// Copyright 2018 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_MATH_RANDOM_H_ #define V8_MATH_RANDOM_H_ #include "src/contexts.h" #include "src/globals.h" namespace v8 { namespace internal { class MathRandom : public AllStatic { public: static void InitializeContext(Isolate* isolate, Handle native_context); static void ResetContext(Context* native_context); static Smi* RefillCache(Isolate* isolate, Context* native_context); static const int kCacheSize = 64; static const int kStateSize = 2 * kInt64Size; struct State { uint64_t s0; uint64_t s1; }; }; } // namespace internal } // namespace v8 #endif // V8_MATH_RANDOM_H_