#include #include namespace node { using v8::Object; using v8::Handle; using v8::Local; using v8::Persistent; using v8::Value; using v8::HandleScope; using v8::FunctionTemplate; using v8::String; using v8::Function; using v8::TryCatch; using v8::Context; using v8::Arguments; using v8::Integer; #define UNWRAP \ assert(!args.Holder().IsEmpty()); \ assert(args.Holder()->InternalFieldCount() > 0); \ HandleWrap* wrap = \ static_cast(args.Holder()->GetPointerFromInternalField(0)); \ if (!wrap) { \ uv_err_t err; \ err.code = UV_EBADF; \ SetErrno(err); \ return scope.Close(Integer::New(-1)); \ } void HandleWrap::Initialize(Handle target) { /* Doesn't do anything at the moment. */ } // This function is used only for process.stdout. It's put here instead of // in TTYWrap because here we have access to the Close binding. Handle HandleWrap::Unref(const Arguments& args) { HandleScope scope; UNWRAP // Calling this function twice should never happen. assert(wrap->unref == false); wrap->unref = true; uv_unref(uv_default_loop()); return v8::Undefined(); } Handle HandleWrap::Close(const Arguments& args) { HandleScope scope; UNWRAP assert(!wrap->object_.IsEmpty()); uv_close(wrap->handle__, OnClose); if (wrap->unref) { uv_ref(uv_default_loop()); wrap->unref = false; } wrap->StateChange(); return v8::Null(); } HandleWrap::HandleWrap(Handle object, uv_handle_t* h) { unref = false; handle__ = h; if (h) { h->data = this; } HandleScope scope; assert(object_.IsEmpty()); assert(object->InternalFieldCount() > 0); object_ = v8::Persistent::New(object); object_->SetPointerInInternalField(0, this); } void HandleWrap::SetHandle(uv_handle_t* h) { handle__ = h; h->data = this; } HandleWrap::~HandleWrap() { assert(object_.IsEmpty()); } void HandleWrap::OnClose(uv_handle_t* handle) { HandleWrap* wrap = static_cast(handle->data); // The wrap object should still be there. assert(wrap->object_.IsEmpty() == false); wrap->object_->SetPointerInInternalField(0, NULL); wrap->object_.Dispose(); wrap->object_.Clear(); delete wrap; } } // namespace node