// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef SRC_SMALLOC_H_ #define SRC_SMALLOC_H_ #include "node.h" #include "v8.h" namespace node { /** * Simple memory allocator. * * Utilities for external memory allocation management. Is an abstraction for * v8's external array data handling to simplify and centralize how this is * managed. */ namespace smalloc { // mirrors deps/v8/src/objects.h static const unsigned int kMaxLength = 0x3fffffff; NODE_EXTERN typedef void (*FreeCallback)(char* data, void* hint); /** * Allocate external memory and set to passed object. If data is passed then * will use that instead of allocating new. */ NODE_EXTERN void Alloc(v8::Handle obj, size_t length); NODE_EXTERN void Alloc(v8::Handle obj, char* data, size_t length); NODE_EXTERN void Alloc(v8::Handle obj, size_t length, FreeCallback fn, void* hint); NODE_EXTERN void Alloc(v8::Handle obj, char* data, size_t length, FreeCallback fn, void* hint); /** * Free memory associated with an externally allocated object. If no external * memory is allocated to the object then nothing will happen. */ NODE_EXTERN void AllocDispose(v8::Handle obj); } // namespace smalloc } // namespace node #endif // SRC_SMALLOC_H_