#include "handle_wrap.h" #include "async-wrap.h" #include "async-wrap-inl.h" #include "env.h" #include "env-inl.h" #include "util.h" #include "util-inl.h" #include "node.h" namespace node { using v8::Context; using v8::FunctionCallbackInfo; using v8::HandleScope; using v8::Local; using v8::Object; using v8::Value; void HandleWrap::Ref(const FunctionCallbackInfo& args) { HandleWrap* wrap; ASSIGN_OR_RETURN_UNWRAP(&wrap, args.Holder()); if (IsAlive(wrap)) uv_ref(wrap->GetHandle()); } void HandleWrap::Unref(const FunctionCallbackInfo& args) { HandleWrap* wrap; ASSIGN_OR_RETURN_UNWRAP(&wrap, args.Holder()); if (IsAlive(wrap)) uv_unref(wrap->GetHandle()); } void HandleWrap::HasRef(const FunctionCallbackInfo& args) { HandleWrap* wrap; ASSIGN_OR_RETURN_UNWRAP(&wrap, args.Holder()); args.GetReturnValue().Set(HasRef(wrap)); } void HandleWrap::Close(const FunctionCallbackInfo& args) { Environment* env = Environment::GetCurrent(args); HandleWrap* wrap; ASSIGN_OR_RETURN_UNWRAP(&wrap, args.Holder()); // Guard against uninitialized handle or double close. if (!IsAlive(wrap)) return; if (wrap->state_ != kInitialized) return; CHECK_EQ(false, wrap->persistent().IsEmpty()); uv_close(wrap->handle_, OnClose); wrap->state_ = kClosing; if (args[0]->IsFunction()) { wrap->object()->Set(env->onclose_string(), args[0]); wrap->state_ = kClosingWithCallback; } } HandleWrap::HandleWrap(Environment* env, Local object, uv_handle_t* handle, AsyncWrap::ProviderType provider, AsyncWrap* parent) : AsyncWrap(env, object, provider, parent), state_(kInitialized), handle_(handle) { handle_->data = this; HandleScope scope(env->isolate()); Wrap(object, this); env->handle_wrap_queue()->PushBack(this); } HandleWrap::~HandleWrap() { CHECK(persistent().IsEmpty()); } void HandleWrap::OnClose(uv_handle_t* handle) { HandleWrap* wrap = static_cast(handle->data); Environment* env = wrap->env(); HandleScope scope(env->isolate()); Context::Scope context_scope(env->context()); // The wrap object should still be there. CHECK_EQ(wrap->persistent().IsEmpty(), false); CHECK(wrap->state_ >= kClosing && wrap->state_ <= kClosingWithCallback); const bool have_close_callback = (wrap->state_ == kClosingWithCallback); wrap->state_ = kClosed; if (have_close_callback) wrap->MakeCallback(env->onclose_string(), 0, nullptr); ClearWrap(wrap->object()); wrap->persistent().Reset(); delete wrap; } } // namespace node