// Copyright 2010 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_VM_STATE_H_ #define V8_VM_STATE_H_ #include "src/allocation.h" #include "src/counters.h" namespace v8 { namespace internal { // Logging and profiling. A StateTag represents a possible state of // the VM. The logger maintains a stack of these. Creating a VMState // object enters a state by pushing on the stack, and destroying a // VMState object leaves a state by popping the current state from the // stack. template class VMState { public: explicit inline VMState(Isolate* isolate); inline ~VMState(); private: Isolate* isolate_; StateTag previous_tag_; }; class ExternalCallbackScope { public: inline ExternalCallbackScope(Isolate* isolate, Address callback); inline ~ExternalCallbackScope(); Address callback() { return callback_; } Address* callback_entrypoint_address() { if (callback_ == kNullAddress) return nullptr; #if USES_FUNCTION_DESCRIPTORS return FUNCTION_ENTRYPOINT_ADDRESS(callback_); #else return &callback_; #endif } ExternalCallbackScope* previous() { return previous_scope_; } inline Address scope_address(); private: Isolate* isolate_; Address callback_; ExternalCallbackScope* previous_scope_; #ifdef USE_SIMULATOR Address scope_address_; #endif }; } // namespace internal } // namespace v8 #endif // V8_VM_STATE_H_