// Copyright 2018 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "include/v8.h" #include "src/frame-constants.h" #include "src/globals.h" namespace v8 { namespace { bool PCIsInCodeRange(const v8::MemoryRange& code_range, void* pc) { // Given that the length of the memory range is in bytes and it is not // necessarily aligned, we need to do the pointer arithmetic in byte* here. const i::byte* pc_as_byte = reinterpret_cast(pc); const i::byte* start = reinterpret_cast(code_range.start); const i::byte* end = start + code_range.length_in_bytes; return pc_as_byte >= start && pc_as_byte < end; } bool IsInUnsafeJSEntryRange(const v8::JSEntryStub& js_entry_stub, void* pc) { return PCIsInCodeRange(js_entry_stub.code, pc); // TODO(petermarshall): We can be more precise by checking whether we are // in JSEntry but after frame setup and before frame teardown, in which case // we are safe to unwind the stack. For now, we bail out if the PC is anywhere // within JSEntry. } i::Address Load(i::Address address) { return *reinterpret_cast(address); } void* GetReturnAddressFromFP(void* fp) { return reinterpret_cast( Load(reinterpret_cast(fp) + i::CommonFrameConstants::kCallerPCOffset)); } void* GetCallerFPFromFP(void* fp) { return reinterpret_cast( Load(reinterpret_cast(fp) + i::CommonFrameConstants::kCallerFPOffset)); } void* GetCallerSPFromFP(void* fp) { return reinterpret_cast(reinterpret_cast(fp) + i::CommonFrameConstants::kCallerSPOffset); } bool AddressIsInStack(const void* address, const void* stack_base, const void* stack_top) { return address <= stack_base && address >= stack_top; } } // namespace bool Unwinder::TryUnwindV8Frames(const UnwindState& unwind_state, RegisterState* register_state, const void* stack_base) { const void* stack_top = register_state->sp; void* pc = register_state->pc; if (PCIsInV8(unwind_state, pc) && !IsInUnsafeJSEntryRange(unwind_state.js_entry_stub, pc)) { void* current_fp = register_state->fp; if (!AddressIsInStack(current_fp, stack_base, stack_top)) return false; // Peek at the return address that the caller pushed. If it's in V8, then we // assume the caller frame is a JS frame and continue to unwind. void* next_pc = GetReturnAddressFromFP(current_fp); while (PCIsInV8(unwind_state, next_pc)) { current_fp = GetCallerFPFromFP(current_fp); if (!AddressIsInStack(current_fp, stack_base, stack_top)) return false; next_pc = GetReturnAddressFromFP(current_fp); } void* final_sp = GetCallerSPFromFP(current_fp); if (!AddressIsInStack(final_sp, stack_base, stack_top)) return false; register_state->sp = final_sp; // We don't check that the final FP value is within the stack bounds because // this is just the rbp value that JSEntryStub pushed. On platforms like // Win64 this is not used as a dedicated FP register, and could contain // anything. void* final_fp = GetCallerFPFromFP(current_fp); register_state->fp = final_fp; register_state->pc = next_pc; return true; } return false; } bool Unwinder::PCIsInV8(const UnwindState& unwind_state, void* pc) { return pc && (PCIsInCodeRange(unwind_state.code_range, pc) || PCIsInCodeRange(unwind_state.embedded_code_range, pc)); } } // namespace v8