// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_LIBSAMPLER_SAMPLER_H_ #define V8_LIBSAMPLER_SAMPLER_H_ #include #include #include "include/v8.h" #include "src/base/lazy-instance.h" #include "src/base/macros.h" #if V8_OS_POSIX && !V8_OS_CYGWIN && !V8_OS_FUCHSIA #define USE_SIGNALS #endif namespace v8 { namespace sampler { // ---------------------------------------------------------------------------- // Sampler // // A sampler periodically samples the state of the VM and optionally // (if used for profiling) the program counter and stack pointer for // the thread that created it. class V8_EXPORT_PRIVATE Sampler { public: static const int kMaxFramesCountLog2 = 8; static const unsigned kMaxFramesCount = (1u << kMaxFramesCountLog2) - 1; // Initialize sampler. explicit Sampler(Isolate* isolate); virtual ~Sampler(); Isolate* isolate() const { return isolate_; } // Performs stack sampling. // Clients should override this method in order to do something on samples, // for example buffer samples in a queue. virtual void SampleStack(const v8::RegisterState& regs) = 0; // Start and stop sampler. void Start(); void Stop(); // Whether the sampler is running (start has been called). bool IsActive() const { return active_.load(std::memory_order_relaxed); } // Returns true and consumes the pending sample bit if a sample should be // dispatched to this sampler. bool ShouldRecordSample() { return record_sample_.exchange(false, std::memory_order_relaxed); } void DoSample(); // Used in tests to make sure that stack sampling is performed. unsigned js_sample_count() const { return js_sample_count_; } unsigned external_sample_count() const { return external_sample_count_; } void StartCountingSamples() { js_sample_count_ = 0; external_sample_count_ = 0; is_counting_samples_ = true; } class PlatformData; PlatformData* platform_data() const { return data_.get(); } protected: // Counts stack samples taken in various VM states. bool is_counting_samples_ = 0; unsigned js_sample_count_ = 0; unsigned external_sample_count_ = 0; void SetActive(bool value) { active_.store(value, std::memory_order_relaxed); } void SetShouldRecordSample() { record_sample_.store(true, std::memory_order_relaxed); } Isolate* isolate_; std::atomic_bool active_{false}; std::atomic_bool record_sample_{false}; std::unique_ptr data_; // Platform specific data. DISALLOW_IMPLICIT_CONSTRUCTORS(Sampler); }; #ifdef USE_SIGNALS using AtomicMutex = std::atomic_bool; // A helper that uses an std::atomic_bool to create a lock that is obtained on // construction and released on destruction. class V8_EXPORT_PRIVATE AtomicGuard { public: // Attempt to obtain the lock represented by |atomic|. |is_blocking| // determines whether we will block to obtain the lock, or only make one // attempt to gain the lock and then stop. If we fail to gain the lock, // is_success will be false. explicit AtomicGuard(AtomicMutex* atomic, bool is_blocking = true); // Releases the lock represented by atomic, if it is held by this guard. ~AtomicGuard(); // Whether the lock was successfully obtained in the constructor. This will // always be true if is_blocking was true. bool is_success() const; private: AtomicMutex* const atomic_; bool is_success_; }; // SamplerManager keeps a list of Samplers per thread, and allows the caller to // take a sample for every Sampler on the current thread. class V8_EXPORT_PRIVATE SamplerManager { public: using SamplerList = std::vector; // Add |sampler| to the map if it is not already present. void AddSampler(Sampler* sampler); // If |sampler| exists in the map, remove it and delete the SamplerList if // |sampler| was the last sampler in the list. void RemoveSampler(Sampler* sampler); // Take a sample for every sampler on the current thread. This function can // return without taking samples if AddSampler or RemoveSampler are being // concurrently called on any thread. void DoSample(const v8::RegisterState& state); // Get the lazily instantiated, global SamplerManager instance. static SamplerManager* instance(); private: SamplerManager() = default; // Must be a friend so that it can access the private constructor for the // global lazy instance. friend class base::LeakyObject; std::unordered_map sampler_map_; AtomicMutex samplers_access_counter_{false}; DISALLOW_COPY_AND_ASSIGN(SamplerManager); }; #endif // USE_SIGNALS } // namespace sampler } // namespace v8 #endif // V8_LIBSAMPLER_SAMPLER_H_