// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/inspector/inspected-context.h" #include "src/debug/debug-interface.h" #include "src/inspector/injected-script.h" #include "src/inspector/string-util.h" #include "src/inspector/v8-console.h" #include "src/inspector/v8-inspector-impl.h" #include "include/v8-inspector.h" namespace v8_inspector { class InspectedContext::WeakCallbackData { public: WeakCallbackData(InspectedContext* context, V8InspectorImpl* inspector, int groupId, int contextId) : m_context(context), m_inspector(inspector), m_groupId(groupId), m_contextId(contextId) {} static void resetContext(const v8::WeakCallbackInfo& data) { // InspectedContext is alive here because weak handler is still alive. data.GetParameter()->m_context->m_weakCallbackData = nullptr; data.GetParameter()->m_context->m_context.Reset(); data.SetSecondPassCallback(&callContextCollected); } static void callContextCollected( const v8::WeakCallbackInfo& data) { // InspectedContext can be dead here since anything can happen between first // and second pass callback. WeakCallbackData* callbackData = data.GetParameter(); callbackData->m_inspector->contextCollected(callbackData->m_groupId, callbackData->m_contextId); delete callbackData; } private: InspectedContext* m_context; V8InspectorImpl* m_inspector; int m_groupId; int m_contextId; }; InspectedContext::InspectedContext(V8InspectorImpl* inspector, const V8ContextInfo& info, int contextId) : m_inspector(inspector), m_context(info.context->GetIsolate(), info.context), m_contextId(contextId), m_contextGroupId(info.contextGroupId), m_origin(toString16(info.origin)), m_humanReadableName(toString16(info.humanReadableName)), m_auxData(toString16(info.auxData)) { v8::debug::SetContextId(info.context, contextId); m_weakCallbackData = new WeakCallbackData(this, m_inspector, m_contextGroupId, m_contextId); m_context.SetWeak(m_weakCallbackData, &InspectedContext::WeakCallbackData::resetContext, v8::WeakCallbackType::kParameter); if (!info.hasMemoryOnConsole) return; v8::Context::Scope contextScope(info.context); v8::Local global = info.context->Global(); v8::Local console; if (global->Get(info.context, toV8String(m_inspector->isolate(), "console")) .ToLocal(&console) && console->IsObject()) { m_inspector->console()->installMemoryGetter( info.context, v8::Local::Cast(console)); } } InspectedContext::~InspectedContext() { // If we destory InspectedContext before weak callback is invoked then we need // to delete data here. if (!m_context.IsEmpty()) delete m_weakCallbackData; } // static int InspectedContext::contextId(v8::Local context) { return v8::debug::GetContextId(context); } v8::Local InspectedContext::context() const { return m_context.Get(isolate()); } v8::Isolate* InspectedContext::isolate() const { return m_inspector->isolate(); } bool InspectedContext::isReported(int sessionId) const { return m_reportedSessionIds.find(sessionId) != m_reportedSessionIds.cend(); } void InspectedContext::setReported(int sessionId, bool reported) { if (reported) m_reportedSessionIds.insert(sessionId); else m_reportedSessionIds.erase(sessionId); } InjectedScript* InspectedContext::getInjectedScript(int sessionId) { auto it = m_injectedScripts.find(sessionId); return it == m_injectedScripts.end() ? nullptr : it->second.get(); } bool InspectedContext::createInjectedScript(int sessionId) { std::unique_ptr injectedScript = InjectedScript::create(this, sessionId); // InjectedScript::create can destroy |this|. if (!injectedScript) return false; CHECK(m_injectedScripts.find(sessionId) == m_injectedScripts.end()); m_injectedScripts[sessionId] = std::move(injectedScript); return true; } void InspectedContext::discardInjectedScript(int sessionId) { m_injectedScripts.erase(sessionId); } } // namespace v8_inspector