// Copyright 2019 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_THREAD_LOCAL_TOP_H_ #define V8_THREAD_LOCAL_TOP_H_ #include "src/contexts.h" #include "src/globals.h" #include "src/thread-id.h" namespace v8 { class TryCatch; namespace internal { class ExternalCallbackScope; class Isolate; class PromiseOnStack; class Simulator; class ThreadLocalTop { public: // TODO(all): This is not particularly beautiful. We should probably // refactor this to really consist of just Addresses and 32-bit // integer fields. static constexpr uint32_t kSizeInBytes = 23 * kSystemPointerSize; // Does early low-level initialization that does not depend on the // isolate being present. ThreadLocalTop() = default; // Initialize the thread data. void Initialize(Isolate*); // The top C++ try catch handler or nullptr if none are registered. // // This field is not guaranteed to hold an address that can be // used for comparison with addresses into the JS stack. If such // an address is needed, use try_catch_handler_address. v8::TryCatch* try_catch_handler_ = nullptr; // Get the address of the top C++ try catch handler or nullptr if // none are registered. // // This method always returns an address that can be compared to // pointers into the JavaScript stack. When running on actual // hardware, try_catch_handler_address and TryCatchHandler return // the same pointer. When running on a simulator with a separate JS // stack, try_catch_handler_address returns a JS stack address that // corresponds to the place on the JS stack where the C++ handler // would have been if the stack were not separate. Address try_catch_handler_address() { return reinterpret_cast
( v8::TryCatch::JSStackComparableAddress(try_catch_handler_)); } void Free(); Isolate* isolate_ = nullptr; // The context where the current execution method is created and for variable // lookups. // TODO(3770): This field is read/written from generated code, so it would // be cleaner to make it an "Address raw_context_", and construct a Context // object in the getter. Same for {pending_handler_context_} below. In the // meantime, assert that the memory layout is the same. STATIC_ASSERT(sizeof(Context) == kSystemPointerSize); Context context_; ThreadId thread_id_ = ThreadId::Invalid(); Object pending_exception_; // Communication channel between Isolate::FindHandler and the CEntry. Context pending_handler_context_; Address pending_handler_entrypoint_ = kNullAddress; Address pending_handler_constant_pool_ = kNullAddress; Address pending_handler_fp_ = kNullAddress; Address pending_handler_sp_ = kNullAddress; // Communication channel between Isolate::Throw and message consumers. Object pending_message_obj_; bool rethrowing_message_ = false; // Use a separate value for scheduled exceptions to preserve the // invariants that hold about pending_exception. We may want to // unify them later. bool external_caught_exception_ = false; Object scheduled_exception_; // Stack. // The frame pointer of the top c entry frame. Address c_entry_fp_ = kNullAddress; // Try-blocks are chained through the stack. Address handler_ = kNullAddress; // C function that was called at c entry. Address c_function_ = kNullAddress; // Throwing an exception may cause a Promise rejection. For this purpose // we keep track of a stack of nested promises and the corresponding // try-catch handlers. PromiseOnStack* promise_on_stack_ = nullptr; // Simulator field is always present to get predictable layout. Simulator* simulator_ = nullptr; // The stack pointer of the bottom JS entry frame. Address js_entry_sp_ = kNullAddress; // The external callback we're currently in. ExternalCallbackScope* external_callback_scope_ = nullptr; StateTag current_vm_state_ = EXTERNAL; // Call back function to report unsafe JS accesses. v8::FailedAccessCheckCallback failed_access_check_callback_ = nullptr; // Address of the thread-local "thread in wasm" flag. Address thread_in_wasm_flag_address_ = kNullAddress; }; } // namespace internal } // namespace v8 #endif // V8_THREAD_LOCAL_TOP_H_