEncoding(env->isolate(), encoding, _default); if (!StringBytes::IsValidString(env->isolate(), string, enc)) { env->ThrowTypeError("Bad input string"); return false; } const size_t storage = StringBytes::StorageSize(env->isolate(), string, enc); AllocateSufficientStorage(storage); const size_t length = StringBytes::Write(env->isolate(), out(), storage, string, enc); // No zero terminator is included when using this method. SetLength(length); return true; } inline size_t size() const { return length(); } }; // Does the string match the encoding? Quick but non-exhaustive. // Example: a HEX string must have a length that's a multiple of two. // FIXME(bnoordhuis) IsMaybeValidString()? Naming things is hard... static bool IsValidString(v8::Isolate* isolate, v8::Local string, enum encoding enc); // Fast, but can be 2 bytes oversized for Base64, and // as much as triple UTF-8 strings <= 65536 chars in length static size_t StorageSize(v8::Isolate* isolate, v8::Local val, enum encoding enc); // Precise byte count, but slightly slower for Base64 and // very much slower for UTF-8 static size_t Size(v8::Isolate* isolate, v8::Local val, enum encoding enc); // If the string is external then assign external properties to data and len, // then return true. If not return false. static bool GetExternalParts(v8::Isolate* isolate, v8::Local val, const char** data, size_t* len); // Write the bytes from the string or buffer into the char* // returns the number of bytes written, which will always be // <= buflen. Use StorageSize/Size first to know how much // memory to allocate. static size_t Write(v8::Isolate* isolate, char* buf, size_t buflen, v8::Local val, enum encoding enc, int* chars_written = nullptr); // Take the bytes in the src, and turn it into a Buffer or String. // Don't call with encoding=UCS2. static v8::Local Encode(v8::Isolate* isolate, const char* buf, size_t buflen, enum encoding encoding); // The input buffer should be in host endianness. static v8::Local Encode(v8::Isolate* isolate, const uint16_t* buf, size_t buflen); static v8::Local Encode(v8::Isolate* isolate, const char* buf, enum encoding encoding); private: static size_t WriteUCS2(char* buf, size_t buflen, size_t nbytes, const char* data, v8::Local str, int flags, size_t* chars_written); }; } // namespace node #endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #endif // SRC_STRING_BYTES_H_