// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_VALUE_SERIALIZER_H_ #define V8_VALUE_SERIALIZER_H_ #include #include #include "include/v8.h" #include "src/base/compiler-specific.h" #include "src/base/macros.h" #include "src/identity-map.h" #include "src/maybe-handles.h" #include "src/messages.h" #include "src/vector.h" #include "src/zone/zone.h" namespace v8 { namespace internal { class BigInt; class HeapNumber; class Isolate; class JSArrayBuffer; class JSArrayBufferView; class JSDate; class JSMap; class JSRegExp; class JSSet; class JSValue; class MutableHeapNumber; class Object; class Oddball; class Smi; class WasmMemoryObject; class WasmModuleObject; enum class SerializationTag : uint8_t; /** * Writes V8 objects in a binary format that allows the objects to be cloned * according to the HTML structured clone algorithm. * * Format is based on Blink's previous serialization logic. */ class ValueSerializer { public: ValueSerializer(Isolate* isolate, v8::ValueSerializer::Delegate* delegate); ~ValueSerializer(); /* * Writes out a header, which includes the format version. */ void WriteHeader(); /* * Serializes a V8 object into the buffer. */ Maybe WriteObject(Handle object) V8_WARN_UNUSED_RESULT; /* * Returns the stored data. This serializer should not be used once the buffer * is released. The contents are undefined if a previous write has failed. */ std::vector ReleaseBuffer(); /* * Returns the buffer, allocated via the delegate, and its size. * Caller assumes ownership of the buffer. */ std::pair Release(); /* * Marks an ArrayBuffer as havings its contents transferred out of band. * Pass the corresponding JSArrayBuffer in the deserializing context to * ValueDeserializer::TransferArrayBuffer. */ void TransferArrayBuffer(uint32_t transfer_id, Handle array_buffer); /* * Publicly exposed wire format writing methods. * These are intended for use within the delegate's WriteHostObject method. */ void WriteUint32(uint32_t value); void WriteUint64(uint64_t value); void WriteRawBytes(const void* source, size_t length); void WriteDouble(double value); /* * Indicate whether to treat ArrayBufferView objects as host objects, * i.e. pass them to Delegate::WriteHostObject. This should not be * called when no Delegate was passed. * * The default is not to treat ArrayBufferViews as host objects. */ void SetTreatArrayBufferViewsAsHostObjects(bool mode); private: // Managing allocations of the internal buffer. Maybe ExpandBuffer(size_t required_capacity); // Writing the wire format. void WriteTag(SerializationTag tag); template void WriteVarint(T value); template void WriteZigZag(T value); void WriteOneByteString(Vector chars); void WriteTwoByteString(Vector chars); void WriteBigIntContents(BigInt* bigint); Maybe ReserveRawBytes(size_t bytes); // Writing V8 objects of various kinds. void WriteOddball(Oddball* oddball); void WriteSmi(Smi* smi); void WriteHeapNumber(HeapNumber* number); void WriteMutableHeapNumber(MutableHeapNumber* number); void WriteBigInt(BigInt* bigint); void WriteString(Handle string); Maybe WriteJSReceiver(Handle receiver) V8_WARN_UNUSED_RESULT; Maybe WriteJSObject(Handle object) V8_WARN_UNUSED_RESULT; Maybe WriteJSObjectSlow(Handle object) V8_WARN_UNUSED_RESULT; Maybe WriteJSArray(Handle array) V8_WARN_UNUSED_RESULT; void WriteJSDate(JSDate* date); Maybe WriteJSValue(Handle value) V8_WARN_UNUSED_RESULT; void WriteJSRegExp(JSRegExp* regexp); Maybe WriteJSMap(Handle map) V8_WARN_UNUSED_RESULT; Maybe WriteJSSet(Handle map) V8_WARN_UNUSED_RESULT; Maybe WriteJSArrayBuffer(Handle array_buffer) V8_WARN_UNUSED_RESULT; Maybe WriteJSArrayBufferView(JSArrayBufferView* array_buffer); Maybe WriteWasmModule(Handle object) V8_WARN_UNUSED_RESULT; Maybe WriteWasmMemory(Handle object) V8_WARN_UNUSED_RESULT; Maybe WriteHostObject(Handle object) V8_WARN_UNUSED_RESULT; /* * Reads the specified keys from the object and writes key-value pairs to the * buffer. Returns the number of keys actually written, which may be smaller * if some keys are not own properties when accessed. */ Maybe WriteJSObjectPropertiesSlow( Handle object, Handle keys) V8_WARN_UNUSED_RESULT; /* * Asks the delegate to handle an error that occurred during data cloning, by * throwing an exception appropriate for the host. */ void ThrowDataCloneError(MessageTemplate::Template template_index); V8_NOINLINE void ThrowDataCloneError(MessageTemplate::Template template_index, Handle arg0); Maybe ThrowIfOutOfMemory(); Isolate* const isolate_; v8::ValueSerializer::Delegate* const delegate_; bool treat_array_buffer_views_as_host_objects_ = false; uint8_t* buffer_ = nullptr; size_t buffer_size_ = 0; size_t buffer_capacity_ = 0; bool out_of_memory_ = false; Zone zone_; // To avoid extra lookups in the identity map, ID+1 is actually stored in the // map (checking if the used identity is zero is the fast way of checking if // the entry is new). IdentityMap id_map_; uint32_t next_id_ = 0; // A similar map, for transferred array buffers. IdentityMap array_buffer_transfer_map_; DISALLOW_COPY_AND_ASSIGN(ValueSerializer); }; /* * Deserializes values from data written with ValueSerializer, or a compatible * implementation. */ class ValueDeserializer { public: ValueDeserializer(Isolate* isolate, Vector data, v8::ValueDeserializer::Delegate* delegate); ~ValueDeserializer(); /* * Runs version detection logic, which may fail if the format is invalid. */ Maybe ReadHeader() V8_WARN_UNUSED_RESULT; /* * Reads the underlying wire format version. Likely mostly to be useful to * legacy code reading old wire format versions. Must be called after * ReadHeader. */ uint32_t GetWireFormatVersion() const { return version_; } /* * Deserializes a V8 object from the buffer. */ MaybeHandle ReadObject() V8_WARN_UNUSED_RESULT; /* * Reads an object, consuming the entire buffer. * * This is required for the legacy "version 0" format, which did not allow * reference deduplication, and instead relied on a "stack" model for * deserializing, with the contents of objects and arrays provided first. */ MaybeHandle ReadObjectUsingEntireBufferForLegacyFormat() V8_WARN_UNUSED_RESULT; /* * Accepts the array buffer corresponding to the one passed previously to * ValueSerializer::TransferArrayBuffer. */ void TransferArrayBuffer(uint32_t transfer_id, Handle array_buffer); /* * Publicly exposed wire format writing methods. * These are intended for use within the delegate's WriteHostObject method. */ bool ReadUint32(uint32_t* value) V8_WARN_UNUSED_RESULT; bool ReadUint64(uint64_t* value) V8_WARN_UNUSED_RESULT; bool ReadDouble(double* value) V8_WARN_UNUSED_RESULT; bool ReadRawBytes(size_t length, const void** data) V8_WARN_UNUSED_RESULT; void set_expect_inline_wasm(bool expect_inline_wasm) { expect_inline_wasm_ = expect_inline_wasm; } private: // Reading the wire format. Maybe PeekTag() const V8_WARN_UNUSED_RESULT; void ConsumeTag(SerializationTag peeked_tag); Maybe ReadTag() V8_WARN_UNUSED_RESULT; template Maybe ReadVarint() V8_WARN_UNUSED_RESULT; template Maybe ReadZigZag() V8_WARN_UNUSED_RESULT; Maybe ReadDouble() V8_WARN_UNUSED_RESULT; Maybe> ReadRawBytes(int size) V8_WARN_UNUSED_RESULT; bool expect_inline_wasm() const { return expect_inline_wasm_; } // Reads a string if it matches the one provided. // Returns true if this was the case. Otherwise, nothing is consumed. bool ReadExpectedString(Handle expected) V8_WARN_UNUSED_RESULT; // Like ReadObject, but skips logic for special cases in simulating the // "stack machine". MaybeHandle ReadObjectInternal() V8_WARN_UNUSED_RESULT; // Reads a string intended to be part of a more complicated object. // Before v12, these are UTF-8 strings. After, they can be any encoding // permissible for a string (with the relevant tag). MaybeHandle ReadString() V8_WARN_UNUSED_RESULT; // Reading V8 objects of specific kinds. // The tag is assumed to have already been read. MaybeHandle ReadBigInt() V8_WARN_UNUSED_RESULT; MaybeHandle ReadUtf8String() V8_WARN_UNUSED_RESULT; MaybeHandle ReadOneByteString() V8_WARN_UNUSED_RESULT; MaybeHandle ReadTwoByteString() V8_WARN_UNUSED_RESULT; MaybeHandle ReadJSObject() V8_WARN_UNUSED_RESULT; MaybeHandle ReadSparseJSArray() V8_WARN_UNUSED_RESULT; MaybeHandle ReadDenseJSArray() V8_WARN_UNUSED_RESULT; MaybeHandle ReadJSDate() V8_WARN_UNUSED_RESULT; MaybeHandle ReadJSValue(SerializationTag tag) V8_WARN_UNUSED_RESULT; MaybeHandle ReadJSRegExp() V8_WARN_UNUSED_RESULT; MaybeHandle ReadJSMap() V8_WARN_UNUSED_RESULT; MaybeHandle ReadJSSet() V8_WARN_UNUSED_RESULT; MaybeHandle ReadJSArrayBuffer(bool is_shared) V8_WARN_UNUSED_RESULT; MaybeHandle ReadTransferredJSArrayBuffer() V8_WARN_UNUSED_RESULT; MaybeHandle ReadJSArrayBufferView( Handle buffer) V8_WARN_UNUSED_RESULT; MaybeHandle ReadWasmModule() V8_WARN_UNUSED_RESULT; MaybeHandle ReadWasmModuleTransfer() V8_WARN_UNUSED_RESULT; MaybeHandle ReadWasmMemory() V8_WARN_UNUSED_RESULT; MaybeHandle ReadHostObject() V8_WARN_UNUSED_RESULT; /* * Reads key-value pairs into the object until the specified end tag is * encountered. If successful, returns the number of properties read. */ Maybe ReadJSObjectProperties(Handle object, SerializationTag end_tag, bool can_use_transitions); // Manipulating the map from IDs to reified objects. bool HasObjectWithID(uint32_t id); MaybeHandle GetObjectWithID(uint32_t id); void AddObjectWithID(uint32_t id, Handle object); Isolate* const isolate_; v8::ValueDeserializer::Delegate* const delegate_; const uint8_t* position_; const uint8_t* const end_; PretenureFlag pretenure_; uint32_t version_ = 0; uint32_t next_id_ = 0; bool expect_inline_wasm_ = false; // Always global handles. Handle id_map_; MaybeHandle array_buffer_transfer_map_; DISALLOW_COPY_AND_ASSIGN(ValueDeserializer); }; } // namespace internal } // namespace v8 #endif // V8_VALUE_SERIALIZER_H_