// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef SRC_NODE_INTERNALS_H_ #define SRC_NODE_INTERNALS_H_ #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #include "env-inl.h" #include "node.h" #include "node_binding.h" #include "node_mutex.h" #include "node_persistent.h" #include "tracing/trace_event.h" #include "util-inl.h" #include "uv.h" #include "v8.h" #include #include #include #include // Custom constants used by both node_constants.cc and node_zlib.cc #define Z_MIN_WINDOWBITS 8 #define Z_MAX_WINDOWBITS 15 #define Z_DEFAULT_WINDOWBITS 15 // Fewer than 64 bytes per chunk is not recommended. // Technically it could work with as few as 8, but even 64 bytes // is low. Usually a MB or more is best. #define Z_MIN_CHUNK 64 #define Z_MAX_CHUNK std::numeric_limits::infinity() #define Z_DEFAULT_CHUNK (16 * 1024) #define Z_MIN_MEMLEVEL 1 #define Z_MAX_MEMLEVEL 9 #define Z_DEFAULT_MEMLEVEL 8 #define Z_MIN_LEVEL -1 #define Z_MAX_LEVEL 9 #define Z_DEFAULT_LEVEL Z_DEFAULT_COMPRESSION struct sockaddr; // Variation on NODE_DEFINE_CONSTANT that sets a String value. #define NODE_DEFINE_STRING_CONSTANT(target, name, constant) \ do { \ v8::Isolate* isolate = target->GetIsolate(); \ v8::Local constant_name = \ v8::String::NewFromUtf8(isolate, name, v8::NewStringType::kNormal) \ .ToLocalChecked(); \ v8::Local constant_value = \ v8::String::NewFromUtf8(isolate, constant, v8::NewStringType::kNormal)\ .ToLocalChecked(); \ v8::PropertyAttribute constant_attributes = \ static_cast(v8::ReadOnly | v8::DontDelete); \ target->DefineOwnProperty(isolate->GetCurrentContext(), \ constant_name, \ constant_value, \ constant_attributes).FromJust(); \ } while (0) namespace node { namespace native_module { class NativeModuleLoader; } namespace per_process { extern Mutex env_var_mutex; extern double prog_start_time; } // namespace per_process // Forward declaration class Environment; // Convert a struct sockaddr to a { address: '1.2.3.4', port: 1234 } JS object. // Sets address and port properties on the info object and returns it. // If |info| is omitted, a new object is returned. v8::Local AddressToJS( Environment* env, const sockaddr* addr, v8::Local info = v8::Local()); template void GetSockOrPeerName(const v8::FunctionCallbackInfo& args) { T* wrap; ASSIGN_OR_RETURN_UNWRAP(&wrap, args.Holder(), args.GetReturnValue().Set(UV_EBADF)); CHECK(args[0]->IsObject()); sockaddr_storage storage; int addrlen = sizeof(storage); sockaddr* const addr = reinterpret_cast(&storage); const int err = F(&wrap->handle_, addr, &addrlen); if (err == 0) AddressToJS(wrap->env(), addr, args[0].As()); args.GetReturnValue().Set(err); } void Exit(const v8::FunctionCallbackInfo& args); void SignalExit(int signo); #ifdef __POSIX__ void RegisterSignalHandler(int signal, void (*handler)(int signal), bool reset_handler = false); #endif std::string GetHumanReadableProcessName(); void GetHumanReadableProcessName(char (*name)[1024]); template constexpr size_t arraysize(const T(&)[N]) { return N; } #ifndef ROUND_UP # define ROUND_UP(a, b) ((a) % (b) ? ((a) + (b)) - ((a) % (b)) : (a)) #endif #ifdef __GNUC__ # define MUST_USE_RESULT __attribute__((warn_unused_result)) #else # define MUST_USE_RESULT #endif class SlicedArguments { public: inline explicit SlicedArguments( const v8::FunctionCallbackInfo& args, size_t start = 0); inline size_t size() const { return size_; } inline v8::Local* data() { return data_; } private: size_t size_; v8::Local* data_; v8::Local fixed_[64]; std::vector> dynamic_; }; SlicedArguments::SlicedArguments( const v8::FunctionCallbackInfo& args, size_t start) : size_(0), data_(fixed_) { const size_t length = static_cast(args.Length()); if (start >= length) return; const size_t size = length - start; if (size > arraysize(fixed_)) { dynamic_.resize(size); data_ = dynamic_.data(); } for (size_t i = 0; i < size; ++i) data_[i] = args[i + start]; size_ = size; } namespace task_queue { void PromiseRejectCallback(v8::PromiseRejectMessage message); } // namespace task_queue enum Endianness { kLittleEndian, // _Not_ LITTLE_ENDIAN, clashes with endian.h. kBigEndian }; inline enum Endianness GetEndianness() { // Constant-folded by the compiler. const union { uint8_t u8[2]; uint16_t u16; } u = { { 1, 0 } }; return u.u16 == 1 ? kLittleEndian : kBigEndian; } inline bool IsLittleEndian() { return GetEndianness() == kLittleEndian; } inline bool IsBigEndian() { return GetEndianness() == kBigEndian; } class ArrayBufferAllocator : public v8::ArrayBuffer::Allocator { public: inline uint32_t* zero_fill_field() { return &zero_fill_field_; } virtual void* Allocate(size_t size); // Defined in src/node.cc virtual void* AllocateUninitialized(size_t size) { return node::UncheckedMalloc(size); } virtual void Free(void* data, size_t) { free(data); } private: uint32_t zero_fill_field_ = 1; // Boolean but exposed as uint32 to JS land. }; namespace Buffer { v8::MaybeLocal Copy(Environment* env, const char* data, size_t len); v8::MaybeLocal New(Environment* env, size_t size); // Takes ownership of |data|. v8::MaybeLocal New(Environment* env, char* data, size_t length, void (*callback)(char* data, void* hint), void* hint); // Takes ownership of |data|. Must allocate |data| with malloc() or realloc() // because ArrayBufferAllocator::Free() deallocates it again with free(). // Mixing operator new and free() is undefined behavior so don't do that. v8::MaybeLocal New(Environment* env, char* data, size_t length); inline v8::MaybeLocal New(Environment* env, v8::Local ab, size_t byte_offset, size_t length) { v8::Local ui = v8::Uint8Array::New(ab, byte_offset, length); CHECK(!env->buffer_prototype_object().IsEmpty()); v8::Maybe mb = ui->SetPrototype(env->context(), env->buffer_prototype_object()); if (mb.IsNothing()) return v8::MaybeLocal(); return ui; } // Construct a Buffer from a MaybeStackBuffer (and also its subclasses like // Utf8Value and TwoByteValue). // If |buf| is invalidated, an empty MaybeLocal is returned, and nothing is // changed. // If |buf| contains actual data, this method takes ownership of |buf|'s // underlying buffer. However, |buf| itself can be reused even after this call, // but its capacity, if increased through AllocateSufficientStorage, is not // guaranteed to stay the same. template static v8::MaybeLocal New(Environment* env, MaybeStackBuffer* buf) { v8::MaybeLocal ret; char* src = reinterpret_cast(buf->out()); const size_t len_in_bytes = buf->length() * sizeof(buf->out()[0]); if (buf->IsAllocated()) ret = New(env, src, len_in_bytes); else if (!buf->IsInvalidated()) ret = Copy(env, src, len_in_bytes); if (ret.IsEmpty()) return ret; if (buf->IsAllocated()) buf->Release(); return ret; } } // namespace Buffer v8::MaybeLocal InternalMakeCallback( Environment* env, v8::Local recv, const v8::Local callback, int argc, v8::Local argv[], async_context asyncContext); class InternalCallbackScope { public: // Tell the constructor whether its `object` parameter may be empty or not. enum ResourceExpectation { kRequireResource, kAllowEmptyResource }; InternalCallbackScope(Environment* env, v8::Local object, const async_context& asyncContext, ResourceExpectation expect = kRequireResource); // Utility that can be used by AsyncWrap classes. explicit InternalCallbackScope(AsyncWrap* async_wrap); ~InternalCallbackScope(); void Close(); inline bool Failed() const { return failed_; } inline void MarkAsFailed() { failed_ = true; } private: Environment* env_; async_context async_context_; v8::Local object_; Environment::AsyncCallbackScope callback_scope_; bool failed_ = false; bool pushed_ids_ = false; bool closed_ = false; }; class ThreadPoolWork { public: explicit inline ThreadPoolWork(Environment* env) : env_(env) { CHECK_NOT_NULL(env); } inline virtual ~ThreadPoolWork() = default; inline void ScheduleWork(); inline int CancelWork(); virtual void DoThreadPoolWork() = 0; virtual void AfterThreadPoolWork(int status) = 0; private: Environment* env_; uv_work_t work_req_; }; void ThreadPoolWork::ScheduleWork() { env_->IncreaseWaitingRequestCounter(); int status = uv_queue_work( env_->event_loop(), &work_req_, [](uv_work_t* req) { ThreadPoolWork* self = ContainerOf(&ThreadPoolWork::work_req_, req); self->DoThreadPoolWork(); }, [](uv_work_t* req, int status) { ThreadPoolWork* self = ContainerOf(&ThreadPoolWork::work_req_, req); self->env_->DecreaseWaitingRequestCounter(); self->AfterThreadPoolWork(status); }); CHECK_EQ(status, 0); } int ThreadPoolWork::CancelWork() { return uv_cancel(reinterpret_cast(&work_req_)); } tracing::AgentWriterHandle* GetTracingAgentWriter(); void DisposePlatform(); #define TRACING_CATEGORY_NODE "node" #define TRACING_CATEGORY_NODE1(one) \ TRACING_CATEGORY_NODE "," \ TRACING_CATEGORY_NODE "." #one #define TRACING_CATEGORY_NODE2(one, two) \ TRACING_CATEGORY_NODE "," \ TRACING_CATEGORY_NODE "." #one "," \ TRACING_CATEGORY_NODE "." #one "." #two // Functions defined in node.cc that are exposed via the bootstrapper object #if defined(__POSIX__) && !defined(__ANDROID__) && !defined(__CloudABI__) #define NODE_IMPLEMENTS_POSIX_CREDENTIALS 1 #endif // __POSIX__ && !defined(__ANDROID__) && !defined(__CloudABI__) namespace credentials { bool SafeGetenv(const char* key, std::string* text); } // namespace credentials void DefineZlibConstants(v8::Local target); void RunBootstrapping(Environment* env); void StartExecution(Environment* env, const char* main_script_id); } // namespace node #endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #endif // SRC_NODE_INTERNALS_H_