// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. 'use strict'; const { Object } = primordials; const errors = require('internal/errors'); const { kStateSymbol, _createSocketHandle, newHandle, } = require('internal/dgram'); const { guessHandleType } = internalBinding('util'); const { isLegalPort, } = require('internal/net'); const { ERR_INVALID_ARG_TYPE, ERR_MISSING_ARGS, ERR_SOCKET_ALREADY_BOUND, ERR_SOCKET_BAD_BUFFER_SIZE, ERR_SOCKET_BAD_PORT, ERR_SOCKET_BUFFER_SIZE, ERR_SOCKET_CANNOT_SEND, ERR_SOCKET_DGRAM_IS_CONNECTED, ERR_SOCKET_DGRAM_NOT_CONNECTED, ERR_SOCKET_DGRAM_NOT_RUNNING, ERR_INVALID_FD_TYPE } = errors.codes; const { isInt32, validateString, validateNumber } = require('internal/validators'); const { Buffer } = require('buffer'); const { deprecate } = require('internal/util'); const { isUint8Array } = require('internal/util/types'); const EventEmitter = require('events'); const { defaultTriggerAsyncIdScope, symbols: { async_id_symbol, owner_symbol } } = require('internal/async_hooks'); const { UV_UDP_REUSEADDR } = internalBinding('constants').os; const { constants: { UV_UDP_IPV6ONLY }, UDP, SendWrap } = internalBinding('udp_wrap'); const BIND_STATE_UNBOUND = 0; const BIND_STATE_BINDING = 1; const BIND_STATE_BOUND = 2; const CONNECT_STATE_DISCONNECTED = 0; const CONNECT_STATE_CONNECTING = 1; const CONNECT_STATE_CONNECTED = 2; const RECV_BUFFER = true; const SEND_BUFFER = false; // Lazily loaded let cluster = null; const errnoException = errors.errnoException; const exceptionWithHostPort = errors.exceptionWithHostPort; function Socket(type, listener) { EventEmitter.call(this); let lookup; let recvBufferSize; let sendBufferSize; let options; if (type !== null && typeof type === 'object') { options = type; type = options.type; lookup = options.lookup; recvBufferSize = options.recvBufferSize; sendBufferSize = options.sendBufferSize; } const handle = newHandle(type, lookup); handle[owner_symbol] = this; this[async_id_symbol] = handle.getAsyncId(); this.type = type; if (typeof listener === 'function') this.on('message', listener); this[kStateSymbol] = { handle, receiving: false, bindState: BIND_STATE_UNBOUND, connectState: CONNECT_STATE_DISCONNECTED, queue: undefined, reuseAddr: options && options.reuseAddr, // Use UV_UDP_REUSEADDR if true. ipv6Only: options && options.ipv6Only, recvBufferSize, sendBufferSize }; } Object.setPrototypeOf(Socket.prototype, EventEmitter.prototype); Object.setPrototypeOf(Socket, EventEmitter); function createSocket(type, listener) { return new Socket(type, listener); } function startListening(socket) { const state = socket[kStateSymbol]; state.handle.onmessage = onMessage; // Todo: handle errors state.handle.recvStart(); state.receiving = true; state.bindState = BIND_STATE_BOUND; if (state.recvBufferSize) bufferSize(socket, state.recvBufferSize, RECV_BUFFER); if (state.sendBufferSize) bufferSize(socket, state.sendBufferSize, SEND_BUFFER); socket.emit('listening'); } function replaceHandle(self, newHandle) { const state = self[kStateSymbol]; const oldHandle = state.handle; // Set up the handle that we got from master. newHandle.lookup = oldHandle.lookup; newHandle.bind = oldHandle.bind; newHandle.send = oldHandle.send; newHandle[owner_symbol] = self; // Replace the existing handle by the handle we got from master. oldHandle.close(); state.handle = newHandle; // Check if the udp handle was connected and set the state accordingly if (isConnected(self)) state.connectState = CONNECT_STATE_CONNECTED; } function bufferSize(self, size, buffer) { if (size >>> 0 !== size) throw new ERR_SOCKET_BAD_BUFFER_SIZE(); const ctx = {}; const ret = self[kStateSymbol].handle.bufferSize(size, buffer, ctx); if (ret === undefined) { throw new ERR_SOCKET_BUFFER_SIZE(ctx); } return ret; } // Query master process to get the server handle and utilize it. function bindServerHandle(self, options, errCb) { if (!cluster) cluster = require('cluster'); const state = self[kStateSymbol]; cluster._getServer(self, options, (err, handle) => { if (err) { errCb(err); return; } if (!state.handle) { // Handle has been closed in the mean time. return handle.close(); } replaceHandle(self, handle); startListening(self); }); } Socket.prototype.bind = function(port_, address_ /* , callback */) { let port = port_; healthCheck(this); const state = this[kStateSymbol]; if (state.bindState !== BIND_STATE_UNBOUND) throw new ERR_SOCKET_ALREADY_BOUND(); state.bindState = BIND_STATE_BINDING; if (arguments.length && typeof arguments[arguments.length - 1] === 'function') this.once('listening', arguments[arguments.length - 1]); if (port instanceof UDP) { replaceHandle(this, port); startListening(this); return this; } // Open an existing fd instead of creating a new one. if (port !== null && typeof port === 'object' && isInt32(port.fd) && port.fd > 0) { const fd = port.fd; const exclusive = !!port.exclusive; const state = this[kStateSymbol]; if (!cluster) cluster = require('cluster'); if (cluster.isWorker && !exclusive) { bindServerHandle(this, { address: null, port: null, addressType: this.type, fd, flags: null }, (err) => { // Callback to handle error. const ex = errnoException(err, 'open'); this.emit('error', ex); state.bindState = BIND_STATE_UNBOUND; }); return this; } const type = guessHandleType(fd); if (type !== 'UDP') throw new ERR_INVALID_FD_TYPE(type); const err = state.handle.open(fd); if (err) throw errnoException(err, 'open'); // Check if the udp handle was connected and set the state accordingly if (isConnected(this)) state.connectState = CONNECT_STATE_CONNECTED; startListening(this); return this; } let address; let exclusive; if (port !== null && typeof port === 'object') { address = port.address || ''; exclusive = !!port.exclusive; port = port.port; } else { address = typeof address_ === 'function' ? '' : address_; exclusive = false; } // Defaulting address for bind to all interfaces if (!address) { if (this.type === 'udp4') address = '0.0.0.0'; else address = '::'; } // Resolve address first state.handle.lookup(address, (err, ip) => { if (err) { state.bindState = BIND_STATE_UNBOUND; this.emit('error', err); return; } if (!cluster) cluster = require('cluster'); let flags = 0; if (state.reuseAddr) flags |= UV_UDP_REUSEADDR; if (state.ipv6Only) flags |= UV_UDP_IPV6ONLY; if (cluster.isWorker && !exclusive) { bindServerHandle(this, { address: ip, port: port, addressType: this.type, fd: -1, flags: flags }, (err) => { // Callback to handle error. const ex = exceptionWithHostPort(err, 'bind', ip, port); this.emit('error', ex); state.bindState = BIND_STATE_UNBOUND; }); } else { if (!state.handle) return; // Handle has been closed in the mean time const err = state.handle.bind(ip, port || 0, flags); if (err) { const ex = exceptionWithHostPort(err, 'bind', ip, port); this.emit('error', ex); state.bindState = BIND_STATE_UNBOUND; // Todo: close? return; } startListening(this); } }); return this; }; function validatePort(port) { const legal = isLegalPort(port); if (legal) port = port | 0; if (!legal || port === 0) throw new ERR_SOCKET_BAD_PORT(port); return port; } Socket.prototype.connect = function(port, address, callback) { port = validatePort(port); if (typeof address === 'function') { callback = address; address = ''; } else if (address === undefined) { address = ''; } validateString(address, 'address'); const state = this[kStateSymbol]; if (state.connectState !== CONNECT_STATE_DISCONNECTED) throw new ERR_SOCKET_DGRAM_IS_CONNECTED(); state.connectState = CONNECT_STATE_CONNECTING; if (state.bindState === BIND_STATE_UNBOUND) this.bind({ port: 0, exclusive: true }, null); if (state.bindState !== BIND_STATE_BOUND) { enqueue(this, _connect.bind(this, port, address, callback)); return; } _connect.call(this, port, address, callback); }; function _connect(port, address, callback) { const state = this[kStateSymbol]; if (callback) this.once('connect', callback); const afterDns = (ex, ip) => { defaultTriggerAsyncIdScope( this[async_id_symbol], doConnect, ex, this, ip, address, port, callback ); }; state.handle.lookup(address, afterDns); } function doConnect(ex, self, ip, address, port, callback) { const state = self[kStateSymbol]; if (!state.handle) return; if (!ex) { const err = state.handle.connect(ip, port); if (err) { ex = exceptionWithHostPort(err, 'connect', address, port); } } if (ex) { state.connectState = CONNECT_STATE_DISCONNECTED; return process.nextTick(() => { if (callback) { self.removeListener('connect', callback); callback(ex); } else { self.emit('error', ex); } }); } state.connectState = CONNECT_STATE_CONNECTED; process.nextTick(() => self.emit('connect')); } Socket.prototype.disconnect = function() { const state = this[kStateSymbol]; if (state.connectState !== CONNECT_STATE_CONNECTED) throw new ERR_SOCKET_DGRAM_NOT_CONNECTED(); const err = state.handle.disconnect(); if (err) throw errnoException(err, 'connect'); else state.connectState = CONNECT_STATE_DISCONNECTED; }; // Thin wrapper around `send`, here for compatibility with dgram_legacy.js Socket.prototype.sendto = function(buffer, offset, length, port, address, callback) { validateNumber(offset, 'offset'); validateNumber(length, 'length'); validateNumber(port, 'port'); validateString(address, 'address'); this.send(buffer, offset, length, port, address, callback); }; function sliceBuffer(buffer, offset, length) { if (typeof buffer === 'string') { buffer = Buffer.from(buffer); } else if (!isUint8Array(buffer)) { throw new ERR_INVALID_ARG_TYPE('buffer', ['Buffer', 'Uint8Array', 'string'], buffer); } offset = offset >>> 0; length = length >>> 0; return buffer.slice(offset, offset + length); } function fixBufferList(list) { const newlist = new Array(list.length); for (let i = 0, l = list.length; i < l; i++) { const buf = list[i]; if (typeof buf === 'string') newlist[i] = Buffer.from(buf); else if (!isUint8Array(buf)) return null; else newlist[i] = buf; } return newlist; } function enqueue(self, toEnqueue) { const state = self[kStateSymbol]; // If the send queue hasn't been initialized yet, do it, and install an // event handler that flushes the send queue after binding is done. if (state.queue === undefined) { state.queue = []; self.once('error', onListenError); self.once('listening', onListenSuccess); } state.queue.push(toEnqueue); } function onListenSuccess() { this.removeListener('error', onListenError); clearQueue.call(this); } function onListenError(err) { this.removeListener('listening', onListenSuccess); this[kStateSymbol].queue = undefined; this.emit('error', new ERR_SOCKET_CANNOT_SEND()); } function clearQueue() { const state = this[kStateSymbol]; const queue = state.queue; state.queue = undefined; // Flush the send queue. for (let i = 0; i < queue.length; i++) queue[i](); } function isConnected(self) { try { self.remoteAddress(); return true; } catch { return false; } } // valid combinations // For connectionless sockets // send(buffer, offset, length, port, address, callback) // send(buffer, offset, length, port, address) // send(buffer, offset, length, port, callback) // send(buffer, offset, length, port) // send(bufferOrList, port, address, callback) // send(bufferOrList, port, address) // send(bufferOrList, port, callback) // send(bufferOrList, port) // For connected sockets // send(buffer, offset, length, callback) // send(buffer, offset, length) // send(bufferOrList, callback) // send(bufferOrList) Socket.prototype.send = function(buffer, offset, length, port, address, callback) { let list; const state = this[kStateSymbol]; const connected = state.connectState === CONNECT_STATE_CONNECTED; if (!connected) { if (address || (port && typeof port !== 'function')) { buffer = sliceBuffer(buffer, offset, length); } else { callback = port; port = offset; address = length; } } else { if (typeof length === 'number') { buffer = sliceBuffer(buffer, offset, length); if (typeof port === 'function') { callback = port; port = null; } } else { callback = offset; } if (port || address) throw new ERR_SOCKET_DGRAM_IS_CONNECTED(); } if (!Array.isArray(buffer)) { if (typeof buffer === 'string') { list = [ Buffer.from(buffer) ]; } else if (!isUint8Array(buffer)) { throw new ERR_INVALID_ARG_TYPE('buffer', ['Buffer', 'Uint8Array', 'string'], buffer); } else { list = [ buffer ]; } } else if (!(list = fixBufferList(buffer))) { throw new ERR_INVALID_ARG_TYPE('buffer list arguments', ['Buffer', 'string'], buffer); } if (!connected) port = validatePort(port); // Normalize callback so it's either a function or undefined but not anything // else. if (typeof callback !== 'function') callback = undefined; if (typeof address === 'function') { callback = address; address = undefined; } else if (address && typeof address !== 'string') { throw new ERR_INVALID_ARG_TYPE('address', ['string', 'falsy'], address); } healthCheck(this); if (state.bindState === BIND_STATE_UNBOUND) this.bind({ port: 0, exclusive: true }, null); if (list.length === 0) list.push(Buffer.alloc(0)); // If the socket hasn't been bound yet, push the outbound packet onto the // send queue and send after binding is complete. if (state.bindState !== BIND_STATE_BOUND) { enqueue(this, this.send.bind(this, list, port, address, callback)); return; } const afterDns = (ex, ip) => { defaultTriggerAsyncIdScope( this[async_id_symbol], doSend, ex, this, ip, list, address, port, callback ); }; if (!connected) { state.handle.lookup(address, afterDns); } else { afterDns(null, null); } }; function doSend(ex, self, ip, list, address, port, callback) { const state = self[kStateSymbol]; if (ex) { if (typeof callback === 'function') { process.nextTick(callback, ex); return; } process.nextTick(() => self.emit('error', ex)); return; } else if (!state.handle) { return; } const req = new SendWrap(); req.list = list; // Keep reference alive. req.address = address; req.port = port; if (callback) { req.callback = callback; req.oncomplete = afterSend; } let err; if (port) err = state.handle.send(req, list, list.length, port, ip, !!callback); else err = state.handle.send(req, list, list.length, !!callback); if (err >= 1) { // Synchronous finish. The return code is msg_length + 1 so that we can // distinguish between synchronous success and asynchronous success. if (callback) process.nextTick(callback, null, err - 1); return; } if (err && callback) { // Don't emit as error, dgram_legacy.js compatibility const ex = exceptionWithHostPort(err, 'send', address, port); process.nextTick(callback, ex); } } function afterSend(err, sent) { if (err) { err = exceptionWithHostPort(err, 'send', this.address, this.port); } else { err = null; } this.callback(err, sent); } Socket.prototype.close = function(callback) { const state = this[kStateSymbol]; const queue = state.queue; if (typeof callback === 'function') this.on('close', callback); if (queue !== undefined) { queue.push(this.close.bind(this)); return this; } healthCheck(this); stopReceiving(this); state.handle.close(); state.handle = null; defaultTriggerAsyncIdScope(this[async_id_symbol], process.nextTick, socketCloseNT, this); return this; }; function socketCloseNT(self) { self.emit('close'); } Socket.prototype.address = function() { healthCheck(this); const out = {}; const err = this[kStateSymbol].handle.getsockname(out); if (err) { throw errnoException(err, 'getsockname'); } return out; }; Socket.prototype.remoteAddress = function() { healthCheck(this); const state = this[kStateSymbol]; if (state.connectState !== CONNECT_STATE_CONNECTED) throw new ERR_SOCKET_DGRAM_NOT_CONNECTED(); const out = {}; const err = state.handle.getpeername(out); if (err) throw errnoException(err, 'getpeername'); return out; }; Socket.prototype.setBroadcast = function(arg) { const err = this[kStateSymbol].handle.setBroadcast(arg ? 1 : 0); if (err) { throw errnoException(err, 'setBroadcast'); } }; Socket.prototype.setTTL = function(ttl) { validateNumber(ttl, 'ttl'); const err = this[kStateSymbol].handle.setTTL(ttl); if (err) { throw errnoException(err, 'setTTL'); } return ttl; }; Socket.prototype.setMulticastTTL = function(ttl) { validateNumber(ttl, 'ttl'); const err = this[kStateSymbol].handle.setMulticastTTL(ttl); if (err) { throw errnoException(err, 'setMulticastTTL'); } return ttl; }; Socket.prototype.setMulticastLoopback = function(arg) { const err = this[kStateSymbol].handle.setMulticastLoopback(arg ? 1 : 0); if (err) { throw errnoException(err, 'setMulticastLoopback'); } return arg; // 0.4 compatibility }; Socket.prototype.setMulticastInterface = function(interfaceAddress) { healthCheck(this); validateString(interfaceAddress, 'interfaceAddress'); const err = this[kStateSymbol].handle.setMulticastInterface(interfaceAddress); if (err) { throw errnoException(err, 'setMulticastInterface'); } }; Socket.prototype.addMembership = function(multicastAddress, interfaceAddress) { healthCheck(this); if (!multicastAddress) { throw new ERR_MISSING_ARGS('multicastAddress'); } const { handle } = this[kStateSymbol]; const err = handle.addMembership(multicastAddress, interfaceAddress); if (err) { throw errnoException(err, 'addMembership'); } }; Socket.prototype.dropMembership = function(multicastAddress, interfaceAddress) { healthCheck(this); if (!multicastAddress) { throw new ERR_MISSING_ARGS('multicastAddress'); } const { handle } = this[kStateSymbol]; const err = handle.dropMembership(multicastAddress, interfaceAddress); if (err) { throw errnoException(err, 'dropMembership'); } }; function healthCheck(socket) { if (!socket[kStateSymbol].handle) { // Error message from dgram_legacy.js. throw new ERR_SOCKET_DGRAM_NOT_RUNNING(); } } function stopReceiving(socket) { const state = socket[kStateSymbol]; if (!state.receiving) return; state.handle.recvStop(); state.receiving = false; } function onMessage(nread, handle, buf, rinfo) { const self = handle[owner_symbol]; if (nread < 0) { return self.emit('error', errnoException(nread, 'recvmsg')); } rinfo.size = buf.length; // compatibility self.emit('message', buf, rinfo); } Socket.prototype.ref = function() { const handle = this[kStateSymbol].handle; if (handle) handle.ref(); return this; }; Socket.prototype.unref = function() { const handle = this[kStateSymbol].handle; if (handle) handle.unref(); return this; }; Socket.prototype.setRecvBufferSize = function(size) { bufferSize(this, size, RECV_BUFFER); }; Socket.prototype.setSendBufferSize = function(size) { bufferSize(this, size, SEND_BUFFER); }; Socket.prototype.getRecvBufferSize = function() { return bufferSize(this, 0, RECV_BUFFER); }; Socket.prototype.getSendBufferSize = function() { return bufferSize(this, 0, SEND_BUFFER); }; // Deprecated private APIs. Object.defineProperty(Socket.prototype, '_handle', { get: deprecate(function() { return this[kStateSymbol].handle; }, 'Socket.prototype._handle is deprecated', 'DEP0112'), set: deprecate(function(val) { this[kStateSymbol].handle = val; }, 'Socket.prototype._handle is deprecated', 'DEP0112') }); Object.defineProperty(Socket.prototype, '_receiving', { get: deprecate(function() { return this[kStateSymbol].receiving; }, 'Socket.prototype._receiving is deprecated', 'DEP0112'), set: deprecate(function(val) { this[kStateSymbol].receiving = val; }, 'Socket.prototype._receiving is deprecated', 'DEP0112') }); Object.defineProperty(Socket.prototype, '_bindState', { get: deprecate(function() { return this[kStateSymbol].bindState; }, 'Socket.prototype._bindState is deprecated', 'DEP0112'), set: deprecate(function(val) { this[kStateSymbol].bindState = val; }, 'Socket.prototype._bindState is deprecated', 'DEP0112') }); Object.defineProperty(Socket.prototype, '_queue', { get: deprecate(function() { return this[kStateSymbol].queue; }, 'Socket.prototype._queue is deprecated', 'DEP0112'), set: deprecate(function(val) { this[kStateSymbol].queue = val; }, 'Socket.prototype._queue is deprecated', 'DEP0112') }); Object.defineProperty(Socket.prototype, '_reuseAddr', { get: deprecate(function() { return this[kStateSymbol].reuseAddr; }, 'Socket.prototype._reuseAddr is deprecated', 'DEP0112'), set: deprecate(function(val) { this[kStateSymbol].reuseAddr = val; }, 'Socket.prototype._reuseAddr is deprecated', 'DEP0112') }); Socket.prototype._healthCheck = deprecate(function() { healthCheck(this); }, 'Socket.prototype._healthCheck() is deprecated', 'DEP0112'); Socket.prototype._stopReceiving = deprecate(function() { stopReceiving(this); }, 'Socket.prototype._stopReceiving() is deprecated', 'DEP0112'); // Legacy alias on the C++ wrapper object. This is not public API, so we may // want to runtime-deprecate it at some point. There's no hurry, though. Object.defineProperty(UDP.prototype, 'owner', { get() { return this[owner_symbol]; }, set(v) { return this[owner_symbol] = v; } }); module.exports = { _createSocketHandle: deprecate( _createSocketHandle, 'dgram._createSocketHandle() is deprecated', 'DEP0112' ), createSocket, Socket };