#ifndef SRC_INSPECTOR_SOCKET_H_ #define SRC_INSPECTOR_SOCKET_H_ #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #include "util-inl.h" #include "uv.h" #include #include namespace node { namespace inspector { class ProtocolHandler; // HTTP Wrapper around a uv_tcp_t class InspectorSocket { public: class Delegate { public: virtual void OnHttpGet(const std::string& host, const std::string& path) = 0; virtual void OnSocketUpgrade(const std::string& host, const std::string& path, const std::string& accept_key) = 0; virtual void OnWsFrame(const std::vector& frame) = 0; virtual ~Delegate() {} }; using DelegatePointer = std::unique_ptr; using Pointer = std::unique_ptr; static Pointer Accept(uv_stream_t* server, DelegatePointer delegate); ~InspectorSocket(); void AcceptUpgrade(const std::string& accept_key); void CancelHandshake(); void Write(const char* data, size_t len); void SwitchProtocol(ProtocolHandler* handler); std::string GetHost(); private: static void Shutdown(ProtocolHandler*); InspectorSocket() = default; DeleteFnPtr protocol_handler_; DISALLOW_COPY_AND_ASSIGN(InspectorSocket); }; } // namespace inspector } // namespace node #endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #endif // SRC_INSPECTOR_SOCKET_H_