#include #include #include #include #include #include #define UNWRAP \ assert(!args.Holder().IsEmpty()); \ assert(args.Holder()->InternalFieldCount() > 0); \ PipeWrap* wrap = \ static_cast(args.Holder()->GetPointerFromInternalField(0)); \ if (!wrap) { \ uv_err_t err; \ err.code = UV_EBADF; \ SetErrno(err); \ return scope.Close(Integer::New(-1)); \ } namespace node { using v8::Object; using v8::Handle; using v8::Local; using v8::Persistent; using v8::Value; using v8::HandleScope; using v8::FunctionTemplate; using v8::String; using v8::Function; using v8::TryCatch; using v8::Context; using v8::Arguments; using v8::Integer; Persistent pipeConstructor; // TODO share with TCPWrap? typedef class ReqWrap ConnectWrap; uv_pipe_t* PipeWrap::UVHandle() { return &handle_; } PipeWrap* PipeWrap::Unwrap(Local obj) { assert(!obj.IsEmpty()); assert(obj->InternalFieldCount() > 0); return static_cast(obj->GetPointerFromInternalField(0)); } void PipeWrap::Initialize(Handle target) { StreamWrap::Initialize(target); HandleScope scope; Local t = FunctionTemplate::New(New); t->SetClassName(String::NewSymbol("Pipe")); t->InstanceTemplate()->SetInternalFieldCount(1); NODE_SET_PROTOTYPE_METHOD(t, "close", HandleWrap::Close); NODE_SET_PROTOTYPE_METHOD(t, "unref", HandleWrap::Unref); NODE_SET_PROTOTYPE_METHOD(t, "readStart", StreamWrap::ReadStart); NODE_SET_PROTOTYPE_METHOD(t, "readStop", StreamWrap::ReadStop); NODE_SET_PROTOTYPE_METHOD(t, "write", StreamWrap::Write); NODE_SET_PROTOTYPE_METHOD(t, "shutdown", StreamWrap::Shutdown); NODE_SET_PROTOTYPE_METHOD(t, "bind", Bind); NODE_SET_PROTOTYPE_METHOD(t, "listen", Listen); NODE_SET_PROTOTYPE_METHOD(t, "connect", Connect); NODE_SET_PROTOTYPE_METHOD(t, "open", Open); pipeConstructor = Persistent::New(t->GetFunction()); target->Set(String::NewSymbol("Pipe"), pipeConstructor); } Handle PipeWrap::New(const Arguments& args) { // This constructor should not be exposed to public javascript. // Therefore we assert that we are not trying to call this as a // normal function. assert(args.IsConstructCall()); HandleScope scope; PipeWrap* wrap = new PipeWrap(args.This(), args[0]->IsTrue()); assert(wrap); return scope.Close(args.This()); } PipeWrap::PipeWrap(Handle object, bool ipc) : StreamWrap(object, (uv_stream_t*) &handle_) { int r = uv_pipe_init(uv_default_loop(), &handle_, ipc); assert(r == 0); // How do we proxy this error up to javascript? // Suggestion: uv_pipe_init() returns void. handle_.data = reinterpret_cast(this); UpdateWriteQueueSize(); } Handle PipeWrap::Bind(const Arguments& args) { HandleScope scope; UNWRAP String::AsciiValue name(args[0]->ToString()); int r = uv_pipe_bind(&wrap->handle_, *name); // Error starting the pipe. if (r) SetErrno(uv_last_error(uv_default_loop())); return scope.Close(Integer::New(r)); } Handle PipeWrap::Listen(const Arguments& args) { HandleScope scope; UNWRAP int backlog = args[0]->Int32Value(); int r = uv_listen((uv_stream_t*)&wrap->handle_, backlog, OnConnection); // Error starting the pipe. if (r) SetErrno(uv_last_error(uv_default_loop())); return scope.Close(Integer::New(r)); } // TODO maybe share with TCPWrap? void PipeWrap::OnConnection(uv_stream_t* handle, int status) { HandleScope scope; PipeWrap* wrap = static_cast(handle->data); assert(&wrap->handle_ == (uv_pipe_t*)handle); // We should not be getting this callback if someone as already called // uv_close() on the handle. assert(wrap->object_.IsEmpty() == false); if (status != 0) { // TODO Handle server error (set errno and call onconnection with NULL) assert(0); return; } // Instanciate the client javascript object and handle. Local client_obj = pipeConstructor->NewInstance(); // Unwrap the client javascript object. assert(client_obj->InternalFieldCount() > 0); PipeWrap* client_wrap = static_cast(client_obj->GetPointerFromInternalField(0)); int r = uv_accept(handle, (uv_stream_t*)&client_wrap->handle_); // uv_accept should always work. assert(r == 0); // Successful accept. Call the onconnection callback in JavaScript land. Local argv[1] = { client_obj }; MakeCallback(wrap->object_, "onconnection", 1, argv); } // TODO Maybe share this with TCPWrap? void PipeWrap::AfterConnect(uv_connect_t* req, int status) { ConnectWrap* req_wrap = (ConnectWrap*) req->data; PipeWrap* wrap = (PipeWrap*) req->handle->data; HandleScope scope; // The wrap and request objects should still be there. assert(req_wrap->object_.IsEmpty() == false); assert(wrap->object_.IsEmpty() == false); if (status) { SetErrno(uv_last_error(uv_default_loop())); } Local argv[3] = { Integer::New(status), Local::New(wrap->object_), Local::New(req_wrap->object_) }; MakeCallback(req_wrap->object_, "oncomplete", 3, argv); delete req_wrap; } Handle PipeWrap::Open(const Arguments& args) { HandleScope scope; UNWRAP int fd = args[0]->IntegerValue(); uv_pipe_open(&wrap->handle_, fd); return scope.Close(v8::Null()); } Handle PipeWrap::Connect(const Arguments& args) { HandleScope scope; UNWRAP String::AsciiValue name(args[0]->ToString()); ConnectWrap* req_wrap = new ConnectWrap(); int r = uv_pipe_connect(&req_wrap->req_, &wrap->handle_, *name, AfterConnect); req_wrap->Dispatched(); if (r) { SetErrno(uv_last_error(uv_default_loop())); delete req_wrap; return scope.Close(v8::Null()); } else { return scope.Close(req_wrap->object_); } } } // namespace node NODE_MODULE(node_pipe_wrap, node::PipeWrap::Initialize);