#ifndef SRC_NODE_WORKER_H_ #define SRC_NODE_WORKER_H_ #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #include #include "node_messaging.h" #include "uv.h" namespace node { namespace worker { class WorkerThreadData; enum ResourceLimits { kMaxYoungGenerationSizeMb, kMaxOldGenerationSizeMb, kCodeRangeSizeMb, kTotalResourceLimitCount }; // A worker thread, as represented in its parent thread. class Worker : public AsyncWrap { public: Worker(Environment* env, v8::Local wrap, const std::string& url, std::shared_ptr per_isolate_opts, std::vector&& exec_argv); ~Worker() override; // Run the worker. This is only called from the worker thread. void Run(); // Forcibly exit the thread with a specified exit code. This may be called // from any thread. void Exit(int code); // Wait for the worker thread to stop (in a blocking manner). void JoinThread(); void MemoryInfo(MemoryTracker* tracker) const override { tracker->TrackField("parent_port", parent_port_); tracker->TrackInlineField(&on_thread_finished_, "on_thread_finished_"); } SET_MEMORY_INFO_NAME(Worker) SET_SELF_SIZE(Worker) bool is_stopped() const; static void New(const v8::FunctionCallbackInfo& args); static void CloneParentEnvVars( const v8::FunctionCallbackInfo& args); static void SetEnvVars(const v8::FunctionCallbackInfo& args); static void StartThread(const v8::FunctionCallbackInfo& args); static void StopThread(const v8::FunctionCallbackInfo& args); static void Ref(const v8::FunctionCallbackInfo& args); static void Unref(const v8::FunctionCallbackInfo& args); static void GetResourceLimits( const v8::FunctionCallbackInfo& args); v8::Local GetResourceLimits(v8::Isolate* isolate) const; private: void CreateEnvMessagePort(Environment* env); static size_t NearHeapLimit(void* data, size_t current_heap_limit, size_t initial_heap_limit); std::shared_ptr per_isolate_opts_; std::vector exec_argv_; std::vector argv_; MultiIsolatePlatform* platform_; v8::Isolate* isolate_ = nullptr; bool start_profiler_idle_notifier_; uv_thread_t tid_; #if HAVE_INSPECTOR std::unique_ptr inspector_parent_handle_; #endif // This mutex protects access to all variables listed below it. mutable Mutex mutex_; bool thread_joined_ = true; const char* custom_error_ = nullptr; int exit_code_ = 0; uint64_t thread_id_ = -1; uintptr_t stack_base_ = 0; // Custom resource constraints: double resource_limits_[kTotalResourceLimitCount]; void UpdateResourceConstraints(v8::ResourceConstraints* constraints); // Full size of the thread's stack. static constexpr size_t kStackSize = 4 * 1024 * 1024; // Stack buffer size that is not available to the JS engine. static constexpr size_t kStackBufferSize = 192 * 1024; std::unique_ptr child_port_data_; std::shared_ptr env_vars_; // The child port is kept alive by the child Environment's persistent // handle to it, as long as that child Environment exists. MessagePort* child_port_ = nullptr; // This is always kept alive because the JS object associated with the Worker // instance refers to it via its [kPort] property. MessagePort* parent_port_ = nullptr; AsyncRequest on_thread_finished_; // A raw flag that is used by creator and worker threads to // sync up on pre-mature termination of worker - while in the // warmup phase. Once the worker is fully warmed up, use the // async handle of the worker's Environment for the same purpose. bool stopped_ = true; // The real Environment of the worker object. It has a lesser // lifespan than the worker object itself - comes to life // when the worker thread creates a new Environment, and gets // destroyed alongwith the worker thread. Environment* env_ = nullptr; friend class WorkerThreadData; }; } // namespace worker } // namespace node #endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #endif // SRC_NODE_WORKER_H_