// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef SRC_BASE_OBJECT_H_ #define SRC_BASE_OBJECT_H_ #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #include "memory_tracker.h" #include "v8.h" #include // std::remove_reference namespace node { class Environment; template class BaseObjectPtrImpl; class BaseObject : public MemoryRetainer { public: // Associates this object with `object`. It uses the 0th internal field for // that, and in particular aborts if there is no such field. inline BaseObject(Environment* env, v8::Local object); inline ~BaseObject() override; BaseObject() = delete; // Returns the wrapped object. Returns an empty handle when // persistent.IsEmpty() is true. inline v8::Local object() const; // Same as the above, except it additionally verifies that this object // is associated with the passed Isolate in debug mode. inline v8::Local object(v8::Isolate* isolate) const; inline v8::Global& persistent(); inline Environment* env() const; // Get a BaseObject* pointer, or subclass pointer, for the JS object that // was also passed to the `BaseObject()` constructor initially. // This may return `nullptr` if the C++ object has not been constructed yet, // e.g. when the JS object used `MakeLazilyInitializedJSTemplate`. static inline BaseObject* FromJSObject(v8::Local object); template static inline T* FromJSObject(v8::Local object); // Make the `v8::Global` a weak reference and, `delete` this object once // the JS object has been garbage collected and there are no (strong) // BaseObjectPtr references to it. inline void MakeWeak(); // Undo `MakeWeak()`, i.e. turn this into a strong reference that is a GC // root and will not be touched by the garbage collector. inline void ClearWeak(); // Utility to create a FunctionTemplate with one internal field (used for // the `BaseObject*` pointer) and a constructor that initializes that field // to `nullptr`. static inline v8::Local MakeLazilyInitializedJSTemplate( Environment* env); // Setter/Getter pair for internal fields that can be passed to SetAccessor. template static void InternalFieldGet(v8::Local property, const v8::PropertyCallbackInfo& info); template static void InternalFieldSet(v8::Local property, v8::Local value, const v8::PropertyCallbackInfo& info); // This is a bit of a hack. See the override in async_wrap.cc for details. virtual bool IsDoneInitializing() const; // Can be used to avoid this object keepling itself alive as a GC root // indefinitely, for example when this object is owned and deleted by another // BaseObject once that is torn down. This can only be called when there is // a BaseObjectPtr to this object. inline void Detach(); protected: virtual inline void OnGCCollect(); private: v8::Local WrappedObject() const override; static void DeleteMe(void* data); // persistent_handle_ needs to be at a fixed offset from the start of the // class because it is used by src/node_postmortem_metadata.cc to calculate // offsets and generate debug symbols for BaseObject, which assumes that the // position of members in memory are predictable. For more information please // refer to `doc/guides/node-postmortem-support.md` friend int GenDebugSymbols(); friend class CleanupHookCallback; template friend class BaseObjectPtrImpl; v8::Global persistent_handle_; // Metadata that is associated with this BaseObject if there are BaseObjectPtr // or BaseObjectWeakPtr references to it. // This object is deleted when the BaseObject itself is destroyed, and there // are no weak references to it. struct PointerData { // Number of BaseObjectPtr instances that refer to this object. If this // is non-zero, the BaseObject is always a GC root and will not be destroyed // during cleanup until the count drops to zero again. unsigned int strong_ptr_count = 0; // Number of BaseObjectWeakPtr instances that refer to this object. unsigned int weak_ptr_count = 0; // Indicates whether MakeWeak() has been called. bool wants_weak_jsobj = false; // Indicates whether Detach() has been called. If that is the case, this // object will be destryoed once the strong pointer count drops to zero. bool is_detached = false; // Reference to the original BaseObject. This is used by weak pointers. BaseObject* self = nullptr; }; inline bool has_pointer_data() const; // This creates a PointerData struct if none was associated with this // BaseObject before. inline PointerData* pointer_data(); // Functions that adjust the strong pointer count. inline void decrease_refcount(); inline void increase_refcount(); Environment* env_; PointerData* pointer_data_ = nullptr; }; // Global alias for FromJSObject() to avoid churn. template inline T* Unwrap(v8::Local obj) { return BaseObject::FromJSObject(obj); } #define ASSIGN_OR_RETURN_UNWRAP(ptr, obj, ...) \ do { \ *ptr = static_cast::type>( \ BaseObject::FromJSObject(obj)); \ if (*ptr == nullptr) \ return __VA_ARGS__; \ } while (0) // Implementation of a generic strong or weak pointer to a BaseObject. // If strong, this will keep the target BaseObject alive regardless of other // circumstances such das GC or Environment cleanup. // If weak, destruction behaviour is not affected, but the pointer will be // reset to nullptr once the BaseObject is destroyed. // The API matches std::shared_ptr closely. template class BaseObjectPtrImpl final { public: inline BaseObjectPtrImpl(); inline ~BaseObjectPtrImpl(); inline explicit BaseObjectPtrImpl(T* target); // Copy and move constructors. Note that the templated version is not a copy // or move constructor in the C++ sense of the word, so an identical // untemplated version is provided. template inline BaseObjectPtrImpl(const BaseObjectPtrImpl& other); inline BaseObjectPtrImpl(const BaseObjectPtrImpl& other); template inline BaseObjectPtrImpl& operator=(const BaseObjectPtrImpl& other); inline BaseObjectPtrImpl& operator=(const BaseObjectPtrImpl& other); inline BaseObjectPtrImpl(BaseObjectPtrImpl&& other); inline BaseObjectPtrImpl& operator=(BaseObjectPtrImpl&& other); inline void reset(T* ptr = nullptr); inline T* get() const; inline T& operator*() const; inline T* operator->() const; inline operator bool() const; private: union { BaseObject* target; // Used for strong pointers. BaseObject::PointerData* pointer_data; // Used for weak pointers. } data_; inline BaseObject* get_base_object() const; inline BaseObject::PointerData* pointer_data() const; }; template using BaseObjectPtr = BaseObjectPtrImpl; template using BaseObjectWeakPtr = BaseObjectPtrImpl; // Create a BaseObject instance and return a pointer to it. // This variant leaves the object as a GC root by default. template inline BaseObjectPtr MakeBaseObject(Args&&... args); // Create a BaseObject instance and return a pointer to it. // This variant detaches the object by default, meaning that the caller fully // owns it, and once the last BaseObjectPtr to it is destroyed, the object // itself is also destroyed. template inline BaseObjectPtr MakeDetachedBaseObject(Args&&... args); } // namespace node #endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #endif // SRC_BASE_OBJECT_H_