// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef SRC_HANDLE_WRAP_H_ #define SRC_HANDLE_WRAP_H_ #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #include "async_wrap.h" #include "util.h" #include "uv.h" #include "v8.h" namespace node { class Environment; // Rules: // // - Do not throw from handle methods. Set errno. // // - MakeCallback may only be made directly off the event loop. // That is there can be no JavaScript stack frames underneath it. // (Is there any way to assert that?) // // - No use of v8::WeakReferenceCallback. The close callback signifies that // we're done with a handle - external resources can be freed. // // - Reusable? // // - The uv_close_cb is used to free the c++ object. The close callback // is not made into javascript land. // // - uv_ref, uv_unref counts are managed at this layer to avoid needless // js/c++ boundary crossing. At the javascript layer that should all be // taken care of. class HandleWrap : public AsyncWrap { public: static void Close(const v8::FunctionCallbackInfo& args); static void Ref(const v8::FunctionCallbackInfo& args); static void Unref(const v8::FunctionCallbackInfo& args); static void HasRef(const v8::FunctionCallbackInfo& args); static inline bool IsAlive(const HandleWrap* wrap) { return wrap != nullptr && wrap->state_ != kClosed; } static inline bool HasRef(const HandleWrap* wrap) { return IsAlive(wrap) && uv_has_ref(wrap->GetHandle()); } inline uv_handle_t* GetHandle() const { return handle_; } virtual void Close( v8::Local close_callback = v8::Local()); static v8::Local GetConstructorTemplate( Environment* env); protected: HandleWrap(Environment* env, v8::Local object, uv_handle_t* handle, AsyncWrap::ProviderType provider); virtual void OnClose() {} void MarkAsInitialized(); void MarkAsUninitialized(); inline bool IsHandleClosing() const { return state_ == kClosing || state_ == kClosed; } private: friend class Environment; friend void GetActiveHandles(const v8::FunctionCallbackInfo&); static void OnClose(uv_handle_t* handle); // handle_wrap_queue_ needs to be at a fixed offset from the start of the // class because it is used by src/node_postmortem_metadata.cc to calculate // offsets and generate debug symbols for HandleWrap, which assumes that the // position of members in memory are predictable. For more information please // refer to `doc/guides/node-postmortem-support.md` friend int GenDebugSymbols(); ListNode handle_wrap_queue_; enum { kInitialized, kClosing, kClosed } state_; uv_handle_t* const handle_; }; } // namespace node #endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #endif // SRC_HANDLE_WRAP_H_