// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef SRC_NODE_H_ #define SRC_NODE_H_ #ifdef _WIN32 # ifndef BUILDING_NODE_EXTENSION # define NODE_EXTERN __declspec(dllexport) # else # define NODE_EXTERN __declspec(dllimport) # endif #else # define NODE_EXTERN /* nothing */ #endif #ifdef BUILDING_NODE_EXTENSION # undef BUILDING_V8_SHARED # undef BUILDING_UV_SHARED # define USING_V8_SHARED 1 # define USING_UV_SHARED 1 #endif // This should be defined in make system. // See issue https://github.com/joyent/node/issues/1236 #if defined(__MINGW32__) || defined(_MSC_VER) #ifndef _WIN32_WINNT # define _WIN32_WINNT 0x0501 #endif #define NOMINMAX #endif #if defined(_MSC_VER) #define PATH_MAX MAX_PATH #endif #ifdef _WIN32 # define SIGKILL 9 #endif #include #include #include /* struct stat */ #include #include #include #ifndef offset_of // g++ in strict mode complains loudly about the system offsetof() macro // because it uses NULL as the base address. #define offset_of(type, member) \ ((intptr_t) ((char *) &(((type *) 8)->member) - 8)) #endif #ifndef container_of #define container_of(ptr, type, member) \ ((type *) ((char *) (ptr) - offset_of(type, member))) #endif #ifndef ARRAY_SIZE #define ARRAY_SIZE(a) (sizeof((a)) / sizeof((a)[0])) #endif #ifndef NODE_STRINGIFY #define NODE_STRINGIFY(n) NODE_STRINGIFY_HELPER(n) #define NODE_STRINGIFY_HELPER(n) #n #endif namespace node { int Start(int argc, char *argv[]); char** Init(int argc, char *argv[]); v8::Handle SetupProcessObject(int argc, char *argv[]); void Load(v8::Handle process); void EmitExit(v8::Handle process); #define NODE_PSYMBOL(s) \ v8::Persistent::New(v8::String::NewSymbol(s)) /* Converts a unixtime to V8 Date */ #define NODE_UNIXTIME_V8(t) v8::Date::New(1000*static_cast(t)) #define NODE_V8_UNIXTIME(v) (static_cast((v)->NumberValue())/1000.0); #define NODE_DEFINE_CONSTANT(target, constant) \ (target)->Set(v8::String::NewSymbol(#constant), \ v8::Integer::New(constant), \ static_cast( \ v8::ReadOnly|v8::DontDelete)) #define NODE_SET_METHOD(obj, name, callback) \ obj->Set(v8::String::NewSymbol(name), \ v8::FunctionTemplate::New(callback)->GetFunction()) #define NODE_SET_PROTOTYPE_METHOD(templ, name, callback) \ do { \ v8::Local __callback##_SIG = v8::Signature::New(templ); \ v8::Local __callback##_TEM = \ v8::FunctionTemplate::New(callback, v8::Handle(), \ __callback##_SIG); \ templ->PrototypeTemplate()->Set(v8::String::NewSymbol(name), \ __callback##_TEM); \ } while (0) enum encoding {ASCII, UTF8, BASE64, UCS2, BINARY, HEX}; enum encoding ParseEncoding(v8::Handle encoding_v, enum encoding _default = BINARY); NODE_EXTERN void FatalException(v8::TryCatch &try_catch); void DisplayExceptionLine(v8::TryCatch &try_catch); // hack v8::Local Encode(const void *buf, size_t len, enum encoding encoding = BINARY); // Returns -1 if the handle was not valid for decoding ssize_t DecodeBytes(v8::Handle, enum encoding encoding = BINARY); // returns bytes written. ssize_t DecodeWrite(char *buf, size_t buflen, v8::Handle, enum encoding encoding = BINARY); // Use different stat structs & calls on windows and posix; // on windows, _stati64 is utf-8 and big file aware. #if __POSIX__ # define NODE_STAT stat # define NODE_FSTAT fstat # define NODE_STAT_STRUCT struct stat #else // _WIN32 # define NODE_STAT _stati64 # define NODE_FSTAT _fstati64 # define NODE_STAT_STRUCT struct _stati64 #endif v8::Local BuildStatsObject(NODE_STAT_STRUCT *s); /** * Call this when your constructor is invoked as a regular function, e.g. * Buffer(10) instead of new Buffer(10). * @param constructorTemplate Constructor template to instantiate from. * @param args The arguments object passed to your constructor. * @see v8::Arguments::IsConstructCall */ v8::Handle FromConstructorTemplate( v8::Persistent& constructorTemplate, const v8::Arguments& args); static inline v8::Persistent* cb_persist( const v8::Local &v) { v8::Persistent *fn = new v8::Persistent(); *fn = v8::Persistent::New(v8::Local::Cast(v)); return fn; } static inline v8::Persistent* cb_unwrap(void *data) { v8::Persistent *cb = reinterpret_cast*>(data); assert((*cb)->IsFunction()); return cb; } static inline void cb_destroy(v8::Persistent * cb) { cb->Dispose(); delete cb; } NODE_EXTERN v8::Local ErrnoException(int errorno, const char *syscall = NULL, const char *msg = "", const char *path = NULL); NODE_EXTERN v8::Local UVException(int errorno, const char *syscall = NULL, const char *msg = NULL, const char *path = NULL); #ifdef _WIN32 NODE_EXTERN v8::Local WinapiErrnoException(int errorno, const char *syscall = NULL, const char *msg = "", const char *path = NULL); #endif const char *signo_string(int errorno); struct node_module_struct { int version; void *dso_handle; const char *filename; void (*register_func) (v8::Handle target); const char *modname; }; node_module_struct* get_builtin_module(const char *name); /** * When this version number is changed, node.js will refuse * to load older modules. This should be done whenever * an API is broken in the C++ side, including in v8 or * other dependencies */ #define NODE_MODULE_VERSION (1) #define NODE_STANDARD_MODULE_STUFF \ NODE_MODULE_VERSION, \ NULL, \ __FILE__ #ifdef _WIN32 # define NODE_MODULE_EXPORT __declspec(dllexport) #else # define NODE_MODULE_EXPORT /* empty */ #endif #define NODE_MODULE(modname, regfunc) \ extern "C" { \ NODE_MODULE_EXPORT node::node_module_struct modname ## _module = \ { \ NODE_STANDARD_MODULE_STUFF, \ regfunc, \ NODE_STRINGIFY(modname) \ }; \ } #define NODE_MODULE_DECL(modname) \ extern "C" node::node_module_struct modname ## _module; NODE_EXTERN void SetErrno(uv_err_t err); NODE_EXTERN void MakeCallback(v8::Handle object, const char* method, int argc, v8::Handle argv[]); } // namespace node #endif // SRC_NODE_H_