// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. var Timer = process.binding('timer_wrap').Timer; var L = require('_linklist'); var assert = require('assert').ok; var kOnTimeout = Timer.kOnTimeout | 0; // Timeout values > TIMEOUT_MAX are set to 1. var TIMEOUT_MAX = 2147483647; // 2^31-1 var debug = require('util').debuglog('timer'); var tracing = require('tracing'); var asyncFlags = tracing._asyncFlags; var runAsyncQueue = tracing._runAsyncQueue; var loadAsyncQueue = tracing._loadAsyncQueue; var unloadAsyncQueue = tracing._unloadAsyncQueue; // Same as in AsyncListener in env.h var kHasListener = 0; // Do a little housekeeping. delete tracing._asyncFlags; delete tracing._runAsyncQueue; delete tracing._loadAsyncQueue; delete tracing._unloadAsyncQueue; // IDLE TIMEOUTS // // Because often many sockets will have the same idle timeout we will not // use one timeout watcher per item. It is too much overhead. Instead // we'll use a single watcher for all sockets with the same timeout value // and a linked list. This technique is described in the libev manual: // http://pod.tst.eu/http://cvs.schmorp.de/libev/ev.pod#Be_smart_about_timeouts // Object containing all lists, timers // key = time in milliseconds // value = list var lists = {}; // Make Timer as monomorphic as possible. Timer.prototype._asyncQueue = undefined; Timer.prototype._asyncData = undefined; Timer.prototype._asyncFlags = 0; // the main function - creates lists on demand and the watchers associated // with them. function insert(item, msecs) { item._idleStart = Timer.now(); item._idleTimeout = msecs; if (msecs < 0) return; var list; if (lists[msecs]) { list = lists[msecs]; } else { list = new Timer(); list.start(msecs, 0); L.init(list); lists[msecs] = list; list.msecs = msecs; list[kOnTimeout] = listOnTimeout; } L.append(list, item); assert(!L.isEmpty(list)); // list is not empty } function listOnTimeout() { var msecs = this.msecs; var list = this; debug('timeout callback %d', msecs); var now = Timer.now(); debug('now: %s', now); var diff, first, hasQueue, threw; while (first = L.peek(list)) { diff = now - first._idleStart; if (diff < msecs) { list.start(msecs - diff, 0); debug('%d list wait because diff is %d', msecs, diff); return; } else { L.remove(first); assert(first !== L.peek(list)); if (!first._onTimeout) continue; // v0.4 compatibility: if the timer callback throws and the // domain or uncaughtException handler ignore the exception, // other timers that expire on this tick should still run. // // https://github.com/joyent/node/issues/2631 var domain = first.domain; if (domain && domain._disposed) continue; hasQueue = !!first._asyncQueue; try { if (hasQueue) loadAsyncQueue(first); if (domain) domain.enter(); threw = true; first._onTimeout(); if (domain) domain.exit(); if (hasQueue) unloadAsyncQueue(first); threw = false; } finally { if (threw) { // We need to continue processing after domain error handling // is complete, but not by using whatever domain was left over // when the timeout threw its exception. var oldDomain = process.domain; process.domain = null; process.nextTick(function() { list[kOnTimeout](); }); process.domain = oldDomain; } } } } debug('%d list empty', msecs); assert(L.isEmpty(list)); list.close(); delete lists[msecs]; } var unenroll = exports.unenroll = function(item) { L.remove(item); var list = lists[item._idleTimeout]; // if empty then stop the watcher debug('unenroll'); if (list && L.isEmpty(list)) { debug('unenroll: list empty'); list.close(); delete lists[item._idleTimeout]; } // if active is called later, then we want to make sure not to insert again item._idleTimeout = -1; }; // Does not start the time, just sets up the members needed. exports.enroll = function(item, msecs) { // if this item was already in a list somewhere // then we should unenroll it from that if (item._idleNext) unenroll(item); // Ensure that msecs fits into signed int32 if (msecs > 0x7fffffff) { msecs = 0x7fffffff; } item._idleTimeout = msecs; L.init(item); }; // call this whenever the item is active (not idle) // it will reset its timeout. exports.active = function(item) { var msecs = item._idleTimeout; if (msecs >= 0) { var list = lists[msecs]; if (!list || L.isEmpty(list)) { insert(item, msecs); } else { item._idleStart = Timer.now(); L.append(list, item); } } // Whether or not a new TimerWrap needed to be created, this should run // for each item. This way each "item" (i.e. timer) can properly have // their own domain assigned. if (asyncFlags[kHasListener] > 0) runAsyncQueue(item); }; /* * DOM-style timers */ exports.setTimeout = function(callback, after) { var timer; after *= 1; // coalesce to number or NaN if (!(after >= 1 && after <= TIMEOUT_MAX)) { after = 1; // schedule on next tick, follows browser behaviour } timer = new Timeout(after); if (arguments.length <= 2) { timer._onTimeout = callback; } else { /* * Sometimes setTimeout is called with arguments, EG * * setTimeout(callback, 2000, "hello", "world") * * If that's the case we need to call the callback with * those args. The overhead of an extra closure is not * desired in the normal case. */ var args = Array.prototype.slice.call(arguments, 2); timer._onTimeout = function() { callback.apply(timer, args); } } if (process.domain) timer.domain = process.domain; exports.active(timer); return timer; }; exports.clearTimeout = function(timer) { if (timer && (timer[kOnTimeout] || timer._onTimeout)) { timer[kOnTimeout] = timer._onTimeout = null; if (timer instanceof Timeout) { timer.close(); // for after === 0 } else { exports.unenroll(timer); } } }; exports.setInterval = function(callback, repeat) { repeat *= 1; // coalesce to number or NaN if (!(repeat >= 1 && repeat <= TIMEOUT_MAX)) { repeat = 1; // schedule on next tick, follows browser behaviour } var timer = new Timeout(repeat); var args = Array.prototype.slice.call(arguments, 2); timer._onTimeout = wrapper; timer._repeat = true; if (process.domain) timer.domain = process.domain; exports.active(timer); return timer; function wrapper() { callback.apply(this, args); // If callback called clearInterval(). if (timer._repeat === false) return; // If timer is unref'd (or was - it's permanently removed from the list.) if (this._handle) { this._handle.start(repeat, 0); } else { timer._idleTimeout = repeat; exports.active(timer); } } }; exports.clearInterval = function(timer) { if (timer && timer._repeat) { timer._repeat = false; clearTimeout(timer); } }; var Timeout = function(after) { this._idleTimeout = after; this._idlePrev = this; this._idleNext = this; this._idleStart = null; this._onTimeout = null; this._repeat = false; }; Timeout.prototype.unref = function() { if (!this._handle) { var now = Timer.now(); if (!this._idleStart) this._idleStart = now; var delay = this._idleStart + this._idleTimeout - now; if (delay < 0) delay = 0; exports.unenroll(this); this._handle = new Timer(); this._handle[kOnTimeout] = this._onTimeout; this._handle.start(delay, 0); this._handle.domain = this.domain; this._handle.unref(); } else { this._handle.unref(); } }; Timeout.prototype.ref = function() { if (this._handle) this._handle.ref(); }; Timeout.prototype.close = function() { this._onTimeout = null; if (this._handle) { this._handle[kOnTimeout] = null; this._handle.close(); } else { exports.unenroll(this); } }; var immediateQueue = {}; L.init(immediateQueue); function processImmediate() { var queue = immediateQueue; var domain, hasQueue, immediate; immediateQueue = {}; L.init(immediateQueue); while (L.isEmpty(queue) === false) { immediate = L.shift(queue); hasQueue = !!immediate._asyncQueue; domain = immediate.domain; if (hasQueue) loadAsyncQueue(immediate); if (domain) domain.enter(); var threw = true; try { immediate._onImmediate(); threw = false; } finally { if (threw) { if (!L.isEmpty(queue)) { // Handle any remaining on next tick, assuming we're still // alive to do so. while (!L.isEmpty(immediateQueue)) { L.append(queue, L.shift(immediateQueue)); } immediateQueue = queue; process.nextTick(processImmediate); } } } if (domain) domain.exit(); if (hasQueue) unloadAsyncQueue(immediate); } // Only round-trip to C++ land if we have to. Calling clearImmediate() on an // immediate that's in |queue| is okay. Worst case is we make a superfluous // call to NeedImmediateCallbackSetter(). if (L.isEmpty(immediateQueue)) { process._needImmediateCallback = false; } } function Immediate() { } Immediate.prototype.domain = undefined; Immediate.prototype._onImmediate = undefined; Immediate.prototype._asyncQueue = undefined; Immediate.prototype._asyncData = undefined; Immediate.prototype._idleNext = undefined; Immediate.prototype._idlePrev = undefined; Immediate.prototype._asyncFlags = 0; exports.setImmediate = function(callback) { var immediate = new Immediate(); var args, index; L.init(immediate); immediate._onImmediate = callback; if (arguments.length > 1) { args = []; for (index = 1; index < arguments.length; index++) args.push(arguments[index]); immediate._onImmediate = function() { callback.apply(immediate, args); }; } if (!process._needImmediateCallback) { process._needImmediateCallback = true; process._immediateCallback = processImmediate; } // setImmediates are handled more like nextTicks. if (asyncFlags[kHasListener] > 0) runAsyncQueue(immediate); if (process.domain) immediate.domain = process.domain; L.append(immediateQueue, immediate); return immediate; }; exports.clearImmediate = function(immediate) { if (!immediate) return; immediate._onImmediate = undefined; L.remove(immediate); if (L.isEmpty(immediateQueue)) { process._needImmediateCallback = false; } }; // Internal APIs that need timeouts should use timers._unrefActive instead of // timers.active as internal timeouts shouldn't hold the loop open var unrefList, unrefTimer; function unrefTimeout() { var now = Timer.now(); debug('unrefTimer fired'); var diff, domain, first, hasQueue, threw; while (first = L.peek(unrefList)) { diff = now - first._idleStart; if (diff < first._idleTimeout) { diff = first._idleTimeout - diff; unrefTimer.start(diff, 0); unrefTimer.when = now + diff; debug('unrefTimer rescheudling for later'); return; } L.remove(first); domain = first.domain; if (!first._onTimeout) continue; if (domain && domain._disposed) continue; hasQueue = !!first._asyncQueue; try { if (hasQueue) loadAsyncQueue(first); if (domain) domain.enter(); threw = true; debug('unreftimer firing timeout'); first._onTimeout(); threw = false; if (domain) domain.exit(); if (hasQueue) unloadAsyncQueue(first); } finally { if (threw) process.nextTick(unrefTimeout); } } debug('unrefList is empty'); unrefTimer.when = -1; } exports._unrefActive = function(item) { var msecs = item._idleTimeout; if (!msecs || msecs < 0) return; assert(msecs >= 0); L.remove(item); if (!unrefList) { debug('unrefList initialized'); unrefList = {}; L.init(unrefList); debug('unrefTimer initialized'); unrefTimer = new Timer(); unrefTimer.unref(); unrefTimer.when = -1; unrefTimer[kOnTimeout] = unrefTimeout; } var now = Timer.now(); item._idleStart = now; if (L.isEmpty(unrefList)) { debug('unrefList empty'); L.append(unrefList, item); unrefTimer.start(msecs, 0); unrefTimer.when = now + msecs; debug('unrefTimer scheduled'); return; } var when = now + msecs; debug('unrefList find where we can insert'); var cur, them; for (cur = unrefList._idlePrev; cur != unrefList; cur = cur._idlePrev) { them = cur._idleStart + cur._idleTimeout; if (when < them) { debug('unrefList inserting into middle of list'); L.append(cur, item); if (unrefTimer.when > when) { debug('unrefTimer is scheduled to fire too late, reschedule'); unrefTimer.start(msecs, 0); unrefTimer.when = when; } return; } } debug('unrefList append to end'); L.append(unrefList, item); };