// Copyright 2019 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_OBJECTS_COMPRESSED_SLOTS_H_ #define V8_OBJECTS_COMPRESSED_SLOTS_H_ #ifdef V8_COMPRESS_POINTERS #include "src/objects/slots.h" namespace v8 { namespace internal { // A CompressedObjectSlot instance describes a kTaggedSize-sized field ("slot") // holding a compressed tagged pointer (smi or heap object). // Its address() is the address of the slot. // The slot's contents can be read and written using operator* and store(). class CompressedObjectSlot : public SlotBase { public: using TObject = Object; using THeapObjectSlot = CompressedHeapObjectSlot; static constexpr bool kCanBeWeak = false; CompressedObjectSlot() : SlotBase(kNullAddress) {} explicit CompressedObjectSlot(Address ptr) : SlotBase(ptr) {} explicit CompressedObjectSlot(Address* ptr) : SlotBase(reinterpret_cast
(ptr)) {} inline explicit CompressedObjectSlot(Object* object); explicit CompressedObjectSlot(Object const* const* ptr) : SlotBase(reinterpret_cast
(ptr)) {} template explicit CompressedObjectSlot(SlotBase slot) : SlotBase(slot.address()) {} // Compares memory representation of a value stored in the slot with given // raw value without decompression. inline bool contains_value(Address raw_value) const; inline Object operator*() const; inline void store(Object value) const; inline Object Acquire_Load() const; inline Object Relaxed_Load() const; inline void Relaxed_Store(Object value) const; inline void Release_Store(Object value) const; inline Object Release_CompareAndSwap(Object old, Object target) const; }; // A CompressedMaybeObjectSlot instance describes a kTaggedSize-sized field // ("slot") holding a possibly-weak compressed tagged pointer // (think: MaybeObject). // Its address() is the address of the slot. // The slot's contents can be read and written using operator* and store(). class CompressedMaybeObjectSlot : public SlotBase { public: using TObject = MaybeObject; using THeapObjectSlot = CompressedHeapObjectSlot; static constexpr bool kCanBeWeak = true; CompressedMaybeObjectSlot() : SlotBase(kNullAddress) {} explicit CompressedMaybeObjectSlot(Address ptr) : SlotBase(ptr) {} explicit CompressedMaybeObjectSlot(Object* ptr) : SlotBase(reinterpret_cast
(ptr)) {} explicit CompressedMaybeObjectSlot(MaybeObject* ptr) : SlotBase(reinterpret_cast
(ptr)) {} template explicit CompressedMaybeObjectSlot( SlotBase slot) : SlotBase(slot.address()) {} inline MaybeObject operator*() const; inline void store(MaybeObject value) const; inline MaybeObject Relaxed_Load() const; inline void Relaxed_Store(MaybeObject value) const; inline void Release_CompareAndSwap(MaybeObject old, MaybeObject target) const; }; // A CompressedHeapObjectSlot instance describes a kTaggedSize-sized field // ("slot") holding a weak or strong compressed pointer to a heap object (think: // HeapObjectReference). // Its address() is the address of the slot. // The slot's contents can be read and written using operator* and store(). // In case it is known that that slot contains a strong heap object pointer, // ToHeapObject() can be used to retrieve that heap object. class CompressedHeapObjectSlot : public SlotBase { public: CompressedHeapObjectSlot() : SlotBase(kNullAddress) {} explicit CompressedHeapObjectSlot(Address ptr) : SlotBase(ptr) {} explicit CompressedHeapObjectSlot(Object* ptr) : SlotBase(reinterpret_cast
(ptr)) {} template explicit CompressedHeapObjectSlot(SlotBase slot) : SlotBase(slot.address()) {} inline HeapObjectReference operator*() const; inline void store(HeapObjectReference value) const; inline HeapObject ToHeapObject() const; inline void StoreHeapObject(HeapObject value) const; }; } // namespace internal } // namespace v8 #endif // V8_COMPRESS_POINTERS #endif // V8_OBJECTS_COMPRESSED_SLOTS_H_