#ifndef SRC_NODE_PLATFORM_H_ #define SRC_NODE_PLATFORM_H_ #include #include #include #include #include "libplatform/libplatform.h" #include "node.h" #include "node_mutex.h" #include "uv.h" namespace node { class NodePlatform; class IsolateData; class PerIsolatePlatformData; template class TaskQueue { public: TaskQueue(); ~TaskQueue() {} void Push(std::unique_ptr task); std::unique_ptr Pop(); std::unique_ptr BlockingPop(); void NotifyOfCompletion(); void BlockingDrain(); void Stop(); private: Mutex lock_; ConditionVariable tasks_available_; ConditionVariable tasks_drained_; int outstanding_tasks_; bool stopped_; std::queue> task_queue_; }; struct DelayedTask { std::unique_ptr task; uv_timer_t timer; double timeout; std::shared_ptr platform_data; }; // This acts as the foreground task runner for a given Isolate. class PerIsolatePlatformData : public v8::TaskRunner, public std::enable_shared_from_this { public: PerIsolatePlatformData(v8::Isolate* isolate, uv_loop_t* loop); ~PerIsolatePlatformData(); void PostTask(std::unique_ptr task) override; void PostIdleTask(std::unique_ptr task) override; void PostDelayedTask(std::unique_ptr task, double delay_in_seconds) override; bool IdleTasksEnabled() override { return false; }; void Shutdown(); void ref(); int unref(); // Returns true iff work was dispatched or executed. bool FlushForegroundTasksInternal(); void CancelPendingDelayedTasks(); private: void DeleteFromScheduledTasks(DelayedTask* task); static void FlushTasks(uv_async_t* handle); static void RunForegroundTask(std::unique_ptr task); static void RunForegroundTask(uv_timer_t* timer); int ref_count_ = 1; v8::Isolate* isolate_; uv_loop_t* const loop_; uv_async_t* flush_tasks_ = nullptr; TaskQueue foreground_tasks_; TaskQueue foreground_delayed_tasks_; // Use a custom deleter because libuv needs to close the handle first. typedef std::unique_ptr> DelayedTaskPointer; std::vector scheduled_delayed_tasks_; }; // This acts as the single background task runner for all Isolates. class BackgroundTaskRunner : public v8::TaskRunner { public: explicit BackgroundTaskRunner(int thread_pool_size); void PostTask(std::unique_ptr task) override; void PostIdleTask(std::unique_ptr task) override; void PostDelayedTask(std::unique_ptr task, double delay_in_seconds) override; bool IdleTasksEnabled() override { return false; }; void BlockingDrain(); void Shutdown(); size_t NumberOfAvailableBackgroundThreads() const; private: TaskQueue background_tasks_; std::vector> threads_; }; class NodePlatform : public MultiIsolatePlatform { public: NodePlatform(int thread_pool_size, v8::TracingController* tracing_controller); virtual ~NodePlatform() {} void DrainBackgroundTasks(v8::Isolate* isolate) override; void CancelPendingDelayedTasks(v8::Isolate* isolate) override; void Shutdown(); // v8::Platform implementation. size_t NumberOfAvailableBackgroundThreads() override; void CallOnBackgroundThread(v8::Task* task, ExpectedRuntime expected_runtime) override; void CallOnForegroundThread(v8::Isolate* isolate, v8::Task* task) override; void CallDelayedOnForegroundThread(v8::Isolate* isolate, v8::Task* task, double delay_in_seconds) override; bool IdleTasksEnabled(v8::Isolate* isolate) override; double MonotonicallyIncreasingTime() override; double CurrentClockTimeMillis() override; v8::TracingController* GetTracingController() override; void FlushForegroundTasks(v8::Isolate* isolate); void RegisterIsolate(IsolateData* isolate_data, uv_loop_t* loop) override; void UnregisterIsolate(IsolateData* isolate_data) override; std::shared_ptr GetBackgroundTaskRunner( v8::Isolate* isolate) override; std::shared_ptr GetForegroundTaskRunner( v8::Isolate* isolate) override; private: std::shared_ptr ForIsolate(v8::Isolate* isolate); Mutex per_isolate_mutex_; std::unordered_map> per_isolate_; std::unique_ptr tracing_controller_; std::shared_ptr background_task_runner_; }; } // namespace node #endif // SRC_NODE_PLATFORM_H_