// Copyright 2012 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include #include "src/init/v8.h" #include "src/api/api-inl.h" #include "src/codegen/compilation-cache.h" #include "src/debug/debug-interface.h" #include "src/debug/debug.h" #include "src/deoptimizer/deoptimizer.h" #include "src/execution/frames.h" #include "src/objects/objects-inl.h" #include "src/snapshot/natives.h" #include "src/snapshot/snapshot.h" #include "src/utils/utils.h" #include "test/cctest/cctest.h" using ::v8::internal::Handle; using ::v8::internal::StepNone; // From StepAction enum using ::v8::internal::StepIn; // From StepAction enum using ::v8::internal::StepNext; // From StepAction enum using ::v8::internal::StepOut; // From StepAction enum // --- H e l p e r F u n c t i o n s // Compile and run the supplied source and return the requested function. static v8::Local CompileFunction(v8::Isolate* isolate, const char* source, const char* function_name) { CompileRunChecked(isolate, source); v8::Local name = v8_str(isolate, function_name); v8::Local context = isolate->GetCurrentContext(); v8::MaybeLocal maybe_function = context->Global()->Get(context, name); return v8::Local::Cast(maybe_function.ToLocalChecked()); } // Compile and run the supplied source and return the requested function. static v8::Local CompileFunction(LocalContext* env, const char* source, const char* function_name) { return CompileFunction((*env)->GetIsolate(), source, function_name); } // Is there any debug info for the function? static bool HasBreakInfo(v8::Local fun) { Handle f = Handle::cast(v8::Utils::OpenHandle(*fun)); Handle shared(f->shared(), f->GetIsolate()); return shared->HasBreakInfo(); } // Set a break point in a function with a position relative to function start, // and return the associated break point number. static i::Handle SetBreakPoint(v8::Local fun, int position, const char* condition = nullptr) { i::Handle function = i::Handle::cast(v8::Utils::OpenHandle(*fun)); position += function->shared().StartPosition(); static int break_point_index = 0; i::Isolate* isolate = function->GetIsolate(); i::Handle condition_string = condition ? isolate->factory()->NewStringFromAsciiChecked(condition) : isolate->factory()->empty_string(); i::Debug* debug = isolate->debug(); i::Handle break_point = isolate->factory()->NewBreakPoint(++break_point_index, condition_string); debug->SetBreakpoint(handle(function->shared(), isolate), break_point, &position); return break_point; } static void ClearBreakPoint(i::Handle break_point) { v8::internal::Isolate* isolate = CcTest::i_isolate(); v8::internal::Debug* debug = isolate->debug(); debug->ClearBreakPoint(break_point); } // Change break on exception. static void ChangeBreakOnException(bool caught, bool uncaught) { v8::internal::Debug* debug = CcTest::i_isolate()->debug(); debug->ChangeBreakOnException(v8::internal::BreakException, caught); debug->ChangeBreakOnException(v8::internal::BreakUncaughtException, uncaught); } // Prepare to step to next break location. static void PrepareStep(i::StepAction step_action) { v8::internal::Debug* debug = CcTest::i_isolate()->debug(); debug->PrepareStep(step_action); } // This function is in namespace v8::internal to be friend with class // v8::internal::Debug. namespace v8 { namespace internal { // Collect the currently debugged functions. Handle GetDebuggedFunctions() { Debug* debug = CcTest::i_isolate()->debug(); v8::internal::DebugInfoListNode* node = debug->debug_info_list_; // Find the number of debugged functions. int count = 0; while (node) { count++; node = node->next(); } // Allocate array for the debugged functions Handle debugged_functions = CcTest::i_isolate()->factory()->NewFixedArray(count); // Run through the debug info objects and collect all functions. count = 0; while (node) { debugged_functions->set(count++, *node->debug_info()); node = node->next(); } return debugged_functions; } // Check that the debugger has been fully unloaded. void CheckDebuggerUnloaded() { // Check that the debugger context is cleared and that there is no debug // information stored for the debugger. CHECK(!CcTest::i_isolate()->debug()->debug_info_list_); // Collect garbage to ensure weak handles are cleared. CcTest::CollectAllGarbage(); CcTest::CollectAllGarbage(); // Iterate the heap and check that there are no debugger related objects left. HeapObjectIterator iterator(CcTest::heap()); for (HeapObject obj = iterator.Next(); !obj.is_null(); obj = iterator.Next()) { CHECK(!obj.IsDebugInfo()); } } } // namespace internal } // namespace v8 // Check that the debugger has been fully unloaded. static void CheckDebuggerUnloaded() { v8::internal::CheckDebuggerUnloaded(); } // --- D e b u g E v e n t H a n d l e r s // --- // --- The different tests uses a number of debug event handlers. // --- // Debug event handler which counts a number of events. int break_point_hit_count = 0; int break_point_hit_count_deoptimize = 0; class DebugEventCounter : public v8::debug::DebugDelegate { public: void BreakProgramRequested( v8::Local, const std::vector&) override { break_point_hit_count++; // Perform a full deoptimization when the specified number of // breaks have been hit. if (break_point_hit_count == break_point_hit_count_deoptimize) { i::Deoptimizer::DeoptimizeAll(CcTest::i_isolate()); } if (step_action_ != StepNone) PrepareStep(step_action_); } void set_step_action(i::StepAction step_action) { step_action_ = step_action; } private: i::StepAction step_action_ = StepNone; }; // Debug event handler which performs a garbage collection. class DebugEventBreakPointCollectGarbage : public v8::debug::DebugDelegate { public: void BreakProgramRequested( v8::Local, const std::vector&) override { // Perform a garbage collection when break point is hit and continue. Based // on the number of break points hit either scavenge or mark compact // collector is used. break_point_hit_count++; if (break_point_hit_count % 2 == 0) { // Scavenge. CcTest::CollectGarbage(v8::internal::NEW_SPACE); } else { // Mark sweep compact. CcTest::CollectAllGarbage(); } } }; // Debug event handler which re-issues a debug break and calls the garbage // collector to have the heap verified. class DebugEventBreak : public v8::debug::DebugDelegate { public: void BreakProgramRequested( v8::Local, const std::vector&) override { // Count the number of breaks. break_point_hit_count++; // Run the garbage collector to enforce heap verification if option // --verify-heap is set. CcTest::CollectGarbage(v8::internal::NEW_SPACE); // Set the break flag again to come back here as soon as possible. v8::debug::SetBreakOnNextFunctionCall(CcTest::isolate()); } }; static void BreakRightNow(v8::Isolate* isolate, void*) { v8::debug::BreakRightNow(isolate); } // Debug event handler which re-issues a debug break until a limit has been // reached. int max_break_point_hit_count = 0; bool terminate_after_max_break_point_hit = false; class DebugEventBreakMax : public v8::debug::DebugDelegate { public: void BreakProgramRequested( v8::Local, const std::vector&) override { v8::Isolate* v8_isolate = CcTest::isolate(); v8::internal::Isolate* isolate = CcTest::i_isolate(); if (break_point_hit_count < max_break_point_hit_count) { // Count the number of breaks. break_point_hit_count++; // Set the break flag again to come back here as soon as possible. v8_isolate->RequestInterrupt(BreakRightNow, nullptr); } else if (terminate_after_max_break_point_hit) { // Terminate execution after the last break if requested. v8_isolate->TerminateExecution(); } // Perform a full deoptimization when the specified number of // breaks have been hit. if (break_point_hit_count == break_point_hit_count_deoptimize) { i::Deoptimizer::DeoptimizeAll(isolate); } } }; // --- T h e A c t u a l T e s t s // Test that the debug info in the VM is in sync with the functions being // debugged. TEST(DebugInfo) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Create a couple of functions for the test. v8::Local foo = CompileFunction(&env, "function foo(){}", "foo"); v8::Local bar = CompileFunction(&env, "function bar(){}", "bar"); // Initially no functions are debugged. CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length()); CHECK(!HasBreakInfo(foo)); CHECK(!HasBreakInfo(bar)); EnableDebugger(env->GetIsolate()); // One function (foo) is debugged. i::Handle bp1 = SetBreakPoint(foo, 0); CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length()); CHECK(HasBreakInfo(foo)); CHECK(!HasBreakInfo(bar)); // Two functions are debugged. i::Handle bp2 = SetBreakPoint(bar, 0); CHECK_EQ(2, v8::internal::GetDebuggedFunctions()->length()); CHECK(HasBreakInfo(foo)); CHECK(HasBreakInfo(bar)); // One function (bar) is debugged. ClearBreakPoint(bp1); CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length()); CHECK(!HasBreakInfo(foo)); CHECK(HasBreakInfo(bar)); // No functions are debugged. ClearBreakPoint(bp2); DisableDebugger(env->GetIsolate()); CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length()); CHECK(!HasBreakInfo(foo)); CHECK(!HasBreakInfo(bar)); } // Test that a break point can be set at an IC store location. TEST(BreakPointICStore) { break_point_hit_count = 0; LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); // Run without breakpoints. foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint i::Handle bp = SetBreakPoint(foo, 0); foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC store location. TEST(BreakPointCondition) { break_point_hit_count = 0; LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); CompileRun("var a = false"); v8::Local foo = CompileFunction(&env, "function foo() { return 1 }", "foo"); // Run without breakpoints. CompileRun("foo()"); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint i::Handle bp = SetBreakPoint(foo, 0, "a == true"); CompileRun("foo()"); CHECK_EQ(0, break_point_hit_count); CompileRun("a = true"); CompileRun("foo()"); CHECK_EQ(1, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); CompileRun("foo()"); CHECK_EQ(1, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC load location. TEST(BreakPointICLoad) { break_point_hit_count = 0; LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); CompileRunChecked(env->GetIsolate(), "bar=1"); v8::Local foo = CompileFunction(&env, "function foo(){var x=bar;}", "foo"); // Run without breakpoints. foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. i::Handle bp = SetBreakPoint(foo, 0); foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC call location. TEST(BreakPointICCall) { break_point_hit_count = 0; LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); CompileRunChecked(env->GetIsolate(), "function bar(){}"); v8::Local foo = CompileFunction(&env, "function foo(){bar();}", "foo"); // Run without breakpoints. foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint i::Handle bp = SetBreakPoint(foo, 0); foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC call location and survive a GC. TEST(BreakPointICCallWithGC) { break_point_hit_count = 0; LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventBreakPointCollectGarbage delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); CompileRunChecked(env->GetIsolate(), "function bar(){return 1;}"); v8::Local foo = CompileFunction(&env, "function foo(){return bar();}", "foo"); v8::Local context = env.local(); // Run without breakpoints. CHECK_EQ(1, foo->Call(context, env->Global(), 0, nullptr) .ToLocalChecked() ->Int32Value(context) .FromJust()); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. i::Handle bp = SetBreakPoint(foo, 0); CHECK_EQ(1, foo->Call(context, env->Global(), 0, nullptr) .ToLocalChecked() ->Int32Value(context) .FromJust()); CHECK_EQ(1, break_point_hit_count); CHECK_EQ(1, foo->Call(context, env->Global(), 0, nullptr) .ToLocalChecked() ->Int32Value(context) .FromJust()); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC call location and survive a GC. TEST(BreakPointConstructCallWithGC) { break_point_hit_count = 0; LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventBreakPointCollectGarbage delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); CompileRunChecked(env->GetIsolate(), "function bar(){ this.x = 1;}"); v8::Local foo = CompileFunction(&env, "function foo(){return new bar(1).x;}", "foo"); v8::Local context = env.local(); // Run without breakpoints. CHECK_EQ(1, foo->Call(context, env->Global(), 0, nullptr) .ToLocalChecked() ->Int32Value(context) .FromJust()); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. i::Handle bp = SetBreakPoint(foo, 0); CHECK_EQ(1, foo->Call(context, env->Global(), 0, nullptr) .ToLocalChecked() ->Int32Value(context) .FromJust()); CHECK_EQ(1, break_point_hit_count); CHECK_EQ(1, foo->Call(context, env->Global(), 0, nullptr) .ToLocalChecked() ->Int32Value(context) .FromJust()); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointBuiltin) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local builtin; i::Handle bp; // === Test simple builtin === break_point_hit_count = 0; builtin = CompileRun("String.prototype.repeat").As(); // Run with breakpoint. bp = SetBreakPoint(builtin, 0, "this != 1"); ExpectString("'b'.repeat(10)", "bbbbbbbbbb"); CHECK_EQ(1, break_point_hit_count); ExpectString("'b'.repeat(10)", "bbbbbbbbbb"); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); ExpectString("'b'.repeat(10)", "bbbbbbbbbb"); CHECK_EQ(2, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointApiIntrinsics) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local builtin; // === Test that using API-exposed functions won't trigger breakpoints === { v8::Local weakmap_get = CompileRun("WeakMap.prototype.get").As(); SetBreakPoint(weakmap_get, 0); v8::Local weakmap_set = CompileRun("WeakMap.prototype.set").As(); SetBreakPoint(weakmap_set, 0); // Run with breakpoint. break_point_hit_count = 0; CompileRun("var w = new WeakMap(); w.set(w, 1); w.get(w);"); CHECK_EQ(2, break_point_hit_count); break_point_hit_count = 0; v8::Local weakmap = v8::debug::WeakMap::New(env->GetIsolate()); CHECK(!weakmap->Set(env.local(), weakmap, v8_num(1)).IsEmpty()); CHECK(!weakmap->Get(env.local(), weakmap).IsEmpty()); CHECK_EQ(0, break_point_hit_count); } { v8::Local object_to_string = CompileRun("Object.prototype.toString").As(); SetBreakPoint(object_to_string, 0); // Run with breakpoint. break_point_hit_count = 0; CompileRun("var o = {}; o.toString();"); CHECK_EQ(1, break_point_hit_count); break_point_hit_count = 0; v8::Local object = v8::Object::New(env->GetIsolate()); CHECK(!object->ObjectProtoToString(env.local()).IsEmpty()); CHECK_EQ(0, break_point_hit_count); } { v8::Local map_set = CompileRun("Map.prototype.set").As(); v8::Local map_get = CompileRun("Map.prototype.get").As(); v8::Local map_has = CompileRun("Map.prototype.has").As(); v8::Local map_delete = CompileRun("Map.prototype.delete").As(); SetBreakPoint(map_set, 0); SetBreakPoint(map_get, 0); SetBreakPoint(map_has, 0); SetBreakPoint(map_delete, 0); // Run with breakpoint. break_point_hit_count = 0; CompileRun( "var m = new Map(); m.set(m, 1); m.get(m); m.has(m); m.delete(m);"); CHECK_EQ(4, break_point_hit_count); break_point_hit_count = 0; v8::Local map = v8::Map::New(env->GetIsolate()); CHECK(!map->Set(env.local(), map, v8_num(1)).IsEmpty()); CHECK(!map->Get(env.local(), map).IsEmpty()); CHECK(map->Has(env.local(), map).FromJust()); CHECK(map->Delete(env.local(), map).FromJust()); CHECK_EQ(0, break_point_hit_count); } { v8::Local set_add = CompileRun("Set.prototype.add").As(); v8::Local set_get = CompileRun("Set.prototype.has").As(); v8::Local set_delete = CompileRun("Set.prototype.delete").As(); SetBreakPoint(set_add, 0); SetBreakPoint(set_get, 0); SetBreakPoint(set_delete, 0); // Run with breakpoint. break_point_hit_count = 0; CompileRun("var s = new Set(); s.add(s); s.has(s); s.delete(s);"); CHECK_EQ(3, break_point_hit_count); break_point_hit_count = 0; v8::Local set = v8::Set::New(env->GetIsolate()); CHECK(!set->Add(env.local(), set).IsEmpty()); CHECK(set->Has(env.local(), set).FromJust()); CHECK(set->Delete(env.local(), set).FromJust()); CHECK_EQ(0, break_point_hit_count); } v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointJSBuiltin) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local builtin; i::Handle bp; // === Test JS builtin === break_point_hit_count = 0; builtin = CompileRun("Array.prototype.sort").As(); // Run with breakpoint. bp = SetBreakPoint(builtin, 0); CompileRun("[1,2,3].sort()"); CHECK_EQ(1, break_point_hit_count); CompileRun("[1,2,3].sort()"); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); CompileRun("[1,2,3].sort()"); CHECK_EQ(2, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointBoundBuiltin) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local builtin; i::Handle bp; // === Test bound function from a builtin === break_point_hit_count = 0; builtin = CompileRun( "var boundrepeat = String.prototype.repeat.bind('a');" "String.prototype.repeat") .As(); ExpectString("boundrepeat(10)", "aaaaaaaaaa"); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. bp = SetBreakPoint(builtin, 0); ExpectString("boundrepeat(10)", "aaaaaaaaaa"); CHECK_EQ(1, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); ExpectString("boundrepeat(10)", "aaaaaaaaaa"); CHECK_EQ(1, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointConstructorBuiltin) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local builtin; i::Handle bp; // === Test Promise constructor === break_point_hit_count = 0; builtin = CompileRun("Promise").As(); ExpectString("(new Promise(()=>{})).toString()", "[object Promise]"); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. bp = SetBreakPoint(builtin, 0, "this != 1"); ExpectString("(new Promise(()=>{})).toString()", "[object Promise]"); CHECK_EQ(1, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); ExpectString("(new Promise(()=>{})).toString()", "[object Promise]"); CHECK_EQ(1, break_point_hit_count); // === Test Object constructor === break_point_hit_count = 0; builtin = CompileRun("Object").As(); CompileRun("new Object()"); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. bp = SetBreakPoint(builtin, 0); CompileRun("new Object()"); CHECK_EQ(1, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); CompileRun("new Object()"); CHECK_EQ(1, break_point_hit_count); // === Test Number constructor === break_point_hit_count = 0; builtin = CompileRun("Number").As(); CompileRun("new Number()"); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. bp = SetBreakPoint(builtin, 0); CompileRun("new Number()"); CHECK_EQ(1, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); CompileRun("new Number()"); CHECK_EQ(1, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointInlinedBuiltin) { i::FLAG_allow_natives_syntax = true; LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local builtin; i::Handle bp; // === Test inlined builtin === break_point_hit_count = 0; builtin = CompileRun("Math.sin").As(); CompileRun("function test(x) { return 1 + Math.sin(x) }"); CompileRun( "%PrepareFunctionForOptimization(test);" "test(0.5); test(0.6);" "%OptimizeFunctionOnNextCall(test); test(0.7);"); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. bp = SetBreakPoint(builtin, 0, "this != 1"); CompileRun("Math.sin(0.1);"); CHECK_EQ(1, break_point_hit_count); CompileRun("test(0.2);"); CHECK_EQ(2, break_point_hit_count); // Re-optimize. CompileRun( "%PrepareFunctionForOptimization(test);" "%OptimizeFunctionOnNextCall(test);"); ExpectBoolean("test(0.3) < 2", true); CHECK_EQ(3, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); CompileRun("test(0.3);"); CHECK_EQ(3, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointInlineBoundBuiltin) { i::FLAG_allow_natives_syntax = true; LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local builtin; i::Handle bp; // === Test inlined bound builtin === break_point_hit_count = 0; builtin = CompileRun( "var boundrepeat = String.prototype.repeat.bind('a');" "String.prototype.repeat") .As(); CompileRun("function test(x) { return 'a' + boundrepeat(x) }"); CompileRun( "%PrepareFunctionForOptimization(test);" "test(4); test(5);" "%OptimizeFunctionOnNextCall(test); test(6);"); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. bp = SetBreakPoint(builtin, 0, "this != 1"); CompileRun("'a'.repeat(2);"); CHECK_EQ(1, break_point_hit_count); CompileRun("test(7);"); CHECK_EQ(2, break_point_hit_count); // Re-optimize. CompileRun( "%PrepareFunctionForOptimization(f);" "%OptimizeFunctionOnNextCall(test);"); CompileRun("test(8);"); CHECK_EQ(3, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); CompileRun("test(9);"); CHECK_EQ(3, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointInlinedConstructorBuiltin) { i::FLAG_allow_natives_syntax = true; i::FLAG_experimental_inline_promise_constructor = true; LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local builtin; i::Handle bp; // === Test inlined constructor builtin (regular construct builtin) === break_point_hit_count = 0; builtin = CompileRun("Promise").As(); CompileRun("function test(x) { return new Promise(()=>x); }"); CompileRun( "%PrepareFunctionForOptimization(test);" "test(4); test(5);" "%OptimizeFunctionOnNextCall(test); test(6);"); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. bp = SetBreakPoint(builtin, 0, "this != 1"); CompileRun("new Promise(()=>{});"); CHECK_EQ(1, break_point_hit_count); CompileRun("test(7);"); CHECK_EQ(2, break_point_hit_count); // Re-optimize. CompileRun( "%PrepareFunctionForOptimization(f);" "%OptimizeFunctionOnNextCall(test);"); CompileRun("test(8);"); CHECK_EQ(3, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); CompileRun("test(9);"); CHECK_EQ(3, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointBuiltinConcurrentOpt) { i::FLAG_allow_natives_syntax = true; i::FLAG_block_concurrent_recompilation = true; LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local builtin; i::Handle bp; // === Test concurrent optimization === break_point_hit_count = 0; builtin = CompileRun("Math.sin").As(); CompileRun("function test(x) { return 1 + Math.sin(x) }"); // Trigger concurrent compile job. It is suspended until unblock. CompileRun( "%PrepareFunctionForOptimization(test);" "test(0.5); test(0.6);" "%OptimizeFunctionOnNextCall(test, 'concurrent'); test(0.7);"); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. bp = SetBreakPoint(builtin, 0); // Have the concurrent compile job finish now. CompileRun( "%UnblockConcurrentRecompilation();" "%GetOptimizationStatus(test, 'sync');"); CompileRun("test(0.2);"); CHECK_EQ(1, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); CompileRun("test(0.3);"); CHECK_EQ(1, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointBuiltinTFOperator) { i::FLAG_allow_natives_syntax = true; LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local builtin; i::Handle bp; // === Test builtin represented as operator === break_point_hit_count = 0; builtin = CompileRun("String.prototype.indexOf").As(); CompileRun("function test(x) { return 1 + 'foo'.indexOf(x) }"); CompileRun( "%PrepareFunctionForOptimization(f);" "test('a'); test('b');" "%OptimizeFunctionOnNextCall(test); test('c');"); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. bp = SetBreakPoint(builtin, 0); CompileRun("'bar'.indexOf('x');"); CHECK_EQ(1, break_point_hit_count); CompileRun("test('d');"); CHECK_EQ(2, break_point_hit_count); // Re-optimize. CompileRun( "%PrepareFunctionForOptimization(f);" "%OptimizeFunctionOnNextCall(test);"); CompileRun("test('e');"); CHECK_EQ(3, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); CompileRun("test('f');"); CHECK_EQ(3, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointBuiltinNewContext) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local builtin; i::Handle bp; // === Test builtin from a new context === // This does not work with no-snapshot build. #ifdef V8_USE_SNAPSHOT break_point_hit_count = 0; builtin = CompileRun("String.prototype.repeat").As(); CompileRun("'a'.repeat(10)"); CHECK_EQ(0, break_point_hit_count); // Set breakpoint. bp = SetBreakPoint(builtin, 0); { // Create and use new context after breakpoint has been set. v8::HandleScope handle_scope(env->GetIsolate()); v8::Local new_context = v8::Context::New(env->GetIsolate()); v8::Context::Scope context_scope(new_context); // Run with breakpoint. CompileRun("'b'.repeat(10)"); CHECK_EQ(1, break_point_hit_count); CompileRun("'b'.repeat(10)"); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); CompileRun("'b'.repeat(10)"); CHECK_EQ(2, break_point_hit_count); } #endif v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } void NoOpFunctionCallback(const v8::FunctionCallbackInfo& args) { args.GetReturnValue().Set(v8_num(2)); } TEST(BreakPointApiFunction) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); i::Handle bp; v8::Local function_template = v8::FunctionTemplate::New(env->GetIsolate(), NoOpFunctionCallback); v8::Local function = function_template->GetFunction(env.local()).ToLocalChecked(); env->Global()->Set(env.local(), v8_str("f"), function).ToChecked(); // === Test simple builtin === break_point_hit_count = 0; // Run with breakpoint. bp = SetBreakPoint(function, 0, "this != 1"); ExpectInt32("f()", 2); CHECK_EQ(1, break_point_hit_count); ExpectInt32("f()", 2); CHECK_EQ(2, break_point_hit_count); // Direct call through API does not trigger breakpoint. function->Call(env.local(), v8::Undefined(env->GetIsolate()), 0, nullptr) .ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); ExpectInt32("f()", 2); CHECK_EQ(2, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointApiConstructor) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); i::Handle bp; v8::Local function_template = v8::FunctionTemplate::New(env->GetIsolate(), NoOpFunctionCallback); v8::Local function = function_template->GetFunction(env.local()).ToLocalChecked(); env->Global()->Set(env.local(), v8_str("f"), function).ToChecked(); // === Test simple builtin === break_point_hit_count = 0; // Run with breakpoint. bp = SetBreakPoint(function, 0, "this != 1"); CompileRun("new f()"); CHECK_EQ(1, break_point_hit_count); CompileRun("new f()"); CHECK_EQ(2, break_point_hit_count); // Direct call through API does not trigger breakpoint. function->NewInstance(env.local()).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); CompileRun("new f()"); CHECK_EQ(2, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } void GetWrapperCallback(const v8::FunctionCallbackInfo& args) { args.GetReturnValue().Set( args[0] .As() ->Get(args.GetIsolate()->GetCurrentContext(), args[1]) .ToLocalChecked()); } TEST(BreakPointApiGetter) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); i::Handle bp; v8::Local function_template = v8::FunctionTemplate::New(env->GetIsolate(), NoOpFunctionCallback); v8::Local get_template = v8::FunctionTemplate::New(env->GetIsolate(), GetWrapperCallback); v8::Local function = function_template->GetFunction(env.local()).ToLocalChecked(); v8::Local get = get_template->GetFunction(env.local()).ToLocalChecked(); env->Global()->Set(env.local(), v8_str("f"), function).ToChecked(); env->Global()->Set(env.local(), v8_str("get_wrapper"), get).ToChecked(); CompileRun( "var o = {};" "Object.defineProperty(o, 'f', { get: f, enumerable: true });"); // === Test API builtin as getter === break_point_hit_count = 0; // Run with breakpoint. bp = SetBreakPoint(function, 0); CompileRun("get_wrapper(o, 'f')"); CHECK_EQ(0, break_point_hit_count); CompileRun("o.f"); CHECK_EQ(1, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); CompileRun("get_wrapper(o, 'f', 2)"); CompileRun("o.f"); CHECK_EQ(1, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } void SetWrapperCallback(const v8::FunctionCallbackInfo& args) { CHECK(args[0] .As() ->Set(args.GetIsolate()->GetCurrentContext(), args[1], args[2]) .FromJust()); } TEST(BreakPointApiSetter) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); i::Handle bp; v8::Local function_template = v8::FunctionTemplate::New(env->GetIsolate(), NoOpFunctionCallback); v8::Local set_template = v8::FunctionTemplate::New(env->GetIsolate(), SetWrapperCallback); v8::Local function = function_template->GetFunction(env.local()).ToLocalChecked(); v8::Local set = set_template->GetFunction(env.local()).ToLocalChecked(); env->Global()->Set(env.local(), v8_str("f"), function).ToChecked(); env->Global()->Set(env.local(), v8_str("set_wrapper"), set).ToChecked(); CompileRun( "var o = {};" "Object.defineProperty(o, 'f', { set: f, enumerable: true });"); // === Test API builtin as setter === break_point_hit_count = 0; // Run with breakpoint. bp = SetBreakPoint(function, 0); CompileRun("o.f = 3"); CHECK_EQ(1, break_point_hit_count); CompileRun("set_wrapper(o, 'f', 2)"); CHECK_EQ(1, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); CompileRun("o.f = 3"); CHECK_EQ(1, break_point_hit_count); // === Test API builtin as setter, with condition === break_point_hit_count = 0; // Run with breakpoint. bp = SetBreakPoint(function, 0, "arguments[0] == 3"); CompileRun("set_wrapper(o, 'f', 2)"); CHECK_EQ(0, break_point_hit_count); CompileRun("set_wrapper(o, 'f', 3)"); CHECK_EQ(0, break_point_hit_count); CompileRun("o.f = 3"); CHECK_EQ(1, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); CompileRun("set_wrapper(o, 'f', 2)"); CompileRun("o.f = 3"); CHECK_EQ(1, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointApiAccessor) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); i::Handle bp; // Create 'foo' class, with a hidden property. v8::Local obj_template = v8::ObjectTemplate::New(env->GetIsolate()); v8::Local accessor_template = v8::FunctionTemplate::New(env->GetIsolate(), NoOpFunctionCallback); obj_template->SetAccessorProperty(v8_str("f"), accessor_template, accessor_template); v8::Local obj = obj_template->NewInstance(env.local()).ToLocalChecked(); env->Global()->Set(env.local(), v8_str("o"), obj).ToChecked(); v8::Local function = CompileRun("Object.getOwnPropertyDescriptor(o, 'f').set") .As(); // === Test API accessor === break_point_hit_count = 0; CompileRun("function get_loop() { for (var i = 0; i < 10; i++) o.f }"); CompileRun("function set_loop() { for (var i = 0; i < 10; i++) o.f = 2 }"); CompileRun("get_loop(); set_loop();"); // Initialize ICs. // Run with breakpoint. bp = SetBreakPoint(function, 0); CompileRun("o.f = 3"); CHECK_EQ(1, break_point_hit_count); CompileRun("o.f"); CHECK_EQ(2, break_point_hit_count); CompileRun("for (var i = 0; i < 10; i++) o.f"); CHECK_EQ(12, break_point_hit_count); CompileRun("get_loop();"); CHECK_EQ(22, break_point_hit_count); CompileRun("for (var i = 0; i < 10; i++) o.f = 2"); CHECK_EQ(32, break_point_hit_count); CompileRun("set_loop();"); CHECK_EQ(42, break_point_hit_count); // Test that the break point also works when we install the function // template on a new property (with a fresh AccessorPair instance). v8::Local baz_template = v8::ObjectTemplate::New(env->GetIsolate()); baz_template->SetAccessorProperty(v8_str("g"), accessor_template, accessor_template); v8::Local baz = baz_template->NewInstance(env.local()).ToLocalChecked(); env->Global()->Set(env.local(), v8_str("b"), baz).ToChecked(); CompileRun("b.g = 4"); CHECK_EQ(43, break_point_hit_count); CompileRun("b.g"); CHECK_EQ(44, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); CompileRun("o.f = 3"); CompileRun("o.f"); CHECK_EQ(44, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointInlineApiFunction) { i::FLAG_allow_natives_syntax = true; LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); i::Handle bp; v8::Local function_template = v8::FunctionTemplate::New(env->GetIsolate(), NoOpFunctionCallback); v8::Local function = function_template->GetFunction(env.local()).ToLocalChecked(); env->Global()->Set(env.local(), v8_str("f"), function).ToChecked(); CompileRun( "function g() { return 1 + f(); };" "%PrepareFunctionForOptimization(g);"); // === Test simple builtin === break_point_hit_count = 0; // Run with breakpoint. bp = SetBreakPoint(function, 0); ExpectInt32("g()", 3); CHECK_EQ(1, break_point_hit_count); ExpectInt32("g()", 3); CHECK_EQ(2, break_point_hit_count); CompileRun("%OptimizeFunctionOnNextCall(g)"); ExpectInt32("g()", 3); CHECK_EQ(3, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); ExpectInt32("g()", 3); CHECK_EQ(3, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test that a break point can be set at a return store location. TEST(BreakPointConditionBuiltin) { i::FLAG_allow_natives_syntax = true; i::FLAG_block_concurrent_recompilation = true; LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local builtin; i::Handle bp; // === Test global variable === break_point_hit_count = 0; builtin = CompileRun("String.prototype.repeat").As(); CompileRun("var condition = false"); CompileRun("'a'.repeat(10)"); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. bp = SetBreakPoint(builtin, 0, "condition == true"); CompileRun("'b'.repeat(10)"); CHECK_EQ(0, break_point_hit_count); CompileRun("condition = true"); CompileRun("'b'.repeat(10)"); CHECK_EQ(1, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); CompileRun("'b'.repeat(10)"); CHECK_EQ(1, break_point_hit_count); // === Test arguments === break_point_hit_count = 0; builtin = CompileRun("String.prototype.repeat").As(); CompileRun("function f(x) { return 'a'.repeat(x * 2); }"); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. bp = SetBreakPoint(builtin, 0, "arguments[0] == 20"); ExpectString("f(5)", "aaaaaaaaaa"); CHECK_EQ(0, break_point_hit_count); ExpectString("f(10)", "aaaaaaaaaaaaaaaaaaaa"); CHECK_EQ(1, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); ExpectString("f(10)", "aaaaaaaaaaaaaaaaaaaa"); CHECK_EQ(1, break_point_hit_count); // === Test adapted arguments === break_point_hit_count = 0; builtin = CompileRun("String.prototype.repeat").As(); CompileRun("function f(x) { return 'a'.repeat(x * 2, x); }"); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. bp = SetBreakPoint(builtin, 0, "arguments[1] == 10 && arguments[2] == undefined"); ExpectString("f(5)", "aaaaaaaaaa"); CHECK_EQ(0, break_point_hit_count); ExpectString("f(10)", "aaaaaaaaaaaaaaaaaaaa"); CHECK_EQ(1, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); ExpectString("f(10)", "aaaaaaaaaaaaaaaaaaaa"); CHECK_EQ(1, break_point_hit_count); // === Test var-arg builtins === break_point_hit_count = 0; builtin = CompileRun("String.fromCharCode").As(); CompileRun("function f() { return String.fromCharCode(1, 2, 3); }"); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. bp = SetBreakPoint(builtin, 0, "arguments.length == 3 && arguments[1] == 2"); CompileRun("f(1, 2, 3)"); CHECK_EQ(1, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); CompileRun("f(1, 2, 3)"); CHECK_EQ(1, break_point_hit_count); // === Test rest arguments === break_point_hit_count = 0; builtin = CompileRun("String.fromCharCode").As(); CompileRun("function f(...args) { return String.fromCharCode(...args); }"); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. bp = SetBreakPoint(builtin, 0, "arguments.length == 3 && arguments[1] == 2"); CompileRun("f(1, 2, 3)"); CHECK_EQ(1, break_point_hit_count); ClearBreakPoint(bp); CompileRun("f(1, 3, 3)"); CHECK_EQ(1, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); CompileRun("f(1, 2, 3)"); CHECK_EQ(1, break_point_hit_count); // === Test receiver === break_point_hit_count = 0; builtin = CompileRun("String.prototype.repeat").As(); CompileRun("function f(x) { return x.repeat(10); }"); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. bp = SetBreakPoint(builtin, 0, "this == 'a'"); ExpectString("f('b')", "bbbbbbbbbb"); CHECK_EQ(0, break_point_hit_count); ExpectString("f('a')", "aaaaaaaaaa"); CHECK_EQ(1, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); ExpectString("f('a')", "aaaaaaaaaa"); CHECK_EQ(1, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(BreakPointInlining) { i::FLAG_allow_natives_syntax = true; break_point_hit_count = 0; LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); break_point_hit_count = 0; v8::Local inlinee = CompileRun("function f(x) { return x*2; } f").As(); CompileRun("function test(x) { return 1 + f(x) }"); CompileRun( "%PrepareFunctionForOptimization(test);" "test(0.5); test(0.6);" "%OptimizeFunctionOnNextCall(test); test(0.7);"); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. i::Handle bp = SetBreakPoint(inlinee, 0); CompileRun("f(0.1);"); CHECK_EQ(1, break_point_hit_count); CompileRun("test(0.2);"); CHECK_EQ(2, break_point_hit_count); // Re-optimize. CompileRun( "%PrepareFunctionForOptimization(test);" "%OptimizeFunctionOnNextCall(test);"); CompileRun("test(0.3);"); CHECK_EQ(3, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); CompileRun("test(0.3);"); CHECK_EQ(3, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } static void CallWithBreakPoints(v8::Local context, v8::Local recv, v8::Local f, int break_point_count, int call_count) { break_point_hit_count = 0; for (int i = 0; i < call_count; i++) { f->Call(context, recv, 0, nullptr).ToLocalChecked(); CHECK_EQ((i + 1) * break_point_count, break_point_hit_count); } } // Test GC during break point processing. TEST(GCDuringBreakPointProcessing) { break_point_hit_count = 0; LocalContext env; v8::HandleScope scope(env->GetIsolate()); v8::Local context = env.local(); DebugEventBreakPointCollectGarbage delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local foo; // Test IC store break point with garbage collection. foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(context, env->Global(), foo, 1, 10); // Test IC load break point with garbage collection. foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(context, env->Global(), foo, 1, 10); // Test IC call break point with garbage collection. foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(context, env->Global(), foo, 1, 10); // Test return break point with garbage collection. foo = CompileFunction(&env, "function foo(){}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(context, env->Global(), foo, 1, 25); // Test debug break slot break point with garbage collection. foo = CompileFunction(&env, "function foo(){var a;}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(context, env->Global(), foo, 1, 25); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Call the function three times with different garbage collections in between // and make sure that the break point survives. static void CallAndGC(v8::Local context, v8::Local recv, v8::Local f) { break_point_hit_count = 0; for (int i = 0; i < 3; i++) { // Call function. f->Call(context, recv, 0, nullptr).ToLocalChecked(); CHECK_EQ(1 + i * 3, break_point_hit_count); // Scavenge and call function. CcTest::CollectGarbage(v8::internal::NEW_SPACE); f->Call(context, recv, 0, nullptr).ToLocalChecked(); CHECK_EQ(2 + i * 3, break_point_hit_count); // Mark sweep (and perhaps compact) and call function. CcTest::CollectAllGarbage(); f->Call(context, recv, 0, nullptr).ToLocalChecked(); CHECK_EQ(3 + i * 3, break_point_hit_count); } } // Test that a break point can be set at a return store location. TEST(BreakPointSurviveGC) { break_point_hit_count = 0; LocalContext env; v8::HandleScope scope(env->GetIsolate()); v8::Local context = env.local(); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local foo; // Test IC store break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(context, env->Global(), foo); // Test IC load break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(context, env->Global(), foo); // Test IC call break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(context, env->Global(), foo); // Test return break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function foo(){}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(context, env->Global(), foo); // Test non IC break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function foo(){var bar=0;}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(context, env->Global(), foo); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test that the debugger statement causes a break. TEST(DebuggerStatement) { break_point_hit_count = 0; LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local context = env.local(); v8::Script::Compile(context, v8_str(env->GetIsolate(), "function bar(){debugger}")) .ToLocalChecked() ->Run(context) .ToLocalChecked(); v8::Script::Compile( context, v8_str(env->GetIsolate(), "function foo(){debugger;debugger;}")) .ToLocalChecked() ->Run(context) .ToLocalChecked(); v8::Local foo = v8::Local::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "foo")) .ToLocalChecked()); v8::Local bar = v8::Local::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "bar")) .ToLocalChecked()); // Run function with debugger statement bar->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); // Run function with two debugger statement foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(3, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test setting a breakpoint on the debugger statement. TEST(DebuggerStatementBreakpoint) { break_point_hit_count = 0; LocalContext env; v8::HandleScope scope(env->GetIsolate()); v8::Local context = env.local(); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Script::Compile(context, v8_str(env->GetIsolate(), "function foo(){debugger;}")) .ToLocalChecked() ->Run(context) .ToLocalChecked(); v8::Local foo = v8::Local::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "foo")) .ToLocalChecked()); // The debugger statement triggers breakpoint hit foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); i::Handle bp = SetBreakPoint(foo, 0); // Set breakpoint does not duplicate hits foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); ClearBreakPoint(bp); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test that the conditional breakpoints work event if code generation from // strings is prohibited in the debugee context. TEST(ConditionalBreakpointWithCodeGenerationDisallowed) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local context = env.local(); v8::Local foo = CompileFunction(&env, "function foo(x) {\n" " var s = 'String value2';\n" " return s + x;\n" "}", "foo"); // Set conditional breakpoint with condition 'true'. SetBreakPoint(foo, 4, "true"); break_point_hit_count = 0; env->AllowCodeGenerationFromStrings(false); foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Simple test of the stepping mechanism using only store ICs. TEST(DebugStepLinear) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Create a function for testing stepping. v8::Local foo = CompileFunction(&env, "function foo(){a=1;b=1;c=1;}", "foo"); // Run foo to allow it to get optimized. CompileRun("a=0; b=0; c=0; foo();"); // Register a debug event listener which steps and counts. DebugEventCounter run_step; v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); SetBreakPoint(foo, 3); run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local context = env.local(); foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // With stepping all break locations are hit. CHECK_EQ(4, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); SetBreakPoint(foo, 3); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // Without stepping only active break points are hit. CHECK_EQ(1, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for keyed load in a loop. TEST(DebugStepKeyedLoadLoop) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. DebugEventCounter run_step; v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); // Create a function for testing stepping of keyed load. The statement 'y=1' // is there to have more than one breakable statement in the loop, TODO(315). v8::Local foo = CompileFunction( &env, "function foo(a) {\n" " var x;\n" " var len = a.length;\n" " for (var i = 0; i < len; i++) {\n" " y = 1;\n" " x = a[i];\n" " }\n" "}\n" "y=0\n", "foo"); v8::Local context = env.local(); // Create array [0,1,2,3,4,5,6,7,8,9] v8::Local a = v8::Array::New(env->GetIsolate(), 10); for (int i = 0; i < 10; i++) { CHECK(a->Set(context, v8::Number::New(env->GetIsolate(), i), v8::Number::New(env->GetIsolate(), i)) .FromJust()); } // Call function without any break points to ensure inlining is in place. const int kArgc = 1; v8::Local args[kArgc] = {a}; foo->Call(context, env->Global(), kArgc, args).ToLocalChecked(); // Set up break point and step through the function. SetBreakPoint(foo, 3); run_step.set_step_action(StepNext); break_point_hit_count = 0; foo->Call(context, env->Global(), kArgc, args).ToLocalChecked(); // With stepping all break locations are hit. CHECK_EQ(44, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for keyed store in a loop. TEST(DebugStepKeyedStoreLoop) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. DebugEventCounter run_step; v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); // Create a function for testing stepping of keyed store. The statement 'y=1' // is there to have more than one breakable statement in the loop, TODO(315). v8::Local foo = CompileFunction( &env, "function foo(a) {\n" " var len = a.length;\n" " for (var i = 0; i < len; i++) {\n" " y = 1;\n" " a[i] = 42;\n" " }\n" "}\n" "y=0\n", "foo"); v8::Local context = env.local(); // Create array [0,1,2,3,4,5,6,7,8,9] v8::Local a = v8::Array::New(env->GetIsolate(), 10); for (int i = 0; i < 10; i++) { CHECK(a->Set(context, v8::Number::New(env->GetIsolate(), i), v8::Number::New(env->GetIsolate(), i)) .FromJust()); } // Call function without any break points to ensure inlining is in place. const int kArgc = 1; v8::Local args[kArgc] = {a}; foo->Call(context, env->Global(), kArgc, args).ToLocalChecked(); // Set up break point and step through the function. SetBreakPoint(foo, 3); run_step.set_step_action(StepNext); break_point_hit_count = 0; foo->Call(context, env->Global(), kArgc, args).ToLocalChecked(); // With stepping all break locations are hit. CHECK_EQ(44, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for named load in a loop. TEST(DebugStepNamedLoadLoop) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. DebugEventCounter run_step; v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); v8::Local context = env.local(); // Create a function for testing stepping of named load. v8::Local foo = CompileFunction( &env, "function foo() {\n" " var a = [];\n" " var s = \"\";\n" " for (var i = 0; i < 10; i++) {\n" " var v = new V(i, i + 1);\n" " v.y;\n" " a.length;\n" // Special case: array length. " s.length;\n" // Special case: string length. " }\n" "}\n" "function V(x, y) {\n" " this.x = x;\n" " this.y = y;\n" "}\n", "foo"); // Call function without any break points to ensure inlining is in place. foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // Set up break point and step through the function. SetBreakPoint(foo, 4); run_step.set_step_action(StepNext); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // With stepping all break locations are hit. CHECK_EQ(65, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } static void DoDebugStepNamedStoreLoop(int expected) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. DebugEventCounter run_step; v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); // Create a function for testing stepping of named store. v8::Local context = env.local(); v8::Local foo = CompileFunction( &env, "function foo() {\n" " var a = {a:1};\n" " for (var i = 0; i < 10; i++) {\n" " a.a = 2\n" " }\n" "}\n", "foo"); // Call function without any break points to ensure inlining is in place. foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // Set up break point and step through the function. SetBreakPoint(foo, 3); run_step.set_step_action(StepNext); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // With stepping all expected break locations are hit. CHECK_EQ(expected, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for named load in a loop. TEST(DebugStepNamedStoreLoop) { DoDebugStepNamedStoreLoop(34); } // Test the stepping mechanism with different ICs. TEST(DebugStepLinearMixedICs) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. DebugEventCounter run_step; v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); v8::Local context = env.local(); // Create a function for testing stepping. v8::Local foo = CompileFunction(&env, "function bar() {};" "function foo() {" " var x;" " var index='name';" " var y = {};" " a=1;b=2;x=a;y[index]=3;x=y[index];bar();}", "foo"); // Run functions to allow them to get optimized. CompileRun("a=0; b=0; bar(); foo();"); SetBreakPoint(foo, 0); run_step.set_step_action(StepIn); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // With stepping all break locations are hit. CHECK_EQ(10, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); SetBreakPoint(foo, 0); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // Without stepping only active break points are hit. CHECK_EQ(1, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugStepDeclarations) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. DebugEventCounter run_step; v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); v8::Local context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo() { " " var a;" " var b = 1;" " var c = foo;" " var d = Math.floor;" " var e = b + d(1.2);" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // Stepping through the declarations. run_step.set_step_action(StepIn); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(5, break_point_hit_count); // Get rid of the debug event listener. v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugStepLocals) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. DebugEventCounter run_step; v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); v8::Local context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo() { " " var a,b;" " a = 1;" " b = a + 2;" " b = 1 + 2 + 3;" " a = Math.floor(b);" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // Stepping through the declarations. run_step.set_step_action(StepIn); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(5, break_point_hit_count); // Get rid of the debug event listener. v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugStepIf) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. DebugEventCounter run_step; v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); v8::Local context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " a = 1;" " if (x) {" " b = 1;" " } else {" " c = 1;" " d = 1;" " }" "}" "a=0; b=0; c=0; d=0; foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // Stepping through the true part. run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local argv_true[argc] = {v8::True(isolate)}; foo->Call(context, env->Global(), argc, argv_true).ToLocalChecked(); CHECK_EQ(4, break_point_hit_count); // Stepping through the false part. run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local argv_false[argc] = {v8::False(isolate)}; foo->Call(context, env->Global(), argc, argv_false).ToLocalChecked(); CHECK_EQ(5, break_point_hit_count); // Get rid of the debug event listener. v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugStepSwitch) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. DebugEventCounter run_step; v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); v8::Local context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " a = 1;" " switch (x) {" " case 1:" " b = 1;" " case 2:" " c = 1;" " break;" " case 3:" " d = 1;" " e = 1;" " f = 1;" " break;" " }" "}" "a=0; b=0; c=0; d=0; e=0; f=0; foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // One case with fall-through. run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local argv_1[argc] = {v8::Number::New(isolate, 1)}; foo->Call(context, env->Global(), argc, argv_1).ToLocalChecked(); CHECK_EQ(6, break_point_hit_count); // Another case. run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local argv_2[argc] = {v8::Number::New(isolate, 2)}; foo->Call(context, env->Global(), argc, argv_2).ToLocalChecked(); CHECK_EQ(5, break_point_hit_count); // Last case. run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local argv_3[argc] = {v8::Number::New(isolate, 3)}; foo->Call(context, env->Global(), argc, argv_3).ToLocalChecked(); CHECK_EQ(7, break_point_hit_count); // Get rid of the debug event listener. v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugStepWhile) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. DebugEventCounter run_step; v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); v8::Local context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " while (a < x) {" " a++;" " }" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 8); // "var a = 0;" // Looping 0 times. We still should break at the while-condition once. run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local argv_0[argc] = {v8::Number::New(isolate, 0)}; foo->Call(context, env->Global(), argc, argv_0).ToLocalChecked(); CHECK_EQ(3, break_point_hit_count); // Looping 10 times. run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local argv_10[argc] = {v8::Number::New(isolate, 10)}; foo->Call(context, env->Global(), argc, argv_10).ToLocalChecked(); CHECK_EQ(23, break_point_hit_count); // Looping 100 times. run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local argv_100[argc] = {v8::Number::New(isolate, 100)}; foo->Call(context, env->Global(), argc, argv_100).ToLocalChecked(); CHECK_EQ(203, break_point_hit_count); // Get rid of the debug event listener. v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugStepDoWhile) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. DebugEventCounter run_step; v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); v8::Local context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " do {" " a++;" " } while (a < x)" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 8); // "var a = 0;" // Looping 0 times. run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local argv_0[argc] = {v8::Number::New(isolate, 0)}; foo->Call(context, env->Global(), argc, argv_0).ToLocalChecked(); CHECK_EQ(4, break_point_hit_count); // Looping 10 times. run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local argv_10[argc] = {v8::Number::New(isolate, 10)}; foo->Call(context, env->Global(), argc, argv_10).ToLocalChecked(); CHECK_EQ(22, break_point_hit_count); // Looping 100 times. run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local argv_100[argc] = {v8::Number::New(isolate, 100)}; foo->Call(context, env->Global(), argc, argv_100).ToLocalChecked(); CHECK_EQ(202, break_point_hit_count); // Get rid of the debug event listener. v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugStepFor) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. DebugEventCounter run_step; v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); v8::Local context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " a = 1;" " for (i = 0; i < x; i++) {" " b = 1;" " }" "}" "a=0; b=0; i=0; foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 8); // "a = 1;" // Looping 0 times. run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local argv_0[argc] = {v8::Number::New(isolate, 0)}; foo->Call(context, env->Global(), argc, argv_0).ToLocalChecked(); CHECK_EQ(4, break_point_hit_count); // Looping 10 times. run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local argv_10[argc] = {v8::Number::New(isolate, 10)}; foo->Call(context, env->Global(), argc, argv_10).ToLocalChecked(); CHECK_EQ(34, break_point_hit_count); // Looping 100 times. run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local argv_100[argc] = {v8::Number::New(isolate, 100)}; foo->Call(context, env->Global(), argc, argv_100).ToLocalChecked(); CHECK_EQ(304, break_point_hit_count); // Get rid of the debug event listener. v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugStepForContinue) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. DebugEventCounter run_step; v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); v8::Local context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " var b = 0;" " var c = 0;" " for (var i = 0; i < x; i++) {" " a++;" " if (a % 2 == 0) continue;" " b++;" " c++;" " }" " return b;" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); v8::Local result; SetBreakPoint(foo, 8); // "var a = 0;" // Each loop generates 4 or 5 steps depending on whether a is equal. // Looping 10 times. run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local argv_10[argc] = {v8::Number::New(isolate, 10)}; result = foo->Call(context, env->Global(), argc, argv_10).ToLocalChecked(); CHECK_EQ(5, result->Int32Value(context).FromJust()); CHECK_EQ(62, break_point_hit_count); // Looping 100 times. run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local argv_100[argc] = {v8::Number::New(isolate, 100)}; result = foo->Call(context, env->Global(), argc, argv_100).ToLocalChecked(); CHECK_EQ(50, result->Int32Value(context).FromJust()); CHECK_EQ(557, break_point_hit_count); // Get rid of the debug event listener. v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugStepForBreak) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. DebugEventCounter run_step; v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); v8::Local context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " var b = 0;" " var c = 0;" " for (var i = 0; i < 1000; i++) {" " a++;" " if (a == x) break;" " b++;" " c++;" " }" " return b;" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); v8::Local result; SetBreakPoint(foo, 8); // "var a = 0;" // Each loop generates 5 steps except for the last (when break is executed) // which only generates 4. // Looping 10 times. run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local argv_10[argc] = {v8::Number::New(isolate, 10)}; result = foo->Call(context, env->Global(), argc, argv_10).ToLocalChecked(); CHECK_EQ(9, result->Int32Value(context).FromJust()); CHECK_EQ(64, break_point_hit_count); // Looping 100 times. run_step.set_step_action(StepIn); break_point_hit_count = 0; v8::Local argv_100[argc] = {v8::Number::New(isolate, 100)}; result = foo->Call(context, env->Global(), argc, argv_100).ToLocalChecked(); CHECK_EQ(99, result->Int32Value(context).FromJust()); CHECK_EQ(604, break_point_hit_count); // Get rid of the debug event listener. v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugStepForIn) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. DebugEventCounter run_step; v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); v8::Local context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. v8::Local foo; const char* src_1 = "function foo() { " " var a = [1, 2];" " for (x in a) {" " b = 0;" " }" "}" "foo()"; foo = CompileFunction(&env, src_1, "foo"); SetBreakPoint(foo, 0); // "var a = ..." run_step.set_step_action(StepIn); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(8, break_point_hit_count); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src_2 = "function foo() { " " var a = {a:[1, 2, 3]};" " for (x in a.a) {" " b = 0;" " }" "}" "foo()"; foo = CompileFunction(&env, src_2, "foo"); SetBreakPoint(foo, 0); // "var a = ..." run_step.set_step_action(StepIn); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(10, break_point_hit_count); // Get rid of the debug event listener. v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugStepWith) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. DebugEventCounter run_step; v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); v8::Local context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo(x) { " " var a = {};" " with (a) {}" " with (b) {}" "}" "foo()"; CHECK(env->Global() ->Set(context, v8_str(env->GetIsolate(), "b"), v8::Object::New(env->GetIsolate())) .FromJust()); v8::Local foo = CompileFunction(&env, src, "foo"); v8::Local result; SetBreakPoint(foo, 8); // "var a = {};" run_step.set_step_action(StepIn); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(4, break_point_hit_count); // Get rid of the debug event listener. v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugConditional) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. DebugEventCounter run_step; v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); v8::Local context = env.local(); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo(x) { " " return x ? 1 : 2;" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // "var a;" run_step.set_step_action(StepIn); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); run_step.set_step_action(StepIn); break_point_hit_count = 0; const int argc = 1; v8::Local argv_true[argc] = {v8::True(isolate)}; foo->Call(context, env->Global(), argc, argv_true).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); // Get rid of the debug event listener. v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test that step in does not step into native functions. TEST(DebugStepNatives) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Create a function for testing stepping. v8::Local foo = CompileFunction(&env, "function foo(){debugger;Math.sin(1);}", "foo"); // Register a debug event listener which steps and counts. DebugEventCounter run_step; v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); v8::Local context = env.local(); run_step.set_step_action(StepIn); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // With stepping all break locations are hit. CHECK_EQ(3, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // Without stepping only active break points are hit. CHECK_EQ(1, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test that step in works with function.apply. TEST(DebugStepFunctionApply) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Create a function for testing stepping. v8::Local foo = CompileFunction(&env, "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }" "function foo(){ debugger; bar.apply(this, [1,2,3]); }", "foo"); // Register a debug event listener which steps and counts. DebugEventCounter run_step; v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); v8::Local context = env.local(); run_step.set_step_action(StepIn); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // With stepping all break locations are hit. CHECK_EQ(7, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // Without stepping only the debugger statement is hit. CHECK_EQ(1, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test that step in works with function.call. TEST(DebugStepFunctionCall) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); v8::Local context = env.local(); // Create a function for testing stepping. v8::Local foo = CompileFunction( &env, "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }" "function foo(a){ debugger;" " if (a) {" " bar.call(this, 1, 2, 3);" " } else {" " bar.call(this, 0);" " }" "}", "foo"); // Register a debug event listener which steps and counts. DebugEventCounter run_step; v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); run_step.set_step_action(StepIn); // Check stepping where the if condition in bar is false. break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(6, break_point_hit_count); // Check stepping where the if condition in bar is true. break_point_hit_count = 0; const int argc = 1; v8::Local argv[argc] = {v8::True(isolate)}; foo->Call(context, env->Global(), argc, argv).ToLocalChecked(); CHECK_EQ(8, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // Without stepping only the debugger statement is hit. CHECK_EQ(1, break_point_hit_count); v8::debug::SetDebugDelegate(isolate, nullptr); CheckDebuggerUnloaded(); } // Test that step in works with Function.call.apply. TEST(DebugStepFunctionCallApply) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); v8::Local context = env.local(); // Create a function for testing stepping. v8::Local foo = CompileFunction(&env, "function bar() { }" "function foo(){ debugger;" " Function.call.apply(bar);" " Function.call.apply(Function.call, " "[Function.call, bar]);" "}", "foo"); // Register a debug event listener which steps and counts. DebugEventCounter run_step; v8::debug::SetDebugDelegate(env->GetIsolate(), &run_step); run_step.set_step_action(StepIn); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(6, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // Without stepping only the debugger statement is hit. CHECK_EQ(1, break_point_hit_count); v8::debug::SetDebugDelegate(isolate, nullptr); CheckDebuggerUnloaded(); } // Tests that breakpoint will be hit if it's set in script. TEST(PauseInScript) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); i::Isolate* isolate = reinterpret_cast(env->GetIsolate()); // Register a debug event listener which counts. DebugEventCounter event_counter; v8::debug::SetDebugDelegate(env->GetIsolate(), &event_counter); v8::Local context = env.local(); // Create a script that returns a function. const char* src = "(function (evt) {})"; const char* script_name = "StepInHandlerTest"; v8::ScriptOrigin origin(v8_str(env->GetIsolate(), script_name), v8::Integer::New(env->GetIsolate(), 0)); v8::Local script = v8::Script::Compile(context, v8_str(env->GetIsolate(), src), &origin) .ToLocalChecked(); // Set breakpoint in the script. i::Handle i_script( i::Script::cast(v8::Utils::OpenHandle(*script)->shared().script()), isolate); i::Handle condition = isolate->factory()->empty_string(); int position = 0; int id; isolate->debug()->SetBreakPointForScript(i_script, condition, &position, &id); break_point_hit_count = 0; v8::Local r = script->Run(context).ToLocalChecked(); CHECK(r->IsFunction()); CHECK_EQ(1, break_point_hit_count); // Get rid of the debug delegate. v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } int message_callback_count = 0; TEST(DebugBreak) { i::FLAG_stress_compaction = false; #ifdef VERIFY_HEAP i::FLAG_verify_heap = true; #endif LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which sets the break flag and counts. DebugEventBreak delegate; v8::debug::SetDebugDelegate(isolate, &delegate); v8::Local context = env.local(); // Create a function for testing stepping. const char* src = "function f0() {}" "function f1(x1) {}" "function f2(x1,x2) {}" "function f3(x1,x2,x3) {}"; v8::Local f0 = CompileFunction(&env, src, "f0"); v8::Local f1 = CompileFunction(&env, src, "f1"); v8::Local f2 = CompileFunction(&env, src, "f2"); v8::Local f3 = CompileFunction(&env, src, "f3"); // Call the function to make sure it is compiled. v8::Local argv[] = { v8::Number::New(isolate, 1), v8::Number::New(isolate, 1), v8::Number::New(isolate, 1), v8::Number::New(isolate, 1)}; // Call all functions to make sure that they are compiled. f0->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); f1->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); f2->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); f3->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // Set the debug break flag. v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate()); // Call all functions with different argument count. break_point_hit_count = 0; for (unsigned int i = 0; i < arraysize(argv); i++) { f0->Call(context, env->Global(), i, argv).ToLocalChecked(); f1->Call(context, env->Global(), i, argv).ToLocalChecked(); f2->Call(context, env->Global(), i, argv).ToLocalChecked(); f3->Call(context, env->Global(), i, argv).ToLocalChecked(); } // One break for each function called. CHECK_EQ(4 * arraysize(argv), break_point_hit_count); // Get rid of the debug event listener. v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } class DebugScopingListener : public v8::debug::DebugDelegate { public: void BreakProgramRequested( v8::Local, const std::vector&) override { auto stack_traces = v8::debug::StackTraceIterator::Create(CcTest::isolate()); v8::debug::Location location = stack_traces->GetSourceLocation(); CHECK_EQ(26, location.GetColumnNumber()); CHECK_EQ(0, location.GetLineNumber()); auto scopes = stack_traces->GetScopeIterator(); CHECK_EQ(v8::debug::ScopeIterator::ScopeTypeWith, scopes->GetType()); CHECK_EQ(20, scopes->GetStartLocation().GetColumnNumber()); CHECK_EQ(31, scopes->GetEndLocation().GetColumnNumber()); scopes->Advance(); CHECK_EQ(v8::debug::ScopeIterator::ScopeTypeLocal, scopes->GetType()); CHECK_EQ(0, scopes->GetStartLocation().GetColumnNumber()); CHECK_EQ(68, scopes->GetEndLocation().GetColumnNumber()); scopes->Advance(); CHECK_EQ(v8::debug::ScopeIterator::ScopeTypeGlobal, scopes->GetType()); scopes->Advance(); CHECK(scopes->Done()); } }; TEST(DebugBreakInWrappedScript) { i::FLAG_stress_compaction = false; #ifdef VERIFY_HEAP i::FLAG_verify_heap = true; #endif LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which sets the break flag and counts. DebugScopingListener delegate; v8::debug::SetDebugDelegate(isolate, &delegate); static const char* source = // 0 1 2 3 4 5 6 7 "try { with({o : []}){ o[0](); } } catch (e) { return e.toString(); }"; static const char* expect = "TypeError: o[0] is not a function"; // For this test, we want to break on uncaught exceptions: ChangeBreakOnException(true, true); { v8::ScriptCompiler::Source script_source(v8_str(source)); v8::Local fun = v8::ScriptCompiler::CompileFunctionInContext( env.local(), &script_source, 0, nullptr, 0, nullptr) .ToLocalChecked(); v8::Local result = fun->Call(env.local(), env->Global(), 0, nullptr).ToLocalChecked(); CHECK(result->IsString()); CHECK(v8::Local::Cast(result) ->Equals(env.local(), v8_str(expect)) .FromJust()); } // Get rid of the debug event listener. v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } static void EmptyHandler(const v8::FunctionCallbackInfo& args) {} TEST(DebugScopeIteratorWithFunctionTemplate) { LocalContext env; v8::HandleScope handle_scope(env->GetIsolate()); v8::Isolate* isolate = env->GetIsolate(); EnableDebugger(isolate); v8::Local func = v8::Function::New(env.local(), EmptyHandler).ToLocalChecked(); std::unique_ptr iterator = v8::debug::ScopeIterator::CreateForFunction(isolate, func); CHECK(iterator->Done()); DisableDebugger(isolate); } TEST(DebugBreakWithoutJS) { i::FLAG_stress_compaction = false; #ifdef VERIFY_HEAP i::FLAG_verify_heap = true; #endif LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); v8::Local context = env.local(); // Register a debug event listener which sets the break flag and counts. DebugEventBreak delegate; v8::debug::SetDebugDelegate(isolate, &delegate); // Set the debug break flag. v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate()); v8::Local json = v8_str("[1]"); v8::Local parsed = v8::JSON::Parse(context, json).ToLocalChecked(); CHECK(v8::JSON::Stringify(context, parsed) .ToLocalChecked() ->Equals(context, json) .FromJust()); CHECK_EQ(0, break_point_hit_count); CompileRun(""); CHECK_EQ(1, break_point_hit_count); // Get rid of the debug event listener. v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test to ensure that JavaScript code keeps running while the debug break // through the stack limit flag is set but breaks are disabled. TEST(DisableBreak) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which sets the break flag and counts. DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local context = env.local(); // Create a function for testing stepping. const char* src = "function f() {g()};function g(){i=0; while(i<10){i++}}"; v8::Local f = CompileFunction(&env, src, "f"); // Set, test and cancel debug break. v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate()); v8::debug::ClearBreakOnNextFunctionCall(env->GetIsolate()); // Set the debug break flag. v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate()); // Call all functions with different argument count. break_point_hit_count = 0; f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); { v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate()); i::Isolate* isolate = reinterpret_cast(env->GetIsolate()); v8::internal::DisableBreak disable_break(isolate->debug()); f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); } f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); // Get rid of the debug event listener. v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DisableDebuggerStatement) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which sets the break flag and counts. DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); CompileRun("debugger;"); CHECK_EQ(1, break_point_hit_count); // Check that we ignore debugger statement when breakpoints aren't active. i::Isolate* isolate = reinterpret_cast(env->GetIsolate()); isolate->debug()->set_break_points_active(false); CompileRun("debugger;"); CHECK_EQ(1, break_point_hit_count); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); } static const char* kSimpleExtensionSource = "(function Foo() {" " return 4;" "})() "; // http://crbug.com/28933 // Test that debug break is disabled when bootstrapper is active. TEST(NoBreakWhenBootstrapping) { v8::Isolate* isolate = CcTest::isolate(); v8::HandleScope scope(isolate); // Register a debug event listener which sets the break flag and counts. DebugEventCounter delegate; v8::debug::SetDebugDelegate(isolate, &delegate); // Set the debug break flag. v8::debug::SetBreakOnNextFunctionCall(isolate); break_point_hit_count = 0; { // Create a context with an extension to make sure that some JavaScript // code is executed during bootstrapping. v8::RegisterExtension(v8::base::make_unique( "simpletest", kSimpleExtensionSource)); const char* extension_names[] = { "simpletest" }; v8::ExtensionConfiguration extensions(1, extension_names); v8::HandleScope handle_scope(isolate); v8::Context::New(isolate, &extensions); } // Check that no DebugBreak events occurred during the context creation. CHECK_EQ(0, break_point_hit_count); // Get rid of the debug event listener. v8::debug::SetDebugDelegate(isolate, nullptr); CheckDebuggerUnloaded(); } TEST(SetDebugEventListenerOnUninitializedVM) { v8::HandleScope scope(CcTest::isolate()); EnableDebugger(CcTest::isolate()); } // Test that clearing the debug event listener actually clears all break points // and related information. TEST(DebuggerUnload) { LocalContext env; v8::HandleScope handle_scope(env->GetIsolate()); // Check debugger is unloaded before it is used. CheckDebuggerUnloaded(); // Set a debug event listener. break_point_hit_count = 0; DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local context = env.local(); { v8::HandleScope scope(env->GetIsolate()); // Create a couple of functions for the test. v8::Local foo = CompileFunction(&env, "function foo(){x=1}", "foo"); v8::Local bar = CompileFunction(&env, "function bar(){y=2}", "bar"); // Set some break points. SetBreakPoint(foo, 0); SetBreakPoint(foo, 4); SetBreakPoint(bar, 0); SetBreakPoint(bar, 4); // Make sure that the break points are there. break_point_hit_count = 0; foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); bar->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); CHECK_EQ(4, break_point_hit_count); } // Remove the debug event listener without clearing breakpoints. Do this // outside a handle scope. v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } int event_listener_hit_count = 0; // Test for issue http://code.google.com/p/v8/issues/detail?id=289. // Make sure that DebugGetLoadedScripts doesn't return scripts // with disposed external source. class EmptyExternalStringResource : public v8::String::ExternalStringResource { public: EmptyExternalStringResource() { empty_[0] = 0; } ~EmptyExternalStringResource() override = default; size_t length() const override { return empty_.length(); } const uint16_t* data() const override { return empty_.begin(); } private: ::v8::internal::EmbeddedVector empty_; }; TEST(DebugScriptLineEndsAreAscending) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Compile a test script. v8::Local script = v8_str(isolate, "function f() {\n" " debugger;\n" "}\n"); v8::ScriptOrigin origin1 = v8::ScriptOrigin(v8_str(isolate, "name")); v8::Local script1 = v8::Script::Compile(env.local(), script, &origin1).ToLocalChecked(); USE(script1); Handle instances; { v8::internal::Debug* debug = CcTest::i_isolate()->debug(); instances = debug->GetLoadedScripts(); } CHECK_GT(instances->length(), 0); for (int i = 0; i < instances->length(); i++) { Handle script = Handle( v8::internal::Script::cast(instances->get(i)), CcTest::i_isolate()); v8::internal::Script::InitLineEnds(script); v8::internal::FixedArray ends = v8::internal::FixedArray::cast(script->line_ends()); CHECK_GT(ends.length(), 0); int prev_end = -1; for (int j = 0; j < ends.length(); j++) { const int curr_end = v8::internal::Smi::ToInt(ends.get(j)); CHECK_GT(curr_end, prev_end); prev_end = curr_end; } } } static v8::Local expected_context; static v8::Local expected_context_data; class ContextCheckEventListener : public v8::debug::DebugDelegate { public: void BreakProgramRequested(v8::Local paused_context, const std::vector& inspector_break_points_hit) override { CheckContext(); } void ScriptCompiled(v8::Local script, bool is_live_edited, bool has_compile_error) override { CheckContext(); } void ExceptionThrown(v8::Local paused_context, v8::Local exception, v8::Local promise, bool is_uncaught, v8::debug::ExceptionType) override { CheckContext(); } bool IsFunctionBlackboxed(v8::Local script, const v8::debug::Location& start, const v8::debug::Location& end) override { CheckContext(); return false; } private: void CheckContext() { v8::Local context = CcTest::isolate()->GetCurrentContext(); CHECK(context == expected_context); CHECK(context->GetEmbedderData(0)->StrictEquals(expected_context_data)); event_listener_hit_count++; } }; // Test which creates two contexts and sets different embedder data on each. // Checks that this data is set correctly and that when the debug event // listener is called the expected context is the one active. TEST(ContextData) { v8::Isolate* isolate = CcTest::isolate(); v8::HandleScope scope(isolate); // Create two contexts. v8::Local context_1; v8::Local context_2; v8::Local global_template = v8::Local(); v8::Local global_object = v8::Local(); context_1 = v8::Context::New(isolate, nullptr, global_template, global_object); context_2 = v8::Context::New(isolate, nullptr, global_template, global_object); ContextCheckEventListener delegate; v8::debug::SetDebugDelegate(isolate, &delegate); // Default data value is undefined. CHECK_EQ(0, context_1->GetNumberOfEmbedderDataFields()); CHECK_EQ(0, context_2->GetNumberOfEmbedderDataFields()); // Set and check different data values. v8::Local data_1 = v8_str(isolate, "1"); v8::Local data_2 = v8_str(isolate, "2"); context_1->SetEmbedderData(0, data_1); context_2->SetEmbedderData(0, data_2); CHECK(context_1->GetEmbedderData(0)->StrictEquals(data_1)); CHECK(context_2->GetEmbedderData(0)->StrictEquals(data_2)); // Simple test function which causes a break. const char* source = "function f() { debugger; }"; // Enter and run function in the first context. { v8::Context::Scope context_scope(context_1); expected_context = context_1; expected_context_data = data_1; v8::Local f = CompileFunction(isolate, source, "f"); f->Call(context_1, context_1->Global(), 0, nullptr).ToLocalChecked(); } // Enter and run function in the second context. { v8::Context::Scope context_scope(context_2); expected_context = context_2; expected_context_data = data_2; v8::Local f = CompileFunction(isolate, source, "f"); f->Call(context_2, context_2->Global(), 0, nullptr).ToLocalChecked(); } // Two times compile event and two times break event. CHECK_GT(event_listener_hit_count, 3); v8::debug::SetDebugDelegate(isolate, nullptr); CheckDebuggerUnloaded(); } // Test which creates a context and sets embedder data on it. Checks that this // data is set correctly and that when the debug event listener is called for // break event in an eval statement the expected context is the one returned by // Message.GetEventContext. TEST(EvalContextData) { v8::HandleScope scope(CcTest::isolate()); v8::Local context_1; v8::Local global_template = v8::Local(); context_1 = v8::Context::New(CcTest::isolate(), nullptr, global_template); ContextCheckEventListener delegate; v8::debug::SetDebugDelegate(CcTest::isolate(), &delegate); // Contexts initially do not have embedder data fields. CHECK_EQ(0, context_1->GetNumberOfEmbedderDataFields()); // Set and check a data value. v8::Local data_1 = v8_str(CcTest::isolate(), "1"); context_1->SetEmbedderData(0, data_1); CHECK(context_1->GetEmbedderData(0)->StrictEquals(data_1)); // Simple test function with eval that causes a break. const char* source = "function f() { eval('debugger;'); }"; // Enter and run function in the context. { v8::Context::Scope context_scope(context_1); expected_context = context_1; expected_context_data = data_1; v8::Local f = CompileFunction(CcTest::isolate(), source, "f"); f->Call(context_1, context_1->Global(), 0, nullptr).ToLocalChecked(); } v8::debug::SetDebugDelegate(CcTest::isolate(), nullptr); // One time compile event and one time break event. CHECK_GT(event_listener_hit_count, 2); CheckDebuggerUnloaded(); } // Debug event listener which counts script compiled events. class ScriptCompiledDelegate : public v8::debug::DebugDelegate { public: void ScriptCompiled(v8::Local, bool, bool has_compile_error) override { if (!has_compile_error) { after_compile_event_count++; } else { compile_error_event_count++; } } int after_compile_event_count = 0; int compile_error_event_count = 0; }; // Tests that after compile event is sent as many times as there are scripts // compiled. TEST(AfterCompileEventWhenEventListenerIsReset) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); v8::Local context = env.local(); const char* script = "var a=1"; ScriptCompiledDelegate delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Script::Compile(context, v8_str(env->GetIsolate(), script)) .ToLocalChecked() ->Run(context) .ToLocalChecked(); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate()); v8::Script::Compile(context, v8_str(env->GetIsolate(), script)) .ToLocalChecked() ->Run(context) .ToLocalChecked(); // Setting listener to nullptr should cause debugger unload. v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); // Compilation cache should be disabled when debugger is active. CHECK_EQ(2, delegate.after_compile_event_count); } // Tests that syntax error event is sent as many times as there are scripts // with syntax error compiled. TEST(SyntaxErrorEventOnSyntaxException) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); // For this test, we want to break on uncaught exceptions: ChangeBreakOnException(false, true); ScriptCompiledDelegate delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local context = env.local(); // Check initial state. CHECK_EQ(0, delegate.compile_error_event_count); // Throws SyntaxError: Unexpected end of input CHECK( v8::Script::Compile(context, v8_str(env->GetIsolate(), "+++")).IsEmpty()); CHECK_EQ(1, delegate.compile_error_event_count); CHECK(v8::Script::Compile(context, v8_str(env->GetIsolate(), "/sel\\/: \\")) .IsEmpty()); CHECK_EQ(2, delegate.compile_error_event_count); v8::Local script = v8::Script::Compile(context, v8_str(env->GetIsolate(), "JSON.parse('1234:')")) .ToLocalChecked(); CHECK_EQ(2, delegate.compile_error_event_count); CHECK(script->Run(context).IsEmpty()); CHECK_EQ(3, delegate.compile_error_event_count); v8::Script::Compile(context, v8_str(env->GetIsolate(), "new RegExp('/\\/\\\\');")) .ToLocalChecked(); CHECK_EQ(3, delegate.compile_error_event_count); v8::Script::Compile(context, v8_str(env->GetIsolate(), "throw 1;")) .ToLocalChecked(); CHECK_EQ(3, delegate.compile_error_event_count); } class ExceptionEventCounter : public v8::debug::DebugDelegate { public: void ExceptionThrown(v8::Local paused_context, v8::Local exception, v8::Local promise, bool is_uncaught, v8::debug::ExceptionType) override { exception_event_count++; } int exception_event_count = 0; }; TEST(NoBreakOnStackOverflow) { i::FLAG_stack_size = 100; LocalContext env; v8::HandleScope scope(env->GetIsolate()); ChangeBreakOnException(true, true); ExceptionEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); CHECK_EQ(0, delegate.exception_event_count); CompileRun( "function f() { return f(); }" "try { f() } catch {}"); CHECK_EQ(0, delegate.exception_event_count); } // Tests that break event is sent when event listener is reset. TEST(BreakEventWhenEventListenerIsReset) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); v8::Local context = env.local(); const char* script = "function f() {};"; ScriptCompiledDelegate delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Script::Compile(context, v8_str(env->GetIsolate(), script)) .ToLocalChecked() ->Run(context) .ToLocalChecked(); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate()); v8::Local f = v8::Local::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "f")) .ToLocalChecked()); f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // Setting event listener to nullptr should cause debugger unload. v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); // Compilation cache should be disabled when debugger is active. CHECK_EQ(1, delegate.after_compile_event_count); } // Tests that script is reported as compiled when bound to context. TEST(AfterCompileEventOnBindToContext) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope handle_scope(isolate); ScriptCompiledDelegate delegate; v8::debug::SetDebugDelegate(isolate, &delegate); const char* source = "var a=1"; v8::ScriptCompiler::Source script_source( v8::String::NewFromUtf8(isolate, source, v8::NewStringType::kNormal) .ToLocalChecked()); v8::Local unbound = v8::ScriptCompiler::CompileUnboundScript(isolate, &script_source) .ToLocalChecked(); CHECK_EQ(delegate.after_compile_event_count, 0); unbound->BindToCurrentContext(); CHECK_EQ(delegate.after_compile_event_count, 1); v8::debug::SetDebugDelegate(isolate, nullptr); } // Test that if DebugBreak is forced it is ignored when code from // debug-delay.js is executed. TEST(NoDebugBreakInAfterCompileEventListener) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); v8::Local context = env.local(); // Register a debug event listener which sets the break flag and counts. DebugEventCounter delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); // Set the debug break flag. v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate()); // Create a function for testing stepping. const char* src = "function f() { eval('var x = 10;'); } "; v8::Local f = CompileFunction(&env, src, "f"); // There should be only one break event. CHECK_EQ(1, break_point_hit_count); // Set the debug break flag again. v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate()); f->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // There should be one more break event when the script is evaluated in 'f'. CHECK_EQ(2, break_point_hit_count); // Get rid of the debug event listener. v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test that the debug break flag works with function.apply. TEST(DebugBreakFunctionApply) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); v8::Local context = env.local(); // Create a function for testing breaking in apply. v8::Local foo = CompileFunction( &env, "function baz(x) { }" "function bar(x) { baz(); }" "function foo(){ bar.apply(this, [1]); }", "foo"); // Register a debug event listener which steps and counts. DebugEventBreakMax delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); // Set the debug break flag before calling the code using function.apply. v8::debug::SetBreakOnNextFunctionCall(env->GetIsolate()); // Limit the number of debug breaks. This is a regression test for issue 493 // where this test would enter an infinite loop. break_point_hit_count = 0; max_break_point_hit_count = 10000; // 10000 => infinite loop. foo->Call(context, env->Global(), 0, nullptr).ToLocalChecked(); // When keeping the debug break several break will happen. CHECK_GT(break_point_hit_count, 1); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } // Test that setting the terminate execution flag during debug break processing. static void TestDebugBreakInLoop(const char* loop_head, const char** loop_bodies, const char* loop_tail) { // Receive 10 breaks for each test and then terminate JavaScript execution. static const int kBreaksPerTest = 10; for (int i = 0; loop_bodies[i] != nullptr; i++) { // Perform a lazy deoptimization after various numbers of breaks // have been hit. i::EmbeddedVector buffer; SNPrintF(buffer, "function f() {%s%s%s}", loop_head, loop_bodies[i], loop_tail); i::PrintF("%s\n", buffer.begin()); for (int j = 0; j < 3; j++) { break_point_hit_count_deoptimize = j; if (j == 2) { break_point_hit_count_deoptimize = kBreaksPerTest; } break_point_hit_count = 0; max_break_point_hit_count = kBreaksPerTest; terminate_after_max_break_point_hit = true; // Function with infinite loop. CompileRun(buffer.begin()); // Set the debug break to enter the debugger as soon as possible. v8::debug::SetBreakOnNextFunctionCall(CcTest::isolate()); // Call function with infinite loop. CompileRun("f();"); CHECK_EQ(kBreaksPerTest, break_point_hit_count); CHECK(!CcTest::isolate()->IsExecutionTerminating()); } } } static const char* loop_bodies_1[] = {"", "g()", "if (a == 0) { g() }", "if (a == 1) { g() }", "if (a == 0) { g() } else { h() }", "if (a == 0) { continue }", nullptr}; static const char* loop_bodies_2[] = { "if (a == 1) { continue }", "switch (a) { case 1: g(); }", "switch (a) { case 1: continue; }", "switch (a) { case 1: g(); break; default: h() }", "switch (a) { case 1: continue; break; default: h() }", nullptr}; void DebugBreakLoop(const char* loop_header, const char** loop_bodies, const char* loop_footer) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which sets the break flag and counts. DebugEventBreakMax delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); CompileRun( "var a = 1;\n" "function g() { }\n" "function h() { }"); TestDebugBreakInLoop(loop_header, loop_bodies, loop_footer); // Get rid of the debug event listener. v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(); } TEST(DebugBreakInWhileTrue1) { DebugBreakLoop("while (true) {", loop_bodies_1, "}"); } TEST(DebugBreakInWhileTrue2) { DebugBreakLoop("while (true) {", loop_bodies_2, "}"); } TEST(DebugBreakInWhileCondition1) { DebugBreakLoop("while (a == 1) {", loop_bodies_1, "}"); } TEST(DebugBreakInWhileCondition2) { DebugBreakLoop("while (a == 1) {", loop_bodies_2, "}"); } TEST(DebugBreakInDoWhileTrue1) { DebugBreakLoop("do {", loop_bodies_1, "} while (true)"); } TEST(DebugBreakInDoWhileTrue2) { DebugBreakLoop("do {", loop_bodies_2, "} while (true)"); } TEST(DebugBreakInDoWhileCondition1) { DebugBreakLoop("do {", loop_bodies_1, "} while (a == 1)"); } TEST(DebugBreakInDoWhileCondition2) { DebugBreakLoop("do {", loop_bodies_2, "} while (a == 1)"); } TEST(DebugBreakInFor1) { DebugBreakLoop("for (;;) {", loop_bodies_1, "}"); } TEST(DebugBreakInFor2) { DebugBreakLoop("for (;;) {", loop_bodies_2, "}"); } TEST(DebugBreakInForCondition1) { DebugBreakLoop("for (;a == 1;) {", loop_bodies_1, "}"); } TEST(DebugBreakInForCondition2) { DebugBreakLoop("for (;a == 1;) {", loop_bodies_2, "}"); } class DebugBreakInlineListener : public v8::debug::DebugDelegate { public: void BreakProgramRequested(v8::Local paused_context, const std::vector& inspector_break_points_hit) override { int expected_frame_count = 4; int expected_line_number[] = {1, 4, 7, 13}; int frame_count = 0; auto iterator = v8::debug::StackTraceIterator::Create(CcTest::isolate()); for (; !iterator->Done(); iterator->Advance(), ++frame_count) { v8::debug::Location loc = iterator->GetSourceLocation(); CHECK_EQ(expected_line_number[frame_count], loc.GetLineNumber()); } CHECK_EQ(frame_count, expected_frame_count); } }; TEST(DebugBreakInline) { i::FLAG_allow_natives_syntax = true; LocalContext env; v8::HandleScope scope(env->GetIsolate()); v8::Local context = env.local(); const char* source = "function debug(b) { \n" " if (b) debugger; \n" "} \n" "function f(b) { \n" " debug(b) \n" "}; \n" "function g(b) { \n" " f(b); \n" "}; \n" "%PrepareFunctionForOptimization(g); \n" "g(false); \n" "g(false); \n" "%OptimizeFunctionOnNextCall(g); \n" "g(true);"; DebugBreakInlineListener delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local inline_script = v8::Script::Compile(context, v8_str(env->GetIsolate(), source)) .ToLocalChecked(); inline_script->Run(context).ToLocalChecked(); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); } static void RunScriptInANewCFrame(const char* source) { v8::TryCatch try_catch(CcTest::isolate()); CompileRun(source); CHECK(try_catch.HasCaught()); } TEST(Regress131642) { // Bug description: // When doing StepNext through the first script, the debugger is not reset // after exiting through exception. A flawed implementation enabling the // debugger to step into Array.prototype.forEach breaks inside the callback // for forEach in the second script under the assumption that we are in a // recursive call. In an attempt to step out, we crawl the stack using the // recorded frame pointer from the first script and fail when not finding it // on the stack. LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugEventCounter delegate; delegate.set_step_action(StepNext); v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); // We step through the first script. It exits through an exception. We run // this inside a new frame to record a different FP than the second script // would expect. const char* script_1 = "debugger; throw new Error();"; RunScriptInANewCFrame(script_1); // The second script uses forEach. const char* script_2 = "[0].forEach(function() { });"; CompileRun(script_2); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); } class DebugBreakStackTraceListener : public v8::debug::DebugDelegate { public: void BreakProgramRequested(v8::Local paused_context, const std::vector& inspector_break_points_hit) override { v8::StackTrace::CurrentStackTrace(CcTest::isolate(), 10); } }; static void AddDebugBreak(const v8::FunctionCallbackInfo& args) { v8::debug::SetBreakOnNextFunctionCall(args.GetIsolate()); } TEST(DebugBreakStackTrace) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); DebugBreakStackTraceListener delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); v8::Local context = env.local(); v8::Local add_debug_break_template = v8::FunctionTemplate::New(env->GetIsolate(), AddDebugBreak); v8::Local add_debug_break = add_debug_break_template->GetFunction(context).ToLocalChecked(); CHECK(env->Global() ->Set(context, v8_str("add_debug_break"), add_debug_break) .FromJust()); CompileRun("(function loop() {" " for (var j = 0; j < 1000; j++) {" " for (var i = 0; i < 1000; i++) {" " if (i == 999) add_debug_break();" " }" " }" "})()"); } v8::base::Semaphore terminate_requested_semaphore(0); v8::base::Semaphore terminate_fired_semaphore(0); class DebugBreakTriggerTerminate : public v8::debug::DebugDelegate { public: void BreakProgramRequested(v8::Local paused_context, const std::vector& inspector_break_points_hit) override { if (terminate_already_fired_) return; terminate_requested_semaphore.Signal(); // Wait for at most 2 seconds for the terminate request. CHECK( terminate_fired_semaphore.WaitFor(v8::base::TimeDelta::FromSeconds(2))); terminate_already_fired_ = true; } private: bool terminate_already_fired_ = false; }; class TerminationThread : public v8::base::Thread { public: explicit TerminationThread(v8::Isolate* isolate) : Thread(Options("terminator")), isolate_(isolate) {} void Run() override { terminate_requested_semaphore.Wait(); isolate_->TerminateExecution(); terminate_fired_semaphore.Signal(); } private: v8::Isolate* isolate_; }; TEST(DebugBreakOffThreadTerminate) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); DebugBreakTriggerTerminate delegate; v8::debug::SetDebugDelegate(isolate, &delegate); TerminationThread terminator(isolate); CHECK(terminator.Start()); v8::TryCatch try_catch(env->GetIsolate()); env->GetIsolate()->RequestInterrupt(BreakRightNow, nullptr); CompileRun("while (true);"); CHECK(try_catch.HasTerminated()); } class ArchiveRestoreThread : public v8::base::Thread, public v8::debug::DebugDelegate { public: ArchiveRestoreThread(v8::Isolate* isolate, int spawn_count) : Thread(Options("ArchiveRestoreThread")), isolate_(isolate), debug_(reinterpret_cast(isolate_)->debug()), spawn_count_(spawn_count), break_count_(0) {} void Run() override { v8::Locker locker(isolate_); isolate_->Enter(); v8::HandleScope scope(isolate_); v8::Local context = v8::Context::New(isolate_); v8::Context::Scope context_scope(context); v8::Local test = CompileFunction(isolate_, "function test(n) {\n" " debugger;\n" " return n + 1;\n" "}\n", "test"); debug_->SetDebugDelegate(this); v8::internal::DisableBreak enable_break(debug_, false); v8::Local args[1] = {v8::Integer::New(isolate_, spawn_count_)}; int result = test->Call(context, context->Global(), 1, args) .ToLocalChecked() ->Int32Value(context) .FromJust(); // Verify that test(spawn_count_) returned spawn_count_ + 1. CHECK_EQ(spawn_count_ + 1, result); isolate_->Exit(); } void BreakProgramRequested( v8::Local context, const std::vector&) override { auto stack_traces = v8::debug::StackTraceIterator::Create(isolate_); if (!stack_traces->Done()) { v8::debug::Location location = stack_traces->GetSourceLocation(); i::PrintF("ArchiveRestoreThread #%d hit breakpoint at line %d\n", spawn_count_, location.GetLineNumber()); switch (location.GetLineNumber()) { case 1: // debugger; CHECK_EQ(break_count_, 0); // Attempt to stop on the next line after the first debugger // statement. If debug->{Archive,Restore}Debug() improperly reset // thread-local debug information, the debugger will fail to stop // before the test function returns. debug_->PrepareStep(StepNext); // Spawning threads while handling the current breakpoint verifies // that the parent thread correctly archived and restored the // state necessary to stop on the next line. If not, then control // will simply continue past the `return n + 1` statement. MaybeSpawnChildThread(); break; case 2: // return n + 1; CHECK_EQ(break_count_, 1); break; default: CHECK(false); } } ++break_count_; } void MaybeSpawnChildThread() { if (spawn_count_ > 1) { v8::Unlocker unlocker(isolate_); // Spawn a thread that spawns a thread that spawns a thread (and so // on) so that the ThreadManager is forced to archive and restore // the current thread. ArchiveRestoreThread child(isolate_, spawn_count_ - 1); CHECK(child.Start()); child.Join(); // The child thread sets itself as the debug delegate, so we need to // usurp it after the child finishes, or else future breakpoints // will be delegated to a destroyed ArchiveRestoreThread object. debug_->SetDebugDelegate(this); // This is the most important check in this test, since // child.GetBreakCount() will return 1 if the debugger fails to stop // on the `return n + 1` line after the grandchild thread returns. CHECK_EQ(child.GetBreakCount(), 2); } } int GetBreakCount() { return break_count_; } private: v8::Isolate* isolate_; v8::internal::Debug* debug_; const int spawn_count_; int break_count_; }; TEST(DebugArchiveRestore) { v8::Isolate::CreateParams create_params; create_params.array_buffer_allocator = CcTest::array_buffer_allocator(); v8::Isolate* isolate = v8::Isolate::New(create_params); ArchiveRestoreThread thread(isolate, 5); // Instead of calling thread.Start() and thread.Join() here, we call // thread.Run() directly, to make sure we exercise archive/restore // logic on the *current* thread as well as other threads. thread.Run(); CHECK_EQ(thread.GetBreakCount(), 2); isolate->Dispose(); } class DebugEventExpectNoException : public v8::debug::DebugDelegate { public: void ExceptionThrown(v8::Local paused_context, v8::Local exception, v8::Local promise, bool is_uncaught, v8::debug::ExceptionType) override { CHECK(false); } }; static void TryCatchWrappedThrowCallback( const v8::FunctionCallbackInfo& args) { v8::TryCatch try_catch(args.GetIsolate()); CompileRun("throw 'rejection';"); CHECK(try_catch.HasCaught()); } TEST(DebugPromiseInterceptedByTryCatch) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); DebugEventExpectNoException delegate; v8::debug::SetDebugDelegate(isolate, &delegate); v8::Local context = env.local(); ChangeBreakOnException(false, true); v8::Local fun = v8::FunctionTemplate::New(isolate, TryCatchWrappedThrowCallback); CHECK(env->Global() ->Set(context, v8_str("fun"), fun->GetFunction(context).ToLocalChecked()) .FromJust()); CompileRun("var p = new Promise(function(res, rej) { fun(); res(); });"); CompileRun( "var r;" "p.then(function() { r = 'resolved'; }," " function() { r = 'rejected'; });"); CHECK(CompileRun("r")->Equals(context, v8_str("resolved")).FromJust()); } class NoInterruptsOnDebugEvent : public v8::debug::DebugDelegate { public: void ScriptCompiled(v8::Local script, bool is_live_edited, bool has_compile_error) override { ++after_compile_handler_depth_; // Do not allow nested AfterCompile events. CHECK_LE(after_compile_handler_depth_, 1); v8::Isolate* isolate = CcTest::isolate(); v8::Isolate::AllowJavascriptExecutionScope allow_script(isolate); isolate->RequestInterrupt(&HandleInterrupt, this); CompileRun("function foo() {}; foo();"); --after_compile_handler_depth_; } private: static void HandleInterrupt(v8::Isolate* isolate, void* data) { NoInterruptsOnDebugEvent* d = static_cast(data); CHECK_EQ(0, d->after_compile_handler_depth_); } int after_compile_handler_depth_ = 0; }; TEST(NoInterruptsInDebugListener) { LocalContext env; v8::HandleScope handle_scope(env->GetIsolate()); NoInterruptsOnDebugEvent delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); CompileRun("void(0);"); } TEST(BreakLocationIterator) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); i::Isolate* i_isolate = reinterpret_cast(isolate); v8::HandleScope scope(isolate); v8::Local result = CompileRun( "function f() {\n" " debugger; \n" " f(); \n" " debugger; \n" "} \n" "f"); Handle function_obj = v8::Utils::OpenHandle(*result); Handle function = Handle::cast(function_obj); Handle shared(function->shared(), i_isolate); EnableDebugger(isolate); CHECK(i_isolate->debug()->EnsureBreakInfo(shared)); i_isolate->debug()->PrepareFunctionForDebugExecution(shared); Handle debug_info(shared->GetDebugInfo(), i_isolate); { i::BreakIterator iterator(debug_info); CHECK(iterator.GetBreakLocation().IsDebuggerStatement()); CHECK_EQ(17, iterator.GetBreakLocation().position()); iterator.Next(); CHECK(iterator.GetBreakLocation().IsDebugBreakSlot()); CHECK_EQ(32, iterator.GetBreakLocation().position()); iterator.Next(); CHECK(iterator.GetBreakLocation().IsCall()); CHECK_EQ(32, iterator.GetBreakLocation().position()); iterator.Next(); CHECK(iterator.GetBreakLocation().IsDebuggerStatement()); CHECK_EQ(47, iterator.GetBreakLocation().position()); iterator.Next(); CHECK(iterator.GetBreakLocation().IsReturn()); CHECK_EQ(60, iterator.GetBreakLocation().position()); iterator.Next(); CHECK(iterator.Done()); } DisableDebugger(isolate); } class DebugStepOverFunctionWithCaughtExceptionListener : public v8::debug::DebugDelegate { public: void BreakProgramRequested(v8::Local paused_context, const std::vector& inspector_break_points_hit) override { ++break_point_hit_count; if (break_point_hit_count >= 3) return; PrepareStep(StepNext); } int break_point_hit_count = 0; }; TEST(DebugStepOverFunctionWithCaughtException) { i::FLAG_allow_natives_syntax = true; LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); DebugStepOverFunctionWithCaughtExceptionListener delegate; v8::debug::SetDebugDelegate(isolate, &delegate); CompileRun( "function foo() {\n" " try { throw new Error(); } catch (e) {}\n" "}\n" "debugger;\n" "foo();\n" "foo();\n"); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); CHECK_EQ(3, delegate.break_point_hit_count); } bool near_heap_limit_callback_called = false; size_t NearHeapLimitCallback(void* data, size_t current_heap_limit, size_t initial_heap_limit) { near_heap_limit_callback_called = true; return initial_heap_limit + 10u * i::MB; } UNINITIALIZED_TEST(DebugSetOutOfMemoryListener) { v8::Isolate::CreateParams create_params; create_params.array_buffer_allocator = CcTest::array_buffer_allocator(); create_params.constraints.set_max_old_generation_size_in_bytes(10 * i::MB); v8::Isolate* isolate = v8::Isolate::New(create_params); i::Isolate* i_isolate = reinterpret_cast(isolate); { v8::Isolate::Scope i_scope(isolate); v8::HandleScope scope(isolate); LocalContext context(isolate); isolate->AddNearHeapLimitCallback(NearHeapLimitCallback, nullptr); CHECK(!near_heap_limit_callback_called); // The following allocation fails unless the out-of-memory callback // increases the heap limit. int length = 10 * i::MB / i::kTaggedSize; i_isolate->factory()->NewFixedArray(length, i::AllocationType::kOld); CHECK(near_heap_limit_callback_called); isolate->RemoveNearHeapLimitCallback(NearHeapLimitCallback, 0); } isolate->Dispose(); } TEST(DebugCoverage) { i::FLAG_always_opt = false; LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); v8::debug::Coverage::SelectMode(isolate, v8::debug::CoverageMode::kPreciseCount); v8::Local source = v8_str( "function f() {\n" "}\n" "f();\n" "f();"); CompileRun(source); v8::debug::Coverage coverage = v8::debug::Coverage::CollectPrecise(isolate); CHECK_EQ(1u, coverage.ScriptCount()); v8::debug::Coverage::ScriptData script_data = coverage.GetScriptData(0); v8::Local script = script_data.GetScript(); CHECK(script->Source() .ToLocalChecked() ->Equals(env.local(), source) .FromMaybe(false)); CHECK_EQ(2u, script_data.FunctionCount()); v8::debug::Coverage::FunctionData function_data = script_data.GetFunctionData(0); v8::debug::Location start = script->GetSourceLocation(function_data.StartOffset()); v8::debug::Location end = script->GetSourceLocation(function_data.EndOffset()); CHECK_EQ(0, start.GetLineNumber()); CHECK_EQ(0, start.GetColumnNumber()); CHECK_EQ(3, end.GetLineNumber()); CHECK_EQ(4, end.GetColumnNumber()); CHECK_EQ(1, function_data.Count()); function_data = script_data.GetFunctionData(1); start = script->GetSourceLocation(function_data.StartOffset()); end = script->GetSourceLocation(function_data.EndOffset()); CHECK_EQ(0, start.GetLineNumber()); CHECK_EQ(0, start.GetColumnNumber()); CHECK_EQ(1, end.GetLineNumber()); CHECK_EQ(1, end.GetColumnNumber()); CHECK_EQ(2, function_data.Count()); } namespace { v8::debug::Coverage::ScriptData GetScriptDataAndDeleteCoverage( v8::Isolate* isolate) { v8::debug::Coverage coverage = v8::debug::Coverage::CollectPrecise(isolate); CHECK_EQ(1u, coverage.ScriptCount()); return coverage.GetScriptData(0); } } // namespace TEST(DebugCoverageWithCoverageOutOfScope) { i::FLAG_always_opt = false; LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); v8::debug::Coverage::SelectMode(isolate, v8::debug::CoverageMode::kPreciseCount); v8::Local source = v8_str( "function f() {\n" "}\n" "f();\n" "f();"); CompileRun(source); v8::debug::Coverage::ScriptData script_data = GetScriptDataAndDeleteCoverage(isolate); v8::Local script = script_data.GetScript(); CHECK(script->Source() .ToLocalChecked() ->Equals(env.local(), source) .FromMaybe(false)); CHECK_EQ(2u, script_data.FunctionCount()); v8::debug::Coverage::FunctionData function_data = script_data.GetFunctionData(0); CHECK_EQ(0, function_data.StartOffset()); CHECK_EQ(26, function_data.EndOffset()); v8::debug::Location start = script->GetSourceLocation(function_data.StartOffset()); v8::debug::Location end = script->GetSourceLocation(function_data.EndOffset()); CHECK_EQ(0, start.GetLineNumber()); CHECK_EQ(0, start.GetColumnNumber()); CHECK_EQ(3, end.GetLineNumber()); CHECK_EQ(4, end.GetColumnNumber()); CHECK_EQ(1, function_data.Count()); function_data = script_data.GetFunctionData(1); start = script->GetSourceLocation(function_data.StartOffset()); end = script->GetSourceLocation(function_data.EndOffset()); CHECK_EQ(0, function_data.StartOffset()); CHECK_EQ(16, function_data.EndOffset()); CHECK_EQ(0, start.GetLineNumber()); CHECK_EQ(0, start.GetColumnNumber()); CHECK_EQ(1, end.GetLineNumber()); CHECK_EQ(1, end.GetColumnNumber()); CHECK_EQ(2, function_data.Count()); } namespace { v8::debug::Coverage::FunctionData GetFunctionDataAndDeleteCoverage( v8::Isolate* isolate) { v8::debug::Coverage coverage = v8::debug::Coverage::CollectPrecise(isolate); CHECK_EQ(1u, coverage.ScriptCount()); v8::debug::Coverage::ScriptData script_data = coverage.GetScriptData(0); CHECK_EQ(2u, script_data.FunctionCount()); v8::debug::Coverage::FunctionData function_data = script_data.GetFunctionData(0); CHECK_EQ(1, function_data.Count()); CHECK_EQ(0, function_data.StartOffset()); CHECK_EQ(26, function_data.EndOffset()); return function_data; } } // namespace TEST(DebugCoverageWithScriptDataOutOfScope) { i::FLAG_always_opt = false; LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); v8::debug::Coverage::SelectMode(isolate, v8::debug::CoverageMode::kPreciseCount); v8::Local source = v8_str( "function f() {\n" "}\n" "f();\n" "f();"); CompileRun(source); v8::debug::Coverage::FunctionData function_data = GetFunctionDataAndDeleteCoverage(isolate); CHECK_EQ(1, function_data.Count()); CHECK_EQ(0, function_data.StartOffset()); CHECK_EQ(26, function_data.EndOffset()); } TEST(BuiltinsExceptionPrediction) { v8::Isolate* isolate = CcTest::isolate(); i::Isolate* iisolate = CcTest::i_isolate(); v8::HandleScope handle_scope(isolate); v8::Context::New(isolate); i::Builtins* builtins = iisolate->builtins(); bool fail = false; for (int i = 0; i < i::Builtins::builtin_count; i++) { i::Code builtin = builtins->builtin(i); if (builtin.kind() != i::Code::BUILTIN) continue; auto prediction = builtin.GetBuiltinCatchPrediction(); USE(prediction); } CHECK(!fail); } TEST(DebugGetPossibleBreakpointsReturnLocations) { LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); v8::Local source = v8_str( "function fib(x) {\n" " if (x < 0) return;\n" " if (x === 0) return 1;\n" " if (x === 1) return fib(0);\n" " return x > 2 ? fib(x - 1) + fib(x - 2) : fib(1) + fib(0);\n" "}"); CompileRun(source); v8::PersistentValueVector scripts(isolate); v8::debug::GetLoadedScripts(isolate, scripts); CHECK_EQ(scripts.Size(), 1); std::vector locations; CHECK(scripts.Get(0)->GetPossibleBreakpoints( v8::debug::Location(0, 17), v8::debug::Location(), true, &locations)); int returns_count = 0; for (size_t i = 0; i < locations.size(); ++i) { if (locations[i].type() == v8::debug::kReturnBreakLocation) { ++returns_count; } } // With Ignition we generate one return location per return statement, // each has line = 5, column = 0 as statement position. CHECK_EQ(returns_count, 4); } TEST(DebugEvaluateNoSideEffect) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); EnableDebugger(env->GetIsolate()); i::Isolate* isolate = CcTest::i_isolate(); std::vector> all_functions; { i::HeapObjectIterator iterator(isolate->heap()); for (i::HeapObject obj = iterator.Next(); !obj.is_null(); obj = iterator.Next()) { if (!obj.IsJSFunction()) continue; i::JSFunction fun = i::JSFunction::cast(obj); all_functions.emplace_back(fun, isolate); } } // Perform side effect check on all built-in functions. The side effect check // itself contains additional sanity checks. for (i::Handle fun : all_functions) { bool failed = false; isolate->debug()->StartSideEffectCheckMode(); failed = !isolate->debug()->PerformSideEffectCheck( fun, v8::Utils::OpenHandle(*env->Global())); isolate->debug()->StopSideEffectCheckMode(); if (failed) isolate->clear_pending_exception(); } DisableDebugger(env->GetIsolate()); } namespace { i::MaybeHandle FindScript( i::Isolate* isolate, const std::vector>& scripts, const char* name) { Handle i_name = isolate->factory()->NewStringFromAsciiChecked(name); for (const auto& script : scripts) { if (!script->name().IsString()) continue; if (i_name->Equals(i::String::cast(script->name()))) return script; } return i::MaybeHandle(); } } // anonymous namespace UNINITIALIZED_TEST(LoadedAtStartupScripts) { i::FLAG_expose_gc = true; v8::Isolate::CreateParams create_params; create_params.array_buffer_allocator = CcTest::array_buffer_allocator(); v8::Isolate* isolate = v8::Isolate::New(create_params); i::Isolate* i_isolate = reinterpret_cast(isolate); { v8::Isolate::Scope i_scope(isolate); v8::HandleScope scope(isolate); LocalContext context(isolate); std::vector> scripts; CompileWithOrigin(v8_str("function foo(){}"), v8_str("normal.js"), v8_bool(false)); std::unordered_map count_by_type; { i::DisallowHeapAllocation no_gc; i::Script::Iterator iterator(i_isolate); for (i::Script script = iterator.Next(); !script.is_null(); script = iterator.Next()) { if (script.type() == i::Script::TYPE_NATIVE && script.name().IsUndefined(i_isolate)) { continue; } ++count_by_type[script.type()]; scripts.emplace_back(script, i_isolate); } } CHECK_EQ(count_by_type[i::Script::TYPE_NATIVE], 0); CHECK_EQ(count_by_type[i::Script::TYPE_EXTENSION], 2); CHECK_EQ(count_by_type[i::Script::TYPE_NORMAL], 1); CHECK_EQ(count_by_type[i::Script::TYPE_WASM], 0); CHECK_EQ(count_by_type[i::Script::TYPE_INSPECTOR], 0); i::Handle gc_script = FindScript(i_isolate, scripts, "v8/gc").ToHandleChecked(); CHECK_EQ(gc_script->type(), i::Script::TYPE_EXTENSION); i::Handle normal_script = FindScript(i_isolate, scripts, "normal.js").ToHandleChecked(); CHECK_EQ(normal_script->type(), i::Script::TYPE_NORMAL); } isolate->Dispose(); } TEST(SourceInfo) { LocalContext env; v8::HandleScope scope(env->GetIsolate()); const char* source = "//\n" "function a() { b(); };\n" "function b() {\n" " c(true);\n" "};\n" " function c(x) {\n" " if (x) {\n" " return 1;\n" " } else {\n" " return 1;\n" " }\n" " };\n" "function d(x) {\n" " x = 1 ;\n" " x = 2 ;\n" " x = 3 ;\n" " x = 4 ;\n" " x = 5 ;\n" " x = 6 ;\n" " x = 7 ;\n" " x = 8 ;\n" " x = 9 ;\n" " x = 10;\n" " x = 11;\n" " x = 12;\n" " x = 13;\n" " x = 14;\n" " x = 15;\n" "}\n"; v8::Local v8_script = v8::Script::Compile(env.local(), v8_str(source)).ToLocalChecked(); i::Handle i_script( i::Script::cast(v8::Utils::OpenHandle(*v8_script)->shared().script()), CcTest::i_isolate()); v8::Local script = v8::ToApiHandle(i_script); // Test that when running through source positions the position, line and // column progresses as expected. v8::debug::Location prev_location = script->GetSourceLocation(0); CHECK_EQ(prev_location.GetLineNumber(), 0); CHECK_EQ(prev_location.GetColumnNumber(), 0); for (int offset = 1; offset < 100; ++offset) { v8::debug::Location location = script->GetSourceLocation(offset); if (prev_location.GetLineNumber() == location.GetLineNumber()) { CHECK_EQ(location.GetColumnNumber(), prev_location.GetColumnNumber() + 1); } else { CHECK_EQ(location.GetLineNumber(), prev_location.GetLineNumber() + 1); CHECK_EQ(location.GetColumnNumber(), 0); } prev_location = location; } // Every line of d() is the same length. Verify we can loop through all // positions and find the right line # for each. // The position of the first line of d(), i.e. "x = 1 ;". const int start_line_d = 13; const int start_code_d = static_cast(strstr(source, " x = 1 ;") - source); const int num_lines_d = 15; const int line_length_d = 10; int p = start_code_d; for (int line = 0; line < num_lines_d; ++line) { for (int column = 0; column < line_length_d; ++column) { v8::debug::Location location = script->GetSourceLocation(p); CHECK_EQ(location.GetLineNumber(), start_line_d + line); CHECK_EQ(location.GetColumnNumber(), column); ++p; } } // Test first positon. CHECK_EQ(script->GetSourceLocation(0).GetLineNumber(), 0); CHECK_EQ(script->GetSourceLocation(0).GetColumnNumber(), 0); // Test second positon. CHECK_EQ(script->GetSourceLocation(1).GetLineNumber(), 0); CHECK_EQ(script->GetSourceLocation(1).GetColumnNumber(), 1); // Test first positin in function a(). const int start_a = static_cast(strstr(source, "function a") - source) + 10; CHECK_EQ(script->GetSourceLocation(start_a).GetLineNumber(), 1); CHECK_EQ(script->GetSourceLocation(start_a).GetColumnNumber(), 10); // Test first positin in function b(). const int start_b = static_cast(strstr(source, "function b") - source) + 13; CHECK_EQ(script->GetSourceLocation(start_b).GetLineNumber(), 2); CHECK_EQ(script->GetSourceLocation(start_b).GetColumnNumber(), 13); // Test first positin in function c(). const int start_c = static_cast(strstr(source, "function c") - source) + 10; CHECK_EQ(script->GetSourceLocation(start_c).GetLineNumber(), 5); CHECK_EQ(script->GetSourceLocation(start_c).GetColumnNumber(), 12); // Test first positin in function d(). const int start_d = static_cast(strstr(source, "function d") - source) + 10; CHECK_EQ(script->GetSourceLocation(start_d).GetLineNumber(), 12); CHECK_EQ(script->GetSourceLocation(start_d).GetColumnNumber(), 10); // Test offsets. CHECK_EQ(script->GetSourceOffset(v8::debug::Location(1, 10)), start_a); CHECK_EQ(script->GetSourceOffset(v8::debug::Location(2, 13)), start_b); CHECK_EQ(script->GetSourceOffset(v8::debug::Location(3, 0)), start_b + 5); CHECK_EQ(script->GetSourceOffset(v8::debug::Location(3, 2)), start_b + 7); CHECK_EQ(script->GetSourceOffset(v8::debug::Location(4, 0)), start_b + 16); CHECK_EQ(script->GetSourceOffset(v8::debug::Location(5, 12)), start_c); CHECK_EQ(script->GetSourceOffset(v8::debug::Location(6, 0)), start_c + 6); CHECK_EQ(script->GetSourceOffset(v8::debug::Location(7, 0)), start_c + 19); CHECK_EQ(script->GetSourceOffset(v8::debug::Location(8, 0)), start_c + 35); CHECK_EQ(script->GetSourceOffset(v8::debug::Location(9, 0)), start_c + 48); CHECK_EQ(script->GetSourceOffset(v8::debug::Location(10, 0)), start_c + 64); CHECK_EQ(script->GetSourceOffset(v8::debug::Location(11, 0)), start_c + 70); CHECK_EQ(script->GetSourceOffset(v8::debug::Location(12, 10)), start_d); CHECK_EQ(script->GetSourceOffset(v8::debug::Location(13, 0)), start_d + 6); for (int i = 1; i <= num_lines_d; ++i) { CHECK_EQ(script->GetSourceOffset(v8::debug::Location(start_line_d + i, 0)), 6 + (i * line_length_d) + start_d); } CHECK_EQ(script->GetSourceOffset(v8::debug::Location(start_line_d + 17, 0)), start_d + 158); // Make sure invalid inputs work properly. const int last_position = static_cast(strlen(source)) - 1; CHECK_EQ(script->GetSourceLocation(-1).GetLineNumber(), 0); CHECK_EQ(script->GetSourceLocation(last_position + 2).GetLineNumber(), i::kNoSourcePosition); // Test last position. CHECK_EQ(script->GetSourceLocation(last_position).GetLineNumber(), 28); CHECK_EQ(script->GetSourceLocation(last_position).GetColumnNumber(), 1); CHECK_EQ(script->GetSourceLocation(last_position + 1).GetLineNumber(), 29); CHECK_EQ(script->GetSourceLocation(last_position + 1).GetColumnNumber(), 0); } namespace { class SetBreakpointOnScriptCompiled : public v8::debug::DebugDelegate { public: void ScriptCompiled(v8::Local script, bool is_live_edited, bool has_compile_error) override { v8::Local name; if (!script->SourceURL().ToLocal(&name)) return; v8::Local context = CcTest::isolate()->GetCurrentContext(); if (!name->Equals(context, v8_str("test")).FromJust()) return; CHECK(!has_compile_error); v8::debug::Location loc(1, 2); CHECK(script->SetBreakpoint(v8_str(""), &loc, &id_)); CHECK_EQ(loc.GetLineNumber(), 1); CHECK_EQ(loc.GetColumnNumber(), 10); } void BreakProgramRequested(v8::Local paused_context, const std::vector& inspector_break_points_hit) override { ++break_count_; CHECK_EQ(inspector_break_points_hit[0], id_); } int break_count() const { return break_count_; } private: int break_count_ = 0; v8::debug::BreakpointId id_; }; } // anonymous namespace TEST(Regress517592) { LocalContext env; v8::HandleScope handle_scope(env->GetIsolate()); SetBreakpointOnScriptCompiled delegate; v8::debug::SetDebugDelegate(env->GetIsolate(), &delegate); CompileRun( v8_str("eval('var foo = function foo() {\\n' +\n" "' var a = 1;\\n' +\n" "'}\\n' +\n" "'//@ sourceURL=test')")); CHECK_EQ(delegate.break_count(), 0); CompileRun(v8_str("foo()")); CHECK_EQ(delegate.break_count(), 1); v8::debug::SetDebugDelegate(env->GetIsolate(), nullptr); } TEST(GetPrivateFields) { LocalContext env; v8::Isolate* v8_isolate = CcTest::isolate(); v8::internal::Isolate* isolate = CcTest::i_isolate(); v8::HandleScope scope(v8_isolate); v8::Local context = env.local(); v8::Local source = v8_str( "var X = class {\n" " #foo = 1;\n" " #bar = function() {};\n" "}\n" "var x = new X()"); CompileRun(source); v8::Local object = v8::Local::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "x")) .ToLocalChecked()); v8::Local private_names = v8::debug::GetPrivateFields(context, object).ToLocalChecked(); for (int i = 0; i < 4; i = i + 2) { Handle private_name = v8::Utils::OpenHandle(*private_names->Get(context, i) .ToLocalChecked() ->ToObject(context) .ToLocalChecked()); Handle private_value = Handle::cast(private_name); Handle priv_symbol( v8::internal::Symbol::cast(private_value->value()), isolate); CHECK(priv_symbol->is_private_name()); } source = v8_str( "var Y = class {\n" " #baz = 2;\n" "}\n" "var X = class extends Y{\n" " #foo = 1;\n" " #bar = function() {};\n" "}\n" "var x = new X()"); CompileRun(source); object = v8::Local::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "x")) .ToLocalChecked()); private_names = v8::debug::GetPrivateFields(context, object).ToLocalChecked(); for (int i = 0; i < 6; i = i + 2) { Handle private_name = v8::Utils::OpenHandle(*private_names->Get(context, i) .ToLocalChecked() ->ToObject(context) .ToLocalChecked()); Handle private_value = Handle::cast(private_name); Handle priv_symbol( v8::internal::Symbol::cast(private_value->value()), isolate); CHECK(priv_symbol->is_private_name()); } source = v8_str( "var Y = class {\n" " constructor() {" " return new Proxy({}, {});" " }" "}\n" "var X = class extends Y{\n" " #foo = 1;\n" " #bar = function() {};\n" "}\n" "var x = new X()"); CompileRun(source); object = v8::Local::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "x")) .ToLocalChecked()); private_names = v8::debug::GetPrivateFields(context, object).ToLocalChecked(); for (int i = 0; i < 4; i = i + 2) { Handle private_name = v8::Utils::OpenHandle(*private_names->Get(context, i) .ToLocalChecked() ->ToObject(context) .ToLocalChecked()); Handle private_value = Handle::cast(private_name); Handle priv_symbol( v8::internal::Symbol::cast(private_value->value()), isolate); CHECK(priv_symbol->is_private_name()); } }