'use strict'; const isEncoding = Buffer.isEncoding; function assertEncoding(encoding) { if (encoding && !isEncoding(encoding)) { throw new Error('Unknown encoding: ' + encoding); } } // StringDecoder provides an interface for efficiently splitting a series of // buffers into a series of JS strings without breaking apart multi-byte // characters. CESU-8 is handled as part of the UTF-8 encoding. // // @TODO Handling all encodings inside a single object makes it very difficult // to reason about this code, so it should be split up in the future. // @TODO There should be a utf8-strict encoding that rejects invalid UTF-8 code // points as used by CESU-8. const StringDecoder = exports.StringDecoder = function(encoding) { this.encoding = (encoding || 'utf8').toLowerCase().replace(/[-_]/, ''); assertEncoding(encoding); switch (this.encoding) { case 'utf8': // CESU-8 represents each of Surrogate Pair by 3-bytes this.surrogateSize = 3; break; case 'ucs2': case 'utf16le': // UTF-16 represents each of Surrogate Pair by 2-bytes this.surrogateSize = 2; this.detectIncompleteChar = utf16DetectIncompleteChar; break; case 'base64': // Base-64 stores 3 bytes in 4 chars, and pads the remainder. this.surrogateSize = 3; this.detectIncompleteChar = base64DetectIncompleteChar; break; default: this.write = passThroughWrite; return; } // Enough space to store all bytes of a single character. UTF-8 needs 4 // bytes, but CESU-8 may require up to 6 (3 bytes per surrogate). this.charBuffer = new Buffer(6); // Number of bytes received for the current incomplete multi-byte character. this.charReceived = 0; // Number of bytes expected for the current incomplete multi-byte character. this.charLength = 0; }; // write decodes the given buffer and returns it as JS string that is // guaranteed to not contain any partial multi-byte characters. Any partial // character found at the end of the buffer is buffered up, and will be // returned when calling write again with the remaining bytes. // // Note: Converting a Buffer containing an orphan surrogate to a String // currently works, but converting a String to a Buffer (via `new Buffer`, or // Buffer#write) will replace incomplete surrogates with the unicode // replacement character. See https://codereview.chromium.org/121173009/ . StringDecoder.prototype.write = function(buffer) { var charStr = ''; var buflen = buffer.length; var charBuffer = this.charBuffer; var charLength = this.charLength; var charReceived = this.charReceived; var surrogateSize = this.surrogateSize; var encoding = this.encoding; // if our last write ended with an incomplete multibyte character while (charLength) { // determine how many remaining bytes this buffer has to offer for this char var diff = charLength - charReceived; var available = (buflen >= diff) ? diff : buflen; // add the new bytes to the char buffer buffer.copy(charBuffer, charReceived, 0, available); charReceived += available; if (charReceived < charLength) { // still not enough chars in this buffer? wait for more ... this.charLength = charLength; this.charReceived = charReceived; return ''; } // remove bytes belonging to the current character from the buffer buffer = buffer.slice(available, buflen); buflen = buffer.length; // get the character that was split charStr = charBuffer.toString(encoding, 0, charLength); // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character var charCode = charStr.charCodeAt(charStr.length - 1); if (charCode >= 0xD800 && charCode <= 0xDBFF) { charLength += surrogateSize; charStr = ''; continue; } charReceived = charLength = 0; // if there are no more bytes in this buffer, just emit our char if (buflen === 0) { this.charLength = charLength; this.charReceived = charReceived; return charStr; } } // determine and set charLength / charReceived if (this.detectIncompleteChar(buffer)) charLength = this.charLength; charReceived = this.charReceived; var end = buflen; if (charLength) { // buffer the incomplete character bytes we got buffer.copy(charBuffer, 0, buflen - charReceived, end); end -= charReceived; } this.charLength = charLength; charStr += buffer.toString(encoding, 0, end); var end = charStr.length - 1; var charCode = charStr.charCodeAt(end); // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character if (charCode >= 0xD800 && charCode <= 0xDBFF) { charLength += surrogateSize; charReceived += surrogateSize; charBuffer.copy(charBuffer, surrogateSize, 0, surrogateSize); buffer.copy(charBuffer, 0, 0, surrogateSize); this.charLength = charLength; this.charReceived = charReceived; return charStr.substring(0, end); } // or just emit the charStr return charStr; }; // detectIncompleteChar determines if there is an incomplete UTF-8 character at // the end of the given buffer. If so, it sets this.charLength to the byte // length that character, and sets this.charReceived to the number of bytes // that are available for this character. StringDecoder.prototype.detectIncompleteChar = function(buffer) { var buflen = buffer.length; // determine how many bytes we have to check at the end of this buffer var i = (buflen >= 3) ? 3 : buflen; var newlen = false; // Figure out if one of the last i bytes of our buffer announces an // incomplete char. for (; i > 0; i--) { var c = buffer[buflen - i]; // See http://en.wikipedia.org/wiki/UTF-8#Description // 110XXXXX if (i === 1 && c >> 5 === 0x06) { this.charLength = 2; newlen = true; break; } // 1110XXXX if (i <= 2 && c >> 4 === 0x0E) { this.charLength = 3; newlen = true; break; } // 11110XXX if (i <= 3 && c >> 3 === 0x1E) { this.charLength = 4; newlen = true; break; } } this.charReceived = i; return newlen; }; StringDecoder.prototype.end = function(buffer) { var res = ''; if (buffer && buffer.length) res = this.write(buffer); var charReceived = this.charReceived; if (charReceived) { var cr = charReceived; var buf = this.charBuffer; var enc = this.encoding; res += buf.toString(enc, 0, cr); } return res; }; function passThroughWrite(buffer) { return buffer.toString(this.encoding); } function utf16DetectIncompleteChar(buffer) { var charReceived = this.charReceived = buffer.length % 2; this.charLength = charReceived ? 2 : 0; return true; } function base64DetectIncompleteChar(buffer) { var charReceived = this.charReceived = buffer.length % 3; this.charLength = charReceived ? 3 : 0; return true; }