// Copyright 2013 the V8 project authors. All rights reserved. // Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // 1. Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. description( "Tests loop codegen when the condition is a logical node." ); function while_or_eq() { var a = 0; while (a == 0 || a == 0) return true; return false; } shouldBeTrue("while_or_eq()"); function while_or_neq() { var a = 0; while (a != 1 || a != 1) return true; return false; } shouldBeTrue("while_or_neq()"); function while_or_less() { var a = 0; while (a < 1 || a < 1) return true; return false; } shouldBeTrue("while_or_less()"); function while_or_lesseq() { var a = 0; while (a <= 1 || a <= 1) return true; return false; } shouldBeTrue("while_or_lesseq()"); function while_and_eq() { var a = 0; while (a == 0 && a == 0) return true; return false; } shouldBeTrue("while_and_eq()"); function while_and_neq() { var a = 0; while (a != 1 && a != 1) return true; return false; } shouldBeTrue("while_and_neq()"); function while_and_less() { var a = 0; while (a < 1 && a < 1) return true; return false; } shouldBeTrue("while_and_less()"); function while_and_lesseq() { var a = 0; while (a <= 1 && a <= 1) return true; return false; } shouldBeTrue("while_and_lesseq()"); function for_or_eq() { for (var a = 0; a == 0 || a == 0; ) return true; return false; } shouldBeTrue("for_or_eq()"); function for_or_neq() { for (var a = 0; a != 1 || a != 1; ) return true; return false; } shouldBeTrue("for_or_neq()"); function for_or_less() { for (var a = 0; a < 1 || a < 1; ) return true; return false; } shouldBeTrue("for_or_less()"); function for_or_lesseq() { for (var a = 0; a <= 1 || a <= 1; ) return true; return false; } shouldBeTrue("for_or_lesseq()"); function for_and_eq() { for (var a = 0; a == 0 && a == 0; ) return true; return false; } shouldBeTrue("for_and_eq()"); function for_and_neq() { for (var a = 0; a != 1 && a != 1; ) return true; return false; } shouldBeTrue("for_and_neq()"); function for_and_less() { for (var a = 0; a < 1 && a < 1; ) return true; return false; } shouldBeTrue("for_and_less()"); function for_and_lesseq() { for (var a = 0; a <= 1 && a <= 1; ) return true; return false; } shouldBeTrue("for_and_lesseq()"); function dowhile_or_eq() { var a = 0; var i = 0; do { if (i > 0) return true; i++; } while (a == 0 || a == 0) return false; } shouldBeTrue("dowhile_or_eq()"); function dowhile_or_neq() { var a = 0; var i = 0; do { if (i > 0) return true; i++; } while (a != 1 || a != 1) return false; } shouldBeTrue("dowhile_or_neq()"); function dowhile_or_less() { var a = 0; var i = 0; do { if (i > 0) return true; i++; } while (a < 1 || a < 1) return false; } shouldBeTrue("dowhile_or_less()"); function dowhile_or_lesseq() { var a = 0; var i = 0; do { if (i > 0) return true; i++; } while (a <= 1 || a <= 1) return false; } shouldBeTrue("dowhile_or_lesseq()"); function dowhile_and_eq() { var a = 0; var i = 0; do { if (i > 0) return true; i++; } while (a == 0 && a == 0) return false; } shouldBeTrue("dowhile_and_eq()"); function dowhile_and_neq() { var a = 0; var i = 0; do { if (i > 0) return true; i++; } while (a != 1 && a != 1) return false; } shouldBeTrue("dowhile_and_neq()"); function dowhile_and_less() { var a = 0; var i = 0; do { if (i > 0) return true; i++; } while (a < 1 && a < 1) return false; } shouldBeTrue("dowhile_and_less()"); function dowhile_and_lesseq() { var a = 0; var i = 0; do { if (i > 0) return true; i++; } while (a <= 1 && a <= 1) return false; } shouldBeTrue("dowhile_and_lesseq()"); function while_not_or_eq() { var a = 0; while (!(a == 0 || a == 0)) return true; return false; } shouldBeFalse("while_not_or_eq()"); function while_not_or_neq() { var a = 0; while (!(a != 1 || a != 1)) return true; return false; } shouldBeFalse("while_not_or_neq()"); function while_not_or_less() { var a = 0; while (!(a < 1 || a < 1)) return true; return false; } shouldBeFalse("while_not_or_less()"); function while_not_or_lesseq() { var a = 0; while (!(a <= 1 || a <= 1)) return true; return false; } shouldBeFalse("while_not_or_lesseq()"); function while_not_and_eq() { var a = 0; while (!(a == 0 && a == 0)) return true; return false; } shouldBeFalse("while_not_and_eq()"); function while_not_and_neq() { var a = 0; while (!(a != 1 && a != 1)) return true; return false; } shouldBeFalse("while_not_and_neq()"); function while_not_and_less() { var a = 0; while (!(a < 1 && a < 1)) return true; return false; } shouldBeFalse("while_not_and_less()"); function while_not_and_lesseq() { var a = 0; while (!(a <= 1 && a <= 1)) return true; return false; } shouldBeFalse("while_not_and_lesseq()"); function for_not_or_eq() { for (var a = 0; !(a == 0 || a == 0); ) return true; return false; } shouldBeFalse("for_not_or_eq()"); function for_not_or_neq() { for (var a = 0; !(a != 1 || a != 1); ) return true; return false; } shouldBeFalse("for_not_or_neq()"); function for_not_or_less() { for (var a = 0; !(a < 1 || a < 1); ) return true; return false; } shouldBeFalse("for_not_or_less()"); function for_not_or_lesseq() { for (var a = 0; !(a <= 1 || a <= 1); ) return true; return false; } shouldBeFalse("for_not_or_lesseq()"); function for_not_and_eq() { for (var a = 0; !(a == 0 && a == 0); ) return true; return false; } shouldBeFalse("for_not_and_eq()"); function for_not_and_neq() { for (var a = 0; !(a != 1 && a != 1); ) return true; return false; } shouldBeFalse("for_not_and_neq()"); function for_not_and_less() { for (var a = 0; !(a < 1 && a < 1); ) return true; return false; } shouldBeFalse("for_not_and_less()"); function for_not_and_lesseq() { for (var a = 0; !(a <= 1 && a <= 1); ) return true; return false; } shouldBeFalse("for_not_and_lesseq()"); function dowhile_not_or_eq() { var a = 0; var i = 0; do { if (i > 0) return true; i++; } while (!(a == 0 || a == 0)) return false; } shouldBeFalse("dowhile_not_or_eq()"); function dowhile_not_or_neq() { var a = 0; var i = 0; do { if (i > 0) return true; i++; } while (!(a != 1 || a != 1)) return false; } shouldBeFalse("dowhile_not_or_neq()"); function dowhile_not_or_less() { var a = 0; var i = 0; do { if (i > 0) return true; i++; } while (!(a < 1 || a < 1)) return false; } shouldBeFalse("dowhile_not_or_less()"); function dowhile_not_or_lesseq() { var a = 0; var i = 0; do { if (i > 0) return true; i++; } while (!(a <= 1 || a <= 1)) return false; } shouldBeFalse("dowhile_not_or_lesseq()"); function dowhile_not_and_eq() { var a = 0; var i = 0; do { if (i > 0) return true; i++; } while (!(a == 0 && a == 0)) return false; } shouldBeFalse("dowhile_not_and_eq()"); function dowhile_not_and_neq() { var a = 0; var i = 0; do { if (i > 0) return true; i++; } while (!(a != 1 && a != 1)) return false; } shouldBeFalse("dowhile_not_and_neq()"); function dowhile_not_and_less() { var a = 0; var i = 0; do { if (i > 0) return true; i++; } while (!(a < 1 && a < 1)) return false; } shouldBeFalse("dowhile_not_and_less()"); function dowhile_not_and_lesseq() { var a = 0; var i = 0; do { if (i > 0) return true; i++; } while (!(a <= 1 && a <= 1)) return false; } shouldBeFalse("dowhile_not_and_lesseq()"); function float_while_or_eq() { var a = 0.1; while (a == 0.1 || a == 0.1) return true; return false; } shouldBeTrue("float_while_or_eq()"); function float_while_or_neq() { var a = 0.1; while (a != 1.1 || a != 1.1) return true; return false; } shouldBeTrue("float_while_or_neq()"); function float_while_or_less() { var a = 0.1; while (a < 1.1 || a < 1.1) return true; return false; } shouldBeTrue("float_while_or_less()"); function float_while_or_lesseq() { var a = 0.1; while (a <= 1.1 || a <= 1.1) return true; return false; } shouldBeTrue("float_while_or_lesseq()"); function float_while_and_eq() { var a = 0.1; while (a == 0.1 && a == 0.1) return true; return false; } shouldBeTrue("float_while_and_eq()"); function float_while_and_neq() { var a = 0.1; while (a != 1.1 && a != 1.1) return true; return false; } shouldBeTrue("float_while_and_neq()"); function float_while_and_less() { var a = 0.1; while (a < 1.1 && a < 1.1) return true; return false; } shouldBeTrue("float_while_and_less()"); function float_while_and_lesseq() { var a = 0.1; while (a <= 1.1 && a <= 1.1) return true; return false; } shouldBeTrue("float_while_and_lesseq()"); function float_for_or_eq() { for (var a = 0.1; a == 0.1 || a == 0.1; ) return true; return false; } shouldBeTrue("float_for_or_eq()"); function float_for_or_neq() { for (var a = 0.1; a != 1.1 || a != 1.1; ) return true; return false; } shouldBeTrue("float_for_or_neq()"); function float_for_or_less() { for (var a = 0.1; a < 1.1 || a < 1.1; ) return true; return false; } shouldBeTrue("float_for_or_less()"); function float_for_or_lesseq() { for (var a = 0.1; a <= 1.1 || a <= 1.1; ) return true; return false; } shouldBeTrue("float_for_or_lesseq()"); function float_for_and_eq() { for (var a = 0.1; a == 0.1 && a == 0.1; ) return true; return false; } shouldBeTrue("float_for_and_eq()"); function float_for_and_neq() { for (var a = 0.1; a != 1.1 && a != 1.1; ) return true; return false; } shouldBeTrue("float_for_and_neq()"); function float_for_and_less() { for (var a = 0.1; a < 1.1 && a < 1.1; ) return true; return false; } shouldBeTrue("float_for_and_less()"); function float_for_and_lesseq() { for (var a = 0.1; a <= 1.1 && a <= 1.1; ) return true; return false; } shouldBeTrue("float_for_and_lesseq()"); function float_dowhile_or_eq() { var a = 0.1; var i = 0.1; do { if (i > 0.1) return true; i++; } while (a == 0.1 || a == 0.1) return false; } shouldBeTrue("float_dowhile_or_eq()"); function float_dowhile_or_neq() { var a = 0.1; var i = 0.1; do { if (i > 0.1) return true; i++; } while (a != 1.1 || a != 1.1) return false; } shouldBeTrue("float_dowhile_or_neq()"); function float_dowhile_or_less() { var a = 0.1; var i = 0.1; do { if (i > 0.1) return true; i++; } while (a < 1.1 || a < 1.1) return false; } shouldBeTrue("float_dowhile_or_less()"); function float_dowhile_or_lesseq() { var a = 0.1; var i = 0.1; do { if (i > 0.1) return true; i++; } while (a <= 1.1 || a <= 1.1) return false; } shouldBeTrue("float_dowhile_or_lesseq()"); function float_dowhile_and_eq() { var a = 0.1; var i = 0.1; do { if (i > 0.1) return true; i++; } while (a == 0.1 && a == 0.1) return false; } shouldBeTrue("float_dowhile_and_eq()"); function float_dowhile_and_neq() { var a = 0.1; var i = 0.1; do { if (i > 0.1) return true; i++; } while (a != 1.1 && a != 1.1) return false; } shouldBeTrue("float_dowhile_and_neq()"); function float_dowhile_and_less() { var a = 0.1; var i = 0.1; do { if (i > 0.1) return true; i++; } while (a < 1.1 && a < 1.1) return false; } shouldBeTrue("float_dowhile_and_less()"); function float_dowhile_and_lesseq() { var a = 0.1; var i = 0.1; do { if (i > 0.1) return true; i++; } while (a <= 1.1 && a <= 1.1) return false; } shouldBeTrue("float_dowhile_and_lesseq()"); function float_while_not_or_eq() { var a = 0.1; while (!(a == 0.1 || a == 0.1)) return true; return false; } shouldBeFalse("float_while_not_or_eq()"); function float_while_not_or_neq() { var a = 0.1; while (!(a != 1.1 || a != 1.1)) return true; return false; } shouldBeFalse("float_while_not_or_neq()"); function float_while_not_or_less() { var a = 0.1; while (!(a < 1.1 || a < 1.1)) return true; return false; } shouldBeFalse("float_while_not_or_less()"); function float_while_not_or_lesseq() { var a = 0.1; while (!(a <= 1.1 || a <= 1.1)) return true; return false; } shouldBeFalse("float_while_not_or_lesseq()"); function float_while_not_and_eq() { var a = 0.1; while (!(a == 0.1 && a == 0.1)) return true; return false; } shouldBeFalse("float_while_not_and_eq()"); function float_while_not_and_neq() { var a = 0.1; while (!(a != 1.1 && a != 1.1)) return true; return false; } shouldBeFalse("float_while_not_and_neq()"); function float_while_not_and_less() { var a = 0.1; while (!(a < 1.1 && a < 1.1)) return true; return false; } shouldBeFalse("float_while_not_and_less()"); function float_while_not_and_lesseq() { var a = 0.1; while (!(a <= 1.1 && a <= 1.1)) return true; return false; } shouldBeFalse("float_while_not_and_lesseq()"); function float_for_not_or_eq() { for (var a = 0.1; !(a == 0.1 || a == 0.1); ) return true; return false; } shouldBeFalse("float_for_not_or_eq()"); function float_for_not_or_neq() { for (var a = 0.1; !(a != 1.1 || a != 1.1); ) return true; return false; } shouldBeFalse("float_for_not_or_neq()"); function float_for_not_or_less() { for (var a = 0.1; !(a < 1.1 || a < 1.1); ) return true; return false; } shouldBeFalse("float_for_not_or_less()"); function float_for_not_or_lesseq() { for (var a = 0.1; !(a <= 1.1 || a <= 1.1); ) return true; return false; } shouldBeFalse("float_for_not_or_lesseq()"); function float_for_not_and_eq() { for (var a = 0.1; !(a == 0.1 && a == 0.1); ) return true; return false; } shouldBeFalse("float_for_not_and_eq()"); function float_for_not_and_neq() { for (var a = 0.1; !(a != 1.1 && a != 1.1); ) return true; return false; } shouldBeFalse("float_for_not_and_neq()"); function float_for_not_and_less() { for (var a = 0.1; !(a < 1.1 && a < 1.1); ) return true; return false; } shouldBeFalse("float_for_not_and_less()"); function float_for_not_and_lesseq() { for (var a = 0.1; !(a <= 1.1 && a <= 1.1); ) return true; return false; } shouldBeFalse("float_for_not_and_lesseq()"); function float_dowhile_not_or_eq() { var a = 0.1; var i = 0.1; do { if (i > 0.1) return true; i++; } while (!(a == 0.1 || a == 0.1)) return false; } shouldBeFalse("float_dowhile_not_or_eq()"); function float_dowhile_not_or_neq() { var a = 0.1; var i = 0.1; do { if (i > 0.1) return true; i++; } while (!(a != 1.1 || a != 1.1)) return false; } shouldBeFalse("float_dowhile_not_or_neq()"); function float_dowhile_not_or_less() { var a = 0.1; var i = 0.1; do { if (i > 0.1) return true; i++; } while (!(a < 1.1 || a < 1.1)) return false; } shouldBeFalse("float_dowhile_not_or_less()"); function float_dowhile_not_or_lesseq() { var a = 0.1; var i = 0.1; do { if (i > 0.1) return true; i++; } while (!(a <= 1.1 || a <= 1.1)) return false; } shouldBeFalse("float_dowhile_not_or_lesseq()"); function float_dowhile_not_and_eq() { var a = 0.1; var i = 0.1; do { if (i > 0.1) return true; i++; } while (!(a == 0.1 && a == 0.1)) return false; } shouldBeFalse("float_dowhile_not_and_eq()"); function float_dowhile_not_and_neq() { var a = 0.1; var i = 0.1; do { if (i > 0.1) return true; i++; } while (!(a != 1.1 && a != 1.1)) return false; } shouldBeFalse("float_dowhile_not_and_neq()"); function float_dowhile_not_and_less() { var a = 0.1; var i = 0.1; do { if (i > 0.1) return true; i++; } while (!(a < 1.1 && a < 1.1)) return false; } shouldBeFalse("float_dowhile_not_and_less()"); function float_dowhile_not_and_lesseq() { var a = 0.1; var i = 0.1; do { if (i > 0.1) return true; i++; } while (!(a <= 1.1 && a <= 1.1)) return false; }