// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/v8threads.h" #include "src/api.h" #include "src/bootstrapper.h" #include "src/debug/debug.h" #include "src/execution.h" #include "src/isolate-inl.h" #include "src/regexp/regexp-stack.h" #include "src/visitors.h" namespace v8 { namespace { // Track whether this V8 instance has ever called v8::Locker. This allows the // API code to verify that the lock is always held when V8 is being entered. base::Atomic32 g_locker_was_ever_used_ = 0; } // namespace // Once the Locker is initialized, the current thread will be guaranteed to have // the lock for a given isolate. void Locker::Initialize(v8::Isolate* isolate) { DCHECK_NOT_NULL(isolate); has_lock_ = false; top_level_ = true; isolate_ = reinterpret_cast(isolate); // Record that the Locker has been used at least once. base::Relaxed_Store(&g_locker_was_ever_used_, 1); // Get the big lock if necessary. if (!isolate_->thread_manager()->IsLockedByCurrentThread()) { isolate_->thread_manager()->Lock(); has_lock_ = true; // This may be a locker within an unlocker in which case we have to // get the saved state for this thread and restore it. if (isolate_->thread_manager()->RestoreThread()) { top_level_ = false; } else { internal::ExecutionAccess access(isolate_); isolate_->stack_guard()->ClearThread(access); isolate_->thread_manager()->InitThread(access); } } DCHECK(isolate_->thread_manager()->IsLockedByCurrentThread()); } bool Locker::IsLocked(v8::Isolate* isolate) { DCHECK_NOT_NULL(isolate); i::Isolate* internal_isolate = reinterpret_cast(isolate); return internal_isolate->thread_manager()->IsLockedByCurrentThread(); } bool Locker::IsActive() { return !!base::Relaxed_Load(&g_locker_was_ever_used_); } Locker::~Locker() { DCHECK(isolate_->thread_manager()->IsLockedByCurrentThread()); if (has_lock_) { if (top_level_) { isolate_->thread_manager()->FreeThreadResources(); } else { isolate_->thread_manager()->ArchiveThread(); } isolate_->thread_manager()->Unlock(); } } void Unlocker::Initialize(v8::Isolate* isolate) { DCHECK_NOT_NULL(isolate); isolate_ = reinterpret_cast(isolate); DCHECK(isolate_->thread_manager()->IsLockedByCurrentThread()); isolate_->thread_manager()->ArchiveThread(); isolate_->thread_manager()->Unlock(); } Unlocker::~Unlocker() { DCHECK(!isolate_->thread_manager()->IsLockedByCurrentThread()); isolate_->thread_manager()->Lock(); isolate_->thread_manager()->RestoreThread(); } namespace internal { void ThreadManager::InitThread(const ExecutionAccess& lock) { isolate_->stack_guard()->InitThread(lock); isolate_->debug()->InitThread(lock); } bool ThreadManager::RestoreThread() { DCHECK(IsLockedByCurrentThread()); // First check whether the current thread has been 'lazily archived', i.e. // not archived at all. If that is the case we put the state storage we // had prepared back in the free list, since we didn't need it after all. if (lazily_archived_thread_.Equals(ThreadId::Current())) { lazily_archived_thread_ = ThreadId::Invalid(); Isolate::PerIsolateThreadData* per_thread = isolate_->FindPerThreadDataForThisThread(); DCHECK_NOT_NULL(per_thread); DCHECK(per_thread->thread_state() == lazily_archived_thread_state_); lazily_archived_thread_state_->set_id(ThreadId::Invalid()); lazily_archived_thread_state_->LinkInto(ThreadState::FREE_LIST); lazily_archived_thread_state_ = nullptr; per_thread->set_thread_state(nullptr); return true; } // Make sure that the preemption thread cannot modify the thread state while // it is being archived or restored. ExecutionAccess access(isolate_); // If there is another thread that was lazily archived then we have to really // archive it now. if (lazily_archived_thread_.IsValid()) { EagerlyArchiveThread(); } Isolate::PerIsolateThreadData* per_thread = isolate_->FindPerThreadDataForThisThread(); if (per_thread == nullptr || per_thread->thread_state() == nullptr) { // This is a new thread. InitThread(access); return false; } ThreadState* state = per_thread->thread_state(); char* from = state->data(); from = isolate_->handle_scope_implementer()->RestoreThread(from); from = isolate_->RestoreThread(from); from = Relocatable::RestoreState(isolate_, from); from = isolate_->debug()->RestoreDebug(from); from = isolate_->stack_guard()->RestoreStackGuard(from); from = isolate_->regexp_stack()->RestoreStack(from); from = isolate_->bootstrapper()->RestoreState(from); per_thread->set_thread_state(nullptr); if (state->terminate_on_restore()) { isolate_->stack_guard()->RequestTerminateExecution(); state->set_terminate_on_restore(false); } state->set_id(ThreadId::Invalid()); state->Unlink(); state->LinkInto(ThreadState::FREE_LIST); return true; } void ThreadManager::Lock() { mutex_.Lock(); mutex_owner_ = ThreadId::Current(); DCHECK(IsLockedByCurrentThread()); } void ThreadManager::Unlock() { mutex_owner_ = ThreadId::Invalid(); mutex_.Unlock(); } static int ArchiveSpacePerThread() { return HandleScopeImplementer::ArchiveSpacePerThread() + Isolate::ArchiveSpacePerThread() + Debug::ArchiveSpacePerThread() + StackGuard::ArchiveSpacePerThread() + RegExpStack::ArchiveSpacePerThread() + Bootstrapper::ArchiveSpacePerThread() + Relocatable::ArchiveSpacePerThread(); } ThreadState::ThreadState(ThreadManager* thread_manager) : id_(ThreadId::Invalid()), terminate_on_restore_(false), data_(nullptr), next_(this), previous_(this), thread_manager_(thread_manager) {} ThreadState::~ThreadState() { DeleteArray(data_); } void ThreadState::AllocateSpace() { data_ = NewArray(ArchiveSpacePerThread()); } void ThreadState::Unlink() { next_->previous_ = previous_; previous_->next_ = next_; } void ThreadState::LinkInto(List list) { ThreadState* flying_anchor = list == FREE_LIST ? thread_manager_->free_anchor_ : thread_manager_->in_use_anchor_; next_ = flying_anchor->next_; previous_ = flying_anchor; flying_anchor->next_ = this; next_->previous_ = this; } ThreadState* ThreadManager::GetFreeThreadState() { ThreadState* gotten = free_anchor_->next_; if (gotten == free_anchor_) { ThreadState* new_thread_state = new ThreadState(this); new_thread_state->AllocateSpace(); return new_thread_state; } return gotten; } // Gets the first in the list of archived threads. ThreadState* ThreadManager::FirstThreadStateInUse() { return in_use_anchor_->Next(); } ThreadState* ThreadState::Next() { if (next_ == thread_manager_->in_use_anchor_) return nullptr; return next_; } // Thread ids must start with 1, because in TLS having thread id 0 can't // be distinguished from not having a thread id at all (since NULL is // defined as 0.) ThreadManager::ThreadManager() : mutex_owner_(ThreadId::Invalid()), lazily_archived_thread_(ThreadId::Invalid()), lazily_archived_thread_state_(nullptr), free_anchor_(nullptr), in_use_anchor_(nullptr) { free_anchor_ = new ThreadState(this); in_use_anchor_ = new ThreadState(this); } ThreadManager::~ThreadManager() { DeleteThreadStateList(free_anchor_); DeleteThreadStateList(in_use_anchor_); } void ThreadManager::DeleteThreadStateList(ThreadState* anchor) { // The list starts and ends with the anchor. for (ThreadState* current = anchor->next_; current != anchor;) { ThreadState* next = current->next_; delete current; current = next; } delete anchor; } void ThreadManager::ArchiveThread() { DCHECK(lazily_archived_thread_.Equals(ThreadId::Invalid())); DCHECK(!IsArchived()); DCHECK(IsLockedByCurrentThread()); ThreadState* state = GetFreeThreadState(); state->Unlink(); Isolate::PerIsolateThreadData* per_thread = isolate_->FindOrAllocatePerThreadDataForThisThread(); per_thread->set_thread_state(state); lazily_archived_thread_ = ThreadId::Current(); lazily_archived_thread_state_ = state; DCHECK(state->id().Equals(ThreadId::Invalid())); state->set_id(CurrentId()); DCHECK(!state->id().Equals(ThreadId::Invalid())); } void ThreadManager::EagerlyArchiveThread() { DCHECK(IsLockedByCurrentThread()); ThreadState* state = lazily_archived_thread_state_; state->LinkInto(ThreadState::IN_USE_LIST); char* to = state->data(); // Ensure that data containing GC roots are archived first, and handle them // in ThreadManager::Iterate(RootVisitor*). to = isolate_->handle_scope_implementer()->ArchiveThread(to); to = isolate_->ArchiveThread(to); to = Relocatable::ArchiveState(isolate_, to); to = isolate_->debug()->ArchiveDebug(to); to = isolate_->stack_guard()->ArchiveStackGuard(to); to = isolate_->regexp_stack()->ArchiveStack(to); to = isolate_->bootstrapper()->ArchiveState(to); lazily_archived_thread_ = ThreadId::Invalid(); lazily_archived_thread_state_ = nullptr; } void ThreadManager::FreeThreadResources() { DCHECK(!isolate_->has_pending_exception()); DCHECK(!isolate_->external_caught_exception()); DCHECK_NULL(isolate_->try_catch_handler()); isolate_->handle_scope_implementer()->FreeThreadResources(); isolate_->FreeThreadResources(); isolate_->debug()->FreeThreadResources(); isolate_->stack_guard()->FreeThreadResources(); isolate_->regexp_stack()->FreeThreadResources(); isolate_->bootstrapper()->FreeThreadResources(); } bool ThreadManager::IsArchived() { Isolate::PerIsolateThreadData* data = isolate_->FindPerThreadDataForThisThread(); return data != nullptr && data->thread_state() != nullptr; } void ThreadManager::Iterate(RootVisitor* v) { // Expecting no threads during serialization/deserialization for (ThreadState* state = FirstThreadStateInUse(); state != nullptr; state = state->Next()) { char* data = state->data(); data = HandleScopeImplementer::Iterate(v, data); data = isolate_->Iterate(v, data); data = Relocatable::Iterate(v, data); } } void ThreadManager::IterateArchivedThreads(ThreadVisitor* v) { for (ThreadState* state = FirstThreadStateInUse(); state != nullptr; state = state->Next()) { char* data = state->data(); data += HandleScopeImplementer::ArchiveSpacePerThread(); isolate_->IterateThread(v, data); } } ThreadId ThreadManager::CurrentId() { return ThreadId::Current(); } void ThreadManager::TerminateExecution(ThreadId thread_id) { for (ThreadState* state = FirstThreadStateInUse(); state != nullptr; state = state->Next()) { if (thread_id.Equals(state->id())) { state->set_terminate_on_restore(true); } } } } // namespace internal } // namespace v8