#ifndef SRC_INSPECTOR_SOCKET_SERVER_H_ #define SRC_INSPECTOR_SOCKET_SERVER_H_ #include "inspector_agent.h" #include "inspector_socket.h" #include "uv.h" #include #include #include #if !HAVE_INSPECTOR #error("This header can only be used when inspector is enabled") #endif namespace node { namespace inspector { class Closer; class SocketSession; class ServerSocket; class SocketServerDelegate { public: virtual void StartSession(int session_id, const std::string& target_id) = 0; virtual void EndSession(int session_id) = 0; virtual void MessageReceived(int session_id, const std::string& message) = 0; virtual std::vector GetTargetIds() = 0; virtual std::string GetTargetTitle(const std::string& id) = 0; virtual std::string GetTargetUrl(const std::string& id) = 0; virtual void ServerDone() = 0; }; // HTTP Server, writes messages requested as TransportActions, and responds // to HTTP requests and WS upgrades. class InspectorSocketServer { public: using ServerCallback = void (*)(InspectorSocketServer*); InspectorSocketServer(SocketServerDelegate* delegate, uv_loop_t* loop, const std::string& host, int port, FILE* out = stderr); ~InspectorSocketServer(); // Start listening on host/port bool Start(); // Called by the TransportAction sent with InspectorIo::Write(): // kKill and kStop void Stop(ServerCallback callback); // kSendMessage void Send(int session_id, const std::string& message); // kKill void TerminateConnections(); // kAcceptSession void AcceptSession(int session_id); // kDeclineSession void DeclineSession(int session_id); int Port() const; // Server socket lifecycle. There may be multiple sockets void ServerSocketListening(ServerSocket* server_socket); void ServerSocketClosed(ServerSocket* server_socket); // Session connection lifecycle void Accept(int server_port, uv_stream_t* server_socket); bool HandleGetRequest(int session_id, const std::string& host, const std::string& path); void SessionStarted(int session_id, const std::string& target_id, const std::string& ws_id); void SessionTerminated(int session_id); void MessageReceived(int session_id, const std::string& message) { delegate_->MessageReceived(session_id, message); } SocketSession* Session(int session_id); private: void SendListResponse(InspectorSocket* socket, const std::string& host, SocketSession* session); bool TargetExists(const std::string& id); enum class ServerState {kNew, kRunning, kStopping, kStopped}; uv_loop_t* loop_; SocketServerDelegate* const delegate_; const std::string host_; int port_; std::string path_; std::vector server_sockets_; Closer* closer_; std::map>> connected_sessions_; int next_session_id_; FILE* out_; ServerState state_; friend class Closer; }; } // namespace inspector } // namespace node #endif // SRC_INSPECTOR_SOCKET_SERVER_H_